node-minecraft-protocol/examples/client_custom_auth/client_custom_auth.js

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'use strict'
const mc = require('minecraft-protocol')
const [, , host, port, username, password] = process.argv
if (!username || !password) {
console.log('Usage : node client_custom_auth.js <host> <port> <username/email> [<password>]')
process.exit(1)
}
const client = mc.createClient({
host,
port: parseInt(port),
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username,
password,
sessionServer: '', // URL to your session server proxy that changes the expected result of mojang's seession server to mcleaks expected.
// For more information: https://github.com/PrismarineJS/node-yggdrasil/blob/master/src/Server.js#L19
auth: async (client, options) => {
// handle custom authentication your way.
// client.username = options.username
// options.accessToken =
return options.connect(client)
}
})
client.on('connect', function () {
console.info('connected')
})
client.on('disconnect', function (packet) {
console.log('disconnected: ' + packet.reason)
})
client.on('chat', function (packet) {
const jsonMsg = JSON.parse(packet.message)
if (jsonMsg.translate === 'chat.type.announcement' || jsonMsg.translate === 'chat.type.text') {
const username = jsonMsg.with[0].text
const msg = jsonMsg.with[1]
if (username === client.username) return
client.write('chat', { message: msg })
}
})