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# minecraft protocol
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[![NPM version ](https://img.shields.io/npm/v/minecraft-protocol.svg )](http://npmjs.com/package/minecraft-protocol)
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[![Build Status ](https://img.shields.io/circleci/project/PrismarineJS/node-minecraft-protocol/master.svg )](https://circleci.com/gh/PrismarineJS/node-minecraft-protocol)
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[![Join the chat at https://gitter.im/PrismarineJS/node-minecraft-protocol ](https://img.shields.io/badge/gitter-join%20chat-brightgreen.svg )](https://gitter.im/PrismarineJS/node-minecraft-protocol)
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Parse and serialize minecraft packets, plus authentication and encryption.
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## Features
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* Supports Minecraft version 1.8.8 and 1.9 (15w40b)
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* Parses all packets and emits events with packet fields as JavaScript
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objects.
* Send a packet by supplying fields as a JavaScript object.
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* Client
- Authenticating and logging in
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- Encryption
- Compression
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- Both online and offline mode
- Respond to keep-alive packets.
- Ping a server for status
* Server
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- Online/Offline mode
- Encryption
- Compression
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- Handshake
- Keep-alive checking
- Ping status
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* Robust test coverage.
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* Optimized for rapidly staying up to date with Minecraft protocol updates.
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## Projects Using node-minecraft-protocol
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* [mineflayer ](https://github.com/PrismarineJS/mineflayer/ ) - create minecraft
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bots with a stable, high level API.
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* [mcserve ](https://github.com/andrewrk/mcserve ) - runs and monitors your
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minecraft server, provides real-time web interface, allow your users to
create bots.
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* [flying-squid ](https://github.com/PrismarineJS/flying-squid ) create minecraft
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servers with a high level API, also a minecraft server by itself.
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## Usage
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### Echo client example
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```js
var mc = require('minecraft-protocol');
var client = mc.createClient({
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host: "localhost", // optional
port: 25565, // optional
username: "email@example.com",
password: "12345678",
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});
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client.on('chat', function(packet) {
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// Listen for chat messages and echo them back.
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var jsonMsg = JSON.parse(packet.message);
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if(jsonMsg.translate == 'chat.type.announcement' || jsonMsg.translate == 'chat.type.text') {
var username = jsonMsg.with[0].text;
var msg = jsonMsg.with[1];
if(username === client.username) return;
client.write('chat', {message: msg});
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}
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});
```
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If the server is in offline mode, you may leave out the `password` option.
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### Hello World server example
```js
var mc = require('minecraft-protocol');
var server = mc.createServer({
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'online-mode': true, // optional
encryption: true, // optional
host: '0.0.0.0', // optional
port: 25565, // optional
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});
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server.on('login', function(client) {
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client.write('login', {
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entityId: client.id,
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levelType: 'default',
gameMode: 0,
dimension: 0,
difficulty: 2,
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maxPlayers: server.maxPlayers,
reducedDebugInfo: false
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});
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client.write('position', {
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x: 0,
y: 1.62,
z: 0,
yaw: 0,
pitch: 0,
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flags: 0x00
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});
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var msg = {
translate: 'chat.type.announcement',
"with": [
'Server',
'Hello, world!'
]
};
client.write("chat", { message: JSON.stringify(msg), position: 0 });
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});
```
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## Installation
`npm install minecraft-protocol`
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URSA, an optional dependency, should improve login times
for servers. However, it can be somewhat complicated to install.
Follow the instructions from
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[Obvious/ursa ](https://github.com/Obvious/ursa )
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## Documentation
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See [doc ](doc/README.md )
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## Testing
* Ensure your system has the `java` executable in `PATH` .
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* `MC_SERVER_JAR_DIR=some/path/to/store/minecraft/server/ MC_USERNAME=email@example.com MC_PASSWORD=password npm test`
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## Debugging
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You can enable some protocol debugging output using `NODE_DEBUG` environment variable:
```bash
NODE_DEBUG="minecraft-protocol" node [...]
```
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## History
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See [history ](HISTORY.md )