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Update Builtin Sounds
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parent
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commit
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2 changed files with 806 additions and 929 deletions
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@ -971,274 +971,8 @@ public class MagicValues {
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for(BuiltinSound sound : BuiltinSound.values()) {
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register(sound, sound.ordinal());
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register(sound, sound.name().toLowerCase().replace('_', '.'));
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register(sound, sound.getSoundName());
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}
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// Properly register sounds that actually have names containing underscores.
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register(BuiltinSound.AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE, "ambient.underwater.loop.additions.ultra_rare", true);
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register(BuiltinSound.BLOCK_BEACON_POWER_SELECT, "block.beacon.power_select", true);
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register(BuiltinSound.BLOCK_BREWING_STAND_BREW, "block.brewing_stand.brew", true);
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register(BuiltinSound.BLOCK_BUBBLE_COLUMN_BUBBLE_POP, "block.bubble_column.bubble_pop", true);
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register(BuiltinSound.BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT, "block.bubble_column.upwards_ambient", true);
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register(BuiltinSound.BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE, "block.bubble_column.upwards_inside", true);
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register(BuiltinSound.BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT, "block.bubble_column.whirlpool_ambient", true);
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register(BuiltinSound.BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE, "block.bubble_column.whirlpool_inside", true);
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register(BuiltinSound.BLOCK_CHORUS_FLOWER_DEATH, "block.chorus_flower.death", true);
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register(BuiltinSound.BLOCK_CHORUS_FLOWER_GROW, "block.chorus_flower.grow", true);
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register(BuiltinSound.BLOCK_CORAL_BLOCK_BREAK, "block.coral_block.break", true);
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register(BuiltinSound.BLOCK_CORAL_BLOCK_FALL, "block.coral_block.fall", true);
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register(BuiltinSound.BLOCK_CORAL_BLOCK_HIT, "block.coral_block.hit", true);
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register(BuiltinSound.BLOCK_CORAL_BLOCK_PLACE, "block.coral_block.place", true);
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register(BuiltinSound.BLOCK_CORAL_BLOCK_STEP, "block.coral_block.step", true);
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register(BuiltinSound.BLOCK_ENCHANTMENT_TABLE_USE, "block.enchantment_table.use", true);
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register(BuiltinSound.BLOCK_END_GATEWAY_SPAWN, "block.end_gateway.spawn", true);
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register(BuiltinSound.BLOCK_END_PORTAL_SPAWN, "block.end_portal.spawn", true);
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register(BuiltinSound.BLOCK_END_PORTAL_FRAME_FILL, "block.end_portal_frame.fill", true);
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register(BuiltinSound.BLOCK_ENDER_CHEST_CLOSE, "block.ender_chest.close", true);
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register(BuiltinSound.BLOCK_ENDER_CHEST_OPEN, "block.ender_chest.open", true);
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register(BuiltinSound.BLOCK_FENCE_GATE_CLOSE, "block.fence_gate.close", true);
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register(BuiltinSound.BLOCK_FENCE_GATE_OPEN, "block.fence_gate.open", true);
