Funkin/source/funkin/ui/debug/charting/ChartEditorState.hx
2023-10-14 23:57:40 -04:00

4249 lines
141 KiB
Haxe

package funkin.ui.debug.charting;
import funkin.play.stage.StageData;
import funkin.play.character.CharacterData.CharacterDataParser;
import funkin.play.character.CharacterData;
import flixel.system.FlxAssets.FlxSoundAsset;
import flixel.math.FlxMath;
import haxe.ui.components.TextField;
import haxe.ui.components.DropDown;
import haxe.ui.components.NumberStepper;
import haxe.ui.containers.Frame;
import flixel.addons.display.FlxSliceSprite;
import flixel.addons.display.FlxTiledSprite;
import flixel.FlxCamera;
import flixel.FlxSprite;
import flixel.FlxSubState;
import flixel.group.FlxSpriteGroup;
import flixel.addons.transition.FlxTransitionableState;
import flixel.input.keyboard.FlxKey;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.sound.FlxSound;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.tweens.misc.VarTween;
import flixel.util.FlxColor;
import flixel.util.FlxSort;
import flixel.util.FlxTimer;
import funkin.audio.visualize.PolygonSpectogram;
import funkin.audio.VoicesGroup;
import funkin.data.notestyle.NoteStyleRegistry;
import funkin.data.notestyle.NoteStyleRegistry;
import funkin.input.Cursor;
import funkin.input.TurboKeyHandler;
import funkin.modding.events.ScriptEvent;
import funkin.play.character.BaseCharacter.CharacterType;
import funkin.play.HealthIcon;
import funkin.play.notes.NoteSprite;
import funkin.play.notes.Strumline;
import funkin.play.PlayState;
import funkin.play.song.Song;
import funkin.data.song.SongData.SongChartData;
import funkin.data.song.SongRegistry;
import funkin.data.song.SongData.SongEventData;
import funkin.data.song.SongData.SongMetadata;
import funkin.data.song.SongData.SongNoteData;
import funkin.data.song.SongData.SongCharacterData;
import funkin.data.song.SongDataUtils;
import funkin.ui.debug.charting.ChartEditorCommand;
import funkin.ui.debug.charting.ChartEditorCommand;
import funkin.ui.debug.charting.ChartEditorThemeHandler.ChartEditorTheme;
import funkin.ui.debug.charting.ChartEditorToolboxHandler.ChartEditorToolMode;
import funkin.ui.haxeui.components.CharacterPlayer;
import funkin.ui.haxeui.HaxeUIState;
import funkin.util.Constants;
import funkin.util.DateUtil;
import funkin.util.FileUtil;
import funkin.util.SerializerUtil;
import funkin.util.SortUtil;
import funkin.util.WindowUtil;
import haxe.DynamicAccess;
import haxe.io.Bytes;
import haxe.io.Path;
import haxe.ui.components.Label;
import haxe.ui.components.Slider;
import haxe.ui.containers.dialogs.CollapsibleDialog;
import haxe.ui.containers.menus.MenuItem;
import haxe.ui.containers.TreeView;
import haxe.ui.containers.TreeViewNode;
import haxe.ui.core.Component;
import haxe.ui.core.Screen;
import haxe.ui.events.DragEvent;
import haxe.ui.events.UIEvent;
import haxe.ui.notifications.NotificationManager;
import haxe.ui.notifications.NotificationType;
import openfl.Assets;
import openfl.display.BitmapData;
import openfl.geom.Rectangle;
using Lambda;
/**
* A state dedicated to allowing the user to create and edit song charts.
* Built with HaxeUI for use by both developers and modders.
*
* Some functionality is moved to other classes to help maintain my sanity.
*
* @author MasterEric
*/
// Give other classes access to private instance fields
// @:nullSafety(Loose) // Enable this while developing, then disable to keep unit tests functional!
@:allow(funkin.ui.debug.charting.ChartEditorCommand)
@:allow(funkin.ui.debug.charting.ChartEditorDropdowns)
@:allow(funkin.ui.debug.charting.ChartEditorDialogHandler)
@:allow(funkin.ui.debug.charting.ChartEditorThemeHandler)
@:allow(funkin.ui.debug.charting.ChartEditorAudioHandler)
@:allow(funkin.ui.debug.charting.ChartEditorImportExportHandler)
@:allow(funkin.ui.debug.charting.ChartEditorToolboxHandler)
class ChartEditorState extends HaxeUIState
{
/**
* CONSTANTS
*/
// ==============================
// XML Layouts
static final CHART_EDITOR_LAYOUT:String = Paths.ui('chart-editor/main-view');
static final CHART_EDITOR_NOTIFBAR_LAYOUT:String = Paths.ui('chart-editor/components/notifbar');
static final CHART_EDITOR_PLAYBARHEAD_LAYOUT:String = Paths.ui('chart-editor/components/playbar-head');
static final CHART_EDITOR_TOOLBOX_TOOLS_LAYOUT:String = Paths.ui('chart-editor/toolbox/tools');
static final CHART_EDITOR_TOOLBOX_NOTEDATA_LAYOUT:String = Paths.ui('chart-editor/toolbox/notedata');
static final CHART_EDITOR_TOOLBOX_EVENTDATA_LAYOUT:String = Paths.ui('chart-editor/toolbox/eventdata');
static final CHART_EDITOR_TOOLBOX_METADATA_LAYOUT:String = Paths.ui('chart-editor/toolbox/metadata');
static final CHART_EDITOR_TOOLBOX_DIFFICULTY_LAYOUT:String = Paths.ui('chart-editor/toolbox/difficulty');
static final CHART_EDITOR_TOOLBOX_PLAYER_PREVIEW_LAYOUT:String = Paths.ui('chart-editor/toolbox/player-preview');
static final CHART_EDITOR_TOOLBOX_OPPONENT_PREVIEW_LAYOUT:String = Paths.ui('chart-editor/toolbox/opponent-preview');
// Validation
static final SUPPORTED_MUSIC_FORMATS:Array<String> = ['ogg'];
/**
* The base grid size for the chart editor.
*/
public static final GRID_SIZE:Int = 40;
public static final PLAYHEAD_SCROLL_AREA_WIDTH:Int = 12;
public static final PLAYHEAD_HEIGHT:Int = Std.int(GRID_SIZE / 8);
public static final GRID_SELECTION_BORDER_WIDTH:Int = 6;
/**
* Number of notes in each player's strumline.
*/
public static final STRUMLINE_SIZE:Int = 4;
/**
* The height of the menu bar in the layout.
*/
static final MENU_BAR_HEIGHT:Int = 32;
/**
* The height of the playbar in the layout.
*/
static final PLAYBAR_HEIGHT:Int = 48;
/**
* Duration to wait before autosaving the chart.
*/
static final AUTOSAVE_TIMER_DELAY:Float = 60.0 * 5.0;
/**
* The amount of padding between the menu bar and the chart grid when fully scrolled up.
*/
static final GRID_TOP_PAD:Int = 8;
/**
* Duration, in milliseconds, until toast notifications are automatically hidden.
*/
static final NOTIFICATION_DISMISS_TIME:Int = 5000;
/**
* Duration, in seconds, for the scroll easing animation.
*/
static final SCROLL_EASE_DURATION:Float = 0.2;
// UI Element Colors
// Background color tint.
static final CURSOR_COLOR:FlxColor = 0xE0FFFFFF;
static final PREVIEW_BG_COLOR:FlxColor = 0xFF303030;
static final PLAYHEAD_SCROLL_AREA_COLOR:FlxColor = 0xFF682B2F;
static final SPECTROGRAM_COLOR:FlxColor = 0xFFFF0000;
static final PLAYHEAD_COLOR:FlxColor = 0xC0BD0231;
/**
* How many pixels far the user needs to move the mouse before the cursor is considered to be dragged rather than clicked.
*/
static final DRAG_THRESHOLD:Float = 16.0;
/**
* Types of notes you can snap to.
*/
static final SNAP_QUANTS:Array<Int> = [4, 8, 12, 16, 20, 24, 32, 48, 64, 96, 192];
static final BASE_QUANT:Int = 16;
/**
* INSTANCE DATA
*/
// ==============================
/**
* The internal index of what note snapping value is in use.
* Increment to make placement more preceise and decrement to make placement less precise.
*/
var noteSnapQuantIndex:Int = 3; // default is 16
/**
* The current note snapping value.
* For example, `32` when snapping to 32nd notes.
*/
public var noteSnapQuant(get, never):Int;
function get_noteSnapQuant():Int
{
return SNAP_QUANTS[noteSnapQuantIndex];
}
/**
* The ratio of the current note snapping value to the default.
* For example, `32` becomes `0.5` when snapping to 16th notes.
*/
public var noteSnapRatio(get, never):Float;
function get_noteSnapRatio():Float
{
return BASE_QUANT / noteSnapQuant;
}
/**
* scrollPosition is the current position in the song, in pixels.
* One pixel is 1/40 of 1 step, and 1/160 of 1 beat.
*/
var scrollPositionInPixels(default, set):Float = -1.0;
/**
* scrollPosition, converted to steps.
* NOT dependant on BPM, because the size of a grid square does not change with BPM.
*/
var scrollPositionInSteps(get, set):Float;
function get_scrollPositionInSteps():Float
{
return scrollPositionInPixels / GRID_SIZE;
}
function set_scrollPositionInSteps(value:Float):Float
{
scrollPositionInPixels = value * GRID_SIZE;
return value;
}
/**
* scrollPosition, converted to milliseconds.
* DEPENDANT on BPM, because the duration of a grid square changes with BPM.
*/
var scrollPositionInMs(get, set):Float;
function get_scrollPositionInMs():Float
{
return Conductor.getStepTimeInMs(scrollPositionInSteps);
}
function set_scrollPositionInMs(value:Float):Float
{
scrollPositionInSteps = Conductor.getTimeInSteps(value);
return value;
}
/**
* The position of the playhead, in pixels, relative to the scrollPosition.
