mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-23 16:17:53 -05:00
269 lines
5.9 KiB
Haxe
269 lines
5.9 KiB
Haxe
package funkin.ui.options;
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import funkin.ui.debug.latency.LatencyState;
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import flixel.FlxSprite;
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import flixel.FlxSubState;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.group.FlxGroup;
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import flixel.util.FlxSignal;
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import funkin.audio.FunkinSound;
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import funkin.ui.mainmenu.MainMenuState;
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import funkin.ui.MusicBeatState;
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import funkin.graphics.shaders.HSVShader;
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import funkin.util.WindowUtil;
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import funkin.audio.FunkinSound;
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import funkin.input.Controls;
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class OptionsState extends MusicBeatState
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{
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var pages = new Map<PageName, Page>();
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var currentName:PageName = Options;
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var currentPage(get, never):Page;
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inline function get_currentPage():Page
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return pages[currentName];
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override function create():Void
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{
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persistentUpdate = true;
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var menuBG = new FlxSprite().loadGraphic(Paths.image('menuBG'));
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var hsv = new HSVShader();
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hsv.hue = -0.6;
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hsv.saturation = 0.9;
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hsv.value = 3.6;
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menuBG.shader = hsv;
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FlxG.debugger.track(hsv);
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menuBG.setGraphicSize(Std.int(menuBG.width * 1.1));
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menuBG.updateHitbox();
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menuBG.screenCenter();
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menuBG.scrollFactor.set(0, 0);
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add(menuBG);
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var options = addPage(Options, new OptionsMenu());
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var preferences = addPage(Preferences, new PreferencesMenu());
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var controls = addPage(Controls, new ControlsMenu());
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if (options.hasMultipleOptions())
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{
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options.onExit.add(exitToMainMenu);
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controls.onExit.add(exitControls);
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preferences.onExit.add(switchPage.bind(Options));
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}
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else
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{
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// No need to show Options page
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controls.onExit.add(exitToMainMenu);
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setPage(Controls);
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}
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super.create();
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}
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function addPage<T:Page>(name:PageName, page:T)
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{
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page.onSwitch.add(switchPage);
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pages[name] = page;
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add(page);
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page.exists = currentName == name;
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return page;
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}
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function setPage(name:PageName)
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{
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if (pages.exists(currentName))
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{
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currentPage.exists = false;
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currentPage.visible = false;
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}
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currentName = name;
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if (pages.exists(currentName))
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{
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currentPage.exists = true;
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currentPage.visible = true;
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}
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}
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function switchPage(name:PageName)
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{
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// TODO: Animate this transition?
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setPage(name);
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}
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function exitControls():Void
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{
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// Apply any changes to the controls.
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PlayerSettings.reset();
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PlayerSettings.init();
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switchPage(Options);
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}
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function exitToMainMenu()
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{
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currentPage.enabled = false;
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// TODO: Animate this transition?
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FlxG.switchState(() -> new MainMenuState());
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}
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}
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class Page extends FlxGroup
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{
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public var onSwitch(default, null) = new FlxTypedSignal<PageName->Void>();
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public var onExit(default, null) = new FlxSignal();
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public var enabled(default, set) = true;
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public var canExit = true;
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var controls(get, never):Controls;
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inline function get_controls()
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return PlayerSettings.player1.controls;
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var subState:FlxSubState;
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inline function switchPage(name:PageName)
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{
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onSwitch.dispatch(name);
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}
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inline function exit()
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{
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onExit.dispatch();
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}
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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if (enabled) updateEnabled(elapsed);
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}
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function updateEnabled(elapsed:Float)
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{
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if (canExit && controls.BACK)
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{
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FunkinSound.playOnce(Paths.sound('cancelMenu'));
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exit();
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}
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}
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function set_enabled(value:Bool)
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{
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return this.enabled = value;
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}
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function openPrompt(prompt:Prompt, onClose:Void->Void)
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{
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enabled = false;
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prompt.closeCallback = function() {
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enabled = true;
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if (onClose != null) onClose();
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}
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FlxG.state.openSubState(prompt);
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}
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override function destroy()
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{
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super.destroy();
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onSwitch.removeAll();
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}
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}
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class OptionsMenu extends Page
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{
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var items:TextMenuList;
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public function new()
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{
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super();
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add(items = new TextMenuList());
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createItem("PREFERENCES", function() switchPage(Preferences));
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createItem("CONTROLS", function() switchPage(Controls));
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createItem("INPUT OFFSETS", function() {
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FlxG.state.openSubState(new LatencyState());
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});
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#if newgrounds
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if (NGio.isLoggedIn) createItem("LOGOUT", selectLogout);
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else
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createItem("LOGIN", selectLogin);
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#end
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createItem("EXIT", exit);
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}
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function createItem(name:String, callback:Void->Void, fireInstantly = false)
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{
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var item = items.createItem(0, 100 + items.length * 100, name, BOLD, callback);
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item.fireInstantly = fireInstantly;
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item.screenCenter(X);
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return item;
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}
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override function set_enabled(value:Bool)
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{
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items.enabled = value;
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return super.set_enabled(value);
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}
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/**
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* True if this page has multiple options, excluding the exit option.
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* If false, there's no reason to ever show this page.
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*/
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public function hasMultipleOptions():Bool
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{
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return items.length > 2;
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}
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#if newgrounds
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function selectLogin()
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{
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openNgPrompt(NgPrompt.showLogin());
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}
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function selectLogout()
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{
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openNgPrompt(NgPrompt.showLogout());
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}
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/**
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* Calls openPrompt and redraws the login/logout button
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* @param prompt
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* @param onClose
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*/
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public function openNgPrompt(prompt:Prompt, ?onClose:Void->Void)
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{
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var onPromptClose = checkLoginStatus;
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if (onClose != null)
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{
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onPromptClose = function() {
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checkLoginStatus();
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onClose();
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}
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}
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openPrompt(prompt, onPromptClose);
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}
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function checkLoginStatus()
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{
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// this shit don't work!! wtf!!!!
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var prevLoggedIn = items.has("logout");
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if (prevLoggedIn && !NGio.isLoggedIn) items.resetItem("logout", "login", selectLogin);
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else if (!prevLoggedIn && NGio.isLoggedIn) items.resetItem("login", "logout", selectLogout);
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}
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#end
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}
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enum abstract PageName(String)
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{
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var Options = "options";
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var Controls = "controls";
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var Colors = "colors";
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var Mods = "mods";
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var Preferences = "preferences";
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}
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