node-minecraft-protocol/lib/ping.js

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var net = require('net')
, Client = require('./client')
module.exports = ping;
function ping(options, cb) {
var host = options.host || 'localhost';
var port = options.port || 25565;
var client = new Client();
client.on(0xff, function(packet) {
var parts = packet.reason.split('\u0000');
var results;
try {
results = {
prefix: parts[0],
protocol: parseInt(parts[1], 10),
version: parts[2],
motd: parts[3],
playerCount: parseInt(parts[4], 10),
maxPlayers: parseInt(parts[5], 10),
};
} catch (err) {
client.end();
cb(err);
return;
}
client.end();
cb(null, results);
});
client.on('error', function(err) {
cb(err);
});
client.on('connect', function() {
client.write(0xfe, { magic: 1 });
});
client.connect(port, host);
}