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https://github.com/FunkinCrew/Funkin.git
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421358e069
* Made song variations array optional (defaulting to empty) * Add support for animated difficulties in Freeplay menu * Disable funny music thing; disable flashing nightmare graphic when turned off * Update assets folder * assets update --------- Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
865 lines
22 KiB
Haxe
865 lines
22 KiB
Haxe
package funkin.data.song;
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import funkin.data.song.SongRegistry;
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import thx.semver.Version;
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/**
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* Data containing information about a song.
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* It should contain all the data needed to display a song in the Freeplay menu, or to load the assets required to play its chart.
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* Data which is only necessary in-game should be stored in the SongChartData.
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*/
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@:nullSafety
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class SongMetadata
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{
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/**
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* A semantic versioning string for the song data format.
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*
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*/
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// @:default(funkin.data.song.SongRegistry.SONG_METADATA_VERSION)
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@:jcustomparse(funkin.data.DataParse.semverVersion)
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@:jcustomwrite(funkin.data.DataWrite.semverVersion)
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public var version:Version;
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@:default("Unknown")
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public var songName:String;
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@:default("Unknown")
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public var artist:String;
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@:optional
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@:default(96)
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public var divisions:Null<Int>; // Optional field
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@:optional
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@:default(false)
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public var looped:Bool;
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/**
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* Data relating to the song's gameplay.
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*/
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public var playData:SongPlayData;
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@:default(funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY)
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public var generatedBy:String;
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public var timeFormat:SongTimeFormat;
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public var timeChanges:Array<SongTimeChange>;
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/**
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* Defaults to `Constants.DEFAULT_VARIATION`. Populated later.
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*/
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@:jignored
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public var variation:String;
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public function new(songName:String, artist:String, ?variation:String)
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{
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this.version = SongRegistry.SONG_METADATA_VERSION;
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this.songName = songName;
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this.artist = artist;
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this.timeFormat = 'ms';
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this.divisions = null;
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this.timeChanges = [new SongTimeChange(0, 100)];
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this.looped = false;
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this.playData = new SongPlayData();
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this.playData.songVariations = [];
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this.playData.difficulties = [];
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this.playData.characters = new SongCharacterData('bf', 'gf', 'dad');
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this.playData.stage = 'mainStage';
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this.playData.noteStyle = Constants.DEFAULT_NOTE_STYLE;
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this.generatedBy = SongRegistry.DEFAULT_GENERATEDBY;
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// Variation ID.
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this.variation = (variation == null) ? Constants.DEFAULT_VARIATION : variation;
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}
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/**
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* Create a copy of this SongMetadata with the same information.
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* @param newVariation Set to a new variation ID to change the new metadata.
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* @return The cloned SongMetadata
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*/
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public function clone(?newVariation:String = null):SongMetadata
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{
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var result:SongMetadata = new SongMetadata(this.songName, this.artist, newVariation == null ? this.variation : newVariation);
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result.version = this.version;
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result.timeFormat = this.timeFormat;
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result.divisions = this.divisions;
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result.timeChanges = this.timeChanges;
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result.looped = this.looped;
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result.playData = this.playData;
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result.generatedBy = this.generatedBy;
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return result;
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}
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/**
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* Serialize this SongMetadata into a JSON string.
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* @return The JSON string.
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*/
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public function serialize(pretty:Bool = true):String
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{
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var writer = new json2object.JsonWriter<SongMetadata>();
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// I believe @:jignored should be iggnored by the writer?
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// var output = this.clone();
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// output.variation = null; // Not sure how to make a field optional on the reader and ignored on the writer.
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return writer.write(this, pretty ? ' ' : null);
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}
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/**
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* Produces a string representation suitable for debugging.
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*/
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public function toString():String
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{
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return 'SongMetadata(${this.songName} by ${this.artist}, variation ${this.variation})';
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}
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}
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enum abstract SongTimeFormat(String) from String to String
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{
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var TICKS = 'ticks';
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var FLOAT = 'float';
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var MILLISECONDS = 'ms';
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}
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class SongTimeChange
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{
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public static final DEFAULT_SONGTIMECHANGE:SongTimeChange = new SongTimeChange(0, 100);
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public static final DEFAULT_SONGTIMECHANGES:Array<SongTimeChange> = [DEFAULT_SONGTIMECHANGE];
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static final DEFAULT_BEAT_TUPLETS:Array<Int> = [4, 4, 4, 4];
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static final DEFAULT_BEAT_TIME:Null<Float> = null; // Later, null gets detected and recalculated.
