This basically makes MinecraftCodec stateless and removes unused APIs.
The MinecraftCodecHelper has a state for an unused registry API, which is not needed at all. Developers can just send their own registry as seen in ServerListener. These only exist because there was an attempt at allowing multi-version support inside MinecraftCodecHelper, but that's not gonna be necessary if ViaVersion support gets added to MCPL.
The option to add back logic for multi-version support is fully open for the future. I didn't remove MinecraftCodecHelper being instance-based, so it's fully possible to readd the multi-version logic back in the future. Just level events and sounds being dynamic is not enough for multi-version support and thus should be removed to streamline the API.
This also removes many workarounds from the code that cause possible inconsistency. Often the MinecraftCodecHelper gets initialized in the tests with empty parameters. This removes them as parameters and removes the need to provide them by moving them to the object itself.
PacketCodecs were also improved to decrease the inheritance issues and streamline the code flow and remove the UnsupportedOperationExceptions being needed.
BufferedPacket was also removed since it's useless for Minecraft.
* Use translatable components like vanilla and cleanup type casts
Just a few messages becoming dynamic using translatable components like vanilla instead of being hardcoded.
* Use checkerframework
* Readd disconnect string methods
* Do not make nullable
* Make code more readable before changes
* Use proper kyori methods
* Make PlayerInfo and VersionInfo optional
* Sort ServerStatusInfo fields in the way they appear in the packet
* Initial work on moving over mcauth
* Initial work on importing MinecraftAuth
* Make compile
* Remove extra headers code
* Switch to different http utils
* Merge changes
* Cleanup
* Remove unused exceptions and constructors
* Implement proxies
* Fixup proxy stuff
* Cleanup
* Remove SR license header
* Remove custom exceptions
* Move auth into main module
Auth has become so small that it's not worth keeping separate
* Make ProxyInfo be part of network again
* Fix indent
* Allow null id and name in GameProfile
* Fix remaining logs
* Make texture checker more accurate
* Fix spaces
* Update dependencies
* Remove usage of var
* Use faster approach for reading raw uuids.
* Use built-in ResourceLocation type
* Use kyori Key instead of built-in type
* Fix missing keys
* Fix packets with incorrect resource location types
* Fix more packets with invalid resource locations
* Update jigsaw packet to use ResourceLocation
* Fix test compilation
* Fully use Key for ResourceProperties
* Fix all Key.key() warnings
* Fix HolderSet revert
* Address review
Changes:
- Removed NetInput/NetOutput and replaced them with ByteBuf
- Added PacketSerializer to PacketDefinition
- Added packet codecs which implementations can supply with custom readers/writers for buffers
With the way this lib used to previously work, any time the protocol state changed, all the packet maps got cleared and had new packets inserted into them depending on the protocol state. This was unnecessarily expensive and although called rarely, it was not ideal.
The packet codecs added are static, immutable and can be reused across sessions. The codec system also opens up the door for multi-version capability in the future.