package com.github.steveice10.mc.protocol; import com.github.steveice10.mc.protocol.packet.ingame.client.ClientChatPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.ClientKeepAlivePacket; import com.github.steveice10.mc.protocol.packet.ingame.client.ClientPluginMessagePacket; import com.github.steveice10.mc.protocol.packet.ingame.client.ClientRequestPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.ClientResourcePackStatusPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.ClientSettingsPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.ClientTabCompletePacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerAbilitiesPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerChangeHeldItemPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerInteractEntityPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerMovementPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPlaceBlockPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerRotationPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerStatePacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerSwingArmPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerUseItemPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.window.ClientAdvancementTabPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.window.ClientCloseWindowPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.window.ClientConfirmTransactionPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.window.ClientCraftingBookDataPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.window.ClientCreativeInventoryActionPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.window.ClientEnchantItemPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.window.ClientPrepareCraftingGridPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.window.ClientWindowActionPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.world.ClientSpectatePacket; import com.github.steveice10.mc.protocol.packet.ingame.client.world.ClientSteerBoatPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.world.ClientSteerVehiclePacket; import com.github.steveice10.mc.protocol.packet.ingame.client.world.ClientTeleportConfirmPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.world.ClientUpdateSignPacket; import com.github.steveice10.mc.protocol.packet.ingame.client.world.ClientVehicleMovePacket; import com.github.steveice10.mc.protocol.packet.ingame.server.ServerAdvancementTabPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.ServerAdvancementsPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.ServerBossBarPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.ServerChatPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.ServerCombatPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.ServerDifficultyPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.ServerDisconnectPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.ServerJoinGamePacket; import com.github.steveice10.mc.protocol.packet.ingame.server.ServerKeepAlivePacket; import com.github.steveice10.mc.protocol.packet.ingame.server.ServerPlayerListDataPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.ServerPlayerListEntryPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.ServerPluginMessagePacket; import com.github.steveice10.mc.protocol.packet.ingame.server.ServerResourcePackSendPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.ServerRespawnPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.ServerSetCooldownPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.ServerStatisticsPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.ServerSwitchCameraPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.ServerTabCompletePacket; import com.github.steveice10.mc.protocol.packet.ingame.server.ServerTitlePacket; import