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Unlike NibbleArray3d, size should not be shifted in ByteArray3d
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@ -7,7 +7,7 @@ public class ByteArray3d {
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private byte[] data;
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public ByteArray3d(int size) {
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this.data = new byte[size >> 1];
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this.data = new byte[size];
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}
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public ByteArray3d(byte[] array) {
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