mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-11-14 19:04:59 -05:00
refactor + createServer support
This commit is contained in:
parent
d38dad2d56
commit
3a8bfaf8e3
7 changed files with 283 additions and 126 deletions
17
README.md
17
README.md
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@ -8,8 +8,8 @@ Parse and serialize minecraft packets, plus authentication and encryption.
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objects.
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* Send a packet by supplying fields as a JavaScript object.
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* Supports authenticating and logging in.
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- Supports encryption
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- Supports online mode
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- Supports encryption (client only)
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- Supports online mode (client only)
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- Supports offline mode
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* Respond to keep-alive packets.
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* Test coverage
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@ -51,16 +51,18 @@ client.on(0x03, function(packet) {
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var mc = require('minecraft-protocol');
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var server = mc.createServer({
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'online-mode': true, // optional
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'encryption': true, // optional
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encryption: true, // optional
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host: '0.0.0.0', // optional
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port: 25565, // optional
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});
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server.on('connection', function(client) {
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server.on('login', function(client) {
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client.write(0x01, {
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entityId: 0,
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levelType: 'default',
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gameMode: 0,
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dimension: 0,
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difficulty: 2,
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maxPlayers: 32
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maxPlayers: server.maxPlayers
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});
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client.write(0x0d, {
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x: 0,
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@ -71,10 +73,7 @@ server.on('connection', function(client) {
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pitch: 0,
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onGround: true
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});
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client.write(0x03, { message: 'Hello, world!' });
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});
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server.listen();
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console.log('Server listening on port', server.port);
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client.write(0x03, { message: 'Hello, ' + client.username });
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});
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```
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@ -4,17 +4,18 @@ var yellow = '§e';
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var players = [];
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var options = {
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requireAuth: false,
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'online-mode': false,
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motd: 'Vox Industries',
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maxPlayers: 128,
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'max-players': 127,
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port: 25565,
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};
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var server = mc.createServer(options);
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server.on('connection', function(client) {
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server.on('login', function(client) {
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var player = {
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client: client,
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username: handshake.username,
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username: client.username,
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index: players.length
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};
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players.push(player);
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@ -39,7 +40,7 @@ server.on('connection', function(client) {
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gameMode: 1,
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dimension: 0,
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difficulty: 2,
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maxPlayers: 128
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maxPlayers: server.maxPlayers
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});
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client.write(0x0d, {
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x: 0,
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@ -48,7 +49,7 @@ server.on('connection', function(client) {
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z: 0,
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yaw: 0,
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pitch: 0,
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onGround: 1
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onGround: true
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});
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client.on(0x03, function(data) {
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@ -56,15 +57,14 @@ server.on('connection', function(client) {
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broadcast(message);
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console.log(message);
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});
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}
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);
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});
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server.on('error', function(error) {
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console.log('Error:', error);
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});
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server.listen(function() {
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console.log('Server listening on port', server.port);
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server.on('listening', function() {
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console.log('Server listening on port', server.socket.address().port);
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});
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function broadcast(message, exclude) {
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@ -1,12 +1,12 @@
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var mc = require('../');
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var options = {
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'online-mode': false,
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'online-mode': false, // optional
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};
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var server = mc.createServer(options);
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server.on('connection', function(client) {
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server.on('login', function(client) {
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var addr = client.socket.remoteAddress;
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console.log('Incoming connection', '('+addr+')');
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@ -15,6 +15,14 @@ server.on('connection', function(client) {
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});
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// send init data so client will start rendering world
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client.write(0x01, {
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entityId: 0,
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levelType: 'default',
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gameMode: 0,
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dimension: 0,
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difficulty: 2,
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maxPlayers: server.maxPlayers
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});
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client.write(0x0d, {
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x: 0,
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y: 1.62,
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@ -32,6 +40,6 @@ server.on('error', function(error) {
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console.log('Error:', error);
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});
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server.listen(function() {
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console.log('Server listening on port', server.port);
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server.on('listening', function() {
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console.log('Server listening on port', server.socket.address().port);
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});
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143
index.js
143
index.js
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@ -1,5 +1,4 @@
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var net = require('net')
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, EventEmitter = require('events').EventEmitter
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var EventEmitter = require('events').EventEmitter
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, util = require('util')
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, assert = require('assert')
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, ursa = require('ursa')
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@ -7,10 +6,92 @@ var net = require('net')
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, superagent = require('superagent')
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, Batch = require('batch')
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, protocol = require('./lib/protocol')
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, createPacketBuffer = protocol.createPacketBuffer
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, parsePacket = protocol.parsePacket
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, Client = require('./lib/client')
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, Server = require('./lib/server')
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exports.createClient = createClient;
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exports.createServer = createServer;
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function createServer(options) {
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var port = options.port != null ?