com.github.steveice10.mc.protocol.packet.ingame.server.ServerUnlockRecipesPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityAnimationPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityAttachPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityCollectItemPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityDestroyPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityEffectPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityEquipmentPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityHeadLookPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityMetadataPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityMovementPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityPositionPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityPositionRotationPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityPropertiesPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityRemoveEffectPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityRotationPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntitySetPassengersPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityStatusPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityTeleportPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerEntityVelocityPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.ServerVehicleMovePacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.player.ServerPlayerAbilitiesPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.player.ServerPlayerChangeHeldItemPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.player.ServerPlayerHealthPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.player.ServerPlayerPositionRotationPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.player.ServerPlayerSetExperiencePacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.player.ServerPlayerUseBedPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.spawn.ServerSpawnExpOrbPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.spawn.ServerSpawnGlobalEntityPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.spawn.ServerSpawnMobPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.spawn.ServerSpawnObjectPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.spawn.ServerSpawnPaintingPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.entity.spawn.ServerSpawnPlayerPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.window.ServerCloseWindowPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.window.ServerConfirmTransactionPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.window.ServerOpenWindowPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.window.ServerSetSlotPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.window.ServerWindowItemsPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.window.ServerWindowPropertyPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerBlockBreakAnimPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerBlockChangePacket; import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerBlockValuePacket; import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerChunkDataPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerExplosionPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerMapDataPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerMultiBlockChangePacket; import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerNotifyClientPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerOpenTileEntityEditorPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerPlayBuiltinSoundPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerPlayEffectPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerPlaySoundPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerSpawnParticlePacket; import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerSpawnPositionPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerUnloadChunkPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerUpdateTileEntityPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerUpdateTimePacket; import com.github.steveice10.mc.protocol.packet.ingame.server.world.ServerWorldBorderPacket; import com.github.steveice10.mc.protocol.packet.login.client.LoginStartPacket; import com.github.steveice10.mc.protocol.packet.login.server.LoginDisconnectPacket; import com.github.steveice10.mc.protocol.packet.login.server.LoginSetCompressionPacket; import com.github.steveice10.mc.auth.data.GameProfile; import com.github.steveice10.mc.auth.exception.request.RequestException; import