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register(BuiltinSound.BLOCK_FURNACE_FIRE_CRACKLE, "block.furnace.fire_crackle", true);
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register(BuiltinSound.BLOCK_IRON_DOOR_CLOSE, "block.iron_door.close", true);
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register(BuiltinSound.BLOCK_IRON_DOOR_OPEN, "block.iron_door.open", true);
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register(BuiltinSound.BLOCK_IRON_TRAPDOOR_CLOSE, "block.iron_trapdoor.close", true);
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register(BuiltinSound.BLOCK_IRON_TRAPDOOR_CLOSE, "block.iron_trapdoor.open", true);
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register(BuiltinSound.BLOCK_LILY_PAD_PLACE, "block.lily_pad.place", true);
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register(BuiltinSound.BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF, "block.metal_pressure_plate.click_off", true);
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register(BuiltinSound.BLOCK_METAL_PRESSURE_PLATE_CLICK_ON, "block.metal_pressure_plate.click_on", true);
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register(BuiltinSound.BLOCK_NOTE_BLOCK_BASEDRUM, "block.note_block.basedrum", true);
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register(BuiltinSound.BLOCK_NOTE_BLOCK_BASS, "block.note_block.bass", true);
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register(BuiltinSound.BLOCK_NOTE_BLOCK_BELL, "block.note_block.bell", true);
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register(BuiltinSound.BLOCK_NOTE_BLOCK_CHIME, "block.note_block.chime", true);
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register(BuiltinSound.BLOCK_NOTE_BLOCK_FLUTE, "block.note_block.flute", true);
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register(BuiltinSound.BLOCK_NOTE_BLOCK_GUITAR, "block.note_block.guitar", true);
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register(BuiltinSound.BLOCK_NOTE_BLOCK_HARP, "block.note_block.harp", true);
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register(BuiltinSound.BLOCK_NOTE_BLOCK_HAT, "block.note_block.hat", true);
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register(BuiltinSound.BLOCK_NOTE_BLOCK_PLING, "block.note_block.pling", true);
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register(BuiltinSound.BLOCK_NOTE_BLOCK_SNARE, "block.note_block.snare", true);
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register(BuiltinSound.BLOCK_NOTE_BLOCK_XYLOPHONE, "block.note_block.xylophone", true);
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register(BuiltinSound.BLOCK_REDSTONE_TORCH_BURNOUT, "block.redstone_torch.burnout", true);
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register(BuiltinSound.BLOCK_SHULKER_BOX_CLOSE, "block.shulker_box.close", true);
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register(BuiltinSound.BLOCK_SHULKER_BOX_OPEN, "block.shulker_box.open", true);
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register(BuiltinSound.BLOCK_SLIME_BLOCK_BREAK, "block.slime_block.break", true);
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register(BuiltinSound.BLOCK_SLIME_BLOCK_FALL, "block.slime_block.fall", true);
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register(BuiltinSound.BLOCK_SLIME_BLOCK_HIT, "block.slime_block.hit", true);
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register(BuiltinSound.BLOCK_SLIME_BLOCK_PLACE, "block.slime_block.place", true);
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register(BuiltinSound.BLOCK_SLIME_BLOCK_STEP, "block.slime_block.step", true);
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register(BuiltinSound.BLOCK_STONE_BUTTON_CLICK_OFF, "block.stone_button.click_off", true);
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register(BuiltinSound.BLOCK_STONE_BUTTON_CLICK_ON, "block.stone_button.click_on", true);
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register(BuiltinSound.BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF, "block.stone_pressure_plate.click_off", true);
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register(BuiltinSound.BLOCK_STONE_PRESSURE_PLATE_CLICK_ON, "block.stone_pressure_plate.click_on", true);
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register(BuiltinSound.BLOCK_TRIPWIRE_CLICK_OFF, "block.tripwire.click_off", true);
