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Add ARMOR_STAND to MobType.
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2 changed files with 2 additions and 0 deletions
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@ -316,6 +316,7 @@ public class MagicValues {
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register(MobType.ZOMBIE_VILLAGER, 27);
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register(MobType.SKELETON_HORSE, 28);
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register(MobType.ZOMBIE_HORSE, 29);
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register(MobType.ARMOR_STAND, 30);
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register(MobType.DONKEY, 31);
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register(MobType.MULE, 32);
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register(MobType.EVOCATION_ILLAGER, 34);
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@ -8,6 +8,7 @@ public enum MobType {
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ZOMBIE_VILLAGER,
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SKELETON_HORSE,
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ZOMBIE_HORSE,
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ARMOR_STAND,
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DONKEY,
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MULE,
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EVOCATION_ILLAGER,
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