Change decs of packet IDs to hexs

This commit is contained in:
Final Child 2016-05-15 16:30:51 +09:00
parent bc5d6f49e4
commit a1571ed0cb

View file

@ -5,113 +5,20 @@ import org.spacehq.mc.auth.exception.request.RequestException;
import org.spacehq.mc.auth.service.AuthenticationService;
import org.spacehq.mc.protocol.data.SubProtocol;
import org.spacehq.mc.protocol.packet.handshake.client.HandshakePacket;
import org.spacehq.mc.protocol.packet.ingame.client.ClientChatPacket;
import org.spacehq.mc.protocol.packet.ingame.client.ClientKeepAlivePacket;
import org.spacehq.mc.protocol.packet.ingame.client.ClientPluginMessagePacket;
import org.spacehq.mc.protocol.packet.ingame.client.ClientRequestPacket;
import org.spacehq.mc.protocol.packet.ingame.client.ClientResourcePackStatusPacket;
import org.spacehq.mc.protocol.packet.ingame.client.ClientSettingsPacket;
import org.spacehq.mc.protocol.packet.ingame.client.ClientTabCompletePacket;
import org.spacehq.mc.protocol.packet.ingame.client.player.ClientPlayerAbilitiesPacket;
import org.spacehq.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket;
import org.spacehq.mc.protocol.packet.ingame.client.player.ClientPlayerChangeHeldItemPacket;
import org.spacehq.mc.protocol.packet.ingame.client.player.ClientPlayerInteractEntityPacket;
import org.spacehq.mc.protocol.packet.ingame.client.player.ClientPlayerMovementPacket;
import org.spacehq.mc.protocol.packet.ingame.client.player.ClientPlayerPlaceBlockPacket;
import org.spacehq.mc.protocol.packet.ingame.client.player.ClientPlayerPositionPacket;
import org.spacehq.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket;
import org.spacehq.mc.protocol.packet.ingame.client.player.ClientPlayerRotationPacket;
import org.spacehq.mc.protocol.packet.ingame.client.player.ClientPlayerStatePacket;
import org.spacehq.mc.protocol.packet.ingame.client.player.ClientPlayerSwingArmPacket;
import org.spacehq.mc.protocol.packet.ingame.client.world.ClientTeleportConfirmPacket;
import org.spacehq.mc.protocol.packet.ingame.client.player.ClientPlayerUseItemPacket;
import org.spacehq.mc.protocol.packet.ingame.client.window.ClientCloseWindowPacket;
import org.spacehq.mc.protocol.packet.ingame.client.window.ClientConfirmTransactionPacket;
import org.spacehq.mc.protocol.packet.ingame.client.window.ClientCreativeInventoryActionPacket;
import org.spacehq.mc.protocol.packet.ingame.client.window.ClientEnchantItemPacket;
import org.spacehq.mc.protocol.packet.ingame.client.window.ClientWindowActionPacket;
import org.spacehq.mc.protocol.packet.ingame.client.world.ClientSpectatePacket;
import org.spacehq.mc.protocol.packet.ingame.client.world.ClientSteerBoatPacket;
import org.spacehq.mc.protocol.packet.ingame.client.world.ClientSteerVehiclePacket;
import org.spacehq.mc.protocol.packet.ingame.client.world.ClientUpdateSignPacket;
import org.spacehq.mc.protocol.packet.ingame.client.world.ClientVehicleMovePacket;
import org.spacehq.mc.protocol.packet.ingame.server.ServerBossBarPacket;
import org.spacehq.mc.protocol.packet.ingame.server.ServerChatPacket;
import org.spacehq.mc.protocol.packet.ingame.server.ServerCombatPacket;
import org.spacehq.mc.protocol.packet.ingame.server.ServerDifficultyPacket;
import org.spacehq.mc.protocol.packet.ingame.server.ServerDisconnectPacket;
import org.spacehq.mc.protocol.packet.ingame.server.ServerJoinGamePacket;
import org.spacehq.mc.protocol.packet.ingame.server.ServerKeepAlivePacket;
import org.spacehq.mc.protocol.packet.ingame.server.ServerPlayerListDataPacket;
import org.spacehq.mc.protocol.packet.ingame.server.ServerPlayerListEntryPacket;
import org.spacehq.mc.protocol.packet.ingame.server.ServerPluginMessagePacket;