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register(BuiltinSound.BLOCK_TRIPWIRE_CLICK_ON, "block.tripwire.click_on", true);
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register(BuiltinSound.BLOCK_WET_GRASS_BREAK, "block.wet_grass.break", true);
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register(BuiltinSound.BLOCK_WET_GRASS_FALL, "block.wet_grass.fall", true);
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register(BuiltinSound.BLOCK_WET_GRASS_HIT, "block.wet_grass.hit", true);
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register(BuiltinSound.BLOCK_WET_GRASS_PLACE, "block.wet_grass.place", true);
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register(BuiltinSound.BLOCK_WET_GRASS_STEP, "block.wet_grass.step", true);
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register(BuiltinSound.BLOCK_WOODEN_BUTTON_CLICK_OFF, "block.wooden_button.click_off", true);
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register(BuiltinSound.BLOCK_WOODEN_BUTTON_CLICK_ON, "block.wooden_button.click_on", true);
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register(BuiltinSound.BLOCK_WOODEN_DOOR_CLOSE, "block.wooden_door.close", true);
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register(BuiltinSound.BLOCK_WOODEN_DOOR_OPEN, "block.wooden_door.open", true);
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register(BuiltinSound.BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF, "block.wooden_pressure_plate.click_off", true);
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register(BuiltinSound.BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON, "block.wooden_pressure_plate.click_on", true);
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register(BuiltinSound.BLOCK_WOODEN_TRAPDOOR_CLOSE, "block.wooden_trapdoor.close", true);
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register(BuiltinSound.BLOCK_WOODEN_TRAPDOOR_CLOSE, "block.wooden_trapdoor.open", true);
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register(BuiltinSound.ENTITY_ARMOR_STAND_BREAK, "entity.armor_stand.break", true);
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register(BuiltinSound.ENTITY_ARMOR_STAND_FALL, "entity.armor_stand.fall", true);
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register(BuiltinSound.ENTITY_ARMOR_STAND_HIT, "entity.armor_stand.hit", true);
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register(BuiltinSound.ENTITY_ARMOR_STAND_PLACE, "entity.armor_stand.place", true);
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register(BuiltinSound.ENTITY_ARROW_HIT_PLAYER, "entity.arrow.hit_player", true);
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register(BuiltinSound.ENTITY_BOAT_PADDLE_LAND, "entity.boat.paddle_land", true);
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register(BuiltinSound.ENTITY_BOAT_PADDLE_WATER, "entity.boat.paddle_water", true);
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register(BuiltinSound.ENTITY_DOLPHIN_AMBIENT_WATER, "entity.dolphin.ambient_water", true);
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register(BuiltinSound.ENTITY_DRAGON_FIREBALL_EXPLODE, "entity.dragon_fireball.explode", true);
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register(BuiltinSound.ENTITY_DROWNED_AMBIENT_WATER, "entity.drowned.ambient_water", true);
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register(BuiltinSound.ENTITY_DROWNED_DEATH_WATER, "entity.drowned.death_water", true);
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register(BuiltinSound.ENTITY_DROWNED_HURT_WATER, "entity.drowned.hurt_water", true);
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register(BuiltinSound.ENTITY_ELDER_GUARDIAN_AMBIENT, "entity.elder_guardian.ambient", true);
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register(BuiltinSound.ENTITY_ELDER_GUARDIAN_AMBIENT_LAND, "entity.elder_guardian.ambient_land", true);
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register(BuiltinSound.ENTITY_ELDER_GUARDIAN_CURSE, "entity.elder_guardian.curse", true);
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register(BuiltinSound.ENTITY_ELDER_GUARDIAN_DEATH, "entity.elder_guardian.death", true);
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register(BuiltinSound.ENTITY_ELDER_GUARDIAN_DEATH_LAND, "entity.elder_guardian.death_land", true);