* 0 means playhead is at the top of the grid.
* 40 means the playhead is 1 grid length below the base position.
* -40 means the playhead is 1 grid length above the base position.
*/
var playheadPositionInPixels(default, set):Float = 0.0;
function set_playheadPositionInPixels(value:Float):Float
{
// Make sure playhead doesn't go outside the song.
if (value + scrollPositionInPixels < 0) value = -scrollPositionInPixels;
if (value + scrollPositionInPixels > songLengthInPixels) value = songLengthInPixels - scrollPositionInPixels;
this.playheadPositionInPixels = value;
// Move the playhead sprite to the correct position.
gridPlayhead.y = this.playheadPositionInPixels + (MENU_BAR_HEIGHT + GRID_TOP_PAD);
return this.playheadPositionInPixels;
}
/**
* playheadPosition, converted to steps.
* NOT dependant on BPM, because the size of a grid square does not change with BPM.
*/
var playheadPositionInSteps(get, set):Float;
function get_playheadPositionInSteps():Float
{
return playheadPositionInPixels / GRID_SIZE;
}
function set_playheadPositionInSteps(value:Float):Float
{
playheadPositionInPixels = value * GRID_SIZE;
return value;
}
/**
* playheadPosition, converted to milliseconds.
* DEPENDANT on BPM, because the duration of a grid square changes with BPM.
*/
var playheadPositionInMs(get, set):Float;
function get_playheadPositionInMs():Float
{
return Conductor.getStepTimeInMs(playheadPositionInSteps);
}
function set_playheadPositionInMs(value:Float):Float
{
playheadPositionInSteps = Conductor.getTimeInSteps(value);
return value;
}
/**
* songLength, in milliseconds.
*/
@:isVar var songLengthInMs(get, set):Float = 0;
function get_songLengthInMs():Float
{
if (songLengthInMs <= 0) return 1000;
return songLengthInMs;
}
function set_songLengthInMs(value:Float):Float
{
this.songLengthInMs = value;
// Make sure playhead doesn't go outside the song.
if (playheadPositionInMs > songLengthInMs) playheadPositionInMs = songLengthInMs;
return this.songLengthInMs;
}
/**
* songLength, converted to steps.
* Dependant on BPM, because the size of a grid square does not change with BPM but the length of a beat does.
*/
var songLengthInSteps(get, set):Float;
function get_songLengthInSteps():Float
{
return Conductor.getTimeInSteps(songLengthInMs);
}
function set_songLengthInSteps(value:Float):Float
{
// Getting a reasonable result from setting songLengthInSteps requires that Conductor.mapBPMChanges be called first.
songLengthInMs = Conductor.getStepTimeInMs(value);
return value;
}
/**
* This is the song's length in PIXELS, same format as scrollPosition.
* Dependant on BPM, because the size of a grid square does not change with BPM but the length of a beat does.
*/
var songLengthInPixels(get, set):Int;
function get_songLengthInPixels():Int
{
return Std.int(songLengthInSteps * GRID_SIZE);
}
function set_songLengthInPixels(value:Int):Int
{
songLengthInSteps = value / GRID_SIZE;
return value;
}
/**
* The current theme used by the editor.
* Dictates the appearance of many UI elements.
* Currently hardcoded to just Light and Dark.
*/
var currentTheme(default, set):ChartEditorTheme = ChartEditorTheme.Light;
function set_currentTheme(value:ChartEditorTheme):ChartEditorTheme
{
if (value == null || value == currentTheme) return currentTheme;
currentTheme = value;
ChartEditorThemeHandler.updateTheme(this);
return value;
}
/**
* Whether a skip button has been pressed on the playbar, and which one.
* `null` if no button has been pressed.
* This will be used to update the scrollPosition (in the same function that handles the scroll wheel), then cleared.
*/
var playbarButtonPressed:Null<String> = null;
/**
* Whether the head of the playbar is currently being dragged with the mouse by the user.
*/
var playbarHeadDragging:Bool = false;
/**
* Whether music was playing before we started dragging the playbar head.
* If so, then when we stop dragging the playbar head, we should resume song playback.
*/
var playbarHeadDraggingWasPlaying:Bool = false;
/**
* The note kind to use for notes being placed in the chart. Defaults to `''`.
*/
var selectedNoteKind:String = '';
/**
* The note kind to use for notes being placed in the chart. Defaults to `''`.
*/
var selectedEventKind:String = 'FocusCamera';
/**
* The note data as a struct.
*/
var selectedEventData:DynamicAccess<Dynamic> = {};
/**
* Whether to play a metronome sound while the playhead is moving.
*/
var isMetronomeEnabled:Bool = true;
/**
* Use the tool window to affect how the user interacts with the program.
*/
var currentToolMode:ChartEditorToolMode = ChartEditorToolMode.Select;
/**
* The character sprite in the Player Preview window.
* `null` until accessed.
*/
var currentPlayerCharacterPlayer:Null<CharacterPlayer> = null;
/**
* The character sprite in the Opponent Preview window.
* `null` until accessed.
*/
var currentOpponentCharacterPlayer:Null<CharacterPlayer> = null;
/**
* The currently selected live input style.
*/
var currentLiveInputStyle:LiveInputStyle = LiveInputStyle.None;
/**
* Whether the current view is in downscroll mode.
*/
var isViewDownscroll(default, set):Bool = false;
function set_isViewDownscroll(value:Bool):Bool
{
isViewDownscroll = value;
// Make sure view is updated when we change view modes.
noteDisplayDirty = true;
notePreviewDirty = true;
notePreviewViewportBoundsDirty = true;
this.scrollPositionInPixels = this.scrollPositionInPixels;
return isViewDownscroll;
}
/**
* If true, playtesting a chart will skip to the current playhead position.
*/
var playtestStartTime:Bool = false;
/**
* Whether hitsounds are enabled for at least one character.
*/
var hitsoundsEnabled(get, never):Bool;
function get_hitsoundsEnabled():Bool
{
return hitsoundsEnabledPlayer || hitsoundsEnabledOpponent;
}
/**
* Whether hitsounds are enabled for the player.
*/
var hitsoundsEnabledPlayer:Bool = true;
/**
* Whether hitsounds are enabled for the opponent.
*/
var hitsoundsEnabledOpponent:Bool = true;
/**
* Whether the user's mouse cursor is hovering over a SOLID component of the HaxeUI.
* If so, ignore mouse events underneath.
*/
var isCursorOverHaxeUI(get, never):Bool;
function get_isCursorOverHaxeUI():Bool
{
return Screen.instance.hasSolidComponentUnderPoint(FlxG.mouse.screenX, FlxG.mouse.screenY);
}
var isCursorOverHaxeUIButton(get, never):Bool;
function get_isCursorOverHaxeUIButton():Bool
{
return Screen.instance.hasSolidComponentUnderPoint(FlxG.mouse.screenX, FlxG.mouse.screenY, haxe.ui.components.Button)
|| Screen.instance.hasSolidComponentUnderPoint(FlxG.mouse.screenX, FlxG.mouse.screenY, haxe.ui.components.Link);
}
/**
* Set by ChartEditorDialogHandler, used to prevent background interaction while the dialog is open.
*/
public var isHaxeUIDialogOpen:Bool = false;
/**
* The variation ID for the difficulty which is currently being edited.
*/
var selectedVariation(default, set):String = Constants.DEFAULT_VARIATION;
function set_selectedVariation(value:String):String
{
selectedVariation = value;
// Make sure view is updated when the variation changes.
noteDisplayDirty = true;
notePreviewDirty = true;
notePreviewViewportBoundsDirty = true;
return selectedVariation;
}
/**
* The difficulty ID for the difficulty which is currently being edited.
*/
var selectedDifficulty(default, set):String = Constants.DEFAULT_DIFFICULTY;
function set_selectedDifficulty(value:String):String
{
selectedDifficulty = value;
// Make sure view is updated when the difficulty changes.
noteDisplayDirty = true;
notePreviewDirty = true;
notePreviewViewportBoundsDirty = true;
return selectedDifficulty;
}
/**
* The character ID for the character which is currently selected.
*/
var selectedCharacter(default, set):String = Constants.DEFAULT_CHARACTER;
function set_selectedCharacter(value:String):String
{
selectedCharacter = value;
// Make sure view is updated when the character changes.
noteDisplayDirty = true;
notePreviewDirty = true;
notePreviewViewportBoundsDirty = true;
return selectedCharacter;
}
/**
* Whether the user is currently in Pattern Mode.
* This overrides the chart editor's normal behavior.
*/
var isInPatternMode(default, set):Bool = false;
function set_isInPatternMode(value:Bool):Bool
{
isInPatternMode = value;
// Make sure view is updated when we change modes.
noteDisplayDirty = true;
notePreviewDirty = true;
notePreviewViewportBoundsDirty = true;
this.scrollPositionInPixels = 0;
return isInPatternMode;
}
var currentPattern:String = '';
/**
* Whether the note display render group has been modified and needs to be updated.
* This happens when we scroll or add/remove notes, and need to update what notes are displayed and where.
*/
var noteDisplayDirty:Bool = true;
/**
* Whether the note preview graphic needs to be FULLY rebuilt.
*/
var notePreviewDirty(default, set):Bool = true;
function set_notePreviewDirty(value:Bool):Bool
{
trace('Note preview dirtied!');
return notePreviewDirty = value;
}
var notePreviewViewportBoundsDirty:Bool = true;
/**
* Whether the chart has been modified since it was last saved.
* Used to determine whether to auto-save, etc.