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/**
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* Timestamp in specified `timeFormat`.
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*/
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@:alias("t")
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public var timeStamp:Float;
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/**
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* Time in beats (int). The game will calculate further beat values based on this one,
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* so it can do it in a simple linear fashion.
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*/
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@:optional
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@:alias("b")
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public var beatTime:Null<Float>;
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/**
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* Quarter notes per minute (float). Cannot be empty in the first element of the list,
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* but otherwise it's optional, and defaults to the value of the previous element.
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*/
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@:alias("bpm")
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public var bpm:Float;
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/**
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* Time signature numerator (int). Optional, defaults to 4.
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*/
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@:default(4)
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@:optional
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@:alias("n")
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public var timeSignatureNum:Int;
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/**
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* Time signature denominator (int). Optional, defaults to 4. Should only ever be a power of two.
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*/
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@:default(4)
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@:optional
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@:alias("d")
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public var timeSignatureDen:Int;
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/**
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* Beat tuplets (Array<int> or int). This defines how many steps each beat is divided into.
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* It can either be an array of length `n` (see above) or a single integer number.
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* Optional, defaults to `[4]`.
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*/
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@:optional
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@:alias("bt")
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public var beatTuplets:Array<Int>;
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public function new(timeStamp:Float, bpm:Float, timeSignatureNum:Int = 4, timeSignatureDen:Int = 4, ?beatTime:Float, ?beatTuplets:Array<Int>)
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{
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this.timeStamp = timeStamp;
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this.bpm = bpm;
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this.timeSignatureNum = timeSignatureNum;
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this.timeSignatureDen = timeSignatureDen;
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this.beatTime = beatTime == null ? DEFAULT_BEAT_TIME : beatTime;
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this.beatTuplets = beatTuplets == null ? DEFAULT_BEAT_TUPLETS : beatTuplets;
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}
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/**
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* Produces a string representation suitable for debugging.
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*/
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public function toString():String
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{
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return 'SongTimeChange(${this.timeStamp}ms,${this.bpm}bpm)';
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}
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}
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/**
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* Metadata for a song only used for the music.
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* For example, the menu music.
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*/
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class SongMusicData
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{
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/**
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* A semantic versioning string for the song data format.
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*
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*/
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// @:default(funkin.data.song.SongRegistry.SONG_METADATA_VERSION)
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@:jcustomparse(funkin.data.DataParse.semverVersion)
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@:jcustomwrite(funkin.data.DataWrite.semverVersion)
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public var version:Version;
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@:default("Unknown")
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public var songName:String;
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@:default("Unknown")
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public var artist:String;
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@:optional
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@:default(96)
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public var divisions:Null<Int>; // Optional field
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@:optional
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@:default(false)
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public var looped:Null<Bool>;
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// @:default(funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY)
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public var generatedBy:String;
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// @:default(funkin.data.song.SongData.SongTimeFormat.MILLISECONDS)
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public var timeFormat:SongTimeFormat;
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// @:default(funkin.data.song.SongData.SongTimeChange.DEFAULT_SONGTIMECHANGES)
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public var timeChanges:Array<SongTimeChange>;
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/**
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* Defaults to `Constants.DEFAULT_VARIATION`. Populated later.
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*/
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@:jignored
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public var variation:String;
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public function new(songName:String, artist:String, variation:String = 'default')
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{
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this.version = SongRegistry.SONG_CHART_DATA_VERSION;
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this.songName = songName;
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this.artist = artist;
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this.timeFormat = 'ms';
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this.divisions = null;
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this.timeChanges = [new SongTimeChange(0, 100)];
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this.looped = false;
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this.generatedBy = SongRegistry.DEFAULT_GENERATEDBY;
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// Variation ID.
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this.variation = variation == null ? Constants.DEFAULT_VARIATION : variation;
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}
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public function clone(?newVariation:String = null):SongMusicData
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{
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var result:SongMusicData = new SongMusicData(this.songName, this.artist, newVariation == null ? this.variation : newVariation);
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result.version = this.version;
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result.timeFormat = this.timeFormat;
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result.divisions = this.divisions;
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result.timeChanges = this.timeChanges;
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result.looped = this.looped;
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result.generatedBy = this.generatedBy;
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return result;
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}
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/**
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* Produces a string representation suitable for debugging.