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register(BuiltinSound.ENTITY_ELDER_GUARDIAN_FLOP, "entity.elder_guardian.flop", true);
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register(BuiltinSound.ENTITY_ELDER_GUARDIAN_HURT, "entity.elder_guardian.hurt", true);
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register(BuiltinSound.ENTITY_ELDER_GUARDIAN_HURT_LAND, "entity.elder_guardian.hurt_land", true);
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register(BuiltinSound.ENTITY_ENDER_DRAGON_AMBIENT, "entity.ender_dragon.ambient", true);
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register(BuiltinSound.ENTITY_ENDER_DRAGON_DEATH, "entity.ender_dragon.death", true);
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register(BuiltinSound.ENTITY_ENDER_DRAGON_FLAP, "entity.ender_dragon.flap", true);
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register(BuiltinSound.ENTITY_ENDER_DRAGON_GROWL, "entity.ender_dragon.growl", true);
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register(BuiltinSound.ENTITY_ENDER_DRAGON_HURT, "entity.ender_dragon.hurt", true);
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register(BuiltinSound.ENTITY_ENDER_DRAGON_SHOOT, "entity.ender_dragon.shoot", true);
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register(BuiltinSound.ENTITY_ENDER_EYE_DEATH, "entity.ender_eye.death", true);
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register(BuiltinSound.ENTITY_ENDER_EYE_LAUNCH, "entity.ender_eye.launch", true);
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register(BuiltinSound.ENTITY_ENDER_PEARL_THROW, "entity.ender_pearl.throw", true);
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register(BuiltinSound.ENTITY_EVOKER_CAST_SPELL, "entity.evoker.cast_spell", true);
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register(BuiltinSound.ENTITY_EVOKER_PREPARE_ATTACK, "entity.evoker.prepare_attack", true);
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register(BuiltinSound.ENTITY_EVOKER_PREPARE_SUMMON, "entity.evoker.prepare_summon", true);
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register(BuiltinSound.ENTITY_EVOKER_PREPARE_WOLOLO, "entity.evoker.prepare_wololo", true);
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register(BuiltinSound.ENTITY_EVOKER_FANGS_ATTACK, "entity.evoker_fangs.attack", true);
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register(BuiltinSound.ENTITY_EXPERIENCE_BOTTLE_THROW, "entity.experience_bottle.throw", true);
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register(BuiltinSound.ENTITY_EXPERIENCE_ORB_PICKUP, "entity.experience_orb.pickup", true);
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register(BuiltinSound.ENTITY_FIREWORK_ROCKET_BLAST, "entity.firework_rocket.blast", true);
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register(BuiltinSound.ENTITY_FIREWORK_ROCKET_BLAST_FAR, "entity.firework_rocket.blast_far", true);
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register(BuiltinSound.ENTITY_FIREWORK_ROCKET_LARGE_BLAST, "entity.firework_rocket.large_blast", true);
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register(BuiltinSound.ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR, "entity.firework_rocket.large_blast_far", true);
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register(BuiltinSound.ENTITY_FIREWORK_ROCKET_LAUNCH, "entity.firework_rocket.launch", true);
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register(BuiltinSound.ENTITY_FIREWORK_ROCKET_SHOOT, "entity.firework_rocket.shoot", true);
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register(BuiltinSound.ENTITY_FIREWORK_ROCKET_TWINKLE, "entity.firework_rocket.twinkle", true);
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register(BuiltinSound.ENTITY_FIREWORK_ROCKET_TWINKLE_FAR, "entity.firework_rocket.twinkle_far", true);
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register(BuiltinSound.ENTITY_FISHING_BOBBER_RETRIEVE, "entity.fishing_bobber.retrieve", true);
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register(BuiltinSound.ENTITY_FISHING_BOBBER_SPLASH, "entity.fishing_bobber.splash", true);
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register(BuiltinSound.ENTITY_FISHING_BOBBER_THROW, "entity.fishing_bobber.throw", true);
