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Add missing builtin sounds
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2 changed files with 78 additions and 0 deletions
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@ -894,6 +894,8 @@ public class MagicValues {
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register(BuiltinSound.BLOCK_CHORUS_FLOWER_GROW, "block.chorus_flower.grow", true);
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register(BuiltinSound.BLOCK_ENCHANTMENT_TABLE_USE, "block.enchantment_table.use", true);
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register(BuiltinSound.BLOCK_END_GATEWAY_SPAWN, "block.end_gateway.spawn", true);
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register(BuiltinSound.BLOCK_END_PORTAL_SPAWN, "block.end_portal.spawn", true);
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register(BuiltinSound.BLOCK_END_PORTAL_FRAME_FILL, "block.end_portal_frame.fill", true);
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register(BuiltinSound.BLOCK_FENCE_GATE_CLOSE, "block.fence_gate.close", true);
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register(BuiltinSound.BLOCK_FENCE_GATE_OPEN, "block.fence_gate.open", true);
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register(BuiltinSound.BLOCK_FURNACE_FIRE_CRACKLE, "block.furnace.fire_crackle", true);
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@ -921,6 +923,8 @@ public class MagicValues {
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register(BuiltinSound.BLOCK_WOODEN_TRAPDOOR_CLOSE, "block.wooden_trapdoor.close", true);
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register(BuiltinSound.BLOCK_WOODEN_TRAPDOOR_CLOSE, "block.wooden_trapdoor.open", true);
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register(BuiltinSound.ENTITY_ARROW_HIT_PLAYER, "entity.arrow.hit_player", true);
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register(BuiltinSound.ENTITY_BOAT_PADDLE_LAND, "entity.boat.paddle_land", true);
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register(BuiltinSound.ENTITY_BOAT_PADDLE_WATER, "entity.boat.paddle_water", true);
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register(BuiltinSound.ENTITY_ELDER_GUARDIAN_AMBIENT, "entity.elder_guardian.ambient", true);
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register(BuiltinSound.ENTITY_ELDER_GUARDIAN_AMBIENT_LAND, "entity.elder_guardian.ambient_land", true);
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register(BuiltinSound.ENTITY_ELDER_GUARDIAN_CURSE, "entity.elder_guardian.curse", true);
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@ -953,10 +957,27 @@ public class MagicValues {
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register(BuiltinSound.ENTITY_HORSE_STEP_WOOD, "entity.horse.step_wood", true);
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register(BuiltinSound.ENTITY_HOSTILE_BIG_FALL, "entity.hostile.big_fall", true);
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register(BuiltinSound.ENTITY_HOSTILE_SMALL_FALL, "entity.hostile.small_fall", true);
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register(BuiltinSound.ENTITY_ILLUSION_ILLAGER_AMBIENT, "entity.illusion_illager.ambient", true);
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register(BuiltinSound.ENTITY_ILLUSION_ILLAGER_CAST_SPELL, "entity.illusion_illager.cast_spell", true);
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register(BuiltinSound.ENTITY_ILLUSION_ILLAGER_DEATH, "entity.illusion_illager.death", true);
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register(BuiltinSound.ENTITY_ILLUSION_ILLAGER_HURT, "entity.illusion_illager.hury", true);
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register(BuiltinSound.ENTITY_ILLUSION_ILLAGER_MIRROR_MOVE, "entity.illusion_illager.mirror_move", true);
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register(BuiltinSound.ENTITY_ILLUSION_ILLAGER_PREPARE_BLINDNESS, "entity.illusion_illager.prepare_blindness", true);
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register(BuiltinSound.ENTITY_ILLUSION_ILLAGER_PREPARE_MIRROR, "entity.illusion_illager.prepare_mirror", true);
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register(BuiltinSound.ENTITY_ITEMFRAME_ADD_ITEM, "entity.itemframe.add_item", true);
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register(BuiltinSound.ENTITY_ITEMFRAME_REMOVE_ITEM, "entity.itemframe.remove_item", true);
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register(BuiltinSound.ENTITY_ITEMFRAME_ROTATE_ITEM, "entity.itemframe.rotate_item", true);
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register(BuiltinSound.ENTITY_PARROT_IMITATE_ELDER_GUARDIAN, "entity.parrot.imitate.elder_guardian", true);
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register(BuiltinSound.ENTITY_PARROT_IMITATE_EVOCATION_ILLAGER, "entity.parrot.imitate.evocation_illager", true);
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register(BuiltinSound.ENTITY_PARROT_IMITATE_ILLUSION_ILLAGER, "entity.parrot.imitate.illusion_illager", true);
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register(BuiltinSound.ENTITY_PARROT_IMITATE_POLAR_BEAR, "entity.parrot.imitate.polar_bear", true);
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register(BuiltinSound.ENTITY_PARROT_IMITATE_VINDICATION_ILLAGER, "entity.parrot.imitate.vindication_illager", true);
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register(BuiltinSound.ENTITY_PARROT_IMITATE_WITHER_SKELETON, "entity.parrot.imitate.wither_skeleton", true);
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register(BuiltinSound.ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN, "entity.parrot.imitate.zombie_pigman", true);