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options.port :
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options['server-port'] != null ?
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options['server-port'] :
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25565 ;
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var host = options.host || '0.0.0.0';
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var timeout = options.timeout || 10 * 1000;
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var keepAliveInterval = options.keepAliveInterval || 4 * 1000;
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var motd = options.motd || "A Minecraft server";
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var onlineMode = options['online-mode'] == null ? true : options['online-mode'];
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assert.ok(! onlineMode, "online mode for servers is not yet supported");
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var server = new Server(options);
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server.on("connection", function(client) {
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client.once(0xfe, onPing);
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client.on(0x02, onHandshake);
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client.on(0x00, onKeepAlive);
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client.on('end', onEnd);
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var keepAlive = false;
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var loggedIn = false;
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var lastKeepAlive = null;
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var keepAliveTimer = setInterval(keepAliveLoop, keepAliveInterval);
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function keepAliveLoop() {
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if (keepAlive) {
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// check if the last keepAlive was too long ago (timeout)
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if (lastKeepAlive) {
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var elapsed = new Date() - lastKeepAlive;
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if (elapsed > timeout) {
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client.end();
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return;
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}
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}
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client.write(0x00, {
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keepAliveId: Math.floor(Math.random() * 2147483648)
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});
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}
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}
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function onEnd() {
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clearInterval(keepAliveTimer);
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}
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function onKeepAlive(packet) {
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if (keepAlive) {
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lastKeepAlive = new Date();
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} else {
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lastKeepAlive = null;
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}
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}
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function onPing(packet) {
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if (loggedIn) return;
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client.write(0xff, {
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reason: [
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'§1',
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protocol.version,
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protocol.minecraftVersion,
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motd,
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server.playerCount,
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server.maxPlayers,
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].join('\u0000')
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});
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}
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function onHandshake(packet) {
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assert.ok(! onlineMode);
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loggedIn = true;
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keepAlive = true;
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client.username = packet.username;
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server.emit('login', client);
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}
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});
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server.listen(port, host);
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return server;
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}
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function createClient(options) {
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// defaults
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assert.ok(options.username, "username is required");
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var haveCredentials = options.email && options.password;
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var client = new Client();
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var client = new Client({
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isServer: false
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});
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client.username = options.username;
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client.on('connect', function() {
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client.write(0x02, {
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@ -30,6 +113,9 @@ function createClient(options) {
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serverPort: port,
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});
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});
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client.on('packet', function(packet) {
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console.log(packet.id, packet);
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});
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client.on(0x00, onKeepAlive);
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client.once(0xFC, onEncryptionKeyResponse);
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client.once(0xFD, onEncryptionKeyRequest);
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@ -133,53 +219,6 @@ function createClient(options) {
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}
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}
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function Client(options) {
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EventEmitter.call(this);
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this.socket = null;
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this.encryptionEnabled = false;
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this.cipher = null;
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this.decipher = null;
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}
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util.inherits(Client, EventEmitter);
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Client.prototype.connect = function(port, host) {
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var self = this;
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self.socket = net.connect(port, host, function() {
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self.emit('connect');
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});
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var incomingBuffer = new Buffer(0);
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self.socket.on('data', function(data) {
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if (self.encryptionEnabled) data = new Buffer(self.decipher.update(data), 'binary');
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incomingBuffer = Buffer.concat([incomingBuffer, data]);
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var parsed, packet;
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while (true) {
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parsed = parsePacket(incomingBuffer);
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if (! parsed) break;
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packet = parsed.results;
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incomingBuffer = incomingBuffer.slice(parsed.size);
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self.emit(packet.id, packet);
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}
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});
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self.socket.on('error', function(err) {
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self.emit('error', err);
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});
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self.socket.on('close', function() {
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self.emit('end');
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});
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};
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Client.prototype.end = function() {
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this.socket.end();
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};
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Client.prototype.write = function(packetId, params) {
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var buffer = createPacketBuffer(packetId, params);
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var out = this.encryptionEnabled ? new Buffer(this.cipher.update(buffer), 'binary') : buffer;
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this.socket.write(out);
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};
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function mcPubKeyToURsa(mcPubKeyBuffer) {
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62
lib/client.js
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62
lib/client.js
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var net = require('net')
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, EventEmitter = require('events').EventEmitter
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, util = require('util')
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, protocol = require('./protocol')
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, createPacketBuffer = protocol.createPacketBuffer
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, parsePacket = protocol.parsePacket
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module.exports = Client;
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function Client(options) {
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EventEmitter.call(this);
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this.isServer = options.isServer;
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this.socket = null;
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this.encryptionEnabled = false;
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this.cipher = null;
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this.decipher = null;