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register(BuiltinSound.ENTITY_GENERIC_BIG_FALL, "entity.generic.big_fall", true);
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register(BuiltinSound.ENTITY_GENERIC_EXTINGUISH_FIRE, "entity.generic.extinguish_fire", true);
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register(BuiltinSound.ENTITY_GENERIC_SMALL_FALL, "entity.generic.small_fall", true);
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register(BuiltinSound.ENTITY_GUARDIAN_AMBIENT_LAND, "entity.guardian.ambient_land", true);
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register(BuiltinSound.ENTITY_GUARDIAN_DEATH_LAND, "entity.guardian.death_land", true);
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register(BuiltinSound.ENTITY_GUARDIAN_HURT_LAND, "entity.guardian.hurt_land", true);
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register(BuiltinSound.ENTITY_HORSE_STEP_WOOD, "entity.horse.step_wood", true);
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register(BuiltinSound.ENTITY_HOSTILE_BIG_FALL, "entity.hostile.big_fall", true);
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register(BuiltinSound.ENTITY_HOSTILE_SMALL_FALL, "entity.hostile.small_fall", true);
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register(BuiltinSound.ENTITY_HUSK_CONVERTED_TO_ZOMBIE, "entity.husk.converted_to_zombie", true);
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register(BuiltinSound.ENTITY_ILLUSIONER_CAST_SPELL, "entity.illusioner.cast_spell", true);
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register(BuiltinSound.ENTITY_ILLUSIONER_MIRROR_MOVE, "entity.illusioner.mirror_move", true);
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register(BuiltinSound.ENTITY_ILLUSIONER_PREPARE_BLINDNESS, "entity.illusioner.prepare_blindness", true);
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register(BuiltinSound.ENTITY_ILLUSIONER_PREPARE_MIRROR, "entity.illusioner.prepare_mirror", true);
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register(BuiltinSound.ENTITY_IRON_GOLEM_ATTACK, "entity.iron_golem.attack", true);
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register(BuiltinSound.ENTITY_IRON_GOLEM_DEATH, "entity.iron_golem.death", true);
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register(BuiltinSound.ENTITY_IRON_GOLEM_HURT, "entity.iron_golem.hurt", true);
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register(BuiltinSound.ENTITY_IRON_GOLEM_STEP, "entity.iron_golem.step", true);
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register(BuiltinSound.ENTITY_ITEM_FRAME_ADD_ITEM, "entity.item_frame.add_item", true);
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register(BuiltinSound.ENTITY_ITEM_FRAME_BREAK, "entity.item_frame.break", true);
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register(BuiltinSound.ENTITY_ITEM_FRAME_PLACE, "entity.item_frame.place", true);
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register(BuiltinSound.ENTITY_ITEM_FRAME_REMOVE_ITEM, "entity.item_frame.remove_item", true);
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register(BuiltinSound.ENTITY_ITEM_FRAME_ROTATE_ITEM, "entity.item_frame.rotate_item", true);
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register(BuiltinSound.ENTITY_LEASH_KNOT_BREAK, "entity.leash_knot.break", true);
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register(BuiltinSound.ENTITY_LEASH_KNOT_PLACE, "entity.leash_knot.place", true);
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register(BuiltinSound.ENTITY_LIGHTNING_BOLT_IMPACT, "entity.lightning_bolt.impact", true);
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register(BuiltinSound.ENTITY_LIGHTNING_BOLT_THUNDER, "entity.lightning_bolt.thunder", true);
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register(BuiltinSound.ENTITY_LINGERING_POTION_THROW, "entity.lingering_potion.throw", true);
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register(BuiltinSound.ENTITY_MAGMA_CUBE_DEATH, "entity.magma_cube.death", true);
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register(BuiltinSound.ENTITY_MAGMA_CUBE_DEATH_SMALL, "entity.magma_cube.death_small", true);
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register(BuiltinSound.ENTITY_MAGMA_CUBE_HURT, "entity.magma_cube.hurt", true);