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register(BuiltinSound.ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER, "entity.parrot.imitate.zombie_villager", true);
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register(BuiltinSound.ENTITY_PLAYER_BIG_FALL, "entity.player.big_fall", true);
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register(BuiltinSound.ENTITY_PLAYER_HURT_DROWN, "entity.player.hurt_drown", true);
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register(BuiltinSound.ENTITY_PLAYER_HURT_ON_FIRE, "entity.player.hurt_on_fire", true);
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register(BuiltinSound.ENTITY_PLAYER_SMALL_FALL, "entity.player.small_fall", true);
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register(BuiltinSound.ENTITY_POLAR_BEAR_AMBIENT, "entity.polar_bear.ambient", true);
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register(BuiltinSound.ENTITY_POLAR_BEAR_BABY_AMBIENT, "entity.polar_bear.baby_ambient", true);
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@ -1014,6 +1035,7 @@ public class MagicValues {
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register(BuiltinSound.ITEM_BUCKET_EMPTY_LAVA, "item.bucket.empty_lava", true);
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register(BuiltinSound.ITEM_BUCKET_FILL_LAVA, "item.bucket.fill_lava", true);
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register(BuiltinSound.ITEM_CHORUS_FRUIT_TELEPORT, "item.chorus_fruit.teleport", true);
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register(BuiltinSound.UI_TOAST_CHALLENGE_COMPLETE, "ui.toast.challenge_complete", true);
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}
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private static void register(Enum<?> key, Object value) {
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@ -27,6 +27,8 @@ public enum BuiltinSound implements Sound {
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BLOCK_DISPENSER_LAUNCH,
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BLOCK_ENCHANTMENT_TABLE_USE,
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BLOCK_END_GATEWAY_SPAWN,
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BLOCK_END_PORTAL_SPAWN,
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BLOCK_END_PORTAL_FRAME_FILL,
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BLOCK_ENDERCHEST_CLOSE,
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BLOCK_ENDERCHEST_OPEN,
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BLOCK_FENCE_GATE_CLOSE,
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@ -71,10 +73,15 @@ public enum BuiltinSound implements Sound {
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BLOCK_METAL_PRESSUREPLATE_CLICK_ON,
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BLOCK_NOTE_BASEDRUM,
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BLOCK_NOTE_BASS,
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BLOCK_NOTE_BELL,
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BLOCK_NOTE_CHIME,
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BLOCK_NOTE_FLUTE,
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BLOCK_NOTE_GUITAR,
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BLOCK_NOTE_HARP,
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BLOCK_NOTE_HAT,
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BLOCK_NOTE_PLING,
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BLOCK_NOTE_SNARE,
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BLOCK_NOTE_XYLOPHONE,
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BLOCK_PISTON_CONTRACT,
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BLOCK_PISTON_EXTEND,
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BLOCK_PORTAL_AMBIENT,
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@ -144,6 +151,9 @@ public enum BuiltinSound implements Sound {
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ENTITY_BLAZE_DEATH,
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ENTITY_BLAZE_HURT,
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ENTITY_BLAZE_SHOOT,
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ENTITY_BOAT_PADDLE_LAND,
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ENTITY_BOAT_PADDLE_WATER,
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ENTITY_BOBBER_RETRIEVE,
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ENTITY_BOBBER_SPLASH,
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ENTITY_BOBBER_THROW,
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ENTITY_CAT_AMBIENT,
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@ -186,6 +196,7 @@ public enum BuiltinSound implements Sound {
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ENTITY_ENDERDRAGON_HURT,
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ENTITY_ENDERDRAGON_SHOOT,
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ENTITY_ENDERDRAGON_FIREBALL_EXPLODE,
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ENTITY_ENDEREYE_DEATH,
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ENTITY_ENDEREYE_LAUNCH,
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ENTITY_ENDERMEN_AMBIENT,
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ENTITY_ENDERMEN_DEATH,
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@ -264,6 +275,13 @@ public enum BuiltinSound implements Sound {
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ENTITY_HUSK_DEATH,
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ENTITY_HUSK_HURT,
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ENTITY_HUSK_STEP,