com.github.steveice10.mc.auth.service.AuthenticationService; import com.github.steveice10.mc.protocol.data.SubProtocol; import com.github.steveice10.mc.protocol.packet.handshake.client.HandshakePacket; import com.github.steveice10.mc.protocol.packet.ingame.server.scoreboard.ServerDisplayScoreboardPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.scoreboard.ServerScoreboardObjectivePacket; import com.github.steveice10.mc.protocol.packet.ingame.server.scoreboard.ServerTeamPacket; import com.github.steveice10.mc.protocol.packet.ingame.server.scoreboard.ServerUpdateScorePacket; import com.github.steveice10.mc.protocol.packet.login.client.EncryptionResponsePacket; import com.github.steveice10.mc.protocol.packet.login.server.EncryptionRequestPacket; import com.github.steveice10.mc.protocol.packet.login.server.LoginSuccessPacket; import com.github.steveice10.mc.protocol.packet.status.client.StatusPingPacket; import com.github.steveice10.mc.protocol.packet.status.client.StatusQueryPacket; import com.github.steveice10.mc.protocol.packet.status.server.StatusPongPacket; import com.github.steveice10.mc.protocol.packet.status.server.StatusResponsePacket; import com.github.steveice10.packetlib.Client; import com.github.steveice10.packetlib.Server; import com.github.steveice10.packetlib.Session; import com.github.steveice10.packetlib.crypt.AESEncryption; import com.github.steveice10.packetlib.crypt.PacketEncryption; import com.github.steveice10.packetlib.packet.DefaultPacketHeader; import com.github.steveice10.packetlib.packet.PacketHeader; import com.github.steveice10.packetlib.packet.PacketProtocol; import java.net.Proxy; import java.security.GeneralSecurityException; import java.security.Key; import java.util.UUID; public class MinecraftProtocol extends PacketProtocol { private SubProtocol subProtocol = SubProtocol.HANDSHAKE; private PacketHeader header = new DefaultPacketHeader(); private AESEncryption encrypt; private GameProfile profile; private String accessToken = ""; @SuppressWarnings("unused") private MinecraftProtocol() { } public MinecraftProtocol(SubProtocol subProtocol) { if (subProtocol != SubProtocol.LOGIN && subProtocol != SubProtocol.STATUS) { throw new IllegalArgumentException("Only login and status modes are permitted."); } this.subProtocol = subProtocol; if (subProtocol == SubProtocol.LOGIN) { this.profile = new GameProfile((UUID) null, "Player"); } } public MinecraftProtocol(String username) { this(SubProtocol.LOGIN); this.profile = new GameProfile((UUID) null, username); } public MinecraftProtocol(String username, String password) throws RequestException { this(username, password, false); } public MinecraftProtocol(String username, String using, boolean token) throws RequestException { this(username, using, token, Proxy.NO_PROXY); } public MinecraftProtocol(String username, String using, boolean token, Proxy authProxy) throws RequestException { this(SubProtocol.LOGIN); String clientToken = UUID.randomUUID().toString(); AuthenticationService auth = new AuthenticationService(clientToken, authProxy); auth.setUsername(username); if (token) { auth.setAccessToken(using); } else { auth.setPassword(using); } auth.login(); this.profile = auth.getSelectedProfile(); this.accessToken = auth.getAccessToken(); } public MinecraftProtocol(GameProfile profile, String accessToken) { this(SubProtocol.LOGIN); this.profile = profile; this.accessToken = accessToken; } public GameProfile getProfile() { return this.profile; } public String getAccessToken() { return this.accessToken; } @Override public String getSRVRecordPrefix() { return "_minecraft"; } @Override public PacketHeader getPacketHeader() { return this.header; } @Override public PacketEncryption getEncryption() { return this.encrypt; } @Override public void newClientSession(Client client, Session session) { if (this.profile != null) { session.setFlag(MinecraftConstants.PROFILE_KEY, this.profile); session.setFlag(MinecraftConstants.ACCESS_TOKEN_KEY, this.accessToken); } this.setSubProtocol(this.subProtocol, true, session); session.addListener(new ClientListener()); } @Override