*/
var saveDataDirty(default, set):Bool = false;
function set_saveDataDirty(value:Bool):Bool
{
if (value == saveDataDirty) return value;
if (value)
{
// Start the auto-save timer.
autoSaveTimer = new FlxTimer().start(AUTOSAVE_TIMER_DELAY, (_) -> autoSave());
}
else
{
if (autoSaveTimer != null)
{
// Stop the auto-save timer.
autoSaveTimer.cancel();
autoSaveTimer.destroy();
autoSaveTimer = null;
}
}
return saveDataDirty = value;
}
/**
* A timer used to auto-save the chart after a period of inactivity.
*/
var autoSaveTimer:Null<FlxTimer> = null;
/**
* Whether the difficulty tree view in the toolbox has been modified and needs to be updated.
* This happens when we add/remove difficulties.
*/
var difficultySelectDirty:Bool = true;
/**
* Whether the character select view in the toolbox has been modified and needs to be updated.
* This happens when we add/remove characters.
*/
var characterSelectDirty:Bool = true;
/**
* Whether the player preview toolbox have been modified and need to be updated.
* This happens when we switch characters.
*/
var playerPreviewDirty:Bool = true;
/**
* Whether the opponent preview toolbox have been modified and need to be updated.
* This happens when we switch characters.
*/
var opponentPreviewDirty:Bool = true;
var isInPlaytestMode:Bool = false;
/**
* The list of command previously performed. Used for undoing previous actions.
*/
var undoHistory:Array<ChartEditorCommand> = [];
/**
* The list of commands that have been undone. Used for redoing previous actions.
*/
var redoHistory:Array<ChartEditorCommand> = [];
/**
* Handler used to track how long the user has been holding the undo keybind.
*/
var undoKeyHandler:TurboKeyHandler = TurboKeyHandler.build([FlxKey.CONTROL, FlxKey.Z]);
/**
* Variable used to track how long the user has been holding the redo keybind.
*/
var redoKeyHandler:TurboKeyHandler = TurboKeyHandler.build([FlxKey.CONTROL, FlxKey.Y]);
/**
* Variable used to track how long the user has been holding the up keybind.
*/
var upKeyHandler:TurboKeyHandler = TurboKeyHandler.build(FlxKey.UP);
/**
* Variable used to track how long the user has been holding the down keybind.
*/
var downKeyHandler:TurboKeyHandler = TurboKeyHandler.build(FlxKey.DOWN);
/**
* Variable used to track how long the user has been holding the W keybind.
*/
var wKeyHandler:TurboKeyHandler = TurboKeyHandler.build(FlxKey.W);
/**
* Variable used to track how long the user has been holding the S keybind.
*/
var sKeyHandler:TurboKeyHandler = TurboKeyHandler.build(FlxKey.S);
/**
* Variable used to track how long the user has been holding the page-up keybind.
*/
var pageUpKeyHandler:TurboKeyHandler = TurboKeyHandler.build(FlxKey.PAGEUP);
/**
* Variable used to track how long the user has been holding the page-down keybind.
*/
var pageDownKeyHandler:TurboKeyHandler = TurboKeyHandler.build(FlxKey.PAGEDOWN);
/**
* Whether the undo/redo histories have changed since the last time the UI was updated.
*/
var commandHistoryDirty:Bool = true;
/**
* The notes which are currently in the user's selection.
*/
var currentNoteSelection:Array<SongNoteData> = [];
/**
* The events which are currently in the user's selection.
*/
var currentEventSelection:Array<SongEventData> = [];
/**
* The position where the user clicked to start a selection.
* `null` if the user isn't currently selecting anything.
* The selection box extends from this point to the current mouse position.
*/
var selectionBoxStartPos:Null<FlxPoint> = null;
/**
* Whether the user's last mouse click was on the playhead scroll area.
*/
var gridPlayheadScrollAreaPressed:Bool = false;
/**
* Where the user's last mouse click was on the note preview scroll area.
* `null` if the user isn't clicking on the note preview.
*/
var notePreviewScrollAreaStartPos:Null<FlxPoint> = null;
/**
* The SongNoteData which is currently being placed.
* `null` if the user isn't currently placing a note.
* As the user drags, we will update this note's sustain length.
*/
var currentPlaceNoteData:Null<SongNoteData> = null;
/**
* The Dialog components representing the currently available tool windows.
* Dialogs are retained here even when collapsed or hidden.
*/
var activeToolboxes:Map<String, CollapsibleDialog> = new Map<String, CollapsibleDialog>();
/**
* AUDIO AND SOUND DATA
*/
// ==============================
/**
* The chill audio track that plays when you open the Chart Editor.
*/
public var welcomeMusic:FlxSound = new FlxSound();
/**
* The audio track for the instrumental.
* `null` until an instrumental track is loaded.
*/
var audioInstTrack:Null<FlxSound> = null;
/**
* The raw byte data for the instrumental audio track.
* `null` until an instrumental track is loaded.
*/
var audioInstTrackData:Null<Bytes> = null;
/**
* The audio track for the vocals.
* `null` until vocal track(s) are loaded.
*/
var audioVocalTrackGroup:Null<VoicesGroup> = null;
/**
* A map of the audio tracks for each character's vocals.
* - Keys are the character IDs.
* - Values are the FlxSound objects to play that character's vocals.
*
* When switching characters, the elements of the VoicesGroup will be swapped to match the new character.
*/
var audioVocalTrackData:Map<String, Bytes> = [];
/**
* CHART DATA
*/
// ==============================
/**
* The song metadata.
* - Keys are the variation IDs. At least one (`default`) must exist.
* - Values are the relevant metadata, ready to be serialized to JSON.
*/
var songMetadata:Map<String, SongMetadata> = [];
/**
* Retrieves the list of variations for the current song.
*/
var availableVariations(get, never):Array<String>;
function get_availableVariations():Array<String>
{
var variations:Array<String> = [for (x in songMetadata.keys()) x];
variations.sort(SortUtil.defaultThenAlphabetically.bind('default'));
return variations;
}
/**
* Retrieves the list of difficulties for the current variation of the current song.
* ONLY CONTAINS DIFFICULTIES FOR THE CURRENT VARIATION so if on the default variation, erect/nightmare won't be included.
*/
var availableDifficulties(get, never):Array<String>;
function get_availableDifficulties():Array<String>
{
var m:Null<SongMetadata> = songMetadata.get(selectedVariation);
return m?.playData?.difficulties ?? [];
}
/**
* Retrieves the list of difficulties for ALL variations of the current song.
*/
var allDifficulties(get, never):Array<String>;
function get_allDifficulties():Array<String>
{
var result:Array<Array<String>> = [
for (x in availableVariations)
{
var m:Null<SongMetadata> = songMetadata.get(x);
m?.playData?.difficulties ?? [];
}
];
return result.flatten();
}
/**
* The song chart data.
* - Keys are the variation IDs. At least one (`default`) must exist.
* - Values are the relevant chart data, ready to be serialized to JSON.
*/
var songChartData:Map<String, SongChartData> = [];
/**
* Convenience property to get the chart data for the current variation.
*/
var currentSongMetadata(get, set):SongMetadata;
function get_currentSongMetadata():SongMetadata
{
var result:Null<SongMetadata> = songMetadata.get(selectedVariation);
if (result == null)
{
result = new SongMetadata('Dad Battle', 'Kawai Sprite', selectedVariation);
songMetadata.set(selectedVariation, result);
}
return result;
}
function set_currentSongMetadata(value:SongMetadata):SongMetadata
{
songMetadata.set(selectedVariation, value);
return value;
}
/**
* Convenience property to get the chart data for the current variation.
*/
var currentSongChartData(get, set):SongChartData;
function get_currentSongChartData():SongChartData
{
var result:Null<SongChartData> = songChartData.get(selectedVariation);
if (result == null)
{
result = new SongChartData(["normal" => 1.0], [], ["normal" => []]);
songChartData.set(selectedVariation, result);
}
return result;
}
function set_currentSongChartData(value:SongChartData):SongChartData
{
songChartData.set(selectedVariation, value);
return value;
}
/**
* Convenience property to get (and set) the scroll speed for the current difficulty.
*/
var currentSongChartScrollSpeed(get, set):Float;
function get_currentSongChartScrollSpeed():Float
{
var result:Null<Float> = currentSongChartData.scrollSpeed.get(selectedDifficulty);
if (result == null)
{
// Initialize to the default value if not set.
currentSongChartData.scrollSpeed.set(selectedDifficulty, 1.0);
return 1.0;
}
return result;
}
function set_currentSongChartScrollSpeed(value:Float):Float
{
currentSongChartData.scrollSpeed.set(selectedDifficulty, value);
return value;
}
/**
* Convenience property to get the note data for the current difficulty.
*/
var currentSongChartNoteData(get, set):Array<SongNoteData>;
function get_currentSongChartNoteData():Array<SongNoteData>
{
var result:Array<SongNoteData> = currentSongChartData.notes.get(selectedDifficulty);
if (result == null)
{
// Initialize to the default value if not set.
result = [];
trace('Initializing blank note data for difficulty ' + selectedDifficulty);
currentSongChartData.notes.set(selectedDifficulty, result);
return result;
}
return result;
}
function set_currentSongChartNoteData(value:Array<SongNoteData>):Array<SongNoteData>
{
currentSongChartData.notes.set(selectedDifficulty, value);
return value;
}
/**
* Convenience property to get the event data for the current difficulty.
