Update hardcoded Block Ids in ClientboundBlockEventPacket (#729)

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David Choo 2023-03-19 11:18:58 -04:00 committed by GitHub
parent b369a64e97
commit 24cb5ff4a0
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@ -16,17 +16,17 @@ import lombok.With;
@AllArgsConstructor
public class ClientboundBlockEventPacket implements MinecraftPacket {
// Do we really want these hardcoded values?
private static final int NOTE_BLOCK = 93;
private static final int STICKY_PISTON = 112;
private static final int PISTON = 119;
private static final int MOB_SPAWNER = 165;
private static final int CHEST = 167;
private static final int ENDER_CHEST = 328;
private static final int TRAPPED_CHEST = 392;
private static final int END_GATEWAY = 576;
private static final int SHULKER_BOX_LOWER = 586;
private static final int SHULKER_BOX_HIGHER = 602;
private static final int BELL = 755;
private static final int NOTE_BLOCK = 101;
private static final int STICKY_PISTON = 120;
private static final int PISTON = 127;
private static final int MOB_SPAWNER = 174;
private static final int CHEST = 176;
private static final int ENDER_CHEST = 343;
private static final int TRAPPED_CHEST = 410;
private static final int END_GATEWAY = 600;
private static final int SHULKER_BOX_LOWER = 610;
private static final int SHULKER_BOX_HIGHER = 626;
private static final int BELL = 779;
private final @NonNull Vector3i position;
private final @NonNull BlockValueType type;