public void newServerSession(Server server, Session session) { this.setSubProtocol(SubProtocol.HANDSHAKE, false, session); session.addListener(new ServerListener()); } protected void enableEncryption(Key key) { try { this.encrypt = new AESEncryption(key); } catch (GeneralSecurityException e) { throw new Error("Failed to enable protocol encryption.", e); } } public SubProtocol getSubProtocol() { return this.subProtocol; } protected void setSubProtocol(SubProtocol subProtocol, boolean client, Session session) { this.clearPackets(); switch (subProtocol) { case HANDSHAKE: if (client) { this.initClientHandshake(session); } else { this.initServerHandshake(session); } break; case LOGIN: if (client) { this.initClientLogin(session); } else { this.initServerLogin(session); } break; case GAME: if (client) { this.initClientGame(session); } else { this.initServerGame(session); } break; case STATUS: if (client) { this.initClientStatus(session); } else { this.initServerStatus(session); } break; } this.subProtocol = subProtocol; } private void initClientHandshake(Session session) { this.registerOutgoing(0, HandshakePacket.class); } private void initServerHandshake(Session session) { this.registerIncoming(0, HandshakePacket.class); } private void initClientLogin(Session session) { this.registerIncoming(0x00, LoginDisconnectPacket.class); this.registerIncoming(0x01, EncryptionRequestPacket.class); this.registerIncoming(0x02, LoginSuccessPacket.class); this.registerIncoming(0x03, LoginSetCompressionPacket.class); this.registerOutgoing(0x00, LoginStartPacket.class); this.registerOutgoing(0x01, EncryptionResponsePacket.class); } private void initServerLogin(Session session) { this.registerIncoming(0x00, LoginStartPacket.class); this.registerIncoming(0x01, EncryptionResponsePacket.class); this.registerOutgoing(0x00, LoginDisconnectPacket.class); this.registerOutgoing(0x01, EncryptionRequestPacket.class); this.registerOutgoing(0x02, LoginSuccessPacket.class); this.registerOutgoing(0x03, LoginSetCompressionPacket.class); } private void initClientGame(Session session) { this.registerIncoming(0x00, ServerSpawnObjectPacket.class); this.registerIncoming(0x01, ServerSpawnExpOrbPacket.class); this.registerIncoming(0x02, ServerSpawnGlobalEntityPacket.class); this.registerIncoming(0x03, ServerSpawnMobPacket.class); this.registerIncoming(0x04, ServerSpawnPaintingPacket.class); this.registerIncoming(0x05, ServerSpawnPlayerPacket.class); this.registerIncoming(0x06, ServerEntityAnimationPacket.class); this.registerIncoming(0x07, ServerStatisticsPacket.class); this.registerIncoming(0x08, ServerBlockBreakAnimPacket.class); this.registerIncoming(0x09, ServerUpdateTileEntityPacket.class); this.registerIncoming(0x0A, ServerBlockValuePacket.class); this.registerIncoming(0x0B, ServerBlockChangePacket.class); this.registerIncoming(0x0C, ServerBossBarPacket.class); this.registerIncoming(0x0D, ServerDifficultyPacket.class); this.registerIncoming(0x0E, ServerTabCompletePacket.class); this.registerIncoming(0x0F, ServerChatPacket.class); this.registerIncoming(0x10, ServerMultiBlockChangePacket.class); this.registerIncoming(0x11, ServerConfirmTransactionPacket.class); this.registerIncoming(0x12, ServerCloseWindowPacket.class); this.registerIncoming(0x13, ServerOpenWindowPacket.class); this.registerIncoming(0x14, ServerWindowItemsPacket.class); this.registerIncoming(0x15, ServerWindowPropertyPacket.class); this.registerIncoming(0x16, ServerSetSlotPacket.class); this.registerIncoming(0x17, ServerSetCooldownPacket.class); this.registerIncoming(0x18, ServerPluginMessagePacket.class); this.registerIncoming(0x19, ServerPlaySoundPacket.class); this.registerIncoming(0x1A, ServerDisconnectPacket.class); this.registerIncoming(0x1B, ServerEntityStatusPacket.class); this.registerIncoming(0x1C, ServerExplosionPacket.class); this.registerIncoming(0x1D, ServerUnloadChunkPacket.class); this.registerIncoming(0x1E, ServerNotifyClientPacket.class); this.registerIncoming(0x1F, ServerKeepAlivePacket.class); this.registerIncoming(0x20, ServerChunkDataPacket.class); this.registerIncoming(0x21, ServerPlayEffectPacket.class); this