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Add workaround for if previous gamemode is set to 255
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1 changed files with 2 additions and 1 deletions
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@ -48,7 +48,8 @@ public class ServerJoinGamePacket implements Packet {
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int gameMode = in.readUnsignedByte();
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this.hardcore = (gameMode & GAMEMODE_FLAG_HARDCORE) != 0;
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this.gameMode = MagicValues.key(GameMode.class, gameMode & GAMEMODE_MASK);
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this.previousGamemode = MagicValues.key(GameMode.class, in.readUnsignedByte());
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int previousGamemode = in.readUnsignedByte();
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this.previousGamemode = MagicValues.key(GameMode.class, previousGamemode != 255 ? previousGamemode : 0);
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this.worldCount = in.readVarInt();
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this.worldNames = new String[this.worldCount];
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for (int i = 0; i < this.worldCount; i++) {
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