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ENTITY_ILLUSION_ILLAGER_AMBIENT,
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ENTITY_ILLUSION_ILLAGER_CAST_SPELL,
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ENTITY_ILLUSION_ILLAGER_DEATH,
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ENTITY_ILLUSION_ILLAGER_HURT,
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ENTITY_ILLUSION_ILLAGER_MIRROR_MOVE,
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ENTITY_ILLUSION_ILLAGER_PREPARE_BLINDNESS,
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ENTITY_ILLUSION_ILLAGER_PREPARE_MIRROR,
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ENTITY_IRONGOLEM_ATTACK,
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ENTITY_IRONGOLEM_DEATH,
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ENTITY_IRONGOLEM_HURT,
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@ -302,6 +320,39 @@ public enum BuiltinSound implements Sound {
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ENTITY_MULE_HURT,
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ENTITY_PAINTING_BREAK,
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ENTITY_PAINTING_PLACE,
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ENTITY_PARROT_AMBIENT,
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ENTITY_PARROT_DEATH,
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ENTITY_PARROT_EAT,
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ENTITY_PARROT_FLY,
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ENTITY_PARROT_HURT,
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ENTITY_PARROT_IMITATE_BLAZE,
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ENTITY_PARROT_IMITATE_CREEPER,
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ENTITY_PARROT_IMITATE_ELDER_GUARDIAN,
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ENTITY_PARROT_IMITATE_ENDERDRAGON,
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ENTITY_PARROT_IMITATE_ENDERMAN,
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ENTITY_PARROT_IMITATE_ENDERMITE,
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ENTITY_PARROT_IMITATE_EVOCATION_ILLAGER,
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ENTITY_PARROT_IMITATE_GHAST,
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ENTITY_PARROT_IMITATE_HUSK,
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ENTITY_PARROT_IMITATE_ILLUSION_ILLAGER,
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ENTITY_PARROT_IMITATE_MAGMACUBE,
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ENTITY_PARROT_IMITATE_POLAR_BEAR,
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ENTITY_PARROT_IMITATE_SHULKER,
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ENTITY_PARROT_IMITATE_SILVERFISH,
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ENTITY_PARROT_IMITATE_SKELETON,
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ENTITY_PARROT_IMITATE_SLIME,
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ENTITY_PARROT_IMITATE_SPIDER,
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ENTITY_PARROT_IMITATE_STRAY,
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ENTITY_PARROT_IMITATE_VEX,
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ENTITY_PARROT_IMITATE_VINDICATION_ILLAGER,
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ENTITY_PARROT_IMITATE_WITCH,
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ENTITY_PARROT_IMITATE_WITHER,
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ENTITY_PARROT_IMITATE_WITHER_SKELETON,
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ENTITY_PARROT_IMITATE_WOLF,
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ENTITY_PARROT_IMITATE_ZOMBIE,
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ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN,
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ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER,
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ENTITY_PARROT_STEP,
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ENTITY_PIG_AMBIENT,
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ENTITY_PIG_DEATH,
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ENTITY_PIG_HURT,
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@ -318,6 +369,8 @@ public enum BuiltinSound implements Sound {
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ENTITY_PLAYER_BURP,
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ENTITY_PLAYER_DEATH,
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ENTITY_PLAYER_HURT,
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ENTITY_PLAYER_HURT_DROWN,
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ENTITY_PLAYER_HURT_ON_FIRE,
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ENTITY_PLAYER_LEVELUP,
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ENTITY_PLAYER_SMALL_FALL,
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ENTITY_PLAYER_SPLASH,
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@ -492,6 +545,9 @@ public enum BuiltinSound implements Sound {
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RECORD_WAIT,
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RECORD_WARD,
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UI_BUTTON_CLICK,
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UI_TOAST_IN,
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UI_TOAST_OUT,
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UI_TOAST_CHALLENGE_COMPLETE,
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WEATHER_RAIN,
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WEATHER_RAIN_ABOVE;
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}
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