.registerIncoming(0x22, ServerSpawnParticlePacket.class); this.registerIncoming(0x23, ServerJoinGamePacket.class); this.registerIncoming(0x24, ServerMapDataPacket.class); this.registerIncoming(0x25, ServerEntityMovementPacket.class); this.registerIncoming(0x26, ServerEntityPositionPacket.class); this.registerIncoming(0x27, ServerEntityPositionRotationPacket.class); this.registerIncoming(0x28, ServerEntityRotationPacket.class); this.registerIncoming(0x29, ServerVehicleMovePacket.class); this.registerIncoming(0x2A, ServerOpenTileEntityEditorPacket.class); this.registerIncoming(0x2B, ServerPlayerAbilitiesPacket.class); this.registerIncoming(0x2C, ServerCombatPacket.class); this.registerIncoming(0x2D, ServerPlayerListEntryPacket.class); this.registerIncoming(0x2E, ServerPlayerPositionRotationPacket.class); this.registerIncoming(0x2F, ServerPlayerUseBedPacket.class); this.registerIncoming(0x30, ServerUnlockRecipesPacket.class); this.registerIncoming(0x31, ServerEntityDestroyPacket.class); this.registerIncoming(0x32, ServerEntityRemoveEffectPacket.class); this.registerIncoming(0x33, ServerResourcePackSendPacket.class); this.registerIncoming(0x34, ServerRespawnPacket.class); this.registerIncoming(0x35, ServerEntityHeadLookPacket.class); this.registerIncoming(0x36, ServerAdvancementTabPacket.class); this.registerIncoming(0x37, ServerWorldBorderPacket.class); this.registerIncoming(0x38, ServerSwitchCameraPacket.class); this.registerIncoming(0x39, ServerPlayerChangeHeldItemPacket.class); this.registerIncoming(0x3A, ServerDisplayScoreboardPacket.class); this.registerIncoming(0x3B, ServerEntityMetadataPacket.class); this.registerIncoming(0x3C, ServerEntityAttachPacket.class); this.registerIncoming(0x3D, ServerEntityVelocityPacket.class); this.registerIncoming(0x3E, ServerEntityEquipmentPacket.class); this.registerIncoming(0x3F, ServerPlayerSetExperiencePacket.class); this.registerIncoming(0x40, ServerPlayerHealthPacket.class); this.registerIncoming(0x41, ServerScoreboardObjectivePacket.class); this.registerIncoming(0x42, ServerEntitySetPassengersPacket.class); this.registerIncoming(0x43, ServerTeamPacket.class); this.registerIncoming(0x44, ServerUpdateScorePacket.class); this.registerIncoming(0x45, ServerSpawnPositionPacket.class); this.registerIncoming(0x46, ServerUpdateTimePacket.class); this.registerIncoming(0x47, ServerTitlePacket.class); this.registerIncoming(0x48, ServerPlayBuiltinSoundPacket.class); this.registerIncoming(0x49, ServerPlayerListDataPacket.class); this.registerIncoming(0x4A, ServerEntityCollectItemPacket.class); this.registerIncoming(0x4B, ServerEntityTeleportPacket.class); this.registerIncoming(0x4C, ServerAdvancementsPacket.class); this.registerIncoming(0x4D, ServerEntityPropertiesPacket.class); this.registerIncoming(0x4E, ServerEntityEffectPacket.class); this.registerOutgoing(0x00, ClientTeleportConfirmPacket.class); this.registerOutgoing(0x01, ClientPrepareCraftingGridPacket.class); this.registerOutgoing(0x02, ClientTabCompletePacket.class); this.registerOutgoing(0x03, ClientChatPacket.class); this.registerOutgoing(0x04, ClientRequestPacket.class); this.registerOutgoing(0x05, ClientSettingsPacket.class); this.registerOutgoing(0x06, ClientConfirmTransactionPacket.class); this.registerOutgoing(0x07, ClientEnchantItemPacket.class); this.registerOutgoing(0x08, ClientWindowActionPacket.class); this.registerOutgoing(0x09, ClientCloseWindowPacket.class); this.registerOutgoing(0x0A, ClientPluginMessagePacket.class); this.registerOutgoing(0x0B, ClientPlayerInteractEntityPacket.class); this.registerOutgoing(0x0C, ClientKeepAlivePacket.class); this.registerOutgoing(0x0D, ClientPlayerPositionPacket.class); this.registerOutgoing(0x0E, ClientPlayerPositionRotationPacket.class); this.registerOutgoing(0x0F, ClientPlayerRotationPacket.class); this.registerOutgoing(0x10, ClientPlayerMovementPacket.class); this.registerOutgoing(0x11, ClientVehicleMovePacket.class); this.registerOutgoing(0x12, ClientSteerBoatPacket.class); this.registerOutgoing(0x13, ClientPlayerAbilitiesPacket.class); this.registerOutgoing(0x14, ClientPlayerActionPacket.class); this.registerOutgoing(0x15, ClientPlayerStatePacket.class); this.registerOutgoing(0x16, ClientSteerVehiclePacket.class); this.registerOutgoing(0x17, ClientCraftingBookDataPacket.class); this.registerOutgoing(0x18, ClientResourcePackStatusPacket.class); this.registerOutgoing(0x19, ClientAdvancementTabPacket.class); this.registerOutgoing(0x1A, ClientPlayerChangeHeldItemPacket.class); this.registerOutgoing(0x1B, ClientCreativeInventoryActionPacket.class); this.registerOutgoing(0x1C, ClientUpdateSignPacket.class); this.registerOutgoing(0x1D, ClientPlayerSwingArmPacket.class); this.registerOutgoing(0x1E, ClientSpectatePacket.class); this.registerOutgoing(0x1F, ClientPlayerPlaceBlockPacket.class); this.registerOutgoing(0x20, ClientPlayerUseItemPacket.class); } private void initServerGame(Session session) { this.registerIncoming(0x00, ClientTeleportConfirmPacket.class); this.registerIncoming(0x01, ClientPrepareCraftingGridPacket.class); this.registerIncoming(0x02, ClientTabCompletePacket.class); this.registerIncoming(0x03, ClientChatPacket.class); this.registerIncoming(0x04, ClientRequestPacket.class); this.registerIncoming(0x05, ClientSettingsPacket.class); this.registerIncoming(0x06, ClientConfirmTransactionPacket.class); this.registerIncoming(0x07, ClientEnchantItemPacket.class); this.registerIncoming(0x08, ClientWindowActionPacket.class); this.registerIncoming(0x09, ClientCloseWindowPacket.class); this.registerIncoming(0x0A, ClientPluginMessagePacket.class); this.registerIncoming(0x0B, ClientPlayerInteractEntityPacket.class); this.registerIncoming(0x0C, ClientKeepAlivePacket.class); this.registerIncoming(0x0D, ClientPlayerPositionPacket.class); this.registerIncoming(0x0E, ClientPlayerPositionRotationPacket.class); this.registerIncoming(0x0F, ClientPlayerRotationPacket.class); this.registerIncoming(0x10, ClientPlayerMovementPacket.class); this.registerIncoming(0x11, ClientVehicleMovePacket.class); this.registerIncoming(0x12, ClientSteerBoatPacket.class); this.registerIncoming(0x13, ClientPlayerAbilitiesPacket.class); this.registerIncoming(0x14, ClientPlayerActionPacket.class); this.registerIncoming(0x15, ClientPlayerStatePacket.class); this.registerIncoming(0x16, ClientSteerVehiclePacket.class); this.registerIncoming(0x17, ClientCraftingBookDataPacket.class); this.registerIncoming(0x18, ClientResourcePackStatusPacket.class); this.registerIncoming(0x19, ClientAdvancementTabPacket.class); this.registerIncoming(0x1A, ClientPlayerChangeHeldItemPacket.class); this.registerIncoming(0x1B, ClientCreativeInventoryActionPacket.class); this.registerIncoming(0x1C, ClientUpdateSignPacket.class); this.registerIncoming(0x1D, ClientPlayerSwingArmPacket.class); this.registerIncoming(0x1E, ClientSpectatePacket.class); this.registerIncoming(0x1F, ClientPlayerPlaceBlockPacket.class); this.registerIncoming(0x20, ClientPlayerUseItemPacket.class); this.registerOutgoing(0x00, ServerSpawnObjectPacket.class); this.registerOutgoing(0x01, ServerSpawnExpOrbPacket.class); this.registerOutgoing(0x02, ServerSpawnGlobalEntityPacket.class); this.registerOutgoing(0x03, ServerSpawnMobPacket.class); this.registerOutgoing(0x04, ServerSpawnPaintingPacket.class); this.registerOutgoing(0x05, ServerSpawnPlayerPacket.class); this.registerOutgoing(0x06, ServerEntityAnimationPacket.class); this.registerOutgoing(0x07, ServerStatisticsPacket.class); this.registerOutgoing(0x08, ServerBlockBreakAnimPacket.class); this.registerOutgoing(0x09, ServerUpdateTileEntityPacket.class); this.registerOutgoing(0x0A, ServerBlockValuePacket.class); this.registerOutgoing(0x0B, ServerBlockChangePacket.class); this.registerOutgoing(0x0C, ServerBossBarPacket.class); this.registerOutgoing(0x0D, ServerDifficultyPacket.class); this.registerOutgoing(0x0E, ServerTabCompletePacket.class); this.registerOutgoing(0x0F, ServerChatPacket.class); this.registerOutgoing(0x10, ServerMultiBlockChangePacket.class); this.registerOutgoing(0x11, ServerConfirmTransactionPacket.class); this.registerOutgoing(0x12, ServerCloseWindowPacket.class); this.registerOutgoing(0x13, ServerOpenWindowPacket.class); this.registerOutgoing(0x14, ServerWindowItemsPacket.class); this.registerOutgoing(0x15, ServerWindowPropertyPacket.class); this.registerOutgoing(0x16, ServerSetSlotPacket.class); this.registerOutgoing(0x17, ServerSetCooldownPacket.class); this.registerOutgoing(0x18, ServerPluginMessagePacket.class); this.registerOutgoing(0x19, ServerPlaySoundPacket.class); this.registerOutgoing(0x1A, ServerDisconnectPacket.class); this.registerOutgoing(0x1B, ServerEntityStatusPacket.class); this.registerOutgoing(0x1C, ServerExplosionPacket.class); this.registerOutgoing(0x1D, ServerUnloadChunkPacket.class); this.registerOutgoing(0x1E, ServerNotifyClientPacket.class); this.registerOutgoing(0x1F, ServerKeepAlivePacket.class); this.registerOutgoing(0x20, ServerChunkDataPacket.class); this.registerOutgoing(0x21, ServerPlayEffectPacket.class); this.registerOutgoing(0x22, ServerSpawnParticlePacket.class); this.registerOutgoing(0x23, ServerJoinGamePacket.class); this.registerOutgoing(0x24, ServerMapDataPacket.class); this.registerOutgoing(0x25, ServerEntityMovementPacket.class); this.registerOutgoing(0x26, ServerEntityPositionPacket.class); this.registerOutgoing(0x27, ServerEntityPositionRotationPacket.class); this.registerOutgoing(0x28, ServerEntityRotationPacket.class); this.registerOutgoing(0x29, ServerVehicleMovePacket.class); this.registerOutgoing(0x2A, ServerOpenTileEntityEditorPacket.class); this.registerOutgoing(0x2B, ServerPlayerAbilitiesPacket.class); this.registerOutgoing(0x2C, ServerCombatPacket.class); this.registerOutgoing(0x2D, ServerPlayerListEntryPacket.class); this.registerOutgoing(0x2E, ServerPlayerPositionRotationPacket.class); this.registerOutgoing(0x2F, ServerPlayerUseBedPacket.class); this.registerOutgoing(0x30, ServerUnlockRecipesPacket.class); this.registerOutgoing(0x31, ServerEntityDestroyPacket.class); this.registerOutgoing(0x32, ServerEntityRemoveEffectPacket.class); this.registerOutgoing(0x33, ServerResourcePackSendPacket.class); this.registerOutgoing(0x34, ServerRespawnPacket.class); this.registerOutgoing(0x35, ServerEntityHeadLookPacket.class); this.registerOutgoing(0x36, ServerAdvancementTabPacket.class); this.registerOutgoing(0x37, ServerWorldBorderPacket.class); this.registerOutgoing(0x38, ServerSwitchCameraPacket.class); this.registerOutgoing(0x39, ServerPlayerChangeHeldItemPacket.class); this.registerOutgoing(0x3A, ServerDisplayScoreboardPacket.class); this.registerOutgoing(0x3B, ServerEntityMetadataPacket.class); this.registerOutgoing(0x3C, ServerEntityAttachPacket.class); this.registerOutgoing(0x3D, ServerEntityVelocityPacket.class); this.registerOutgoing(0x3E, ServerEntityEquipmentPacket.class); this.registerOutgoing(0x3F, ServerPlayerSetExperiencePacket.class); this.registerOutgoing(0x40, ServerPlayerHealthPacket.class); this.registerOutgoing(0x41, ServerScoreboardObjectivePacket.class); this.registerOutgoing(0x42, ServerEntitySetPassengersPacket.class); this.registerOutgoing(0x43, ServerTeamPacket.class); this.registerOutgoing(0x44, ServerUpdateScorePacket.class); this.registerOutgoing(0x45, ServerSpawnPositionPacket.class); this.registerOutgoing(0x46, ServerUpdateTimePacket.class); this.registerOutgoing(0x47, ServerTitlePacket.class); this.registerOutgoing(0x48, ServerPlayBuiltinSoundPacket.class); this.registerOutgoing(0x49, ServerPlayerListDataPacket.class); this.registerOutgoing(0x4A, ServerEntityCollectItemPacket.class); this.registerOutgoing(0x4B, ServerEntityTeleportPacket.class); this.registerOutgoing(0x4C, ServerAdvancementsPacket.class); this.registerOutgoing(0x4D, ServerEntityPropertiesPacket.class); this.registerOutgoing(0x4E, ServerEntityEffectPacket.class); } private void initClientStatus(Session session) { this.registerIncoming(0x00, StatusResponsePacket.class); this.registerIncoming(0x01, StatusPongPacket.class); this.registerOutgoing(0x00, StatusQueryPacket.class); this.registerOutgoing(0x01, StatusPingPacket.class); } private void initServerStatus(Session session) { this.registerIncoming(0x00, StatusQueryPacket.class); this.registerIncoming(0x01, StatusPingPacket.class); this.registerOutgoing(0x00, StatusResponsePacket.class); this.registerOutgoing(0x01, StatusPongPacket.class); } }