node-minecraft-protocol/examples/client_echo/client_echo.js

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const mc = require('minecraft-protocol')
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if (process.argv.length < 4 || process.argv.length > 6) {
console.log('Usage : node echo.js <host> <port> [<name>] [<password>]')
process.exit(1)
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}
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const client = mc.createClient({
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host: process.argv[2],
port: parseInt(process.argv[3]),
username: process.argv[4] ? process.argv[4] : 'echo',
password: process.argv[5]
})
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client.on('connect', function () {
console.info('connected')
})
client.on('disconnect', function (packet) {
console.log('disconnected: ' + packet.reason)
})
client.on('end', function () {
console.log('Connection lost')
})
client.on('chat', function (packet) {
const jsonMsg = JSON.parse(packet.message)
if (jsonMsg.translate === 'chat.type.announcement' || jsonMsg.translate === 'chat.type.text') {
const username = jsonMsg.with[0].text
const msg = jsonMsg.with[1]
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if (username === client.username) return
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if (msg.text) client.write('chat', { message: msg.text })
else client.write('chat', { message: msg })
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}
})