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https://github.com/GeyserMC/MCProtocolLib.git
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Fix some whitespacing; fix some tests
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parent
79e03aa37d
commit
02781ed56c
3 changed files with 5 additions and 3 deletions
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@ -118,6 +118,7 @@ public class MagicValues {
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register(AttributeType.GENERIC_KNOCKBACK_RESISTANCE, "generic.knockback_resistance");
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register(AttributeType.GENERIC_MOVEMENT_SPEED, "generic.movement_speed");
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register(AttributeType.GENERIC_ATTACK_DAMAGE, "generic.attack_damage");
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register(AttributeType.GENERIC_ATTACK_KNOCKBACK, "generic.attack_knockback");
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register(AttributeType.GENERIC_ATTACK_SPEED, "generic.attack_speed");
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register(AttributeType.GENERIC_ARMOR, "generic.armor");
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register(AttributeType.GENERIC_ARMOR_TOUGHNESS, "generic.armor_toughness");
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@ -34,7 +34,7 @@ public class Chunk {
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int bitsPerEntry = in.readUnsignedByte();
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List<Integer> states = new ArrayList<>();
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int stateCount = bitsPerEntry > 8 || bitsPerEntry == 0 ? 0 : in.readVarInt();
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int stateCount = bitsPerEntry > 8 || bitsPerEntry == 0 ? 0 : in.readVarInt();
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for(int i = 0; i < stateCount; i++) {
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states.add(in.readVarInt());
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}
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@ -50,8 +50,9 @@ public class ServerJoinGamePacket implements Packet {
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this.gameMode = MagicValues.key(GameMode.class, gameMode & GAMEMODE_MASK);
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this.gameMode2 = MagicValues.key(GameMode.class, in.readUnsignedByte());
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this.worldCount = in.readVarInt();
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this.worldNames = new String[this.worldCount];
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for (int i = 0; i < this.worldCount; i++) {
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in.readString();
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this.worldNames[i] = in.readString();
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}
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this.dimensionCodec = NBT.read(in);
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this.dimension = in.readString();
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@ -70,7 +71,7 @@ public class ServerJoinGamePacket implements Packet {
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out.writeInt(this.entityId);
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int gameMode = MagicValues.value(Integer.class, this.gameMode) & GAMEMODE_MASK;
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if(this.hardcore) {
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if (this.hardcore) {
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gameMode |= GAMEMODE_FLAG_HARDCORE;
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}
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