*/
var currentSongChartEventData(get, set):Array<SongEventData>;
function get_currentSongChartEventData():Array<SongEventData>
{
if (currentSongChartData.events == null)
{
// Initialize to the default value if not set.
currentSongChartData.events = [];
}
return currentSongChartData.events;
}
function set_currentSongChartEventData(value:Array<SongEventData>):Array<SongEventData>
{
return currentSongChartData.events = value;
}
public var currentSongNoteStyle(get, set):String;
function get_currentSongNoteStyle():String
{
if (currentSongMetadata.playData.noteSkin == null)
{
// Initialize to the default value if not set.
currentSongMetadata.playData.noteSkin = 'funkin';
}
return currentSongMetadata.playData.noteSkin;
}
function set_currentSongNoteStyle(value:String):String
{
return currentSongMetadata.playData.noteSkin = value;
}
var currentSongStage(get, set):String;
function get_currentSongStage():String
{
if (currentSongMetadata.playData.stage == null)
{
// Initialize to the default value if not set.
currentSongMetadata.playData.stage = 'mainStage';
}
return currentSongMetadata.playData.stage;
}
function set_currentSongStage(value:String):String
{
return currentSongMetadata.playData.stage = value;
}
var currentSongName(get, set):String;
function get_currentSongName():String
{
if (currentSongMetadata.songName == null)
{
// Initialize to the default value if not set.
currentSongMetadata.songName = 'New Song';
}
return currentSongMetadata.songName;
}
function set_currentSongName(value:String):String
{
return currentSongMetadata.songName = value;
}
var currentSongId(get, never):String;
function get_currentSongId():String
{
return currentSongName.toLowerKebabCase().replace('.', '').replace(' ', '-');
}
var currentSongArtist(get, set):String;
function get_currentSongArtist():String
{
if (currentSongMetadata.artist == null)
{
// Initialize to the default value if not set.
currentSongMetadata.artist = 'Unknown';
}
return currentSongMetadata.artist;
}
function set_currentSongArtist(value:String):String
{
return currentSongMetadata.artist = value;
}
var currentSongCharacterPlayer(get, set):String;
function get_currentSongCharacterPlayer():String
{
return currentSongMetadata.playData.characters.player;
}
function set_currentSongCharacterPlayer(value:String):String
{
return currentSongMetadata.playData.characters.player = value;
}
var currentSongCharacterOpponent(get, set):String;
function get_currentSongCharacterOpponent():String
{
return currentSongMetadata.playData.characters.opponent;
}
function set_currentSongCharacterOpponent(value:String):String
{
return currentSongMetadata.playData.characters.opponent = value;
}
/**
* SIGNALS
*/
// ==============================
// public var onDifficultyChange(default, never):FlxTypedSignal<ChartEditorState->Void> = new FlxTypedSignal<ChartEditorState->Void>();
/**
* RENDER OBJECTS
*/
// ==============================
/**
* The IMAGE used for the grid. Updated by ChartEditorThemeHandler.
*/
var gridBitmap:Null<BitmapData> = null;
/**
* The IMAGE used for the selection squares. Updated by ChartEditorThemeHandler.
* Used two ways:
* 1. A sprite is given this bitmap and placed over selected notes.
* 2. The image is split and used for a 9-slice sprite for the selection box.
*/
var selectionSquareBitmap:Null<BitmapData> = null;
/**
* The IMAGE used for the note preview bitmap. Updated by ChartEditorThemeHandler.
* The image is split and used for a 9-slice sprite for the box over the note preview.
*/
var notePreviewViewportBitmap:Null<BitmapData> = null;
/**
* The tiled sprite used to display the grid.
* The height is the length of the song, and scrolling is done by simply the sprite.
*/
var gridTiledSprite:Null<FlxSprite> = null;
/**
* The playhead representing the current position in the song.
* Can move around on the grid independently of the view.
*/
var gridPlayhead:FlxSpriteGroup = new FlxSpriteGroup();
var gridPlayheadScrollArea:Null<FlxSprite> = null;
/**
* A sprite used to indicate the note that will be placed on click.
*/
var gridGhostNote:Null<ChartEditorNoteSprite> = null;
/**
* A sprite used to indicate the note that will be placed on click.
*/
var gridGhostHoldNote:Null<ChartEditorHoldNoteSprite> = null;
/**
* A sprite used to indicate the event that will be placed on click.
*/
var gridGhostEvent:Null<ChartEditorEventSprite> = null;
/**
* The waveform which (optionally) displays over the grid, underneath the notes and playhead.
*/
var gridSpectrogram:Null<PolygonSpectogram> = null;
/**
* The sprite used to display the note preview area.
* We move this up and down to scroll the preview.
*/
var notePreview:Null<ChartEditorNotePreview> = null;
/**
* The rectangular sprite used for representing the current viewport on the note preview.
* We move this up and down and resize it to represent the visible area.
*/
var notePreviewViewport:Null<FlxSliceSprite> = null;
/**
* The rectangular sprite used for rendering the selection box.
* Uses a 9-slice to stretch the selection box to the correct size without warping.
*/
var selectionBoxSprite:Null<FlxSliceSprite> = null;
/**
* The opponent's health icon.
*/
var healthIconDad:Null<HealthIcon> = null;
/**
* The player's health icon.
*/
var healthIconBF:Null<HealthIcon> = null;
/**
* The purple background sprite.
*/
var menuBG:Null<FlxSprite> = null;
/**
* The layout containing the playbar head slider.
*/
var playbarHeadLayout:Null<Component> = null;
/**
* The playbar head slider.
*/
var playbarHead:Null<Slider> = null;
/**
* The label by the playbar telling the song position.
*/
var playbarSongPos:Null<Label> = null;
/**
* The label by the playbar telling the song time remaining.
*/
var playbarSongRemaining:Null<Label> = null;
/**
* The label by the playbar telling the note snap.
*/
var playbarNoteSnap:Null<Label> = null;
/**
* The current process that is lerping the scroll position.
* Used to cancel the previous lerp if the user scrolls again.
*/
var currentScrollEase:Null<VarTween>;
/**
* The sprite group containing the note graphics.
* Only displays a subset of the data from `currentSongChartNoteData`,
* and kills notes that are off-screen to be recycled later.
*/
var renderedNotes:FlxTypedSpriteGroup<ChartEditorNoteSprite> = new FlxTypedSpriteGroup<ChartEditorNoteSprite>();
/**
* The sprite group containing the hold note graphics.
* Only displays a subset of the data from `currentSongChartNoteData`,
* and kills notes that are off-screen to be recycled later.
*/
var renderedHoldNotes:FlxTypedSpriteGroup<ChartEditorHoldNoteSprite> = new FlxTypedSpriteGroup<ChartEditorHoldNoteSprite>();
/**
* The sprite group containing the song events.
* Only displays a subset of the data from `currentSongChartEventData`,
* and kills events that are off-screen to be recycled later.
*/
var renderedEvents:FlxTypedSpriteGroup<ChartEditorEventSprite> = new FlxTypedSpriteGroup<ChartEditorEventSprite>();
var renderedSelectionSquares:FlxTypedSpriteGroup<FlxSprite> = new FlxTypedSpriteGroup<FlxSprite>();
public function new()
{
// Load the HaxeUI XML file.
super(CHART_EDITOR_LAYOUT);
}
override function create():Void
{
// super.create() must be called first, the HaxeUI components get created here.
super.create();
// Set the z-index of the HaxeUI.
this.component.zIndex = 100;
// Show the mouse cursor.
Cursor.show();
fixCamera();
// Get rid of any music from the previous state.
FlxG.sound.music.stop();
// Play the welcome music.
setupWelcomeMusic();
buildDefaultSongData();
buildBackground();
ChartEditorThemeHandler.updateTheme(this);
buildGrid();
// buildSpectrogram(audioInstTrack);
buildNotePreview();
buildSelectionBox();
buildAdditionalUI();
// Setup the onClick listeners for the UI after it's been created.
setupUIListeners();
setupTurboKeyHandlers();
setupAutoSave();
refresh();
ChartEditorDialogHandler.openWelcomeDialog(this, false);
}
function setupWelcomeMusic()
{
this.welcomeMusic.loadEmbedded(Paths.music('chartEditorLoop/chartEditorLoop'));
this.welcomeMusic.looped = true;
// this.welcomeMusic.play();
// fadeInWelcomeMusic();
}
public function fadeInWelcomeMusic():Void
{
this.welcomeMusic.play();
this.welcomeMusic.fadeIn(4, 0, 1.0);
}
public function stopWelcomeMusic():Void
{
// this.welcomeMusic.fadeOut(4, 0);
this.welcomeMusic.pause();
}
function buildDefaultSongData():Void
{
selectedVariation = Constants.DEFAULT_VARIATION;
selectedDifficulty = Constants.DEFAULT_DIFFICULTY;
// Initialize the song metadata.
songMetadata = new Map<String, SongMetadata>();
// Initialize the song chart data.
songChartData = new Map<String, SongChartData>();
audioVocalTrackGroup = new VoicesGroup();
}
/**
* Builds and displays the background sprite.
*/
function buildBackground():Void
{
menuBG = new FlxSprite().loadGraphic(Paths.image('menuDesat'));
add(menuBG);
menuBG.setGraphicSize(Std.int(menuBG.width * 1.1));
menuBG.updateHitbox();
menuBG.screenCenter();
menuBG.scrollFactor.set(0, 0);
menuBG.zIndex = -100;
}
/**
* Builds and displays the chart editor grid, including the playhead and cursor.