import org.spacehq.mc.protocol.packet.ingame.server.ServerResourcePackSendPacket;
import org.spacehq.mc.protocol.packet.ingame.server.ServerRespawnPacket;
import org.spacehq.mc.protocol.packet.ingame.server.ServerSetCooldownPacket;
import org.spacehq.mc.protocol.packet.ingame.server.ServerStatisticsPacket;
import org.spacehq.mc.protocol.packet.ingame.server.ServerSwitchCameraPacket;
import org.spacehq.mc.protocol.packet.ingame.server.ServerTabCompletePacket;
import org.spacehq.mc.protocol.packet.ingame.server.ServerTitlePacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.ServerEntityAnimationPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.ServerEntityAttachPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.ServerEntityCollectItemPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.ServerEntityDestroyPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.ServerEntityEffectPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.ServerEntityEquipmentPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.ServerEntityHeadLookPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.ServerEntityMetadataPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.ServerEntityMovementPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.ServerEntityPositionPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.ServerEntityPositionRotationPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.ServerEntityPropertiesPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.ServerEntityRemoveEffectPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.ServerEntityRotationPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.ServerEntitySetPassengersPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.ServerEntityStatusPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.ServerEntityTeleportPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.ServerEntityVelocityPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.ServerVehicleMovePacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.player.ServerPlayerAbilitiesPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.player.ServerPlayerChangeHeldItemPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.player.ServerPlayerHealthPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.player.ServerPlayerPositionRotationPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.player.ServerPlayerSetExperiencePacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.player.ServerPlayerUseBedPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.spawn.ServerSpawnExpOrbPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.spawn.ServerSpawnGlobalEntityPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.spawn.ServerSpawnMobPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.spawn.ServerSpawnObjectPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.spawn.ServerSpawnPaintingPacket;
import org.spacehq.mc.protocol.packet.ingame.server.entity.spawn.ServerSpawnPlayerPacket;
import org.spacehq.mc.protocol.packet.ingame.client.*;
import org.spacehq.mc.protocol.packet.ingame.client.player.*;
import org.spacehq.mc.protocol.packet.ingame.client.window.*;
import org.spacehq.mc.protocol.packet.ingame.client.world.*;
import org.spacehq.mc.protocol.packet.ingame.server.*;
import org.spacehq.mc.protocol.packet.ingame.server.entity.*;
import org.spacehq.mc.protocol.packet.ingame.server.entity.player.*;
import org.spacehq.mc.protocol.packet.ingame.server.entity.spawn.*;
import org.spacehq.mc.protocol.packet.ingame.server.scoreboard.ServerDisplayScoreboardPacket;
import org.spacehq.mc.protocol.packet.ingame.server.scoreboard.ServerScoreboardObjectivePacket;
