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53 lines
1 KiB
Haxe
53 lines
1 KiB
Haxe
package funkin.ui.haxeui;
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import flixel.FlxBasic;
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import flixel.input.gamepad.FlxGamepad;
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import haxe.ui.actions.IActionInputSource;
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/**
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* Receives button presses from the Flixel gamepad and emits HaxeUI events.
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*/
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class FlxGamepadActionInputSource extends FlxBasic
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{
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public static var instance(get, null):FlxGamepadActionInputSource;
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static function get_instance():FlxGamepadActionInputSource
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{
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if (instance == null) instance = new FlxGamepadActionInputSource();
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return instance;
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}
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public function new()
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{
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super();
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}
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public function start():Void
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{
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FlxG.plugins.addPlugin(this);
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}
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public override function update(elapsed:Float):Void
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{
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super.update(elapsed);
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if (FlxG.gamepads.firstActive != null)
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{
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updateGamepad(elapsed, FlxG.gamepads.firstActive);
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}
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}
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function updateGamepad(elapsed:Float, gamepad:FlxGamepad):Void
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{
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if (gamepad.justPressed.BACK)
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{
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//
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}
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}
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public override function destroy():Void
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{
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super.destroy();
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FlxG.plugins.remove(this);
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}
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}
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