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271 lines
8.4 KiB
Haxe
271 lines
8.4 KiB
Haxe
package funkin.ui.debug.charting.components;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxFramesCollection;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.graphics.frames.FlxFrame;
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import flixel.graphics.frames.FlxTileFrames;
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import flixel.math.FlxPoint;
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import funkin.data.animation.AnimationData;
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import funkin.data.song.SongData.SongNoteData;
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import funkin.data.notestyle.NoteStyleRegistry;
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import funkin.play.notes.notestyle.NoteStyle;
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import funkin.play.notes.NoteDirection;
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/**
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* A sprite that can be used to display a note in a chart.
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* Designed to be used and reused efficiently. Has no gameplay functionality.
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*/
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@:nullSafety
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@:access(funkin.ui.debug.charting.ChartEditorState)
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class ChartEditorNoteSprite extends FlxSprite
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{
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/**
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* The list of available note skin to validate against.
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*/
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public static final NOTE_STYLES:Array<String> = ['funkin', 'pixel'];
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/**
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* The ChartEditorState this note belongs to.
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*/
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public var parentState:ChartEditorState;
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/**
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* The note data that this sprite represents.
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* You can set this to null to kill the sprite and flag it for recycling.
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*/
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public var noteData(default, set):Null<SongNoteData>;
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/**
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* The name of the note style currently in use.
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*/
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@:isVar
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public var noteStyle(get, set):Null<String>;
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public var overrideStepTime(default, set):Null<Float> = null;
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function set_overrideStepTime(value:Null<Float>):Null<Float>
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{
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if (overrideStepTime == value) return overrideStepTime;
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overrideStepTime = value;
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updateNotePosition();
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return overrideStepTime;
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}
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public var overrideData(default, set):Null<Int> = null;
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function set_overrideData(value:Null<Int>):Null<Int>
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{
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if (overrideData == value) return overrideData;
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overrideData = value;
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playNoteAnimation();
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return overrideData;
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}
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public function new(parent:ChartEditorState)
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{
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super();
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this.parentState = parent;
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var entries:Array<String> = NoteStyleRegistry.instance.listEntryIds();
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if (noteFrameCollection == null)
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{
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buildEmptyFrameCollection();
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for (entry in entries)
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{
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addNoteStyleFrames(fetchNoteStyle(entry));
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}
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}
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if (noteFrameCollection == null) throw 'ERROR: Could not initialize note sprite animations.';
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this.frames = noteFrameCollection;
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for (entry in entries)
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{
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addNoteStyleAnimations(fetchNoteStyle(entry));
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}
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}
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static var noteFrameCollection:Null<FlxFramesCollection> = null;
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function fetchNoteStyle(noteStyleId:String):NoteStyle
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{
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return NoteStyleRegistry.instance.fetchEntry(noteStyleId) ?? NoteStyleRegistry.instance.fetchDefault();
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}
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@:access(funkin.play.notes.notestyle.NoteStyle)
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@:nullSafety(Off)
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static function addNoteStyleFrames(noteStyle:NoteStyle):Void
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{
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var prefix:String = noteStyle.id.toTitleCase();
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var frameCollection:FlxAtlasFrames = Paths.getSparrowAtlas(noteStyle.getNoteAssetPath(), noteStyle.getNoteAssetLibrary());
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if (frameCollection == null)
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{
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trace('Could not retrieve frame collection for ${noteStyle}: ${Paths.image(noteStyle.getNoteAssetPath(), noteStyle.getNoteAssetLibrary())}');
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FlxG.log.error('Could not retrieve frame collection for ${noteStyle}: ${Paths.image(noteStyle.getNoteAssetPath(), noteStyle.getNoteAssetLibrary())}');
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return;
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}
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for (frame in frameCollection.frames)
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{
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// cloning the frame because else
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// we will fuck up the frame data used in game
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var clonedFrame:FlxFrame = frame.copyTo();
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clonedFrame.name = '$prefix${clonedFrame.name}';
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noteFrameCollection.pushFrame(clonedFrame);
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}
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}
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@:access(funkin.play.notes.notestyle.NoteStyle)
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@:nullSafety(Off)
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function addNoteStyleAnimations(noteStyle:NoteStyle):Void
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{
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var prefix:String = noteStyle.id.toTitleCase();
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var suffix:String = noteStyle.id.toTitleCase();
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var leftData:AnimationData = noteStyle.fetchNoteAnimationData(NoteDirection.LEFT);
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this.animation.addByPrefix('tapLeft$suffix', '$prefix${leftData.prefix}', leftData.frameRate, leftData.looped, leftData.flipX, leftData.flipY);
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var downData:AnimationData = noteStyle.fetchNoteAnimationData(NoteDirection.DOWN);
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this.animation.addByPrefix('tapDown$suffix', '$prefix${downData.prefix}', downData.frameRate, downData.looped, downData.flipX, downData.flipY);
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var upData:AnimationData = noteStyle.fetchNoteAnimationData(NoteDirection.UP);
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this.animation.addByPrefix('tapUp$suffix', '$prefix${upData.prefix}', upData.frameRate, upData.looped, upData.flipX, upData.flipY);
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var rightData:AnimationData = noteStyle.fetchNoteAnimationData(NoteDirection.RIGHT);
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this.animation.addByPrefix('tapRight$suffix', '$prefix${rightData.prefix}', rightData.frameRate, rightData.looped, rightData.flipX, rightData.flipY);
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}
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@:nullSafety(Off)
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static function buildEmptyFrameCollection():Void
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{
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noteFrameCollection = new FlxFramesCollection(null, ATLAS, null);
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}
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function set_noteData(value:Null<SongNoteData>):Null<SongNoteData>
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{
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this.noteData = value;
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if (this.noteData == null)
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{
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this.kill();
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return this.noteData;
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}
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this.visible = true;
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// Update the animation to match the note data.