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register(BuiltinSound.ENTITY_MAGMA_CUBE_HURT_SMALL, "entity.magma_cube.hurt_small", true);
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register(BuiltinSound.ENTITY_MAGMA_CUBE_JUMP, "entity.magma_cube.jump", true);
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register(BuiltinSound.ENTITY_MAGMA_CUBE_SQUISH, "entity.magma_cube.squish", true);
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register(BuiltinSound.ENTITY_MAGMA_CUBE_SQUISH_SMALL, "entity.magma_cube.squish_small", true);
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register(BuiltinSound.ENTITY_PARROT_IMITATE_ELDER_GUARDIAN, "entity.parrot.imitate.elder_guardian", true);
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register(BuiltinSound.ENTITY_PARROT_IMITATE_ENDER_DRAGON, "entity.parrot.imitate.ender_dragon", true);
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register(BuiltinSound.ENTITY_PARROT_IMITATE_MAGMA_CUBE, "entity.parrot.imitate.magma_cube", true);
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register(BuiltinSound.ENTITY_PARROT_IMITATE_POLAR_BEAR, "entity.parrot.imitate.polar_bear", true);
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register(BuiltinSound.ENTITY_PARROT_IMITATE_WITHER_SKELETON, "entity.parrot.imitate.wither_skeleton", true);
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register(BuiltinSound.ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN, "entity.parrot.imitate.zombie_pigman", true);
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register(BuiltinSound.ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER, "entity.parrot.imitate.zombie_villager", true);
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register(BuiltinSound.ENTITY_PLAYER_BIG_FALL, "entity.player.big_fall", true);
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register(BuiltinSound.ENTITY_PLAYER_HURT_DROWN, "entity.player.hurt_drown", true);
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register(BuiltinSound.ENTITY_PLAYER_HURT_ON_FIRE, "entity.player.hurt_on_fire", true);
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register(BuiltinSound.ENTITY_PLAYER_SMALL_FALL, "entity.player.small_fall", true);
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register(BuiltinSound.ENTITY_PLAYER_SPLASH_HIGH_SPEED, "entity.player.splash.high_speed", true);
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register(BuiltinSound.ENTITY_POLAR_BEAR_AMBIENT, "entity.polar_bear.ambient", true);
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register(BuiltinSound.ENTITY_POLAR_BEAR_AMBIENT_BABY, "entity.polar_bear.ambient_baby", true);
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register(BuiltinSound.ENTITY_POLAR_BEAR_DEATH, "entity.polar_bear.death", true);
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register(BuiltinSound.ENTITY_POLAR_BEAR_HURT, "entity.polar_bear.hurt", true);
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register(BuiltinSound.ENTITY_POLAR_BEAR_STEP, "entity.polar_bear.step", true);
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register(BuiltinSound.ENTITY_POLAR_BEAR_WARNING, "entity.polar_bear.warning", true);
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register(BuiltinSound.ENTITY_PUFFER_FISH_AMBIENT, "entity.puffer_fish.ambient", true);
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register(BuiltinSound.ENTITY_PUFFER_FISH_BLOW_OUT, "entity.puffer_fish.blow_out", true);
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register(BuiltinSound.ENTITY_PUFFER_FISH_BLOW_UP, "entity.puffer_fish.blow_up", true);
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register(BuiltinSound.ENTITY_PUFFER_FISH_DEATH, "entity.puffer_fish.death", true);
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register(BuiltinSound.ENTITY_PUFFER_FISH_FLOP, "entity.puffer_fish.flop", true);
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register(BuiltinSound.ENTITY_PUFFER_FISH_HURT, "entity.puffer_fish.hurt", true);
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register(BuiltinSound.ENTITY_PUFFER_FISH_STING, "entity.puffer_fish.sting", true);
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register(BuiltinSound.ENTITY_SHULKER_HURT_CLOSED, "entity.shulker.hurt_closed", true);