import org.spacehq.mc.protocol.packet.ingame.server.scoreboard.ServerTeamPacket;
import org.spacehq.mc.protocol.packet.ingame.server.scoreboard.ServerUpdateScorePacket;
import org.spacehq.mc.protocol.packet.ingame.server.window.ServerCloseWindowPacket;
import org.spacehq.mc.protocol.packet.ingame.server.window.ServerConfirmTransactionPacket;
import org.spacehq.mc.protocol.packet.ingame.server.window.ServerOpenWindowPacket;
import org.spacehq.mc.protocol.packet.ingame.server.window.ServerSetSlotPacket;
import org.spacehq.mc.protocol.packet.ingame.server.window.ServerWindowItemsPacket;
import org.spacehq.mc.protocol.packet.ingame.server.window.ServerWindowPropertyPacket;
import org.spacehq.mc.protocol.packet.ingame.server.world.ServerBlockBreakAnimPacket;
import org.spacehq.mc.protocol.packet.ingame.server.world.ServerBlockChangePacket;
import org.spacehq.mc.protocol.packet.ingame.server.world.ServerBlockValuePacket;
import org.spacehq.mc.protocol.packet.ingame.server.world.ServerChunkDataPacket;
import org.spacehq.mc.protocol.packet.ingame.server.world.ServerExplosionPacket;
import org.spacehq.mc.protocol.packet.ingame.server.world.ServerMapDataPacket;
import org.spacehq.mc.protocol.packet.ingame.server.world.ServerMultiBlockChangePacket;
import org.spacehq.mc.protocol.packet.ingame.server.world.ServerNotifyClientPacket;
import org.spacehq.mc.protocol.packet.ingame.server.world.ServerOpenTileEntityEditorPacket;
import org.spacehq.mc.protocol.packet.ingame.server.world.ServerPlayEffectPacket;
import org.spacehq.mc.protocol.packet.ingame.server.world.ServerPlayBuiltinSoundPacket;
import org.spacehq.mc.protocol.packet.ingame.server.world.ServerPlaySoundPacket;
import org.spacehq.mc.protocol.packet.ingame.server.world.ServerSpawnParticlePacket;
import org.spacehq.mc.protocol.packet.ingame.server.world.ServerSpawnPositionPacket;
import org.spacehq.mc.protocol.packet.ingame.server.world.ServerUnloadChunkPacket;
import org.spacehq.mc.protocol.packet.ingame.server.world.ServerUpdateSignPacket;
import org.spacehq.mc.protocol.packet.ingame.server.world.ServerUpdateTileEntityPacket;
import org.spacehq.mc.protocol.packet.ingame.server.world.ServerUpdateTimePacket;
import org.spacehq.mc.protocol.packet.ingame.server.world.ServerWorldBorderPacket;
import org.spacehq.mc.protocol.packet.ingame.server.window.*;
import org.spacehq.mc.protocol.packet.ingame.server.world.*;
import org.spacehq.mc.protocol.packet.login.client.EncryptionResponsePacket;
import org.spacehq.mc.protocol.packet.login.client.LoginStartPacket;
import org.spacehq.mc.protocol.packet.login.server.EncryptionRequestPacket;
@ -295,166 +202,166 @@ public class MinecraftProtocol extends PacketProtocol {
}
private void initClientLogin(Session session) {
this.registerIncoming(0, LoginDisconnectPacket.class);
this.registerIncoming(1, EncryptionRequestPacket.class);
this.registerIncoming(2, LoginSuccessPacket.class);
this.registerIncoming(3, LoginSetCompressionPacket.class);
this.registerIncoming(0x00, LoginDisconnectPacket.class);
this.registerIncoming(0x01, EncryptionRequestPacket.class);
this.registerIncoming(0x02, LoginSuccessPacket.class);
this.registerIncoming(0x03, LoginSetCompressionPacket.class);
this.registerOutgoing(0, LoginStartPacket.class);
this.registerOutgoing(1, EncryptionResponsePacket.class);
this.registerOutgoing(0x00, LoginStartPacket.class);
this.registerOutgoing(0x01, EncryptionResponsePacket.class);
}
private void initServerLogin(Session session) {
this.registerIncoming(0, LoginStartPacket.class);
this.registerIncoming(1, EncryptionResponsePacket.class);
this.registerIncoming(0x00, LoginStartPacket.class);
