Funkin/tests/unit/source/funkin/util/BezierUtilTest.hx
Eric 279277b18c Unit Tests: Coverage Reporting and Github Actions Integration (#131)
* Initial test suite

* Fix some build warnings

* Implemented working unit tests with coverage

* Reduced some warnings

* Fix a mac-specific issue

* Add 2 additional unit test classes.

* Multiple new unit tests

* Some fixins

* Remove auto-generated file

* WIP on hiding ignored tests

* Added list of debug hotkeys

* Remove old website

* Remove empty file

* Add more unit tests

* Fix bug where arrows would nudge BF

* Fix bug where ctrl/alt would flash capsules

* Fixed bug where bf-old easter egg broke

* Remove duplicate lines

* More test-related stuff

* Some code cleanup

* Add mocking and a test assets folder

* More TESTS!

* Update Hmm...

* Update artist on Monster

* More minor fixes to individual functions

* 1.38% unit test coverage!

* Even more tests? :O

* More unit test work

* Rework migration for BaseRegistry

* gameover fix

* Fix an issue with Lime

* Fix issues with version parsing on data files

* 100 total unit tests!

* Added even MORE unit tests!

* Additional test tweaks :3

* Fixed tests on windows by updating libraries.

* A bunch of smaller syntax tweaks.

* New crash handler catches and logs critical errors!

* Chart editor now has null safety enabled.

* Null safety on all tests

* New Level data test

* Generate proper code coverage reports!

* Disable null safety on ChartEditorState for unit testing

* Update openfl to use latest fixes for crash reporting

* Added unit test to Github Workflow

* Updated unit tests to compile with null safety enabled by inlining assertions.

* Added coverage gutters as a recommended extension

* Impreovements to tests involving exceptions

* Disable a few incomplete tests.

* Add scripts for building unit coverage reports on linux

---------

Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
2023-08-30 18:31:59 -04:00

138 lines
3.4 KiB
Haxe

package funkin.util;
import flixel.math.FlxPoint;
import massive.munit.util.Timer;
import massive.munit.Assert;
import massive.munit.async.AsyncFactory;
import funkin.util.BezierUtil;
@:nullSafety
@:access(funkin.util.BezierUtil)
class BezierUtilTest extends FunkinTest
{
public function new()
{
super();
}
@BeforeClass
public function beforeClass() {}
@AfterClass
public function afterClass() {}
@Before
public function setup() {}
@After
public function tearDown() {}
@Test
public function testBezier2()
{
var point1:FlxPoint = FlxPoint.get(1, 1);
var point2:FlxPoint = FlxPoint.get(2, 2);
var result:FlxPoint = BezierUtil.bezier2(0.5, point1, point2);
Assert.areEqual(result.x, 1.5);
Assert.areEqual(result.y, 1.5);
result = BezierUtil.bezier2(0.25, point1, point2);
Assert.areEqual(result.x, 1.25);
Assert.areEqual(result.y, 1.25);
result = BezierUtil.bezier2(0.75, point1, point2);
Assert.areEqual(result.x, 1.75);
Assert.areEqual(result.y, 1.75);
}
@Test
public function testBezier3()
{
var point1:FlxPoint = FlxPoint.get(1, 1);
var point2:FlxPoint = FlxPoint.get(2, 2);
var point3:FlxPoint = FlxPoint.get(3, 3);
var result:FlxPoint = BezierUtil.bezier3(0.5, point1, point2, point3);
Assert.areEqual(result.x, 2);
Assert.areEqual(result.y, 2);
result = BezierUtil.bezier3(0.25, point1, point2, point3);
Assert.areEqual(result.x, 1.5);
Assert.areEqual(result.y, 1.5);
result = BezierUtil.bezier3(0.75, point1, point2, point3);
Assert.areEqual(result.x, 2.5);
Assert.areEqual(result.y, 2.5);
result = BezierUtil.bezier3(0.5, point1, point2, point3);
Assert.areEqual(result.x, 2);
Assert.areEqual(result.y, 2);
result = BezierUtil.bezier3(0.6, point1, point2, point3);
Assert.areEqual(result.x, 2.2);
Assert.areEqual(result.y, 2.2);
}
@Test
public function testBezier4()
{
var point1:FlxPoint = FlxPoint.get(1, 1);
var point2:FlxPoint = FlxPoint.get(2, 2);
var point3:FlxPoint = FlxPoint.get(3, 3);
var point4:FlxPoint = FlxPoint.get(4, 4);
var result:FlxPoint = BezierUtil.bezier4(0.5, point1, point2, point3, point4);
Assert.areEqual(result.x, 2.5);
Assert.areEqual(result.y, 2.5);
result = BezierUtil.bezier4(0.25, point1, point2, point3, point4);
Assert.areEqual(result.x, 1.75);
Assert.areEqual(result.y, 1.75);
result = BezierUtil.bezier4(0.75, point1, point2, point3, point4);
Assert.areEqual(result.x, 3.25);
Assert.areEqual(result.y, 3.25);
}
@Test
public function testBezier5()
{
var point1:FlxPoint = FlxPoint.get(1, 1);
var point2:FlxPoint = FlxPoint.get(2, 2);
var point3:FlxPoint = FlxPoint.get(3, 3);
var point4:FlxPoint = FlxPoint.get(4, 4);
var point5:FlxPoint = FlxPoint.get(5, 5);
var result:FlxPoint = BezierUtil.bezier5(0.5, point1, point2, point3, point4, point5);
Assert.areEqual(result.x, 3);
Assert.areEqual(result.y, 3);
result = BezierUtil.bezier5(0.25, point1, point2, point3, point4, point5);
Assert.areEqual(result.x, 2);
Assert.areEqual(result.y, 2);
result = BezierUtil.bezier5(0.75, point1, point2, point3, point4, point5);
Assert.areEqual(result.x, 4);
Assert.areEqual(result.y, 4);
result = BezierUtil.bezier5(0.5, point1, point2, point3, point4, point5);
Assert.areEqual(result.x, 3);
Assert.areEqual(result.y, 3);
}
}