*/
function buildGrid():Void
{
if (gridBitmap == null) throw 'ERROR: Tried to build grid, but gridBitmap is null! Check ChartEditorThemeHandler.updateTheme().';
gridTiledSprite = new FlxTiledSprite(gridBitmap, gridBitmap.width, 1000, false, true);
gridTiledSprite.x = FlxG.width / 2 - GRID_SIZE * STRUMLINE_SIZE; // Center the grid.
gridTiledSprite.y = MENU_BAR_HEIGHT + GRID_TOP_PAD; // Push down to account for the menu bar.
add(gridTiledSprite);
gridTiledSprite.zIndex = 10;
gridGhostNote = new ChartEditorNoteSprite(this);
gridGhostNote.alpha = 0.6;
gridGhostNote.noteData = new SongNoteData(0, 0, 0, "");
gridGhostNote.visible = false;
add(gridGhostNote);
gridGhostNote.zIndex = 11;
gridGhostHoldNote = new ChartEditorHoldNoteSprite(this);
gridGhostHoldNote.alpha = 0.6;
gridGhostHoldNote.noteData = new SongNoteData(0, 0, 0, "");
gridGhostHoldNote.visible = false;
add(gridGhostHoldNote);
gridGhostHoldNote.zIndex = 11;
gridGhostEvent = new ChartEditorEventSprite(this);
gridGhostEvent.alpha = 0.6;
gridGhostEvent.eventData = new SongEventData(-1, '', {});
gridGhostEvent.visible = false;
add(gridGhostEvent);
gridGhostEvent.zIndex = 12;
buildNoteGroup();
gridPlayheadScrollArea = new FlxSprite(0, 0);
gridPlayheadScrollArea.makeGraphic(10, 10, PLAYHEAD_SCROLL_AREA_COLOR); // Make it 10x10px and then scale it as needed.
add(gridPlayheadScrollArea);
gridPlayheadScrollArea.setGraphicSize(PLAYHEAD_SCROLL_AREA_WIDTH, 3000);
gridPlayheadScrollArea.updateHitbox();
gridPlayheadScrollArea.x = gridTiledSprite.x - PLAYHEAD_SCROLL_AREA_WIDTH;
gridPlayheadScrollArea.y = MENU_BAR_HEIGHT + GRID_TOP_PAD;
gridPlayheadScrollArea.zIndex = 25;
// The playhead that show the current position in the song.
add(gridPlayhead);
gridPlayhead.zIndex = 30;
var playheadWidth:Int = GRID_SIZE * (STRUMLINE_SIZE * 2 + 1) + (PLAYHEAD_SCROLL_AREA_WIDTH * 2);
var playheadBaseYPos:Float = MENU_BAR_HEIGHT + GRID_TOP_PAD;
gridPlayhead.setPosition(gridTiledSprite.x, playheadBaseYPos);
var playheadSprite:FlxSprite = new FlxSprite().makeGraphic(playheadWidth, PLAYHEAD_HEIGHT, PLAYHEAD_COLOR);
playheadSprite.x = -PLAYHEAD_SCROLL_AREA_WIDTH;
playheadSprite.y = 0;
gridPlayhead.add(playheadSprite);
var playheadBlock:FlxSprite = ChartEditorThemeHandler.buildPlayheadBlock();
playheadBlock.x = -PLAYHEAD_SCROLL_AREA_WIDTH;
playheadBlock.y = -PLAYHEAD_HEIGHT / 2;
gridPlayhead.add(playheadBlock);
// Character icons.
healthIconDad = new HealthIcon(currentSongCharacterOpponent);
healthIconDad.autoUpdate = false;
healthIconDad.size.set(0.5, 0.5);
healthIconDad.x = gridTiledSprite.x - 15 - (HealthIcon.HEALTH_ICON_SIZE * 0.5);
healthIconDad.y = gridTiledSprite.y + 5;
add(healthIconDad);
healthIconDad.zIndex = 30;
healthIconBF = new HealthIcon(currentSongCharacterPlayer);
healthIconBF.autoUpdate = false;
healthIconBF.size.set(0.5, 0.5);
healthIconBF.x = gridTiledSprite.x + gridTiledSprite.width + 15;
healthIconBF.y = gridTiledSprite.y + 5;
healthIconBF.flipX = true;
add(healthIconBF);
healthIconBF.zIndex = 30;
}
function buildSelectionBox():Void
{
if (selectionBoxSprite == null) throw 'ERROR: Tried to build selection box, but selectionBoxSprite is null! Check ChartEditorThemeHandler.updateTheme().';
selectionBoxSprite.scrollFactor.set(0, 0);
add(selectionBoxSprite);
selectionBoxSprite.zIndex = 30;
setSelectionBoxBounds();
}
function setSelectionBoxBounds(bounds:FlxRect = null):Void
{
if (selectionBoxSprite == null)
throw 'ERROR: Tried to set selection box bounds, but selectionBoxSprite is null! Check ChartEditorThemeHandler.updateTheme().';
if (bounds == null)
{
selectionBoxSprite.visible = false;
selectionBoxSprite.x = -9999;
selectionBoxSprite.y = -9999;
}
else
{
selectionBoxSprite.visible = true;
selectionBoxSprite.x = bounds.x;
selectionBoxSprite.y = bounds.y;
selectionBoxSprite.width = bounds.width;
selectionBoxSprite.height = bounds.height;
}
}
function buildNotePreview():Void
{
var height:Int = FlxG.height - MENU_BAR_HEIGHT - GRID_TOP_PAD - PLAYBAR_HEIGHT - GRID_TOP_PAD - GRID_TOP_PAD;
notePreview = new ChartEditorNotePreview(height);
notePreview.x = 350;
notePreview.y = MENU_BAR_HEIGHT + GRID_TOP_PAD;
add(notePreview);
if (notePreviewViewport == null) throw 'ERROR: Tried to build note preview, but notePreviewViewport is null! Check ChartEditorThemeHandler.updateTheme().';
notePreviewViewport.scrollFactor.set(0, 0);
add(notePreviewViewport);
notePreviewViewport.zIndex = 30;
setNotePreviewViewportBounds(calculateNotePreviewViewportBounds());
}
function calculateNotePreviewViewportBounds():FlxRect
{
var bounds:FlxRect = new FlxRect();
// Return 0, 0, 0, 0 if the note preview doesn't exist for some reason.
if (notePreview == null) return bounds;
// Horizontal position and width are constant.
bounds.x = notePreview.x;
bounds.width = notePreview.width;
// Vertical position depends on scroll position.
bounds.y = notePreview.y + (notePreview.height * (scrollPositionInPixels / songLengthInPixels));
// Height depends on the viewport size.
bounds.height = notePreview.height * (FlxG.height / songLengthInPixels);
// Make sure the viewport doesn't go off the top or bottom of the note preview.
if (bounds.y < notePreview.y)
{
bounds.height -= notePreview.y - bounds.y;
bounds.y = notePreview.y;
}
else if (bounds.y + bounds.height > notePreview.y + notePreview.height)
{
bounds.height -= (bounds.y + bounds.height) - (notePreview.y + notePreview.height);
}
var MIN_HEIGHT:Int = 8;
if (bounds.height < MIN_HEIGHT)
{
bounds.y -= MIN_HEIGHT - bounds.height;
bounds.height = MIN_HEIGHT;
}
return bounds;
}
function setNotePreviewViewportBounds(bounds:FlxRect = null):Void
{
if (notePreviewViewport == null)
throw 'ERROR: Tried to set note preview viewport bounds, but notePreviewViewport is null! Check ChartEditorThemeHandler.updateTheme().';
if (bounds == null)
{
notePreviewViewport.visible = false;
notePreviewViewport.x = -9999;
notePreviewViewport.y = -9999;
}
else
{
notePreviewViewport.visible = true;
notePreviewViewport.x = bounds.x;
notePreviewViewport.y = bounds.y;
notePreviewViewport.width = bounds.width;
notePreviewViewport.height = bounds.height;
}
}
function buildSpectrogram(target:FlxSound):Void
{
gridSpectrogram = new PolygonSpectogram(FlxG.sound.music, FlxColor.RED, FlxG.height / 2, Math.floor(FlxG.height / 2));
gridSpectrogram.x += 170;
gridSpectrogram.scrollFactor.set();
gridSpectrogram.waveAmplitude = 50;
gridSpectrogram.visType = UPDATED;
add(gridSpectrogram);
}
/**
* Builds the group that will hold all the notes.
*/
function buildNoteGroup():Void
{
if (gridTiledSprite == null) throw 'ERROR: Tried to build note groups, but gridTiledSprite is null! Check ChartEditorState.buildGrid().';
renderedHoldNotes.setPosition(gridTiledSprite.x, gridTiledSprite.y);
add(renderedHoldNotes);
renderedHoldNotes.zIndex = 24;
renderedNotes.setPosition(gridTiledSprite.x, gridTiledSprite.y);
add(renderedNotes);
renderedNotes.zIndex = 25;
renderedEvents.setPosition(gridTiledSprite.x, gridTiledSprite.y);
add(renderedEvents);
renderedNotes.zIndex = 25;
renderedSelectionSquares.setPosition(gridTiledSprite.x, gridTiledSprite.y);
add(renderedSelectionSquares);
renderedNotes.zIndex = 26;
}
function buildAdditionalUI():Void
{
playbarHeadLayout = buildComponent(CHART_EDITOR_PLAYBARHEAD_LAYOUT);
if (playbarHeadLayout == null) throw 'ERROR: Failed to construct playbarHeadLayout! Check "${CHART_EDITOR_PLAYBARHEAD_LAYOUT}".';
playbarHeadLayout.zIndex = 110;
playbarHeadLayout.width = FlxG.width - 8;
playbarHeadLayout.height = 10;
playbarHeadLayout.x = 4;
playbarHeadLayout.y = FlxG.height - 48 - 8;
playbarHead = playbarHeadLayout.findComponent('playbarHead', Slider);
if (playbarHead == null) throw 'ERROR: Failed to fetch playbarHead from playbarHeadLayout! Check "${CHART_EDITOR_PLAYBARHEAD_LAYOUT}".';
playbarHead.allowFocus = false;
playbarHead.width = FlxG.width;
playbarHead.height = 10;
playbarHead.styleString = 'padding-left: 0px; padding-right: 0px; border-left: 0px; border-right: 0px;';
playbarHead.onDragStart = function(_:DragEvent) {
playbarHeadDragging = true;
// If we were dragging the playhead while the song was playing, resume playing.
if (audioInstTrack != null && audioInstTrack.playing)
{
playbarHeadDraggingWasPlaying = true;
stopAudioPlayback();
}
else
{
playbarHeadDraggingWasPlaying = false;
}
}
playbarHead.onDragEnd = function(_:DragEvent) {
playbarHeadDragging = false;
// Set the song position to where the playhead was moved to.
scrollPositionInPixels = songLengthInPixels * (playbarHead?.value ?? 0 / 100);
// Update the conductor and audio tracks to match.
moveSongToScrollPosition();
// If we were dragging the playhead while the song was playing, resume playing.
if (playbarHeadDraggingWasPlaying)
{
playbarHeadDraggingWasPlaying = false;
// Disabled code to resume song playback on drag.