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*/
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public function toString():String
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{
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return 'SongMusicData(${this.songName} by ${this.artist}, variation ${this.variation})';
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}
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}
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class SongPlayData
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{
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/**
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* The variations this song has. The associated metadata files should exist.
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*/
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@:default([])
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@:optional
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public var songVariations:Array<String>;
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/**
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* The difficulties contained in this song's chart file.
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*/
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public var difficulties:Array<String>;
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/**
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* The characters used by this song.
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*/
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public var characters:SongCharacterData;
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/**
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* The stage used by this song.
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*/
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public var stage:String;
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/**
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* The note style used by this song.
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*/
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public var noteStyle:String;
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/**
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* The difficulty ratings for this song as displayed in Freeplay.
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* Key is a difficulty ID or `default`.
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*/
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@:default(['default' => 1])
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public var ratings:Map<String, Int>;
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/**
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* The album ID for the album to display in Freeplay.
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* If `null`, display no album.
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*/
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@:optional
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public var album:Null<String>;
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public function new()
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{
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ratings = new Map<String, Int>();
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}
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/**
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* Produces a string representation suitable for debugging.
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*/
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public function toString():String
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{
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return 'SongPlayData(${this.songVariations}, ${this.difficulties})';
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}
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}
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/**
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* Information about the characters used in this variation of the song.
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* Create a new variation if you want to change the characters.
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*/
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class SongCharacterData
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{
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@:optional
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@:default('')
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public var player:String = '';
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@:optional
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@:default('')
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public var girlfriend:String = '';
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@:optional
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@:default('')
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public var opponent:String = '';
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@:optional
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@:default('')
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public var instrumental:String = '';
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@:optional
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@:default([])
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public var altInstrumentals:Array<String> = [];
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public function new(player:String = '', girlfriend:String = '', opponent:String = '', instrumental:String = '')
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{
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this.player = player;
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this.girlfriend = girlfriend;
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this.opponent = opponent;
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this.instrumental = instrumental;
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}
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/**
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* Produces a string representation suitable for debugging.
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*/
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public function toString():String
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{
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return 'SongCharacterData(${this.player}, ${this.girlfriend}, ${this.opponent}, ${this.instrumental}, [${this.altInstrumentals.join(', ')}])';
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}
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}
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class SongChartData
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{
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@:default(funkin.data.song.SongRegistry.SONG_CHART_DATA_VERSION)
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@:jcustomparse(funkin.data.DataParse.semverVersion)
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@:jcustomwrite(funkin.data.DataWrite.semverVersion)
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public var version:Version;
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public var scrollSpeed:Map<String, Float>;
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public var events:Array<SongEventData>;
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public var notes:Map<String, Array<SongNoteData>>;
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@:default(funkin.data.song.SongRegistry.DEFAULT_GENERATEDBY)
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public var generatedBy:String;
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/**
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* Defaults to `Constants.DEFAULT_VARIATION`. Populated later.
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*/
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@:jignored
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public var variation:String;
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public function new(scrollSpeed:Map<String, Float>, events:Array<SongEventData>, notes:Map<String, Array<SongNoteData>>)
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{
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this.version = SongRegistry.SONG_CHART_DATA_VERSION;
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this.events = events;
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this.notes = notes;
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this.scrollSpeed = scrollSpeed;
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this.generatedBy = SongRegistry.DEFAULT_GENERATEDBY;
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}
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public function getScrollSpeed(diff:String = 'default'):Float
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{
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var result:Float = this.scrollSpeed.get(diff);
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if (result == 0.0 && diff != 'default') return getScrollSpeed('default');
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return (result == 0.0) ? 1.0 : result;
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}
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public function setScrollSpeed(value:Float, diff:String = 'default'):Float
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{
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this.scrollSpeed.set(diff, value);
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return value;
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}
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public function getNotes(diff:String):Array<SongNoteData>
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{
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var result:Array<SongNoteData> = this.notes.get(diff);
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if (result == null && diff != 'normal') return getNotes('normal');
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return (result == null) ? [] : result;
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}
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public function setNotes(value:Array<SongNoteData>, diff:String):Array<SongNoteData>
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{
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this.notes.set(diff, value);
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return value;
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}
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/**
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* Convert this SongChartData into a JSON string.