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// Animation is updated first so size is correct before updating position.
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playNoteAnimation();
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// Update the position to match the note data.
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updateNotePosition();
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return this.noteData;
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}
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public function updateNotePosition(?origin:FlxObject):Void
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{
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if (this.noteData == null) return;
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var cursorColumn:Int = (overrideData != null) ? overrideData : this.noteData.data;
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cursorColumn = ChartEditorState.noteDataToGridColumn(cursorColumn);
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this.x = cursorColumn * ChartEditorState.GRID_SIZE;
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// Notes far in the song will start far down, but the group they belong to will have a high negative offset.
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// noteData.getStepTime() returns a calculated value which accounts for BPM changes
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var stepTime:Float = (overrideStepTime != null) ? overrideStepTime : noteData.getStepTime();
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if (stepTime >= 0)
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{
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this.y = stepTime * ChartEditorState.GRID_SIZE;
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}
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if (origin != null)
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{
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this.x += origin.x;
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this.y += origin.y;
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}
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}
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function get_noteStyle():Null<String>
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{
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return this.noteStyle ?? this.parentState.currentSongNoteStyle;
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}
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function set_noteStyle(value:Null<String>):Null<String>
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{
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this.noteStyle = value;
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this.playNoteAnimation();
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return value;
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}
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@:nullSafety(Off)
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public function playNoteAnimation():Void
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{
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if (this.noteData == null) return;
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// Decide whether to display a note or a sustain.
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var baseAnimationName:String = 'tap';
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// Play the appropriate animation for the type, direction, and skin.
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var dirName:String = overrideData != null ? SongNoteData.buildDirectionName(overrideData) : this.noteData.getDirectionName();
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var animationName:String = '${baseAnimationName}${dirName}${this.noteStyle.toTitleCase()}';
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this.animation.play(animationName);
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// Resize note.
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switch (baseAnimationName)
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{
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case 'tap':
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this.setGraphicSize(ChartEditorState.GRID_SIZE, 0);
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this.updateHitbox();
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}
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var bruhStyle:NoteStyle = fetchNoteStyle(this.noteStyle);
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this.antialiasing = !bruhStyle._data?.assets?.note?.isPixel ?? true;
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}
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/**
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* Return whether this note (or its parent) is currently visible.
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*/
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public function isNoteVisible(viewAreaBottom:Float, viewAreaTop:Float):Bool
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{
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// True if the note is above the view area.
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var aboveViewArea = (this.y + this.height < viewAreaTop);
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// True if the note is below the view area.
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var belowViewArea = (this.y > viewAreaBottom);
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return !aboveViewArea && !belowViewArea;
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}
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/**
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* Return whether a note, if placed in the scene, would be visible.
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* This function should be made HYPER EFFICIENT because it's called a lot.
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*/
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public static function wouldNoteBeVisible(viewAreaBottom:Float, viewAreaTop:Float, noteData:SongNoteData, ?origin:FlxObject):Bool
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{
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var noteHeight:Float = ChartEditorState.GRID_SIZE;
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var stepTime:Float = inline noteData.getStepTime();
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var notePosY:Float = stepTime * ChartEditorState.GRID_SIZE;
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if (origin != null) notePosY += origin.y;
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// True if the note is above the view area.
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var aboveViewArea = (notePosY + noteHeight < viewAreaTop);
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// True if the note is below the view area.
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var belowViewArea = (notePosY > viewAreaBottom);
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return !aboveViewArea && !belowViewArea;
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}
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}
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