this.registerIncoming(0x01, EncryptionResponsePacket.class);
this.registerOutgoing(0, LoginDisconnectPacket.class);
this.registerOutgoing(1, EncryptionRequestPacket.class);
this.registerOutgoing(2, LoginSuccessPacket.class);
this.registerOutgoing(3, LoginSetCompressionPacket.class);
this.registerOutgoing(0x00, LoginDisconnectPacket.class);
this.registerOutgoing(0x01, EncryptionRequestPacket.class);
this.registerOutgoing(0x02, LoginSuccessPacket.class);
this.registerOutgoing(0x03, LoginSetCompressionPacket.class);
}
private void initClientGame(Session session) {
this.registerIncoming(0, ServerSpawnObjectPacket.class);
this.registerIncoming(1, ServerSpawnExpOrbPacket.class);
this.registerIncoming(2, ServerSpawnGlobalEntityPacket.class);
this.registerIncoming(3, ServerSpawnMobPacket.class);
this.registerIncoming(4, ServerSpawnPaintingPacket.class);
this.registerIncoming(5, ServerSpawnPlayerPacket.class);
this.registerIncoming(6, ServerEntityAnimationPacket.class);
this.registerIncoming(7, ServerStatisticsPacket.class);
this.registerIncoming(8, ServerBlockBreakAnimPacket.class);
this.registerIncoming(9, ServerUpdateTileEntityPacket.class);
this.registerIncoming(10, ServerBlockValuePacket.class);
this.registerIncoming(11, ServerBlockChangePacket.class);
this.registerIncoming(12, ServerBossBarPacket.class);
this.registerIncoming(13, ServerDifficultyPacket.class);
this.registerIncoming(14, ServerTabCompletePacket.class);
this.registerIncoming(15, ServerChatPacket.class);
this.registerIncoming(16, ServerMultiBlockChangePacket.class);
this.registerIncoming(17, ServerConfirmTransactionPacket.class);
this.registerIncoming(18, ServerCloseWindowPacket.class);
this.registerIncoming(19, ServerOpenWindowPacket.class);
this.registerIncoming(20, ServerWindowItemsPacket.class);
this.registerIncoming(21, ServerWindowPropertyPacket.class);
this.registerIncoming(22, ServerSetSlotPacket.class);
this.registerIncoming(23, ServerSetCooldownPacket.class);
this.registerIncoming(24, ServerPluginMessagePacket.class);
this.registerIncoming(25, ServerPlaySoundPacket.class);
this.registerIncoming(26, ServerDisconnectPacket.class);
this.registerIncoming(27, ServerEntityStatusPacket.class);
this.registerIncoming(28, ServerExplosionPacket.class);
this.registerIncoming(29, ServerUnloadChunkPacket.class);
this.registerIncoming(30, ServerNotifyClientPacket.class);
this.registerIncoming(31, ServerKeepAlivePacket.class);
this.registerIncoming(32, ServerChunkDataPacket.class);
this.registerIncoming(33, ServerPlayEffectPacket.class);
this.registerIncoming(34, ServerSpawnParticlePacket.class);
this.registerIncoming(35, ServerJoinGamePacket.class);
this.registerIncoming(36, ServerMapDataPacket.class);
this.registerIncoming(37, ServerEntityPositionPacket.class);
this.registerIncoming(38, ServerEntityPositionRotationPacket.class);
this.registerIncoming(39, ServerEntityRotationPacket.class);
this.registerIncoming(40, ServerEntityMovementPacket.class);
this.registerIncoming(41, ServerVehicleMovePacket.class);
this.registerIncoming(42, ServerOpenTileEntityEditorPacket.class);
this.registerIncoming(43, ServerPlayerAbilitiesPacket.class);
this.registerIncoming(44, ServerCombatPacket.class);
this.registerIncoming(45, ServerPlayerListEntryPacket.class);
this.registerIncoming(46, ServerPlayerPositionRotationPacket.class);
this.registerIncoming(47, ServerPlayerUseBedPacket.class);
this.registerIncoming(48, ServerEntityDestroyPacket.class);
this.registerIncoming(49, ServerEntityRemoveEffectPacket.class);
this.registerIncoming(50, ServerResourcePackSendPacket.class);
this.registerIncoming(51, ServerRespawnPacket.class);
