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Enhance attribute names
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parent
c133281224
commit
cf2282a0be
2 changed files with 20 additions and 20 deletions
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@ -86,17 +86,17 @@ public class MagicValues {
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private static final Map<Object, List<Object>> values = new HashMap<Object, List<Object>>();
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static {
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register(AttributeType.MAX_HEALTH, "generic.maxHealth");
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register(AttributeType.FOLLOW_RANGE, "generic.followRange");
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register(AttributeType.KNOCKBACK_RESISTANCE, "generic.knockbackResistance");
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register(AttributeType.MOVEMENT_SPEED, "generic.movementSpeed");
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register(AttributeType.ATTACK_DAMAGE, "generic.attackDamage");
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register(AttributeType.ATTACK_SPEED, "generic.attackSpeed");
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register(AttributeType.ARMOR, "generic.armor");
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register(AttributeType.ARMOR_TOUGHNESS, "generic.armorToughness");
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register(AttributeType.LUCK, "generic.luck");
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register(AttributeType.GENERIC_MAX_HEALTH, "generic.maxHealth");
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register(AttributeType.GENERIC_FOLLOW_RANGE, "generic.followRange");
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register(AttributeType.GENERIC_KNOCKBACK_RESISTANCE, "generic.knockbackResistance");
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register(AttributeType.GENERIC_MOVEMENT_SPEED, "generic.movementSpeed");
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register(AttributeType.GENERIC_ATTACK_DAMAGE, "generic.attackDamage");
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register(AttributeType.GENERIC_ATTACK_SPEED, "generic.attackSpeed");
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register(AttributeType.GENERIC_ARMOR, "generic.armor");
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register(AttributeType.GENERIC_ARMOR_TOUGHNESS, "generic.armorToughness");
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register(AttributeType.GENERIC_LUCK, "generic.luck");
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register(AttributeType.HORSE_JUMP_STRENGTH, "horse.jumpStrength");
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register(AttributeType.ZOMBIE_SPAWN_REINFORCEMENTS_CHANCE, "zombie.spawnReinforcements");
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register(AttributeType.ZOMBIE_SPAWN_REINFORCEMENTS, "zombie.spawnReinforcements");
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register(ModifierType.CREATURE_FLEE_SPEED_BONUS, UUID.fromString("E199AD21-BA8A-4C53-8D13-6182D5C69D3A"));
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register(ModifierType.ENDERMAN_ATTACK_SPEED_BOOST, UUID.fromString("020E0DFB-87AE-4653-9556-831010E291A0"));
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@ -2,17 +2,17 @@ package org.spacehq.mc.protocol.data.game.entity.attribute;
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public enum AttributeType {
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MAX_HEALTH(20, 0, 1024),
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FOLLOW_RANGE(32, 0, 2048),
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KNOCKBACK_RESISTANCE(0, 0, 1),
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MOVEMENT_SPEED(0.699999988079071, 0, 1024),
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ATTACK_DAMAGE(2, 0, 2048),
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ATTACK_SPEED(4, 0, 1024),
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ARMOR(0, 0, 30),
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ARMOR_TOUGHNESS(0, 0, 20),
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LUCK(0, -1024, 1024),
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GENERIC_MAX_HEALTH(20, 0, 1024),
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GENERIC_FOLLOW_RANGE(32, 0, 2048),
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GENERIC_KNOCKBACK_RESISTANCE(0, 0, 1),
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GENERIC_MOVEMENT_SPEED(0.699999988079071, 0, 1024),
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GENERIC_ATTACK_DAMAGE(2, 0, 2048),
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GENERIC_ATTACK_SPEED(4, 0, 1024),
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GENERIC_ARMOR(0, 0, 30),
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GENERIC_ARMOR_TOUGHNESS(0, 0, 20),
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GENERIC_LUCK(0, -1024, 1024),
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HORSE_JUMP_STRENGTH(0.7, 0, 2),
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ZOMBIE_SPAWN_REINFORCEMENTS_CHANCE(0, 0, 1);
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ZOMBIE_SPAWN_REINFORCEMENTS(0, 0, 1);
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private double def;
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private double min;
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