package org.spacehq.mc.protocol; import org.spacehq.mc.auth.GameProfile; import org.spacehq.mc.auth.UserAuthentication; import org.spacehq.mc.auth.exception.AuthenticationException; import org.spacehq.mc.protocol.packet.handshake.client.HandshakePacket; import org.spacehq.mc.protocol.packet.ingame.client.*; import org.spacehq.mc.protocol.packet.ingame.client.player.ClientPlayerInteractEntityPacket; import org.spacehq.mc.protocol.packet.ingame.client.player.ClientSwingArmPacket; import org.spacehq.mc.protocol.packet.ingame.client.player.*; import org.spacehq.mc.protocol.packet.ingame.client.window.*; import org.spacehq.mc.protocol.packet.ingame.client.world.ClientUpdateSignPacket; import org.spacehq.mc.protocol.packet.ingame.server.*; import org.spacehq.mc.protocol.packet.ingame.server.entity.*; import org.spacehq.mc.protocol.packet.ingame.server.entity.player.*; import org.spacehq.mc.protocol.packet.ingame.server.entity.spawn.*; import org.spacehq.mc.protocol.packet.ingame.server.scoreboard.ServerDisplayScoreboardPacket; import org.spacehq.mc.protocol.packet.ingame.server.scoreboard.ServerScoreboardObjectivePacket; import org.spacehq.mc.protocol.packet.ingame.server.scoreboard.ServerTeamPacket; import org.spacehq.mc.protocol.packet.ingame.server.scoreboard.ServerUpdateScorePacket; import org.spacehq.mc.protocol.packet.ingame.server.window.*; import org.spacehq.mc.protocol.packet.ingame.server.world.*; import org.spacehq.mc.protocol.packet.login.client.EncryptionResponsePacket; import org.spacehq.mc.protocol.packet.login.client.LoginStartPacket; import org.spacehq.mc.protocol.packet.login.server.EncryptionRequestPacket; import org.spacehq.mc.protocol.packet.login.server.LoginDisconnectPacket; import org.spacehq.mc.protocol.packet.login.server.LoginSetCompressionPacket; import org.spacehq.mc.protocol.packet.login.server.LoginSuccessPacket; import org.spacehq.mc.protocol.packet.status.client.StatusPingPacket; import org.spacehq.mc.protocol.packet.status.client.StatusQueryPacket; import org.spacehq.mc.protocol.packet.status.server.StatusPongPacket; import org.spacehq.mc.protocol.packet.status.server.StatusResponsePacket; import org.spacehq.packetlib.Client; import org.spacehq.packetlib.Server; import org.spacehq.packetlib.Session; import org.spacehq.packetlib.crypt.AESEncryption; import org.spacehq.packetlib.crypt.PacketEncryption; import org.spacehq.packetlib.packet.DefaultPacketHeader; import org.spacehq.packetlib.packet.PacketHeader; import org.spacehq.packetlib.packet.PacketProtocol; import java.security.GeneralSecurityException; import java.security.Key; import java.util.UUID; public class MinecraftProtocol extends PacketProtocol { private ProtocolMode mode = ProtocolMode.HANDSHAKE; private PacketHeader header = new DefaultPacketHeader(); private AESEncryption encrypt; private GameProfile profile; private String accessToken = ""; private ClientListener clientListener; @SuppressWarnings("unused") private MinecraftProtocol() { } public MinecraftProtocol(ProtocolMode mode) { if(mode != ProtocolMode.LOGIN && mode != ProtocolMode.STATUS) { throw new IllegalArgumentException("Only login and status modes are permitted."); } this.mode = mode; if(mode == ProtocolMode.LOGIN) { this.profile = new GameProfile((UUID) null, "Player"); } this.clientListener = new ClientListener(); } public MinecraftProtocol(String username) { this(ProtocolMode.LOGIN); this.profile = new GameProfile((UUID) null, username); } public MinecraftProtocol(String username, String using, boolean token) throws AuthenticationException { this(ProtocolMode.LOGIN); String clientToken = UUID.randomUUID().toString(); UserAuthentication auth = new UserAuthentication(clientToken); auth.setUsername(username); if(token) { auth.setAccessToken(using); } else { auth.setPassword(using); } auth.login(); this.profile = auth.getSelectedProfile(); this.accessToken = auth.getAccessToken(); } public MinecraftProtocol(GameProfile profile, String accessToken) { this(ProtocolMode.LOGIN); this.profile = profile; this.accessToken = accessToken; } public GameProfile getProfile() { return this.profile; } public String getAccessToken() { return this.accessToken; } @Override public boolean needsPacketSizer() { return true; } @Override public boolean needsPacketEncryptor() { return true; } @Override public PacketHeader getPacketHeader() { return this.header; } @Override public PacketEncryption getEncryption() { return this.encrypt; } @Override public void newClientSession(Client client, Session session) { if(this.profile != null) { session.setFlag(ProtocolConstants.PROFILE_KEY, this.profile); session.setFlag(ProtocolConstants.ACCESS_TOKEN_KEY, this.accessToken); } this.setMode(this.mode, true, session); session.addListener(this.clientListener); } @Override public void newServerSession(Server server, Session session) { this.setMode(ProtocolMode.HANDSHAKE, false, session); session.addListener(new ServerListener()); } protected void enableEncryption(Key key) { try { this.encrypt = new AESEncryption(key); } catch(GeneralSecurityException e) { throw new Error("Failed to enable protocol encryption.", e); } } public ProtocolMode getMode() { return this.mode; } protected void setMode(ProtocolMode mode, boolean client, Session session) { this.clearPackets(); switch(mode) { case HANDSHAKE: if(client) { this.initClientHandshake(session); } else { this.initServerHandshake(session); } break; case LOGIN: if(client) { this.initClientLogin(session); } else { this.initServerLogin(session); } break; case GAME: if(client) { this.initClientGame(session); } else { this.initServerGame(session); } break; case STATUS: if(client) { this.initClientStatus(session); } else { this.initServerStatus(session); } break; } this.mode = mode; } private void initClientHandshake(Session session) { this.registerOutgoing(0, HandshakePacket.class); } private void initServerHandshake(Session session) { this.registerIncoming(0, HandshakePacket.class); } private void initClientLogin(Session session) { this.registerIncoming(0, LoginDisconnectPacket.class); this.registerIncoming(1, EncryptionRequestPacket.class); this.registerIncoming(2, LoginSuccessPacket.class); this.registerIncoming(3, LoginSetCompressionPacket.class); this.registerOutgoing(0, LoginStartPacket.class); this.registerOutgoing(1, EncryptionResponsePacket.class); } private void initServerLogin(Session session) { this.registerIncoming(0, LoginStartPacket.class); this.registerIncoming(1, EncryptionResponsePacket.class); this.registerOutgoing(0, LoginDisconnectPacket.class); this.registerOutgoing(1, EncryptionRequestPacket.class); this.registerOutgoing(2, LoginSuccessPacket.class); this.registerOutgoing(3, LoginSetCompressionPacket.class); } private void initClientGame(Session session) { this.registerIncoming(0, ServerKeepAlivePacket.class); this.registerIncoming(1, ServerJoinGamePacket.class); this.registerIncoming(2, ServerChatPacket.class); this.registerIncoming(3, ServerUpdateTimePacket.class); this.registerIncoming(4, ServerEntityEquipmentPacket.class); this.registerIncoming(5, ServerSpawnPositionPacket.class); this.registerIncoming(6, ServerUpdateHealthPacket.class); this.registerIncoming(7, ServerRespawnPacket.class); this.registerIncoming(8, ServerPlayerPositionRotationPacket.class); this.registerIncoming(9, ServerChangeHeldItemPacket.class); this.registerIncoming(10, ServerPlayerUseBedPacket.class); this.registerIncoming(11, ServerAnimationPacket.class); this.registerIncoming(12, ServerSpawnPlayerPacket.class); this.registerIncoming(13, ServerCollectItemPacket.class); this.registerIncoming(14, ServerSpawnObjectPacket.class); this.registerIncoming(15, ServerSpawnMobPacket.class