this.registerIncoming(52, ServerEntityHeadLookPacket.class);
this.registerIncoming(53, ServerWorldBorderPacket.class);
this.registerIncoming(54, ServerSwitchCameraPacket.class);
this.registerIncoming(55, ServerPlayerChangeHeldItemPacket.class);
this.registerIncoming(56, ServerDisplayScoreboardPacket.class);
this.registerIncoming(57, ServerEntityMetadataPacket.class);
this.registerIncoming(58, ServerEntityAttachPacket.class);
this.registerIncoming(59, ServerEntityVelocityPacket.class);
this.registerIncoming(60, ServerEntityEquipmentPacket.class);
this.registerIncoming(61, ServerPlayerSetExperiencePacket.class);
this.registerIncoming(62, ServerPlayerHealthPacket.class);
this.registerIncoming(63, ServerScoreboardObjectivePacket.class);
this.registerIncoming(64, ServerEntitySetPassengersPacket.class);
this.registerIncoming(65, ServerTeamPacket.class);
this.registerIncoming(66, ServerUpdateScorePacket.class);
this.registerIncoming(67, ServerSpawnPositionPacket.class);
this.registerIncoming(68, ServerUpdateTimePacket.class);
this.registerIncoming(69, ServerTitlePacket.class);
this.registerIncoming(70, ServerPlayBuiltinSoundPacket.class);
this.registerIncoming(71, ServerPlayerListDataPacket.class);
this.registerIncoming(72, ServerEntityCollectItemPacket.class);
this.registerIncoming(73, ServerEntityTeleportPacket.class);
this.registerIncoming(74, ServerEntityPropertiesPacket.class);
this.registerIncoming(75, ServerEntityEffectPacket.class);
this.registerIncoming(0x00, ServerSpawnObjectPacket.class);
this.registerIncoming(0x01, ServerSpawnExpOrbPacket.class);
this.registerIncoming(0x02, ServerSpawnGlobalEntityPacket.class);
this.registerIncoming(0x03, ServerSpawnMobPacket.class);
this.registerIncoming(0x04, ServerSpawnPaintingPacket.class);
this.registerIncoming(0x05, ServerSpawnPlayerPacket.class);
this.registerIncoming(0x06, ServerEntityAnimationPacket.class);
this.registerIncoming(0x07, ServerStatisticsPacket.class);
this.registerIncoming(0x08, ServerBlockBreakAnimPacket.class);
this.registerIncoming(0x09, ServerUpdateTileEntityPacket.class);
this.registerIncoming(0x0A, ServerBlockValuePacket.class);
this.registerIncoming(0x0B, ServerBlockChangePacket.class);
this.registerIncoming(0x0C, ServerBossBarPacket.class);
this.registerIncoming(0x0D, ServerDifficultyPacket.class);
this.registerIncoming(0x0E, ServerTabCompletePacket.class);
this.registerIncoming(0x0F, ServerChatPacket.class);
this.registerIncoming(0x10, ServerMultiBlockChangePacket.class);
this.registerIncoming(0x11, ServerConfirmTransactionPacket.class);
this.registerIncoming(0x12, ServerCloseWindowPacket.class);
this.registerIncoming(0x13, ServerOpenWindowPacket.class);
this.registerIncoming(0x14, ServerWindowItemsPacket.class);
this.registerIncoming(0x15, ServerWindowPropertyPacket.class);
this.registerIncoming(0x16, ServerSetSlotPacket.class);
this.registerIncoming(0x17, ServerSetCooldownPacket.class);
this.registerIncoming(0x18, ServerPluginMessagePacket.class);
this.registerIncoming(0x19, ServerPlaySoundPacket.class);
this.registerIncoming(0x1A, ServerDisconnectPacket.class);
this.registerIncoming(0x1B, ServerEntityStatusPacket.class);
this.registerIncoming(0x1C, ServerExplosionPacket.class);
this.registerIncoming(0x1D, ServerUnloadChunkPacket.class);
this.registerIncoming(0x1E, ServerNotifyClientPacket.class);
this.registerIncoming(0x1F, ServerKeepAlivePacket.class);
this.registerIncoming(0x20, ServerChunkDataPacket.class);
this.registerIncoming(0x21, ServerPlayEffectPacket.class);
this.registerIncoming(0x22, ServerSpawnParticlePacket.class);
this.registerIncoming(0x23, ServerJoinGamePacket.class);
this.registerIncoming(0x24, ServerMapDataPacket.class);