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*/
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public function serialize(pretty:Bool = true):String
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{
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var writer = new json2object.JsonWriter<SongChartData>();
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return writer.write(this, pretty ? ' ' : null);
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}
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/**
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* Produces a string representation suitable for debugging.
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*/
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public function toString():String
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{
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return 'SongChartData(${this.events.length} events, ${this.notes.size()} difficulties, ${generatedBy})';
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}
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}
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class SongEventDataRaw
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{
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/**
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* The timestamp of the event. The timestamp is in the format of the song's time format.
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*/
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@:alias("t")
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public var time(default, set):Float;
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function set_time(value:Float):Float
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{
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_stepTime = null;
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return time = value;
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}
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/**
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* The kind of the event.
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* Examples include "FocusCamera" and "PlayAnimation"
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* Custom events can be added by scripts with the `ScriptedSongEvent` class.
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*/
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@:alias("e")
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public var event:String;
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/**
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* The data for the event.
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* This can allow the event to include information used for custom behavior.
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* Data type depends on the event kind. It can be anything that's JSON serializable.
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*/
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@:alias("v")
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@:optional
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@:jcustomparse(funkin.data.DataParse.dynamicValue)
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@:jcustomwrite(funkin.data.DataWrite.dynamicValue)
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public var value:Dynamic = null;
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/**
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* Whether this event has been activated.
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* This is only used internally by the game. It should not be serialized.
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*/
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@:jignored
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public var activated:Bool = false;
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public function new(time:Float, event:String, value:Dynamic = null)
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{
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this.time = time;
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this.event = event;
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this.value = value;
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}
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@:jignored
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var _stepTime:Null<Float> = null;
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public function getStepTime(force:Bool = false):Float
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{
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if (_stepTime != null && !force) return _stepTime;
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return _stepTime = Conductor.getTimeInSteps(this.time);
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}
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}
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/**
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* Wrap SongEventData in an abstract so we can overload operators.
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*/
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@:forward(time, event, value, activated, getStepTime)
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abstract SongEventData(SongEventDataRaw) from SongEventDataRaw to SongEventDataRaw
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{
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public function new(time:Float, event:String, value:Dynamic = null)
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{
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this = new SongEventDataRaw(time, event, value);
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}
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public inline function getDynamic(key:String):Null<Dynamic>
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{
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return this.value == null ? null : Reflect.field(this.value, key);
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}
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public inline function getBool(key:String):Null<Bool>
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{
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return this.value == null ? null : cast Reflect.field(this.value, key);
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}
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public inline function getInt(key:String):Null<Int>
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{
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if (this.value == null) return null;
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var result = Reflect.field(this.value, key);
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if (result == null) return null;
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if (Std.isOfType(result, Int)) return result;
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if (Std.isOfType(result, String)) return Std.parseInt(cast result);
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return cast result;
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}
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public inline function getFloat(key:String):Null<Float>
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{
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if (this.value == null) return null;
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var result = Reflect.field(this.value, key);
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if (result == null) return null;
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if (Std.isOfType(result, Float)) return result;
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if (Std.isOfType(result, String)) return Std.parseFloat(cast result);
|
|
return cast result;
|
|
}
|
|
|
|
public inline function getString(key:String):String
|
|
{
|
|
return this.value == null ? null : cast Reflect.field(this.value, key);
|
|
}
|
|
|
|
public inline function getArray(key:String):Array<Dynamic>
|
|
{
|
|
return this.value == null ? null : cast Reflect.field(this.value, key);
|
|
}
|
|
|
|
public inline function getBoolArray(key:String):Array<Bool>
|
|
{
|
|
return this.value == null ? null : cast Reflect.field(this.value, key);
|
|
}
|
|
|
|
public function clone():SongEventData
|
|
{
|
|
return new SongEventData(this.time, this.event, this.value);
|
|
}
|
|
|
|
@:op(A == B)
|
|
public function op_equals(other:SongEventData):Bool
|
|
{
|
|
return this.time == other.time && this.event == other.event && this.value == other.value;
|
|
}
|
|
|
|
@:op(A != B)
|
|
public function op_notEquals(other:SongEventData):Bool
|
|
{
|
|
return this.time != other.time || this.event != other.event || this.value != other.value;
|
|
}
|
|
|
|
@:op(A > B)
|
|
public function op_greaterThan(other:SongEventData):Bool
|
|
{
|
|
return this.time > other.time;
|
|
}
|
|
|
|
@:op(A < B)
|
|
public function op_lessThan(other:SongEventData):Bool
|
|
{
|
|
return this.time < other.time;
|
|
}
|
|
|
|
@:op(A >= B)
|
|
public function op_greaterThanOrEquals(other:SongEventData):Bool
|
|
{
|
|
return this.time >= other.time;
|
|
}
|
|
|
|
@:op(A <= B)
|
|
public function op_lessThanOrEquals(other:SongEventData):Bool
|
|
{
|
|
return this.time <= other.time;
|
|
}
|
|
|
|
/**
|
|
* Produces a string representation suitable for debugging.
