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23 lines
646 B
Haxe
23 lines
646 B
Haxe
package funkin.util.assets;
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import haxe.io.Bytes;
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import flixel.system.FlxSound;
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class SoundUtil
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{
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/**
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* Convert byte data into a playable sound.
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*
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* @param input The byte data.
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* @return The playable sound, or `null` if loading failed.
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*/
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public static function buildFlxSoundFromBytes(input:Null<Bytes>):Null<FlxSound>
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{
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if (input == null) return null;
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var openflSound:openfl.media.Sound = new openfl.media.Sound();
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openflSound.loadCompressedDataFromByteArray(openfl.utils.ByteArray.fromBytes(input), input.length);
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var output:FlxSound = FlxG.sound.load(openflSound, 1.0, false);
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return output;
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}
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}
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