node-minecraft-protocol/examples/client_chat/client_chat.js

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const readline = require('readline')
const mc = require('minecraft-protocol')
const states = mc.states
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const rl = readline.createInterface({
input: process.stdin,
output: process.stdout,
terminal: false
})
function printHelp () {
console.log('usage: node client_chat.js <hostname> <port> <user> [<password>]')
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}
if (process.argv.length < 5) {
console.log('Too few arguments!')
printHelp()
process.exit(1)
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}
process.argv.forEach(function (val) {
if (val === '-h') {
printHelp()
process.exit(0)
}
})
let host = process.argv[2]
let port = parseInt(process.argv[3])
const user = process.argv[4]
const passwd = process.argv[5]
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let ChatMessage;
if (host.indexOf(':') !== -1) {
port = host.substring(host.indexOf(':') + 1)
host = host.substring(0, host.indexOf(':'))
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}
console.log('connecting to ' + host + ':' + port)
console.log('user: ' + user)
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const client = mc.createClient({
host: host,
port: port,
username: user,
password: passwd
})
client.on('kick_disconnect', function (packet) {
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console.info('Kicked for ' + packet.reason)
process.exit(1)
})
const chats = []
client.on('connect', function () {
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ChatMessage = require('prismarine-chat')(client.version)
console.info('Successfully connected to ' + host + ':' + port)
})
client.on('disconnect', function (packet) {
console.log('disconnected: ' + packet.reason)
})
client.on('end', function () {
console.log('Connection lost')
process.exit()
})
client.on('error', function (err) {
console.log('Error occured')
console.log(err)
process.exit(1)
})
client.on('state', function (newState) {
if (newState === states.PLAY) {
chats.forEach(function (chat) {
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client.write('chat', { message: chat })
})
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}
})
rl.on('line', function (line) {
if (line === '') {
return
} else if (line === '/quit') {
console.info('Disconnected from ' + host + ':' + port)
client.end()
return
} else if (line === '/end') {
console.info('Forcibly ended client')
process.exit(0)
}
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if (!client.write('chat', { message: line })) {
chats.push(line)
}
})
client.on('chat', function (packet) {
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if (!ChatMessage) return // Return if ChatMessage is not loaded yet.
const j = JSON.parse(packet.message)
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const chat = new ChatMessage(j)
console.info(chat.toAnsi())
})