|
|
*/
|
|
public function toString():String
|
|
{
|
|
return 'SongEventData(${this.time}ms, ${this.event}: ${this.value})';
|
|
}
|
|
}
|
|
|
|
class SongNoteDataRaw
|
|
{
|
|
/**
|
|
* The timestamp of the note. The timestamp is in the format of the song's time format.
|
|
*/
|
|
@:alias("t")
|
|
public var time(default, set):Float;
|
|
|
|
function set_time(value:Float):Float
|
|
{
|
|
_stepTime = null;
|
|
return time = value;
|
|
}
|
|
|
|
/**
|
|
* Data for the note. Represents the index on the strumline.
|
|
* 0 = left, 1 = down, 2 = up, 3 = right
|
|
* `floor(direction / strumlineSize)` specifies which strumline the note is on.
|
|
* 0 = player, 1 = opponent, etc.
|
|
*/
|
|
@:alias("d")
|
|
public var data:Int;
|
|
|
|
/**
|
|
* Length of the note, if applicable.
|
|
* Defaults to 0 for single notes.
|
|
*/
|
|
@:alias("l")
|
|
@:default(0)
|
|
@:optional
|
|
public var length:Float;
|
|
|
|
/**
|
|
* The kind of the note.
|
|
* This can allow the note to include information used for custom behavior.
|
|
* Defaults to blank or `"normal"`.
|
|
*/
|
|
@:alias("k")
|
|
@:default("normal")
|
|
@:optional
|
|
public var kind(get, default):String = '';
|
|
|
|
function get_kind():String
|
|
{
|
|
if (this.kind == null || this.kind == '') return 'normal';
|
|
|
|
return this.kind;
|
|
}
|
|
|
|
public function new(time:Float, data:Int, length:Float = 0, kind:String = '')
|
|
{
|
|
this.time = time;
|
|
this.data = data;
|
|
this.length = length;
|
|
this.kind = kind;
|
|
}
|
|
|
|
/**
|
|
* The direction of the note, if applicable.
|
|
* Strips the strumline index from the data.
|
|
*
|
|
* 0 = left, 1 = down, 2 = up, 3 = right
|
|
*/
|
|
public inline function getDirection(strumlineSize:Int = 4):Int
|
|
{
|
|
return this.data % strumlineSize;
|
|
}
|
|
|
|
public function getDirectionName(strumlineSize:Int = 4):String
|
|
{
|
|
return SongNoteData.buildDirectionName(this.data, strumlineSize);
|
|
}
|
|
|
|
@:jignored
|
|
var _stepTime:Null<Float> = null;
|
|
|
|
/**
|
|
* @param force Set to `true` to force recalculation (good after BPM changes)
|
|
* @return The position of the note in the song, in steps.
|
|
*/
|
|
public function getStepTime(force:Bool = false):Float
|
|
{
|
|
if (_stepTime != null && !force) return _stepTime;
|
|
|
|
return _stepTime = Conductor.getTimeInSteps(this.time);
|
|
}
|
|
|
|
@:jignored
|
|
var _stepLength:Null<Float> = null;
|
|
|
|
/**
|
|
* @param force Set to `true` to force recalculation (good after BPM changes)
|
|
* @return The length of the hold note in steps, or `0` if this is not a hold note.
|
|
*/
|
|
public function getStepLength(force = false):Float
|
|
{
|
|
if (this.length <= 0) return 0.0;
|
|
|
|
if (_stepLength != null && !force) return _stepLength;
|
|
|
|
return _stepLength = Conductor.getTimeInSteps(this.time + this.length) - getStepTime();
|
|
}
|
|
|
|
public function setStepLength(value:Float):Void
|
|
{
|
|
if (value <= 0)
|
|
{
|
|
this.length = 0.0;
|
|
}
|
|
else
|
|
{
|
|
var lengthMs:Float = Conductor.getStepTimeInMs(value) - this.time;
|
|
this.length = lengthMs;
|
|
}
|
|
_stepLength = null;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Wrap SongNoteData in an abstract so we can overload operators.
