Fix sounds. Have a TODO

This commit is contained in:
Final Child 2016-06-09 18:19:12 +09:00
parent 8bd59d7138
commit 1d87b5499e
2 changed files with 17 additions and 1 deletions

View file

@ -807,7 +807,8 @@ public class MagicValues {
for(BuiltinSound sound : BuiltinSound.values()) { for(BuiltinSound sound : BuiltinSound.values()) {
register(sound, sound.ordinal()); register(sound, sound.ordinal());
register(sound, sound.name().toLowerCase().replace('_', '.')); // TODO: Change this
register(sound, sound.name().toLowerCase().replace('_', '.').replace("enchantment.table", "enchantment_table").replace("polar.bear", "polar_bear").replace("wither.skeleton", "wither_skeleton"));
} }
} }

View file

@ -25,6 +25,7 @@ public enum BuiltinSound implements Sound {
BLOCK_DISPENSER_DISPENSE, BLOCK_DISPENSER_DISPENSE,
BLOCK_DISPENSER_FAIL, BLOCK_DISPENSER_FAIL,
BLOCK_DISPENSER_LAUNCH, BLOCK_DISPENSER_LAUNCH,
BLOCK_ENCHANTMENT_TABLE_USE,
BLOCK_END_GATEWAY_SPAWN, BLOCK_END_GATEWAY_SPAWN,
BLOCK_ENDERCHEST_CLOSE, BLOCK_ENDERCHEST_CLOSE,
BLOCK_ENDERCHEST_OPEN, BLOCK_ENDERCHEST_OPEN,
@ -249,6 +250,10 @@ public enum BuiltinSound implements Sound {
ENTITY_HOSTILE_SMALL_FALL, ENTITY_HOSTILE_SMALL_FALL,
ENTITY_HOSTILE_SPLASH, ENTITY_HOSTILE_SPLASH,
ENTITY_HOSTILE_SWIM, ENTITY_HOSTILE_SWIM,
ENTITY_HUSK_AMBIENT,
ENTITY_HUSK_DEATH,
ENTITY_HUSK_HURT,
ENTITY_HUSK_STEP,
ENTITY_IRONGOLEM_ATTACK, ENTITY_IRONGOLEM_ATTACK,
ENTITY_IRONGOLEM_DEATH, ENTITY_IRONGOLEM_DEATH,
ENTITY_IRONGOLEM_HURT, ENTITY_IRONGOLEM_HURT,
@ -297,6 +302,12 @@ public enum BuiltinSound implements Sound {
ENTITY_PLAYER_SMALL_FALL, ENTITY_PLAYER_SMALL_FALL,
ENTITY_PLAYER_SPLASH, ENTITY_PLAYER_SPLASH,
ENTITY_PLAYER_SWIM, ENTITY_PLAYER_SWIM,
ENTITY_POLAR_BEAR_AMBIENT,
ENTITY_POLAR_BEAR_BABY_AMBIENT,
ENTITY_POLAR_BEAR_DEATH,
ENTITY_POLAR_BEAR_HURT,
ENTITY_POLAR_BEAR_STEP,
ENTITY_POLAR_BEAR_WARNING,
ENTITY_RABBIT_AMBIENT, ENTITY_RABBIT_AMBIENT,
ENTITY_RABBIT_ATTACK, ENTITY_RABBIT_ATTACK,
ENTITY_RABBIT_DEATH, ENTITY_RABBIT_DEATH,
@ -372,6 +383,10 @@ public enum BuiltinSound implements Sound {
ENTITY_WITHER_DEATH, ENTITY_WITHER_DEATH,
ENTITY_WITHER_HURT, ENTITY_WITHER_HURT,
ENTITY_WITHER_SHOOT, ENTITY_WITHER_SHOOT,
ENTITY_WITHER_SKELETON_AMBIENT,
ENTITY_WITHER_SKELETON_DEATH,
ENTITY_WITHER_SKELETON_HURT,
ENTITY_WITHER_SKELETON_STEP,
ENTITY_WITHER_SPAWN, ENTITY_WITHER_SPAWN,
ENTITY_WOLF_AMBIENT, ENTITY_WOLF_AMBIENT,
ENTITY_WOLF_DEATH, ENTITY_WOLF_DEATH,