node-minecraft-protocol/test/serverTest.js

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/* eslint-env mocha */
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const mc = require('../')
const assert = require('power-assert')
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const { firstVersion, lastVersion } = require('./common/parallel')
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mc.supportedVersions.forEach(function (supportedVersion, i) {
if (!(i >= firstVersion && i <= lastVersion)) { return }
const PORT = Math.round(30000 + Math.random() * 20000)
const mcData = require('minecraft-data')(supportedVersion)
const version = mcData.version
describe('mc-server ' + version.minecraftVersion, function () {
this.timeout(5000)
it('starts listening and shuts down cleanly', function (done) {
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const server = mc.createServer({
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'online-mode': false,
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version: version.minecraftVersion,
port: PORT
})
let listening = false
server.on('listening', function () {
listening = true
server.close()
})
server.on('close', function () {
assert.ok(listening)
done()
})
})
it('kicks clients that do not log in', function (done) {
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const server = mc.createServer({
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'online-mode': false,
kickTimeout: 100,
checkTimeoutInterval: 10,
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version: version.minecraftVersion,
port: PORT
})
let count = 2
server.on('connection', function (client) {
client.on('end', function (reason) {
assert.strictEqual(reason, '{"text":"LoginTimeout"}')
server.close()
})
})
server.on('close', function () {
resolve()
})
server.on('listening', function () {
const client = new mc.Client(false, version.minecraftVersion)
client.on('end', function () {
resolve()
})
client.connect(PORT, '127.0.0.1')
})
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function resolve () {
count -= 1
if (count <= 0) done()
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}
})
it('kicks clients that do not send keepalive packets', function (done) {
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const server = mc.createServer({
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'online-mode': false,
kickTimeout: 100,
checkTimeoutInterval: 10,
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version: version.minecraftVersion,
port: PORT
})
let count = 2
server.on('connection', function (client) {
client.on('end', function (reason) {
assert.strictEqual(reason, '{"text":"KeepAliveTimeout"}')
server.close()
})
})
server.on('close', function () {
resolve()
})
server.on('listening', function () {
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const client = mc.createClient({
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username: 'superpants',
host: '127.0.0.1',
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port: PORT,
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keepAlive: false,
version: version.minecraftVersion
})
client.on('end', function () {
resolve()
})
})
function resolve () {
count -= 1
if (count <= 0) done()
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}
})
it('responds to ping requests', function (done) {
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const server = mc.createServer({
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'online-mode': false,
motd: 'test1234',
'max-players': 120,
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version: version.minecraftVersion,
port: PORT
})
server.on('listening', function () {
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mc.ping({
host: '127.0.0.1',
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version: version.minecraftVersion,
port: PORT
}, function (err, results) {
if (err) return done(err)
assert.ok(results.latency >= 0)
assert.ok(results.latency <= 1000)
delete results.latency
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assert.deepEqual(results, {
version: {
name: version.minecraftVersion,
protocol: version.version
},
players: {
max: 120,
online: 0,
sample: []
},
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description: { text: 'test1234' }
})
server.close()
})
})
server.on('close', done)
})
it('clients can log in and chat', function (done) {
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const server = mc.createServer({
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'online-mode': false,
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version: version.minecraftVersion,
port: PORT
})
const username = ['player1', 'player2']
let index = 0
server.on('login', function (client) {
assert.notEqual(client.id, null)
assert.strictEqual(client.username, username[index++])
broadcast(client.username + ' joined the game.')
client.on('end', function () {
broadcast(client.username + ' left the game.', client)
if (client.username === 'player2') server.close()
})
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client.write('login', {
entityId: client.id,
levelType: 'default',
gameMode: 1,
dimension: 0,
difficulty: 2,
maxPlayers: server.maxPlayers,
reducedDebugInfo: 0
})
client.on('chat', function (packet) {
const message = '<' + client.username + '>' + ' ' + packet.message
broadcast(message)
})
})
server.on('close', done)
server.on('listening', function () {
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const player1 = mc.createClient({
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username: 'player1',
host: '127.0.0.1',
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version: version.minecraftVersion,
port: PORT
})
player1.on('login', function (packet) {
assert.strictEqual(packet.gameMode, 1)
assert.strictEqual(packet.levelType, 'default')
assert.strictEqual(packet.dimension, 0)
player1.once('chat', function (packet) {
assert.strictEqual(packet.message, '{"text":"player2 joined the game."}')
player1.once('chat', function (packet) {
assert.strictEqual(packet.message, '{"text":"<player2> hi"}')
player2.once('chat', fn)
function fn (packet) {
if (/<player2>/.test(packet.message)) {
player2.once('chat', fn)
return
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}
assert.strictEqual(packet.message, '{"text":"<player1> hello"}')
player1.once('chat', function (packet) {
assert.strictEqual(packet.message, '{"text":"player2 left the game."}')
player1.end()
})
player2.end()
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}
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player1.write('chat', { message: 'hello' })
})
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player2.write('chat', { message: 'hi' })
})
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const player2 = mc.createClient({
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username: 'player2',
host: '127.0.0.1',
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version: version.minecraftVersion,
port: PORT
})
})
})
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function broadcast (message, exclude) {
let client
for (const clientId in server.clients) {
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if (server.clients[clientId] === undefined) continue
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client = server.clients[clientId]
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if (client !== exclude) client.write('chat', { message: JSON.stringify({ text: message }), position: 0 })
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}
}
})
it('kicks clients when invalid credentials', function (done) {
this.timeout(10000)
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const server = mc.createServer({
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version: version.minecraftVersion,
port: PORT
})
let count = 4
server.on('connection', function (client) {
client.on('end', function (reason) {
resolve()
server.close()
})
})
server.on('close', function () {
resolve()
})
server.on('listening', function () {
resolve()
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const client = mc.createClient({
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username: 'lalalal',
host: '127.0.0.1',
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version: version.minecraftVersion,
port: PORT
})
client.on('end', function () {
resolve()
})
})
function resolve () {
count -= 1
if (count <= 0) done()
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}
})
it('gives correct reason for kicking clients when shutting down', function (done) {
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const server = mc.createServer({
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'online-mode': false,
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version: version.minecraftVersion,
port: PORT
})
let count = 2
server.on('login', function (client) {
client.on('end', function (reason) {
assert.strictEqual(reason, '{"text":"ServerShutdown"}')
resolve()
})
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client.write('login', {
entityId: client.id,
levelType: 'default',
gameMode: 1,
dimension: 0,
difficulty: 2,
maxPlayers: server.maxPlayers,
reducedDebugInfo: 0
})
})
server.on('close', function () {
resolve()
})
server.on('listening', function () {
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const client = mc.createClient({
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username: 'lalalal',
host: '127.0.0.1',
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version: version.minecraftVersion,
port: PORT
})
client.on('login', function () {
server.close()
})
})
function resolve () {
count -= 1
if (count <= 0) done()
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}
})
})
})