node-minecraft-protocol/examples/client_echo/client_echo.js

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var mc = require('minecraft-protocol');
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if(process.argv.length < 4 || process.argv.length > 6) {
console.log("Usage : node echo.js <host> <port> [<name>] [<password>]");
process.exit(1);
}
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var client = mc.createClient({
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host: process.argv[2],
port: parseInt(process.argv[3]),
username: process.argv[4] ? process.argv[4] : "echo",
password: process.argv[5]
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});
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client.on('connect', function() {
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console.info('connected');
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});
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client.on('disconnect', function(packet) {
console.log('disconnected: '+ packet.reason);
});
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client.on('chat', function(packet) {
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var jsonMsg = JSON.parse(packet.message);
if(jsonMsg.translate == 'chat.type.announcement' || jsonMsg.translate == 'chat.type.text') {
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var username = jsonMsg.with[0].text;
var msg = jsonMsg.with[1];
if(username === client.username) return;
client.write('chat', {message: msg});
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}
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});