); this.registerIncoming(16, ServerSpawnPaintingPacket.class); this.registerIncoming(17, ServerSpawnExpOrbPacket.class); this.registerIncoming(18, ServerEntityVelocityPacket.class); this.registerIncoming(19, ServerDestroyEntitiesPacket.class); this.registerIncoming(20, ServerEntityMovementPacket.class); this.registerIncoming(21, ServerEntityPositionPacket.class); this.registerIncoming(22, ServerEntityRotationPacket.class); this.registerIncoming(23, ServerEntityPositionRotationPacket.class); this.registerIncoming(24, ServerEntityTeleportPacket.class); this.registerIncoming(25, ServerEntityHeadLookPacket.class); this.registerIncoming(26, ServerEntityStatusPacket.class); this.registerIncoming(27, ServerEntityAttachPacket.class); this.registerIncoming(28, ServerEntityMetadataPacket.class); this.registerIncoming(29, ServerEntityEffectPacket.class); this.registerIncoming(30, ServerEntityRemoveEffectPacket.class); this.registerIncoming(31, ServerSetExperiencePacket.class); this.registerIncoming(32, ServerEntityPropertiesPacket.class); this.registerIncoming(33, ServerChunkDataPacket.class); this.registerIncoming(34, ServerMultiBlockChangePacket.class); this.registerIncoming(35, ServerBlockChangePacket.class); this.registerIncoming(36, ServerBlockValuePacket.class); this.registerIncoming(37, ServerBlockBreakAnimPacket.class); this.registerIncoming(38, ServerMultiChunkDataPacket.class); this.registerIncoming(39, ServerExplosionPacket.class); this.registerIncoming(40, ServerPlayEffectPacket.class); this.registerIncoming(41, ServerPlaySoundPacket.class); this.registerIncoming(42, ServerSpawnParticlePacket.class); this.registerIncoming(43, ServerNotifyClientPacket.class); this.registerIncoming(44, ServerSpawnGlobalEntityPacket.class); this.registerIncoming(45, ServerOpenWindowPacket.class); this.registerIncoming(46, ServerCloseWindowPacket.class); this.registerIncoming(47, ServerSetSlotPacket.class); this.registerIncoming(48, ServerWindowItemsPacket.class); this.registerIncoming(49, ServerWindowPropertyPacket.class); this.registerIncoming(50, ServerConfirmTransactionPacket.class); this.registerIncoming(51, ServerUpdateSignPacket.class); this.registerIncoming(52, ServerMapDataPacket.class); this.registerIncoming(53, ServerUpdateTileEntityPacket.class); this.registerIncoming(54, ServerOpenTileEntityEditorPacket.class); this.registerIncoming(55, ServerStatisticsPacket.class); this.registerIncoming(56, ServerPlayerListEntryPacket.class); this.registerIncoming(57, ServerPlayerAbilitiesPacket.class); this.registerIncoming(58, ServerTabCompletePacket.class); this.registerIncoming(59, ServerScoreboardObjectivePacket.class); this.registerIncoming(60, ServerUpdateScorePacket.class); this.registerIncoming(61, ServerDisplayScoreboardPacket.class); this.registerIncoming(62, ServerTeamPacket.class); this.registerIncoming(63, ServerPluginMessagePacket.class); this.registerIncoming(64, ServerDisconnectPacket.class); this.registerIncoming(65, ServerDifficultyPacket.class); this.registerIncoming(66, ServerCombatPacket.class); this.registerIncoming(67, ServerSwitchCameraPacket.class); this.registerIncoming(68, ServerWorldBorderPacket.class); this.registerIncoming(69, ServerTitlePacket.class); this.registerIncoming(70, ServerSetCompressionPacket.class); this.registerIncoming(71, ServerPlayerListDataPacket.class); this.registerIncoming(72, ServerResourcePackSendPacket.class); this.registerIncoming(73, ServerEntityNBTUpdatePacket.class); this.registerOutgoing(0, ClientKeepAlivePacket.class); this.registerOutgoing(1, ClientChatPacket.class); this.registerOutgoing(2, ClientPlayerInteractEntityPacket.class); this.registerOutgoing(3, ClientPlayerMovementPacket.class); this.registerOutgoing(4, ClientPlayerPositionPacket.class); this.registerOutgoing(5, ClientPlayerRotationPacket.class); this.registerOutgoing(6, ClientPlayerPositionRotationPacket.class); this.registerOutgoing(7, ClientPlayerActionPacket.class); this.registerOutgoing(8, ClientPlayerPlaceBlockPacket.class); this.registerOutgoing(9, ClientChangeHeldItemPacket.class); this.registerOutgoing(10, ClientSwingArmPacket.class); this.registerOutgoing(11, ClientPlayerStatePacket.class); this.registerOutgoing(12, ClientSteerVehiclePacket.class); this.registerOutgoing(13, ClientCloseWindowPacket.class); this.registerOutgoing(14, ClientWindowActionPacket.class); this.registerOutgoing(15, ClientConfirmTransactionPacket.class); this.registerOutgoing(16, ClientCreativeInventoryActionPacket.class); this.registerOutgoing(17, ClientEnchantItemPacket.class); this.registerOutgoing(18, ClientUpdateSignPacket.class); this.registerOutgoing(19, ClientPlayerAbilitiesPacket.class); this.registerOutgoing(20, ClientTabCompletePacket.class); this.registerOutgoing(21, ClientSettingsPacket.class); this.registerOutgoing(22, ClientRequestPacket.class); this.registerOutgoing(23, ClientPluginMessagePacket.class); this.registerOutgoing(24, ClientSpectatePacket.class); this.registerOutgoing(25, ClientResourcePackStatusPacket.class); } private void initServerGame(Session session) { this.registerIncoming(0, ClientKeepAlivePacket.class); this.registerIncoming(1, ClientChatPacket.class); this.registerIncoming(2, ClientPlayerInteractEntityPacket.class); this.registerIncoming(3, ClientPlayerMovementPacket.class); this.registerIncoming(4, ClientPlayerPositionPacket.class); this.registerIncoming(5, ClientPlayerRotationPacket.class); this.registerIncoming(6, ClientPlayerPositionRotationPacket.class); this.registerIncoming(7, ClientPlayerActionPacket.class); this.registerIncoming(8, ClientPlayerPlaceBlockPacket.class); this.registerIncoming(9, ClientChangeHeldItemPacket.class); this.registerIncoming(10, ClientSwingArmPacket.class); this.registerIncoming(11, ClientPlayerStatePacket.class); this.registerIncoming(12, ClientSteerVehiclePacket.class); this.registerIncoming(13, ClientCloseWindowPacket.class); this.registerIncoming(14, ClientWindowActionPacket.class); this.registerIncoming(15, ClientConfirmTransactionPacket.class); this.registerIncoming(16, ClientCreativeInventoryActionPacket.class); this.registerIncoming(17, ClientEnchantItemPacket.class); this.registerIncoming(18, ClientUpdateSignPacket.class); this.registerIncoming(19, ClientPlayerAbilitiesPacket.class); this.registerIncoming(20, ClientTabCompletePacket.class); this.registerIncoming(21, ClientSettingsPacket.class); this.registerIncoming(22, ClientRequestPacket.class); this.registerIncoming(23, ClientPluginMessagePacket.class); this.registerIncoming(24, ClientSpectatePacket.class); this.registerIncoming(25, ClientResourcePackStatusPacket.class); this.registerOutgoing(0, ServerKeepAlivePacket.class); this.registerOutgoing(1, ServerJoinGamePacket.class); this.registerOutgoing(2, ServerChatPacket.class); this.registerOutgoing(3, ServerUpdateTimePacket.class); this.registerOutgoing(4, ServerEntityEquipmentPacket.class); this.registerOutgoing(5, ServerSpawnPositionPacket.class); this.registerOutgoing(6, ServerUpdateHealthPacket.class); this.registerOutgoing(7, ServerRespawnPacket.class); this.registerOutgoing(8, ServerPlayerPositionRotationPacket.class); this.registerOutgoing(9, ServerChangeHeldItemPacket.class); this.registerOutgoing(10, ServerPlayerUseBedPacket.class); this.registerOutgoing(11, ServerAnimationPacket.class); this.registerOutgoing(12, ServerSpawnPlayerPacket.class); this.registerOutgoing(13, ServerCollectItemPacket.class); this.registerOutgoing(14, ServerSpawnObjectPacket.class); this.registerOutgoing(15, ServerSpawnMobPacket.class); this.registerOutgoing(16, ServerSpawnPaintingPacket.class); this.registerOutgoing(17, ServerSpawnExpOrbPacket.class); this.registerOutgoing(18