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159 lines
4.9 KiB
Haxe
159 lines
4.9 KiB
Haxe
package funkin.play.cutscene.dialogue;
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import openfl.Assets;
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import funkin.util.assets.DataAssets;
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import funkin.play.cutscene.dialogue.DialogueBox;
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import funkin.play.cutscene.dialogue.ScriptedDialogueBox;
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/**
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* Contains utilities for loading and parsing dialogueBox data.
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*/
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class DialogueBoxDataParser
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{
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public static final DIALOGUE_BOX_DATA_VERSION:String = '1.0.0';
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public static final DIALOGUE_BOX_DATA_VERSION_RULE:String = '1.0.x';
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static final dialogueBoxCache:Map<String, DialogueBox> = new Map<String, DialogueBox>();
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static final dialogueBoxScriptedClass:Map<String, String> = new Map<String, String>();
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static final DEFAULT_DIALOGUE_BOX_ID:String = 'UNKNOWN';
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/**
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* Parses and preloads the game's dialogueBox data and scripts when the game starts.
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*
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* If you want to force dialogue boxes to be reloaded, you can just call this function again.
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*/
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public static function loadDialogueBoxCache():Void
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{
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clearDialogueBoxCache();
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trace('Loading dialogue box cache...');
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//
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// SCRIPTED CONVERSATIONS
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//
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var scriptedDialogueBoxClassNames:Array<String> = ScriptedDialogueBox.listScriptClasses();
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trace(' Instantiating ${scriptedDialogueBoxClassNames.length} scripted dialogue boxes...');
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for (dialogueBoxCls in scriptedDialogueBoxClassNames)
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{
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var dialogueBox:DialogueBox = ScriptedDialogueBox.init(dialogueBoxCls, DEFAULT_DIALOGUE_BOX_ID);
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if (dialogueBox != null)
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{
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trace(' Loaded scripted dialogue box: ${dialogueBox.dialogueBoxName}');
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// Disable the rendering logic for dialogueBox until it's loaded.
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// Note that kill() =/= destroy()
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dialogueBox.kill();
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// Then store it.
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dialogueBoxCache.set(dialogueBox.dialogueBoxId, dialogueBox);
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}
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else
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{
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trace(' Failed to instantiate scripted dialogueBox class: ${dialogueBoxCls}');
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}
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}
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//
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// UNSCRIPTED CONVERSATIONS
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//
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// Scripts refers to code here, not the actual dialogue.
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var dialogueBoxIdList:Array<String> = DataAssets.listDataFilesInPath('dialogue/boxes/');
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// Filter out dialogue boxes that are scripted.
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var unscriptedDialogueBoxIds:Array<String> = dialogueBoxIdList.filter(function(dialogueBoxId:String):Bool {
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return !dialogueBoxCache.exists(dialogueBoxId);
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});
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trace(' Fetching data for ${unscriptedDialogueBoxIds.length} dialogue boxes...');
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for (dialogueBoxId in unscriptedDialogueBoxIds)
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{
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try
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{
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var dialogueBox:DialogueBox = new DialogueBox(dialogueBoxId);
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if (dialogueBox != null)
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{
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trace(' Loaded dialogueBox data: ${dialogueBox.dialogueBoxName}');
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dialogueBoxCache.set(dialogueBox.dialogueBoxId, dialogueBox);
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}
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}
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catch (e)
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{
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trace(e);
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continue;
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}
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}
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}
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/**
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* Fetches data for a dialogueBox and returns a DialogueBox instance,
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* ready to be displayed.
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* @param dialogueBoxId The ID of the dialogueBox to fetch.
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* @return The dialogueBox instance, or null if the dialogueBox was not found.
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*/
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public static function fetchDialogueBox(dialogueBoxId:String):Null<DialogueBox>
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{
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if (dialogueBoxId != null && dialogueBoxId != '' && dialogueBoxCache.exists(dialogueBoxId))
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{
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trace('Successfully fetched dialogueBox: ${dialogueBoxId}');
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var dialogueBox:DialogueBox = dialogueBoxCache.get(dialogueBoxId);
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dialogueBox.revive();
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return dialogueBox;
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}
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else
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{
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trace('Failed to fetch dialogueBox, not found in cache: ${dialogueBoxId}');
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return null;
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}
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}
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static function clearDialogueBoxCache():Void
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{
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if (dialogueBoxCache != null)
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{
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for (dialogueBox in dialogueBoxCache)
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{
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dialogueBox.destroy();
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}
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dialogueBoxCache.clear();
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}
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}
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public static function listDialogueBoxIds():Array<String>
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{
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return dialogueBoxCache.keys().array();
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}
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/**
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* Load a dialogueBox's JSON file, parse its data, and return it.
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*
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* @param dialogueBoxId The dialogueBox to load.
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* @return The dialogueBox data, or null if validation failed.
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*/
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public static function parseDialogueBoxData(dialogueBoxId:String):Null<DialogueBoxData>
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{
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var rawJson:String = loadDialogueBoxFile(dialogueBoxId);
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try
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{
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var dialogueBoxData:DialogueBoxData = DialogueBoxData.fromString(rawJson);
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return dialogueBoxData;
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}
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catch (e)
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{
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trace('Failed to parse dialogueBox ($dialogueBoxId).');
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trace(e);
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return null;
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}
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}
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static function loadDialogueBoxFile(dialogueBoxPath:String):String
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{
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var dialogueBoxFilePath:String = Paths.json('dialogue/boxes/${dialogueBoxPath}');
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var rawJson:String = Assets.getText(dialogueBoxFilePath).trim();
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while (!rawJson.endsWith('}') && rawJson.length > 0)
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{
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rawJson = rawJson.substr(0, rawJson.length - 1);
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}
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return rawJson;
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}
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}
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