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Update hardcoded Block Ids in ClientboundBlockEventPacket (#729)
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1 changed files with 11 additions and 11 deletions
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@ -16,17 +16,17 @@ import lombok.With;
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@AllArgsConstructor
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@AllArgsConstructor
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public class ClientboundBlockEventPacket implements MinecraftPacket {
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public class ClientboundBlockEventPacket implements MinecraftPacket {
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// Do we really want these hardcoded values?
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// Do we really want these hardcoded values?
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private static final int NOTE_BLOCK = 93;
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private static final int NOTE_BLOCK = 101;
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private static final int STICKY_PISTON = 112;
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private static final int STICKY_PISTON = 120;
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private static final int PISTON = 119;
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private static final int PISTON = 127;
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private static final int MOB_SPAWNER = 165;
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private static final int MOB_SPAWNER = 174;
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private static final int CHEST = 167;
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private static final int CHEST = 176;
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private static final int ENDER_CHEST = 328;
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private static final int ENDER_CHEST = 343;
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private static final int TRAPPED_CHEST = 392;
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private static final int TRAPPED_CHEST = 410;
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private static final int END_GATEWAY = 576;
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private static final int END_GATEWAY = 600;
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private static final int SHULKER_BOX_LOWER = 586;
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private static final int SHULKER_BOX_LOWER = 610;
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private static final int SHULKER_BOX_HIGHER = 602;
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private static final int SHULKER_BOX_HIGHER = 626;
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private static final int BELL = 755;
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private static final int BELL = 779;
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private final @NonNull Vector3i position;
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private final @NonNull Vector3i position;
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private final @NonNull BlockValueType type;
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private final @NonNull BlockValueType type;
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