, ServerEntityVelocityPacket.class); this.registerOutgoing(19, ServerDestroyEntitiesPacket.class); this.registerOutgoing(20, ServerEntityMovementPacket.class); this.registerOutgoing(21, ServerEntityPositionPacket.class); this.registerOutgoing(22, ServerEntityRotationPacket.class); this.registerOutgoing(23, ServerEntityPositionRotationPacket.class); this.registerOutgoing(24, ServerEntityTeleportPacket.class); this.registerOutgoing(25, ServerEntityHeadLookPacket.class); this.registerOutgoing(26, ServerEntityStatusPacket.class); this.registerOutgoing(27, ServerEntityAttachPacket.class); this.registerOutgoing(28, ServerEntityMetadataPacket.class); this.registerOutgoing(29, ServerEntityEffectPacket.class); this.registerOutgoing(30, ServerEntityRemoveEffectPacket.class); this.registerOutgoing(31, ServerSetExperiencePacket.class); this.registerOutgoing(32, ServerEntityPropertiesPacket.class); this.registerOutgoing(33, ServerChunkDataPacket.class); this.registerOutgoing(34, ServerMultiBlockChangePacket.class); this.registerOutgoing(35, ServerBlockChangePacket.class); this.registerOutgoing(36, ServerBlockValuePacket.class); this.registerOutgoing(37, ServerBlockBreakAnimPacket.class); this.registerOutgoing(38, ServerMultiChunkDataPacket.class); this.registerOutgoing(39, ServerExplosionPacket.class); this.registerOutgoing(40, ServerPlayEffectPacket.class); this.registerOutgoing(41, ServerPlaySoundPacket.class); this.registerOutgoing(42, ServerSpawnParticlePacket.class); this.registerOutgoing(43, ServerNotifyClientPacket.class); this.registerOutgoing(44, ServerSpawnGlobalEntityPacket.class); this.registerOutgoing(45, ServerOpenWindowPacket.class); this.registerOutgoing(46, ServerCloseWindowPacket.class); this.registerOutgoing(47, ServerSetSlotPacket.class); this.registerOutgoing(48, ServerWindowItemsPacket.class); this.registerOutgoing(49, ServerWindowPropertyPacket.class); this.registerOutgoing(50, ServerConfirmTransactionPacket.class); this.registerOutgoing(51, ServerUpdateSignPacket.class); this.registerOutgoing(52, ServerMapDataPacket.class); this.registerOutgoing(53, ServerUpdateTileEntityPacket.class); this.registerOutgoing(54, ServerOpenTileEntityEditorPacket.class); this.registerOutgoing(55, ServerStatisticsPacket.class); this.registerOutgoing(56, ServerPlayerListEntryPacket.class); this.registerOutgoing(57, ServerPlayerAbilitiesPacket.class); this.registerOutgoing(58, ServerTabCompletePacket.class); this.registerOutgoing(59, ServerScoreboardObjectivePacket.class); this.registerOutgoing(60, ServerUpdateScorePacket.class); this.registerOutgoing(61, ServerDisplayScoreboardPacket.class); this.registerOutgoing(62, ServerTeamPacket.class); this.registerOutgoing(63, ServerPluginMessagePacket.class); this.registerOutgoing(64, ServerDisconnectPacket.class); this.registerOutgoing(65, ServerDifficultyPacket.class); this.registerOutgoing(66, ServerCombatPacket.class); this.registerOutgoing(67, ServerSwitchCameraPacket.class); this.registerOutgoing(68, ServerWorldBorderPacket.class); this.registerOutgoing(69, ServerTitlePacket.class); this.registerOutgoing(70, ServerSetCompressionPacket.class); this.registerOutgoing(71, ServerPlayerListDataPacket.class); this.registerOutgoing(72, ServerResourcePackSendPacket.class); this.registerOutgoing(73, ServerEntityNBTUpdatePacket.class); } private void initClientStatus(Session session) { this.registerIncoming(0, StatusResponsePacket.class); this.registerIncoming(1, StatusPongPacket.class); this.registerOutgoing(0, StatusQueryPacket.class); this.registerOutgoing(1, StatusPingPacket.class); } private void initServerStatus(Session session) { this.registerIncoming(0, StatusQueryPacket.class); this.registerIncoming(1, StatusPingPacket.class); this.registerOutgoing(0, StatusResponsePacket.class); this.registerOutgoing(1, StatusPongPacket.class); } }