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register(BuiltinSound.ENTITY_SHULKER_BULLET_HIT, "entity.shulker_bullet.hit", true);
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register(BuiltinSound.ENTITY_SHULKER_BULLET_HURT, "entity.shulker_bullet.hurt", true);
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register(BuiltinSound.ENTITY_SKELETON_HORSE_AMBIENT, "entity.skeleton_horse.ambient", true);
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register(BuiltinSound.ENTITY_SKELETON_HORSE_AMBIENT_WATER, "entity.skeleton_horse.ambient_water", true);
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register(BuiltinSound.ENTITY_SKELETON_HORSE_DEATH, "entity.skeleton_horse.death", true);
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register(BuiltinSound.ENTITY_SKELETON_HORSE_GALLOP_WATER, "entity.skeleton_horse.gallop_water", true);
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register(BuiltinSound.ENTITY_SKELETON_HORSE_HURT, "entity.skeleton_horse.hurt", true);
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register(BuiltinSound.ENTITY_SKELETON_HORSE_JUMP_WATER, "entity.skeleton_horse.jump_water", true);
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register(BuiltinSound.ENTITY_SKELETON_HORSE_STEP_WATER, "entity.skeleton_horse.step_water", true);
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register(BuiltinSound.ENTITY_SKELETON_HORSE_SWIM, "entity.skeleton_horse.swim", true);
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register(BuiltinSound.ENTITY_SLIME_DEATH_SMALL, "entity.slime.death_small", true);
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register(BuiltinSound.ENTITY_SLIME_HURT_SMALL, "entity.slime.hurt_small", true);
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register(BuiltinSound.ENTITY_SLIME_JUMP_SMALL, "entity.slime.jump_small", true);
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register(BuiltinSound.ENTITY_SLIME_SQUISH_SMALL, "entity.slime.squish_small", true);
|
||||
register(BuiltinSound.ENTITY_SNOW_GOLEM_AMBIENT, "entity.snow_golem.ambient", true);
|
||||
register(BuiltinSound.ENTITY_SNOW_GOLEM_DEATH, "entity.snow_golem.death", true);
|
||||
register(BuiltinSound.ENTITY_SNOW_GOLEM_HURT, "entity.snow_golem.hurt", true);
|
||||
register(BuiltinSound.ENTITY_SNOW_GOLEM_SHOOT, "entity.snow_golem.shoot", true);
|
||||
register(BuiltinSound.ENTITY_SPLASH_POTION_BREAK, "entity.splash_potion.break", true);
|
||||
register(BuiltinSound.ENTITY_SPLASH_POTION_THROW, "entity.splash_potion.throw", true);
|
||||
register(BuiltinSound.ENTITY_TROPICAL_FISH_AMBIENT, "entity.tropical_fish.ambient", true);
|
||||
register(BuiltinSound.ENTITY_TROPICAL_FISH_DEATH, "entity.tropical_fish.death", true);
|
||||
register(BuiltinSound.ENTITY_TROPICAL_FISH_FLOP, "entity.tropical_fish.flop", true);
|
||||
register(BuiltinSound.ENTITY_TROPICAL_FISH_HURT, "entity.tropical_fish.hurt", true);
|
||||
register(BuiltinSound.ENTITY_TURTLE_AMBIENT_LAND, "entity.turtle.ambient_land", true);
|
||||
register(BuiltinSound.ENTITY_TURTLE_DEATH_BABY, "entity.turtle.death_baby", true);
|
||||
register(BuiltinSound.ENTITY_TURTLE_EGG_BREAK, "entity.turtle.egg_break", true);
|
||||
register(BuiltinSound.ENTITY_TURTLE_EGG_CRACK, "entity.turtle.egg_crack", true);
|
||||
register(BuiltinSound.ENTITY_TURTLE_EGG_HATCH, "entity.turtle.egg_hatch", true);
|
||||
register(BuiltinSound.ENTITY_TURTLE_HURT_BABY, "entity.turtle.hurt_baby", true);
|
||||
register(BuiltinSound.ENTITY_TURTLE_LAY_EGG, "entity.turtle.lay_egg", true);
|
||||
register(BuiltinSound.ENTITY_TURTLE_SHAMBLE_BABY, "entity.turtle.shamble_baby", true);
|
||||
register(BuiltinSound.ENTITY_WITHER_BREAK_BLOCK, "entity.wither.break_block", true);
|
||||
register(BuiltinSound.ENTITY_WITHER_SKELETON_AMBIENT, "entity.wither_skeleton.ambient", true);
|
||||
register(BuiltinSound.ENTITY_WITHER_SKELETON_DEATH, "entity.wither_skeleton.death", true);
|
||||
register(BuiltinSound.ENTITY_WITHER_SKELETON_HURT, "entity.wither_skeleton.hurt", true);
|
||||
register(BuiltinSound.ENTITY_WITHER_SKELETON_STEP, "entity.wither_skeleton.step", true);
|
||||
register(BuiltinSound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR, "entity.zombie.attack_iron_door", true);
|
||||
register(BuiltinSound.ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR, "entity.zombie.attack_wooden_door", true);