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}
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util.inherits(Client, EventEmitter);
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Client.prototype.setSocket = function(socket) {
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var self = this;
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self.socket = socket;
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var incomingBuffer = new Buffer(0);
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self.socket.on('data', function(data) {
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if (self.encryptionEnabled) data = new Buffer(self.decipher.update(data), 'binary');
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incomingBuffer = Buffer.concat([incomingBuffer, data]);
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var parsed, packet;
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while (true) {
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parsed = parsePacket(incomingBuffer, self.isServer);
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if (! parsed) break;
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packet = parsed.results;
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incomingBuffer = incomingBuffer.slice(parsed.size);
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self.emit(packet.id, packet);
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}
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});
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self.socket.on('error', function(err) {
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self.emit('error', err);
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});
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self.socket.on('close', function() {
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self.emit('end');
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});
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};
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Client.prototype.connect = function(port, host) {
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var self = this;
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self.setSocket(net.connect(port, host, function() {
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self.emit('connect');
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}));
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};
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Client.prototype.end = function() {
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this.socket.end();
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};
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Client.prototype.write = function(packetId, params) {
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var buffer = createPacketBuffer(packetId, params, this.isServer);
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var out = this.encryptionEnabled ? new Buffer(this.cipher.update(buffer), 'binary') : buffer;
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this.socket.write(out);
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};
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@ -6,6 +6,7 @@ var Iconv = require('iconv').Iconv
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var STRING_MAX_LENGTH = 240;
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exports.version = 51;
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exports.minecraftVersion = '1.4.6';
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exports.sessionVersion = 13;
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exports.parsePacket = parsePacket;
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exports.createPacketBuffer = createPacketBuffer;
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@ -446,15 +447,6 @@ var packets = {
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]
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};
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function get(packetId, toServer) {
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var packetInfo = packets[packetId];
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return Array.isArray(packetInfo) ?
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packetInfo :
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toServer ?
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packetInfo.toServer :
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packetInfo.toClient;
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}
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var writers = {
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'int': IntWriter,
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'short': ShortWriter,
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@ -908,7 +900,7 @@ ByteArray16Writer.prototype.write = function(buffer, offset) {
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};
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function ByteWriter(value) {
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this.value = value;
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this.value = value == null ? 0 : value;
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this.size = 1;
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}
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@ -970,10 +962,19 @@ IntWriter.prototype.write = function(buffer, offset) {
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buffer.writeInt32BE(this.value, offset);
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}
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function createPacketBuffer(packetId, params) {
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function get(packetId, toServer) {
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var packetInfo = packets[packetId];
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return Array.isArray(packetInfo) ?
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packetInfo :
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toServer ?
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packetInfo.toServer :
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packetInfo.toClient;
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}
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function createPacketBuffer(packetId, params, isServer) {
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var size = 1;
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var fields = [ new UByteWriter(packetId) ];
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var packet = get(packetId);
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var packet = get(packetId, isServer);
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packet.forEach(function(fieldInfo) {
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var value = params[fieldInfo.name];
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var Writer = writers[fieldInfo.type];
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@ -991,12 +992,12 @@ function createPacketBuffer(packetId, params) {
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return buffer;
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}
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function parsePacket(buffer) {
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function parsePacket(buffer, isServer) {
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if (buffer.length < 1) return null;
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var packetId = buffer.readUInt8(0);
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var size = 1;
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var results = { id: packetId };
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var packetInfo = get(packetId);
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var packetInfo = get(packetId, !isServer);
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assert.ok(packetInfo, "Unrecognized packetId: " + packetId);
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var i, fieldInfo, read, readResults;
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for (i = 0; i < packetInfo.length; ++i) {
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48
lib/server.js
Normal file
48
lib/server.js
Normal file
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@ -0,0 +1,48 @@
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var net = require('net')
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, EventEmitter = require('events').EventEmitter
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, util = require('util')
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, assert = require('assert')
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, Client = require('./client')
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module.exports = Server;
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function Server(options) {
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EventEmitter.call(this);
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this.maxPlayers = options['max-players'] || 20;
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this.playerCount = 0
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this.socket = null;
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this.cipher = null;
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this.decipher = null;
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}
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util.inherits(Server, EventEmitter);
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Server.prototype.listen = function(port, host) {
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var self = this;
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self.socket = net.createServer();
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self.socket.on('connection', function(socket) {
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var client = new Client({
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isServer: true,
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});
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client.on('error', function(err) {
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self.emit('error', err);
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});
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client.setSocket(socket);
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self.emit('connection', client);
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client.on('end', function() {
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this.playerCount -= 1;
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});
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this.playerCount += 1;
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});
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self.socket.on('error', function(err) {
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self.emit('error', err);
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});
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self.socket.on('close', function() {
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self.emit('end');
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});
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self.socket.on('listening', function() {
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self.emit('listening');
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});
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self.socket.listen(port, host);
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};
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