|
|
*/
|
|
@:forward
|
|
abstract SongNoteData(SongNoteDataRaw) from SongNoteDataRaw to SongNoteDataRaw
|
|
{
|
|
public function new(time:Float, data:Int, length:Float = 0, kind:String = '')
|
|
{
|
|
this = new SongNoteDataRaw(time, data, length, kind);
|
|
}
|
|
|
|
public static function buildDirectionName(data:Int, strumlineSize:Int = 4):String
|
|
{
|
|
switch (data % strumlineSize)
|
|
{
|
|
case 0:
|
|
return 'Left';
|
|
case 1:
|
|
return 'Down';
|
|
case 2:
|
|
return 'Up';
|
|
case 3:
|
|
return 'Right';
|
|
default:
|
|
return 'Unknown';
|
|
}
|
|
}
|
|
|
|
/**
|
|
* The strumline index of the note, if applicable.
|
|
* Strips the direction from the data.
|
|
*
|
|
* 0 = player, 1 = opponent, etc.
|
|
*/
|
|
public inline function getStrumlineIndex(strumlineSize:Int = 4):Int
|
|
{
|
|
return Math.floor(this.data / strumlineSize);
|
|
}
|
|
|
|
/**
|
|
* Returns true if the note is one that Boyfriend should try to hit (i.e. it's on his side).
|
|
* TODO: The name of this function is a little misleading; what about mines?
|
|
* @param strumlineSize Defaults to 4.
|
|
* @return True if it's Boyfriend's note.
|
|
*/
|
|
public inline function getMustHitNote(strumlineSize:Int = 4):Bool
|
|
{
|
|
return getStrumlineIndex(strumlineSize) == 0;
|
|
}
|
|
|
|
@:jignored
|
|
public var isHoldNote(get, never):Bool;
|
|
|
|
public function get_isHoldNote():Bool
|
|
{
|
|
return this.length > 0;
|
|
}
|
|
|
|
@:op(A == B)
|
|
public function op_equals(other:SongNoteData):Bool
|
|
{
|
|
if (this.kind == '')
|
|
{
|
|
if (other.kind != '' && other.kind != 'normal') return false;
|
|
}
|
|
else
|
|
{
|
|
if (other.kind == '' || other.kind != this.kind) return false;
|
|
}
|
|
|
|
return this.time == other.time && this.data == other.data && this.length == other.length;
|
|
}
|
|
|
|
@:op(A != B)
|
|
public function op_notEquals(other:SongNoteData):Bool
|
|
{
|
|
if (this.kind == '')
|
|
{
|
|
if (other.kind != '' && other.kind != 'normal') return true;
|
|
}
|
|
else
|
|
{
|
|
if (other.kind == '' || other.kind != this.kind) return true;
|
|
}
|
|
|
|
return this.time != other.time || this.data != other.data || this.length != other.length;
|
|
}
|
|
|
|
@:op(A > B)
|
|
public function op_greaterThan(other:SongNoteData):Bool
|
|
{
|
|
return this.time > other.time;
|
|
}
|
|
|
|
@:op(A < B)
|
|
public function op_lessThan(other:SongNoteData):Bool
|
|
{
|
|
return this.time < other.time;
|
|
}
|
|
|
|
@:op(A >= B)
|
|
public function op_greaterThanOrEquals(other:SongNoteData):Bool
|
|
{
|
|
return this.time >= other.time;
|
|
}
|
|
|
|
@:op(A <= B)
|
|
public function op_lessThanOrEquals(other:SongNoteData):Bool
|
|
{
|
|
return this.time <= other.time;
|
|
}
|
|
|
|
public function clone():SongNoteData
|
|
{
|
|
return new SongNoteData(this.time, this.data, this.length, this.kind);
|
|
}
|
|
|
|
/**
|
|
* Produces a string representation suitable for debugging.
|
|
*/
|
|
public function toString():String
|
|
{
|
|
return 'SongNoteData(${this.time}ms, ' + (this.length > 0 ? '[${this.length}ms hold]' : '') + ' ${this.data}'
|
|
+ (this.kind != '' ? ' [kind: ${this.kind}])' : ')');
|
|
}
|
|
}
|