|
||||
register(BuiltinSound.ENTITY_ZOMBIE_BREAK_WOODEN_DOOR, "entity.zombie.break_wooden_door", true);
|
||||
register(BuiltinSound.ENTITY_ZOMBIE_CONVERTED_TO_DROWNED, "entity.zombie.converted_to_drowned", true);
|
||||
register(BuiltinSound.ENTITY_ZOMBIE_DESTROY_EGG, "entity.zombie.destroy_egg", true);
|
||||
register(BuiltinSound.ENTITY_ZOMBIE_HORSE_AMBIENT, "entity.zombie_horse.ambient", true);
|
||||
register(BuiltinSound.ENTITY_ZOMBIE_HORSE_DEATH, "entity.zombie_horse.death", true);
|
||||
register(BuiltinSound.ENTITY_ZOMBIE_HORSE_HURT, "entity.zombie_horse.hurt", true);
|
||||
register(BuiltinSound.ENTITY_ZOMBIE_PIGMAN_AMBIENT, "entity.zombie_pigman.ambient", true);
|
||||
register(BuiltinSound.ENTITY_ZOMBIE_PIGMAN_ANGRY, "entity.zombie_pigman.angry", true);
|
||||
register(BuiltinSound.ENTITY_ZOMBIE_PIGMAN_DEATH, "entity.zombie_pigman.death", true);
|
||||
register(BuiltinSound.ENTITY_ZOMBIE_PIGMAN_HURT, "entity.zombie_pigman.hurt", true);
|
||||
register(BuiltinSound.ENTITY_ZOMBIE_VILLAGER_AMBIENT, "entity.zombie_villager.ambient", true);
|
||||
register(BuiltinSound.ENTITY_ZOMBIE_VILLAGER_CONVERTED, "entity.zombie_villager.converted", true);
|
||||
register(BuiltinSound.ENTITY_ZOMBIE_VILLAGER_CURE, "entity.zombie_villager.cure", true);
|
||||
register(BuiltinSound.ENTITY_ZOMBIE_VILLAGER_DEATH, "entity.zombie_villager.death", true);
|
||||
register(BuiltinSound.ENTITY_ZOMBIE_VILLAGER_HURT, "entity.zombie_villager.hurt", true);
|
||||
register(BuiltinSound.ENTITY_ZOMBIE_VILLAGER_STEP, "entity.zombie_villager.step", true);
|
||||
register(BuiltinSound.ITEM_ARMOR_EQUIP_CHAIN, "item.armor.equip_chain", true);
|
||||
register(BuiltinSound.ITEM_ARMOR_EQUIP_DIAMOND, "item.armor.equip_diamond", true);
|
||||
register(BuiltinSound.ITEM_ARMOR_EQUIP_ELYTRA, "item.armor.equip_elytra", true);
|
||||
register(BuiltinSound.ITEM_ARMOR_EQUIP_GENERIC, "item.armor.equip_generic", true);
|
||||
register(BuiltinSound.ITEM_ARMOR_EQUIP_GOLD, "item.armor.equip_gold", true);
|
||||
register(BuiltinSound.ITEM_ARMOR_EQUIP_IRON, "item.armor.equip_iron", true);
|
||||
register(BuiltinSound.ITEM_ARMOR_EQUIP_LEATHER, "item.armor.equip_leather", true);
|
||||
register(BuiltinSound.ITEM_ARMOR_EQUIP_TURTLE, "item.armor.equip_turtle", true);
|
||||
register(BuiltinSound.ITEM_BOTTLE_FILL_DRAGONBREATH, "item.bottle.fill_dragonbreath", true);
|
||||
register(BuiltinSound.ITEM_BUCKET_EMPTY_FISH, "item.bucket.empty_fish", true);
|
||||
register(BuiltinSound.ITEM_BUCKET_EMPTY_LAVA, "item.bucket.empty_lava", true);
|
||||
register(BuiltinSound.ITEM_BUCKET_FILL_FISH, "item.bucket.fill_fish", true);
|
||||
register(BuiltinSound.ITEM_BUCKET_FILL_LAVA, "item.bucket.fill_lava", true);
|
||||
register(BuiltinSound.ITEM_CHORUS_FRUIT_TELEPORT, "item.chorus_fruit.teleport", true);
|
||||
register(BuiltinSound.ITEM_TRIDENT_HIT_GROUND, "item.trident.hit_ground", true);
|
||||
register(BuiltinSound.ITEM_TRIDENT_RIPTIDE_1, "item.trident.riptide_1", true);
|
||||
register(BuiltinSound.ITEM_TRIDENT_RIPTIDE_2, "item.trident.riptide_2", true);
|
||||
register(BuiltinSound.ITEM_TRIDENT_RIPTIDE_3, "item.trident.riptide_3", true);
|
||||
register(BuiltinSound.MUSIC_UNDER_WATER, "music.under_water", true);
|
||||
register(BuiltinSound.MUSIC_DISC_11, "music_disc.11", true);
|
||||
register(BuiltinSound.MUSIC_DISC_13, "music_disc.13", true);
|
||||
register(BuiltinSound.MUSIC_DISC_BLOCKS, "music_disc.blocks", true);
|
||||
register(BuiltinSound.MUSIC_DISC_CAT, "music_disc.cat", true);
|
||||
register(BuiltinSound.MUSIC_DISC_CHIRP, "music_disc.chirp", true);
|
||||
register(BuiltinSound.MUSIC_DISC_FAR, "music_disc.far", true);
|
||||
register(BuiltinSound.MUSIC_DISC_MALL, "music_disc.mall", true);
|
||||
register(BuiltinSound.MUSIC_DISC_MELLOHI, "music_disc.mellohi", true);
|
||||
register(BuiltinSound.MUSIC_DISC_STAL, "music_disc.stal", true);
|
||||
register(BuiltinSound.MUSIC_DISC_STRAD, "music_disc.strad", true);
|
||||
register(BuiltinSound.MUSIC_DISC_WAIT, "music_disc.wait", true);
|
||||
register(BuiltinSound.MUSIC_DISC_WARD, "music_disc.ward", true);
|
||||
register(BuiltinSound.UI_TOAST_CHALLENGE_COMPLETE, "ui.toast.challenge_complete", true);
|
||||
}
|
||||
|
||||
private static void register(Enum<?> key, Object value) {
|
||||
|
|
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue