Commit graph

634 commits

Author SHA1 Message Date
Camotoy
2bd966a4ef
Implement new entity statuses 2021-06-07 19:13:45 -04:00
Camotoy
bc06ae50b7
Update block values 2021-06-04 21:25:33 -04:00
Camotoy
3e56be709e
Update to 1.17-rc1; some optimizations 2021-06-04 20:47:54 -04:00
Camotoy
eb026883b2
Support HangingDirection for glow item frames, too 2021-06-03 18:59:39 -04:00
Camotoy
5f523d309c
Bump for 1.17-pre5 2021-06-03 16:58:08 -04:00
Camotoy
5ff383d27a
Update to 1.17-pre4 and fix particles 2021-06-02 22:00:26 -04:00
Camotoy
ba26c10558
Fix sound 2021-06-01 22:25:38 -04:00
Camotoy
9ba9d7e055
Fix protocol version 2021-06-01 19:30:56 -04:00
Camotoy
ac342b72cc
Update to 1.17-pre3 2021-06-01 18:47:44 -04:00
Camotoy
13bf22b60c
Merge branch 'master' of https://github.com/Steveice10/MCProtocolLib into feature/1.17 2021-05-23 21:30:59 -04:00
Camotoy
104dd603b1
21w20a support 2021-05-19 22:21:58 -04:00
Camotoy
cd187d4cbe
Update to 21w18a 2021-05-05 12:30:25 -04:00
Camotoy
46a417b37c
Fix tags serialization 2021-05-05 11:58:05 -04:00
Camotoy
9541ab9bff
Update for 21w17a 2021-05-01 19:46:02 -04:00
Steveice10
8c204eb4c5 Remove deprecated MinecraftProtocol constructors.
PacketLib 2.0 update will introduce breaking changes anyway, so might as
well get this done now.
2021-04-20 18:37:33 -07:00
Steveice10
893cc683cb Update to latest PacketLib commit. 2021-04-20 18:28:14 -07:00
Steveice10
19a928364a Update version string to 1.16.5 2021-04-05 17:42:22 -07:00
darbyjack
3aa215984a Fixed parsing of the MOTD as Component 2021-04-05 12:43:47 -05:00
Steveice10
afca99c039 Fix IDs for crafting book state and displayed recipe packets. 2021-03-30 11:24:05 -07:00
Steveice10
bcf5232781 Tidy up auth data handling. 2021-03-30 11:23:41 -07:00
Camotoy
c9e70b8f59
Merge branch 'master' of https://github.com/Steveice10/MCProtocolLib into feature/1.17 2021-03-25 16:05:53 -04:00
Steven Smith
6ba99d1dbe
Merge pull request #612 from MatteCarra/ms-auth
Removed client token from MinecraftProtocol
2021-03-24 02:10:14 -07:00
Steveice10
840c8e2483 Clean up some Lombok annotations. 2021-03-24 02:04:16 -07:00
Marius Metzger
43e4461360 Add @With annotation to packet classes 2021-03-24 03:00:46 +00:00
Camotoy
b0b83242ea
Fix write as well 2021-01-13 23:30:50 -05:00
Camotoy
bf0a6be8fe
Fix ServerWorldBorderPacket initialization
Seems like these two were flipped around.
2021-01-13 19:58:40 -05:00
MatteCarra
95ba884563 Removed client token from MinecraftProtocol 2020-12-16 15:22:36 +01:00
David Choo
3b76ee2d23 Fix magic values of PistonValue 2020-12-09 15:35:46 -05:00
DoctorMacc
f7647a93ff
Actually fix merge 2020-12-04 19:21:27 -05:00
DoctorMacc
5e526ff01a
Merge branch 'master' of https://github.com/Steveice10/MCProtocolLib into feature/1.17 2020-12-04 18:02:46 -05:00
DoctorMacc
0ddc3a8664
Initial 20w49a implementation 2020-12-04 17:56:27 -05:00
Steveice10
26201a49f0 Allow specifying a custom GsonComponentSerializer to use. 2020-11-21 13:56:49 -08:00
Steveice10
ccbd52dffd Replace Message API with Adventure component parsing. 2020-11-21 13:42:36 -08:00
D3ATHBRINGER13
5993241c70 20w46a 2020-11-17 19:43:27 +00:00
DoctorMacc
1b167e197a
Make all recipes nullable
Cookable recipes can have a nullable result too - I'm going to assume that all recipe types can too.
2020-11-11 16:15:44 -05:00
DoctorMacc
befbfbf0ed
Allow recipe data to be null
Using datapacks, this can end up being null. Example: https://www.planetminecraft.com/data-pack/true-survival-a-hardcore-minecraft-experience/ (used to set recipes as doing nothing)
2020-11-08 18:18:12 -05:00
DoctorMacc
ea3d99d0f9
Update for 20w45a
Notably: biome data is currently set to non-null as there is no full chunk indicator anymore.
2020-11-04 17:36:44 -05:00
DoctorMacc
7321e8f0d7 Update to 1.16.4 2020-11-02 12:31:24 -08:00
DoctorMacc
c363fc3cb5 Update to 1.16.4-pre2 2020-11-02 12:31:24 -08:00
DoctorMacc
37af0d3a39 Add support for 1.16.4 2020-11-02 12:31:24 -08:00
DoctorMacc
971f6eebf9
Accomodate for encoding bug 2020-10-21 20:46:44 -04:00
DoctorMacc
e408dd250d
Add full support for the UNKNOWN gamemode
Previously we correctly handled the unknown gamemode for 'previous gamemode'; however, this functionality can extend to the main gamemode. The gamemode writing we've been doing has been replaced with the UNKNOWN enum, so we aren't dealing with a null value.
2020-10-21 17:02:39 -04:00
DaPorkchop_
cdcfff5b10 allow duplicate entries in palette 2020-10-18 21:41:56 +02:00
DaPorkchop_
3685d6b580 palette does not always start with zero... 2020-10-17 17:38:14 +02:00
DaPorkchop_
a05abf0403 use a Netty IntObjectMap instead of a standard Map 2020-10-14 15:03:29 +02:00
DaPorkchop_
8a000ddf2e remove useless imports in ListPalette 2020-10-14 14:57:56 +02:00
DaPorkchop_
4cefa46df3 don't allocate needless array when resizing palette 2020-10-14 14:56:42 +02:00
DaPorkchop_
1a2197fcc7 make MapPalette's idToState Map into an array 2020-10-14 14:52:38 +02:00
DaPorkchop_
f9e27b29e6 make ListPalette be backed by an array rather than a List 2020-10-14 14:51:53 +02:00
Steveice10
2ac116a075 Revise chunk storage code based on latest logic. 2020-10-13 16:18:56 -07:00