this.registerIncoming(0x25, ServerEntityPositionPacket.class);
this.registerIncoming(0x26, ServerEntityPositionRotationPacket.class);
this.registerIncoming(0x27, ServerEntityRotationPacket.class);
this.registerIncoming(0x28, ServerEntityMovementPacket.class);
this.registerIncoming(0x29, ServerVehicleMovePacket.class);
this.registerIncoming(0x2A, ServerOpenTileEntityEditorPacket.class);
this.registerIncoming(0x2B, ServerPlayerAbilitiesPacket.class);
this.registerIncoming(0x2C, ServerCombatPacket.class);
this.registerIncoming(0x2D, ServerPlayerListEntryPacket.class);
this.registerIncoming(0x2E, ServerPlayerPositionRotationPacket.class);
this.registerIncoming(0x2F, ServerPlayerUseBedPacket.class);
this.registerIncoming(0x30, ServerEntityDestroyPacket.class);
this.registerIncoming(0x31, ServerEntityRemoveEffectPacket.class);
this.registerIncoming(0x32, ServerResourcePackSendPacket.class);
this.registerIncoming(0x33, ServerRespawnPacket.class);
this.registerIncoming(0x34, ServerEntityHeadLookPacket.class);
this.registerIncoming(0x35, ServerWorldBorderPacket.class);
this.registerIncoming(0x36, ServerSwitchCameraPacket.class);
this.registerIncoming(0x37, ServerPlayerChangeHeldItemPacket.class);
this.registerIncoming(0x38, ServerDisplayScoreboardPacket.class);
this.registerIncoming(0x39, ServerEntityMetadataPacket.class);
this.registerIncoming(0x3A, ServerEntityAttachPacket.class);
this.registerIncoming(0x3B, ServerEntityVelocityPacket.class);
this.registerIncoming(0x3C, ServerEntityEquipmentPacket.class);
this.registerIncoming(0x3D, ServerPlayerSetExperiencePacket.class);
this.registerIncoming(0x3E, ServerPlayerHealthPacket.class);
this.registerIncoming(0x3F, ServerScoreboardObjectivePacket.class);
this.registerIncoming(0x40, ServerEntitySetPassengersPacket.class);
this.registerIncoming(0x41, ServerTeamPacket.class);
this.registerIncoming(0x42, ServerUpdateScorePacket.class);
this.registerIncoming(0x43, ServerSpawnPositionPacket.class);
this.registerIncoming(0x44, ServerUpdateTimePacket.class);
this.registerIncoming(0x45, ServerTitlePacket.class);
this.registerIncoming(0x46, ServerPlayBuiltinSoundPacket.class);
this.registerIncoming(0x47, ServerPlayerListDataPacket.class);
this.registerIncoming(0x48, ServerEntityCollectItemPacket.class);
this.registerIncoming(0x49, ServerEntityTeleportPacket.class);
this.registerIncoming(0x4A, ServerEntityPropertiesPacket.class);
this.registerIncoming(0x4B, ServerEntityEffectPacket.class);
this.registerOutgoing(0, ClientTeleportConfirmPacket.class);
this.registerOutgoing(1, ClientTabCompletePacket.class);
this.registerOutgoing(2, ClientChatPacket.class);
this.registerOutgoing(3, ClientRequestPacket.class);
this.registerOutgoing(4, ClientSettingsPacket.class);
this.registerOutgoing(5, ClientConfirmTransactionPacket.class);
this.registerOutgoing(6, ClientEnchantItemPacket.class);
this.registerOutgoing(7, ClientWindowActionPacket.class);
this.registerOutgoing(8, ClientCloseWindowPacket.class);
this.registerOutgoing(9, ClientPluginMessagePacket.class);
this.registerOutgoing(10, ClientPlayerInteractEntityPacket.class);
this.registerOutgoing(11, ClientKeepAlivePacket.class);
this.registerOutgoing(12, ClientPlayerPositionPacket.class);
this.registerOutgoing(13, ClientPlayerPositionRotationPacket.class);
this.registerOutgoing(14, ClientPlayerRotationPacket.class);
this.registerOutgoing(15, ClientPlayerMovementPacket.class);
this.registerOutgoing(16, ClientVehicleMovePacket.class);
this.registerOutgoing(17, ClientSteerBoatPacket.class);
this.registerOutgoing(18, ClientPlayerAbilitiesPacket.class);
this.registerOutgoing(19, ClientPlayerActionPacket.class);
this.registerOutgoing(20, ClientPlayerStatePacket.class);
this.registerOutgoing(21, ClientSteerVehiclePacket.class);
this.registerOutgoing(22, ClientResourcePackStatusPacket.class);
this.registerOutgoing(23, ClientPlayerChangeHeldItemPacket.class);
this.registerOutgoing(24, ClientCreativeInventoryActionPacket.class);
this.registerOutgoing(25, ClientUpdateSignPacket.class);
this.registerOutgoing(26, ClientPlayerSwingArmPacket.class);
this.registerOutgoing(27, ClientSpectatePacket.class);
this.registerOutgoing(28, ClientPlayerPlaceBlockPacket.class);
this.registerOutgoing(29, ClientPlayerUseItemPacket.class);
this.registerOutgoing(0x00, ClientTeleportConfirmPacket.class);
this.registerOutgoing(0x01, ClientTabCompletePacket.class);
this.registerOutgoing(0x02, ClientChatPacket.class);
this.registerOutgoing(0x03, ClientRequestPacket.class);
this.registerOutgoing(0x04, ClientSettingsPacket.class);
this.registerOutgoing(0x05, ClientConfirmTransactionPacket.class);
this.registerOutgoing(0x06, ClientEnchantItemPacket.class);
this.registerOutgoing(0x07, ClientWindowActionPacket.class);
this.registerOutgoing(0x08, ClientCloseWindowPacket.class);
this.registerOutgoing(0x09, ClientPluginMessagePacket.class);
this.registerOutgoing(0x0A, ClientPlayerInteractEntityPacket.class);
this.registerOutgoing(0x0B, ClientKeepAlivePacket.class);
this.registerOutgoing(0x0C, ClientPlayerPositionPacket.class);
this.registerOutgoing(0x0D, ClientPlayerPositionRotationPacket.class);
this.registerOutgoing(0x0E, ClientPlayerRotationPacket.class);
this.registerOutgoing(0x0F, ClientPlayerMovementPacket.class);
this.registerOutgoing(0x10, ClientVehicleMovePacket.class);
this.registerOutgoing(0x11, ClientSteerBoatPacket.class);
this.registerOutgoing(0x12, ClientPlayerAbilitiesPacket.class);
this.registerOutgoing(0x13, ClientPlayerActionPacket.class);
this.registerOutgoing(0x14, ClientPlayerStatePacket.class);
this.registerOutgoing(0x15, ClientSteerVehiclePacket.class);
this.registerOutgoing(0x16, ClientResourcePackStatusPacket.class);
this.registerOutgoing(0x17, ClientPlayerChangeHeldItemPacket.class);
this.registerOutgoing(0x18, ClientCreativeInventoryActionPacket.class);
this.registerOutgoing(0x19, ClientUpdateSignPacket.class);
this.registerOutgoing(0x1A, ClientPlayerSwingArmPacket.class);
this.registerOutgoing(0x1B, ClientSpectatePacket.class);
this.registerOutgoing(0x1C, ClientPlayerPlaceBlockPacket.class);
this.registerOutgoing(0x1D, ClientPlayerUseItemPacket.class);
}
private void initServerGame(Session session) {
this.registerIncoming(0, ClientTeleportConfirmPacket.class);
this.registerIncoming(1, ClientTabCompletePacket.class);
this.registerIncoming(2, ClientChatPacket.class);
this.registerIncoming(3, ClientRequestPacket.class);
this.registerIncoming(4, ClientSettingsPacket.class);
this.registerIncoming(5, ClientConfirmTransactionPacket.class);
this.registerIncoming(6, ClientEnchantItemPacket.class);
this.registerIncoming(7, ClientWindowActionPacket.class);
this.registerIncoming(8, ClientCloseWindowPacket.class);
this.registerIncoming(9, ClientPluginMessagePacket.class);
this.registerIncoming(10, ClientPlayerInteractEntityPacket.class);
this.registerIncoming(11, ClientKeepAlivePacket.class);
this.registerIncoming(12, ClientPlayerPositionPacket.class);
this.registerIncoming(13, ClientPlayerPositionRotationPacket.class);
this.registerIncoming(14, ClientPlayerRotationPacket.class);
this.registerIncoming(15, ClientPlayerMovementPacket.class);
this.registerIncoming(16, ClientVehicleMovePacket.class);
this.registerIncoming(17, ClientSteerBoatPacket.class);
this.registerIncoming(18, ClientPlayerAbilitiesPacket.class);
this.registerIncoming(19, ClientPlayerActionPacket.class);
this.registerIncoming(20, ClientPlayerStatePacket.class);
this.registerIncoming(21, ClientSteerVehiclePacket.class);
this.registerIncoming(22, ClientResourcePackStatusPacket.class);
this.registerIncoming(23, ClientPlayerChangeHeldItemPacket.class);
this.registerIncoming(24, ClientCreativeInventoryActionPacket.class);
this.registerIncoming(25, ClientUpdateSignPacket.class);
this.registerIncoming(26, ClientPlayerSwingArmPacket.class);
this.registerIncoming(27, ClientSpectatePacket.class);
this.registerIncoming(28, ClientPlayerPlaceBlockPacket.class);
this.registerIncoming(29, ClientPlayerUseItemPacket.class);
this.registerIncoming(0x00, ClientTeleportConfirmPacket.class);
this.registerIncoming(0x01, ClientTabCompletePacket.class);
this.registerIncoming(0x02, ClientChatPacket.class);
this.registerIncoming(0x03, ClientRequestPacket.class);
this.registerIncoming(0x04, ClientSettingsPacket.class);
this.registerIncoming(0x05, ClientConfirmTransactionPacket.class);
this.registerIncoming(0x06, ClientEnchantItemPacket.class);
this.registerIncoming(0x07, ClientWindowActionPacket.class);
this.registerIncoming(0x08, ClientCloseWindowPacket.class);
this.registerIncoming(0x09, ClientPluginMessagePacket.class);
this.registerIncoming(0x0A, ClientPlayerInteractEntityPacket.class);
this.registerIncoming(0x0B, ClientKeepAlivePacket.class);
this.registerIncoming(0x0C, ClientPlayerPositionPacket.class);
this.registerIncoming(0x0D, ClientPlayerPositionRotationPacket.class);
this.registerIncoming(0x0E, ClientPlayerRotationPacket.class);
this.registerIncoming(0x0F, ClientPlayerMovementPacket.class);
this.registerIncoming(0x10, ClientVehicleMovePacket.class);
this.registerIncoming(0x11, ClientSteerBoatPacket.class);
this.registerIncoming(0x12, ClientPlayerAbilitiesPacket.class);
this.registerIncoming(0x13, ClientPlayerActionPacket.class);
this.registerIncoming(0x14, ClientPlayerStatePacket.class);
this.registerIncoming(0x15, ClientSteerVehiclePacket.class);
this.registerIncoming(0x16, ClientResourcePackStatusPacket.class);
this.registerIncoming(0x17, ClientPlayerChangeHeldItemPacket.class);
this.registerIncoming(0x18, ClientCreativeInventoryActionPacket.class);
this.registerIncoming(0x19, ClientUpdateSignPacket.class);
this.registerIncoming(0x1A, ClientPlayerSwingArmPacket.class);
this.registerIncoming(0x1B, ClientSpectatePacket.class);
this.registerIncoming(0x1C, ClientPlayerPlaceBlockPacket.class);
this.registerIncoming(0x1D, ClientPlayerUseItemPacket.class);
this.registerOutgoing(0x00, ServerSpawnObjectPacket.class);
this.registerOutgoing(0x01, ServerSpawnExpOrbPacket.class);
@ -535,18 +442,18 @@ public class MinecraftProtocol extends PacketProtocol {
}
private void initClientStatus(Session session) {
this.registerIncoming(0, StatusResponsePacket.class);
this.registerIncoming(1, StatusPongPacket.class);
this.registerIncoming(0x00, StatusResponsePacket.class);
this.registerIncoming(0x01, StatusPongPacket.class);
this.registerOutgoing(0, StatusQueryPacket.class);
this.registerOutgoing(1, StatusPingPacket.class);
this.registerOutgoing(0x00, StatusQueryPacket.class);
this.registerOutgoing(0x01, StatusPingPacket.class);
}
private void initServerStatus(Session session) {
this.registerIncoming(0, StatusQueryPacket.class);
this.registerIncoming(1, StatusPingPacket.class);
this.registerIncoming(0x00, StatusQueryPacket.class);
this.registerIncoming(0x01, StatusPingPacket.class);
this.registerOutgoing(0, StatusResponsePacket.class);
this.registerOutgoing(1, StatusPongPacket.class);
this.registerOutgoing(0x00, StatusResponsePacket.class);
this.registerOutgoing(0x01, StatusPongPacket.class);
}
}