// startAudioPlayback();
}
}
add(playbarHeadLayout);
// Setup notifications.
@:privateAccess
// NotificationManager.GUTTER_SIZE = 56;
NotificationManager.GUTTER_SIZE = 20;
}
/**
* Sets up the onClick listeners for the UI.
*/
function setupUIListeners():Void
{
// Add functionality to the playbar.
addUIClickListener('playbarPlay', _ -> toggleAudioPlayback());
addUIClickListener('playbarStart', _ -> playbarButtonPressed = 'playbarStart');
addUIClickListener('playbarBack', _ -> playbarButtonPressed = 'playbarBack');
addUIClickListener('playbarForward', _ -> playbarButtonPressed = 'playbarForward');
addUIClickListener('playbarEnd', _ -> playbarButtonPressed = 'playbarEnd');
// Add functionality to the menu items.
addUIClickListener('menubarItemNewChart', _ -> ChartEditorDialogHandler.openWelcomeDialog(this, true));
addUIClickListener('menubarItemOpenChart', _ -> ChartEditorDialogHandler.openBrowseWizard(this, true));
addUIClickListener('menubarItemSaveChartAs', _ -> ChartEditorImportExportHandler.exportAllSongData(this));
addUIClickListener('menubarItemLoadInst', _ -> ChartEditorDialogHandler.openUploadInstDialog(this, true));
addUIClickListener('menubarItemImportChart', _ -> ChartEditorDialogHandler.openImportChartDialog(this, 'legacy', true));
addUIClickListener('menubarItemExit', _ -> quitChartEditor());
addUIClickListener('menubarItemUndo', _ -> undoLastCommand());
addUIClickListener('menubarItemRedo', _ -> redoLastCommand());
addUIClickListener('menubarItemCopy', function(_) {
// Doesn't use a command because it's not undoable.
// Calculate a single time offset for all the notes and events.
var timeOffset:Null<Int> = currentNoteSelection.length > 0 ? Std.int(currentNoteSelection[0].time) : null;
if (currentEventSelection.length > 0)
{
if (timeOffset == null || currentEventSelection[0].time < timeOffset)
{
timeOffset = Std.int(currentEventSelection[0].time);
}
}
SongDataUtils.writeItemsToClipboard(
{
notes: SongDataUtils.buildNoteClipboard(currentNoteSelection, timeOffset),
events: SongDataUtils.buildEventClipboard(currentEventSelection, timeOffset),
});
});
addUIClickListener('menubarItemCut', _ -> performCommand(new CutItemsCommand(currentNoteSelection, currentEventSelection)));
addUIClickListener('menubarItemPaste', _ -> performCommand(new PasteItemsCommand(scrollPositionInMs + playheadPositionInMs)));
addUIClickListener('menubarItemDelete', function(_) {
if (currentNoteSelection.length > 0 && currentEventSelection.length > 0)
{
performCommand(new RemoveItemsCommand(currentNoteSelection, currentEventSelection));
}
else if (currentNoteSelection.length > 0)
{
performCommand(new RemoveNotesCommand(currentNoteSelection));
}
else if (currentEventSelection.length > 0)
{
performCommand(new RemoveEventsCommand(currentEventSelection));
}
else
{
// Do nothing???
}
});
addUIClickListener('menubarItemSelectAll', _ -> performCommand(new SelectAllItemsCommand(currentNoteSelection, currentEventSelection)));
addUIClickListener('menubarItemSelectInverse', _ -> performCommand(new InvertSelectedItemsCommand(currentNoteSelection, currentEventSelection)));
addUIClickListener('menubarItemSelectNone', _ -> performCommand(new DeselectAllItemsCommand(currentNoteSelection, currentEventSelection)));
addUIClickListener('menubarItemPlaytestFull', _ -> testSongInPlayState(false));
addUIClickListener('menubarItemPlaytestMinimal', _ -> testSongInPlayState(true));
addUIClickListener('menuBarItemNoteSnapDecrease', _ -> noteSnapQuantIndex--);
addUIClickListener('menuBarItemNoteSnapIncrease', _ -> noteSnapQuantIndex++);
addUIChangeListener('menuBarItemInputStyleNone', function(event:UIEvent) {
currentLiveInputStyle = None;
});
addUIChangeListener('menuBarItemInputStyleNumberKeys', function(event:UIEvent) {
currentLiveInputStyle = NumberKeys;
});
addUIChangeListener('menuBarItemInputStyleWASD', function(event:UIEvent) {
currentLiveInputStyle = WASD;
});
addUIClickListener('menubarItemAbout', _ -> ChartEditorDialogHandler.openAboutDialog(this));
addUIClickListener('menubarItemUserGuide', _ -> ChartEditorDialogHandler.openUserGuideDialog(this));
addUIChangeListener('menubarItemDownscroll', event -> isViewDownscroll = event.value);
setUICheckboxSelected('menubarItemDownscroll', isViewDownscroll);
addUIClickListener('menubarItemDifficultyUp', _ -> incrementDifficulty(1));
addUIClickListener('menubarItemDifficultyDown', _ -> incrementDifficulty(-1));
addUIChangeListener('menubarItemPlaytestStartTime', event -> playtestStartTime = event.value);
setUICheckboxSelected('menubarItemPlaytestStartTime', playtestStartTime);
addUIChangeListener('menuBarItemThemeLight', function(event:UIEvent) {
if (event.target.value) currentTheme = ChartEditorTheme.Light;
});
setUICheckboxSelected('menuBarItemThemeLight', currentTheme == ChartEditorTheme.Light);
addUIChangeListener('menuBarItemThemeDark', function(event:UIEvent) {
if (event.target.value) currentTheme = ChartEditorTheme.Dark;
});
setUICheckboxSelected('menuBarItemThemeDark', currentTheme == ChartEditorTheme.Dark);
addUIChangeListener('menubarItemMetronomeEnabled', event -> isMetronomeEnabled = event.value);
setUICheckboxSelected('menubarItemMetronomeEnabled', isMetronomeEnabled);
addUIChangeListener('menubarItemPlayerHitsounds', event -> hitsoundsEnabledPlayer = event.value);
setUICheckboxSelected('menubarItemPlayerHitsounds', hitsoundsEnabledPlayer);
addUIChangeListener('menubarItemOpponentHitsounds', event -> hitsoundsEnabledOpponent = event.value);
setUICheckboxSelected('menubarItemOpponentHitsounds', hitsoundsEnabledOpponent);
var instVolumeLabel:Null<Label> = findComponent('menubarLabelVolumeInstrumental', Label);
if (instVolumeLabel != null)
{
addUIChangeListener('menubarItemVolumeInstrumental', function(event:UIEvent) {
var volume:Float = event?.value ?? 0 / 100.0;
if (audioInstTrack != null) audioInstTrack.volume = volume;
instVolumeLabel.text = 'Instrumental - ${Std.int(event.value)}%';
});
}
var vocalsVolumeLabel:Null<Label> = findComponent('menubarLabelVolumeVocals', Label);
if (vocalsVolumeLabel != null)
{
addUIChangeListener('menubarItemVolumeVocals', function(event:UIEvent) {
var volume:Float = event?.value ?? 0 / 100.0;
if (audioVocalTrackGroup != null) audioVocalTrackGroup.volume = volume;
vocalsVolumeLabel.text = 'Vocals - ${Std.int(event.value)}%';
});
}
var playbackSpeedLabel:Null<Label> = findComponent('menubarLabelPlaybackSpeed', Label);
if (playbackSpeedLabel != null)
{
addUIChangeListener('menubarItemPlaybackSpeed', function(event:UIEvent) {
var pitch:Float = event.value * 2.0 / 100.0;
pitch = Math.floor(pitch / 0.25) * 0.25; // Round to nearest 0.25.
#if FLX_PITCH
if (audioInstTrack != null) audioInstTrack.pitch = pitch;
if (audioVocalTrackGroup != null) audioVocalTrackGroup.pitch = pitch;
#end
var pitchDisplay:Float = Std.int(pitch * 100) / 100; // Round to 2 decimal places.
playbackSpeedLabel.text = 'Playback Speed - ${pitchDisplay}x';
});
}
addUIChangeListener('menubarItemToggleToolboxDifficulty',
event -> ChartEditorToolboxHandler.setToolboxState(this, CHART_EDITOR_TOOLBOX_DIFFICULTY_LAYOUT, event.value));
addUIChangeListener('menubarItemToggleToolboxMetadata',
event -> ChartEditorToolboxHandler.setToolboxState(this, CHART_EDITOR_TOOLBOX_METADATA_LAYOUT, event.value));
addUIChangeListener('menubarItemToggleToolboxNotes',
event -> ChartEditorToolboxHandler.setToolboxState(this, CHART_EDITOR_TOOLBOX_NOTEDATA_LAYOUT, event.value));
addUIChangeListener('menubarItemToggleToolboxEvents',
event -> ChartEditorToolboxHandler.setToolboxState(this, CHART_EDITOR_TOOLBOX_EVENTDATA_LAYOUT, event.value));
addUIChangeListener('menubarItemToggleToolboxPlayerPreview',
event -> ChartEditorToolboxHandler.setToolboxState(this, CHART_EDITOR_TOOLBOX_PLAYER_PREVIEW_LAYOUT, event.value));
addUIChangeListener('menubarItemToggleToolboxOpponentPreview',
event -> ChartEditorToolboxHandler.setToolboxState(this, CHART_EDITOR_TOOLBOX_OPPONENT_PREVIEW_LAYOUT, event.value));
// TODO: Pass specific HaxeUI components to add context menus to them.
registerContextMenu(null, Paths.ui('chart-editor/context/test'));
}
/**
* Initialize TurboKeyHandlers and add them to the state (so `update()` is called)
* We can then probe `keyHandler.activated` to see if the key combo's action should be taken.
*/
function setupTurboKeyHandlers():Void
{
add(undoKeyHandler);
add(redoKeyHandler);
add(upKeyHandler);
add(downKeyHandler);
add(wKeyHandler);
add(sKeyHandler);
add(pageUpKeyHandler);
add(pageDownKeyHandler);
}
/**
* Setup timers and listerners to handle auto-save.
*/
function setupAutoSave():Void
{
WindowUtil.windowExit.add(onWindowClose);
saveDataDirty = false;
}
/**
* Called after 5 minutes without saving.
*/
function autoSave():Void
{
saveDataDirty = false;
// Auto-save the chart.
#if html5
// Auto-save to local storage.
#else
// Auto-save to temp file.
ChartEditorImportExportHandler.exportAllSongData(this, true);
#end
}
function onWindowClose(exitCode:Int):Void
{
trace('Window exited with exit code: $exitCode');
trace('Should save chart? $saveDataDirty');
if (saveDataDirty)
{
ChartEditorImportExportHandler.exportAllSongData(this, true);
}
}
function cleanupAutoSave():Void
{
WindowUtil.windowExit.remove(onWindowClose);
}
public override function update(elapsed:Float):Void
{
// Override F4 behavior to include the autosave.
if (FlxG.keys.justPressed.F4)
{
quitChartEditor();
return;
}
// dispatchEvent gets called here.
super.update(elapsed);
// These ones happen even if the modal dialog is open.
handleMusicPlayback();
handleNoteDisplay();
// These ones only happen if the modal dialog is not open.
handleScrollKeybinds();
handleSnap();
handleCursor();
handleMenubar();
handleToolboxes();
handlePlaybar();
handlePlayhead();
handleNotePreview();
handleHealthIcons();
handleFileKeybinds();
handleEditKeybinds();
handleViewKeybinds();
handleTestKeybinds();
handleHelpKeybinds();
}
/**
* Beat hit while the song is playing.
*/
override function beatHit():Bool
{
// dispatchEvent gets called here.
if (!super.beatHit()) return false;
if (isMetronomeEnabled && this.subState == null && (audioInstTrack != null && audioInstTrack.playing))
{
playMetronomeTick(Conductor.currentBeat % 4 == 0);
}
return true;
}
/**
* Step hit while the song is playing.
*/
override function stepHit():Bool
{
// dispatchEvent gets called here.
if (!super.stepHit()) return false;
if (audioInstTrack != null && audioInstTrack.playing)
{
if (healthIconDad != null) healthIconDad.onStepHit(Conductor.currentStep);
if (healthIconBF != null) healthIconBF.onStepHit(Conductor.currentStep);
}
// Updating these every step keeps it more accurate.
// playerPreviewDirty = true;
// opponentPreviewDirty = true;
return true;
}
/**
* Handle keybinds for scrolling the chart editor grid.
**/
function handleScrollKeybinds():Void
{
// Don't scroll when the cursor is over the UI, unless a playbar button (the << >> ones) is pressed.
if (isCursorOverHaxeUI && playbarButtonPressed == null) return;
var scrollAmount:Float = 0; // Amount to scroll the grid.
var playheadAmount:Float = 0; // Amount to scroll the playhead relative to the grid.
var shouldPause:Bool = false; // Whether to pause the song when scrolling.
var shouldEase:Bool = false; // Whether to ease the scroll.
// Mouse Wheel = Scroll
if (FlxG.mouse.wheel != 0 && !FlxG.keys.pressed.CONTROL)
{
scrollAmount = -50 * FlxG.mouse.wheel;
shouldPause = true;
}
// Up Arrow = Scroll Up
if (upKeyHandler.activated && currentLiveInputStyle == None)
{
scrollAmount = -GRID_SIZE * 0.25 * 25.0;
shouldPause = true;
}
// Down Arrow = Scroll Down
if (downKeyHandler.activated && currentLiveInputStyle == None)
{
scrollAmount = GRID_SIZE * 0.25 * 25.0;
shouldPause = true;
}
// W = Scroll Up (doesn't work with Ctrl+Scroll)
if (wKeyHandler.activated && currentLiveInputStyle == None && !FlxG.keys.pressed.CONTROL)
{
scrollAmount = -GRID_SIZE * 0.25 * 25.0;
shouldPause = true;
}
// S = Scroll Down (doesn't work with Ctrl+Scroll)
if (sKeyHandler.activated && currentLiveInputStyle == None && !FlxG.keys.pressed.CONTROL)
{
scrollAmount = GRID_SIZE * 0.25 * 25.0;
shouldPause = true;
}
// PAGE UP = Jump up to nearest measure
if (pageUpKeyHandler.activated)
{
var measureHeight:Float = GRID_SIZE * 4 * Conductor.beatsPerMeasure;
var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels;
var targetScrollPosition:Float = Math.floor(playheadPos / measureHeight) * measureHeight;
// If we would move less than one grid, instead move to the top of the previous measure.
var targetScrollAmount = Math.abs(targetScrollPosition - playheadPos);
if (targetScrollAmount < GRID_SIZE)
{
targetScrollPosition -= GRID_SIZE * Constants.STEPS_PER_BEAT * Conductor.beatsPerMeasure;
}
scrollAmount = targetScrollPosition - playheadPos;
shouldPause = true;
}
if (playbarButtonPressed == 'playbarBack')
{
playbarButtonPressed = '';
scrollAmount = -GRID_SIZE * 4 * Conductor.beatsPerMeasure;
shouldPause = true;
}
// PAGE DOWN = Jump down to nearest measure
if (pageDownKeyHandler.activated)
{
var measureHeight:Float = GRID_SIZE * 4 * Conductor.beatsPerMeasure;
var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels;
var targetScrollPosition:Float = Math.ceil(playheadPos / measureHeight) * measureHeight;
// If we would move less than one grid, instead move to the top of the next measure.
var targetScrollAmount = Math.abs(targetScrollPosition - playheadPos);
if (targetScrollAmount < GRID_SIZE)
{
targetScrollPosition += GRID_SIZE * Constants.STEPS_PER_BEAT * Conductor.beatsPerMeasure;
}
scrollAmount = targetScrollPosition - playheadPos;
shouldPause = true;
}
if (playbarButtonPressed == 'playbarForward')
{
playbarButtonPressed = '';
scrollAmount = GRID_SIZE * 4 * Conductor.beatsPerMeasure;
shouldPause = true;
}
// Middle Mouse + Drag = Scroll but move the playhead the same amount.
if (FlxG.mouse.pressedMiddle)
{
if (FlxG.mouse.deltaY != 0)
{
// Scroll down by the amount dragged.
scrollAmount += -FlxG.mouse.deltaY;
// Move the playhead by the same amount in the other direction so it is stationary.
playheadAmount += FlxG.mouse.deltaY;
}
}
// SHIFT + Scroll = Scroll Fast
if (FlxG.keys.pressed.SHIFT)
{
scrollAmount *= 2;
}
// CONTROL + Scroll = Scroll Precise
if (FlxG.keys.pressed.CONTROL)
{
scrollAmount /= 10;
}
// ALT = Move playhead instead.
if (FlxG.keys.pressed.ALT)
{
playheadAmount = scrollAmount;
scrollAmount = 0;
shouldPause = false;
}
// HOME = Scroll to Top
if (FlxG.keys.justPressed.HOME)
{
// Scroll amount is the difference between the current position and the top.
scrollAmount = 0 - this.scrollPositionInPixels;
playheadAmount = 0 - this.playheadPositionInPixels;
shouldPause = true;
}
if (playbarButtonPressed == 'playbarStart')
{
playbarButtonPressed = '';
scrollAmount = 0 - this.scrollPositionInPixels;
playheadAmount = 0 - this.playheadPositionInPixels;
shouldPause = true;
}
// END = Scroll to Bottom
if (FlxG.keys.justPressed.END)
{
// Scroll amount is the difference between the current position and the bottom.
scrollAmount = this.songLengthInPixels - this.scrollPositionInPixels;
shouldPause = true;
}
if (playbarButtonPressed == 'playbarEnd')
{
playbarButtonPressed = '';
scrollAmount = this.songLengthInPixels - this.scrollPositionInPixels;
shouldPause = true;
}
if (Math.abs(scrollAmount) > GRID_SIZE * 8)
{
shouldEase = true;
}
// Resync the conductor and audio tracks.
if (scrollAmount != 0 || playheadAmount != 0)
{
this.playheadPositionInPixels += playheadAmount;
if (shouldEase)
{
easeSongToScrollPosition(this.scrollPositionInPixels + scrollAmount);
}
else
{
// Apply the scroll amount.
this.scrollPositionInPixels += scrollAmount;
moveSongToScrollPosition();
}
}
if (shouldPause) stopAudioPlayback();
}
function handleSnap():Void
{
if (currentLiveInputStyle == None)
{
if (FlxG.keys.justPressed.LEFT && !FlxG.keys.pressed.CONTROL)
{
noteSnapQuantIndex--;
}
if (FlxG.keys.justPressed.RIGHT && !FlxG.keys.pressed.CONTROL)
{
noteSnapQuantIndex++;
}
}
}
/**
* Handle display of the mouse cursor.
*/
function handleCursor():Void
{
// Note: If a menu is open in HaxeUI, don't handle cursor behavior.
var shouldHandleCursor:Bool = !isCursorOverHaxeUI || (selectionBoxStartPos != null);
var eventColumn:Int = (STRUMLINE_SIZE * 2 + 1) - 1;
if (shouldHandleCursor)
{
// Over the course of this big conditional block,
// we determine what the cursor should look like,
// and fall back to the default cursor if none of the conditions are met.
var targetCursorMode:Null<CursorMode> = null;
if (gridTiledSprite == null) throw "ERROR: Tried to handle cursor, but gridTiledSprite is null! Check ChartEditorState.buildGrid()";
var overlapsGrid:Bool = FlxG.mouse.overlaps(gridTiledSprite);
// Cursor position relative to the grid.
var cursorX:Float = FlxG.mouse.screenX - gridTiledSprite.x;
var cursorY:Float = FlxG.mouse.screenY - gridTiledSprite.y;
var overlapsSelectionBorder:Bool = overlapsGrid
&& ((cursorX % 40) < (GRID_SELECTION_BORDER_WIDTH / 2)
|| (cursorX % 40) > (40 - (GRID_SELECTION_BORDER_WIDTH / 2))
|| (cursorY % 40) < (GRID_SELECTION_BORDER_WIDTH / 2) || (cursorY % 40) > (40 - (GRID_SELECTION_BORDER_WIDTH / 2)));
if (FlxG.mouse.justPressed)
{
if (gridPlayheadScrollArea != null && FlxG.mouse.overlaps(gridPlayheadScrollArea))
{
gridPlayheadScrollAreaPressed = true;
}
else if (notePreview != null && FlxG.mouse.overlaps(notePreview))
{
// Clicked note preview
notePreviewScrollAreaStartPos = new FlxPoint(FlxG.mouse.screenX, FlxG.mouse.screenY);
}
else if (!overlapsGrid || overlapsSelectionBorder)
{
selectionBoxStartPos = new FlxPoint(FlxG.mouse.screenX, FlxG.mouse.screenY);
// Drawing selection box.
targetCursorMode = Crosshair;
}
else
{
// Deselect all items.
if (currentNoteSelection.length > 0 || currentEventSelection.length > 0)
{
trace('Clicked outside grid, deselecting all items.');
performCommand(new DeselectAllItemsCommand(currentNoteSelection, currentEventSelection));
}
}
}
if (gridPlayheadScrollAreaPressed && FlxG.mouse.released)
{
gridPlayheadScrollAreaPressed = false;
}
if (notePreviewScrollAreaStartPos != null && FlxG.mouse.released)
{
notePreviewScrollAreaStartPos = null;
}
if (gridPlayheadScrollAreaPressed)
{
// Clicked on the playhead scroll area.
// Move the playhead to the cursor position.
this.playheadPositionInPixels = FlxG.mouse.screenY - MENU_BAR_HEIGHT - GRID_TOP_PAD;
moveSongToScrollPosition();
// Cursor should be a grabby hand.
if (targetCursorMode == null) targetCursorMode = Grabbing;
}
// The song position of the cursor, in steps.
var cursorFractionalStep:Float = cursorY / GRID_SIZE;
var cursorMs:Float = Conductor.getStepTimeInMs(cursorFractionalStep);
// Round the cursor step to the nearest snap quant.
var cursorSnappedStep:Float = Math.floor(cursorFractionalStep / noteSnapRatio) * noteSnapRatio;
var cursorSnappedMs:Float = Conductor.getStepTimeInMs(cursorSnappedStep);
// The direction value for the column at the cursor.
var cursorColumn:Int = Math.floor(cursorX / GRID_SIZE);
if (cursorColumn < 0) cursorColumn = 0;
if (cursorColumn >= (STRUMLINE_SIZE * 2 + 1 - 1))
{
// Don't invert the event column.
cursorColumn = (STRUMLINE_SIZE * 2 + 1 - 1);
}
else
{
// Invert player and opponent columns.
if (cursorColumn >= STRUMLINE_SIZE)
{
cursorColumn -= STRUMLINE_SIZE;
}
else
{
cursorColumn += STRUMLINE_SIZE;
}
}
if (selectionBoxStartPos != null)
{
var cursorXStart:Float = selectionBoxStartPos.x - gridTiledSprite.x;
var cursorYStart:Float = selectionBoxStartPos.y - gridTiledSprite.y;
var hasDraggedMouse:Bool = Math.abs(cursorX - cursorXStart) > DRAG_THRESHOLD || Math.abs(cursorY - cursorYStart) > DRAG_THRESHOLD;
// Determine if we dragged the mouse at all.
if (hasDraggedMouse)
{
// Handle releasing the selection box.
if (FlxG.mouse.justReleased)
{
// We released the mouse. Select the notes in the box.
var cursorFractionalStepStart:Float = cursorYStart / GRID_SIZE;
var cursorStepStart:Int = Math.floor(cursorFractionalStepStart);
var cursorMsStart:Float = Conductor.getStepTimeInMs(cursorStepStart);
var cursorColumnBase:Int = Math.floor(cursorX / GRID_SIZE);
var cursorColumnBaseStart:Int = Math.floor(cursorXStart / GRID_SIZE);
// Since this selects based on noteData directly,
// we don't need to specifically exclude sustain pieces.
// This logic is gross because the columns go 4567-0123-8.
// We build a list of columns to select.
var columnStart:Int = Std.int(Math.min(cursorColumnBase, cursorColumnBaseStart));
var columnEnd:Int = Std.int(Math.max(cursorColumnBase, cursorColumnBaseStart));
var columns:Array<Int> = [for (i in columnStart...(columnEnd + 1)) i].map(function(i:Int):Int {
if (i >= eventColumn)
{
// Don't invert the event column.
return eventColumn;
}
else if (i >= STRUMLINE_SIZE)
{
// Invert the player columns.
return i - STRUMLINE_SIZE;
}
else if (i >= 0)
{
// Invert the opponent columns.
return i + STRUMLINE_SIZE;
}
else
{
// Minimum of 0.
return 0;
}
});
if (columns.length > 0)
{
var notesToSelect:Array<SongNoteData> = currentSongChartNoteData;
notesToSelect = SongDataUtils.getNotesInTimeRange(notesToSelect, Math.min(cursorMsStart, cursorMs), Math.max(cursorMsStart, cursorMs));
notesToSelect = SongDataUtils.getNotesWithData(notesToSelect, columns);
var eventsToSelect:Array<SongEventData> = [];
if (columns.indexOf(eventColumn) != -1)
{
// The drag selection included the event column.
eventsToSelect = currentSongChartEventData;
eventsToSelect = SongDataUtils.getEventsInTimeRange(eventsToSelect, Math.min(cursorMsStart, cursorMs), Math.max(cursorMsStart, cursorMs));
}
if (notesToSelect.length > 0 || eventsToSelect.length > 0)
{
if (FlxG.keys.pressed.CONTROL)
{
// Add to the selection.
performCommand(new SelectItemsCommand(notesToSelect, eventsToSelect));
}
else
{
// Set the selection.
performCommand(new SetItemSelectionCommand(notesToSelect, eventsToSelect, currentNoteSelection, currentEventSelection));
}
}
else
{
// We made a selection box, but it didn't select anything.
if (!FlxG.keys.pressed.CONTROL)
{
// Deselect all items.
if (currentNoteSelection.length > 0 || currentEventSelection.length > 0)
{
trace('Clicked and dragged outside grid, deselecting all items.');
performCommand(new DeselectAllItemsCommand(currentNoteSelection, currentEventSelection));
}
}
}
}
else
{
// We made a selection box, but it didn't select any columns.
}
// Clear the selection box.
selectionBoxStartPos = null;
setSelectionBoxBounds();
}
else
{
// Clicking and dragging.
// Scroll the screen if the mouse is above or below the grid.
if (FlxG.mouse.screenY < MENU_BAR_HEIGHT)
{
// Scroll up.
var diff:Float = MENU_BAR_HEIGHT - FlxG.mouse.screenY;
scrollPositionInPixels -= diff * 0.5; // Too fast!
trace('Scroll up: ' + diff);
moveSongToScrollPosition();
}
else if (FlxG.mouse.screenY > (playbarHeadLayout?.y ?? 0.0))
{
// Scroll down.
var diff:Float = FlxG.mouse.screenY - (playbarHeadLayout?.y ?? 0.0);
scrollPositionInPixels += diff * 0.5; // Too fast!
trace('Scroll down: ' + diff);
moveSongToScrollPosition();
}
// Render the selection box.
var selectionRect:FlxRect = new FlxRect();
selectionRect.x = Math.min(FlxG.mouse.screenX, selectionBoxStartPos.x);
selectionRect.y = Math.min(FlxG.mouse.screenY, selectionBoxStartPos.y);
selectionRect.width = Math.abs(FlxG.mouse.screenX - selectionBoxStartPos.x);
selectionRect.height = Math.abs(FlxG.mouse.screenY - selectionBoxStartPos.y);
setSelectionBoxBounds(selectionRect);
targetCursorMode = Crosshair;
}
}
else if (FlxG.mouse.justReleased)
{
// Clear the selection box.
selectionBoxStartPos = null;
setSelectionBoxBounds();
if (overlapsGrid)
{
// We clicked on the grid without moving the mouse.
// Find the first note that is at the cursor position.
var highlightedNote:Null<ChartEditorNoteSprite> = renderedNotes.members.find(function(note:ChartEditorNoteSprite):Bool {
// If note.alive is false, the note is dead and awaiting recycling.
return note.alive && FlxG.mouse.overlaps(note);
});
var highlightedEvent:Null<ChartEditorEventSprite> = null;
if (highlightedNote == null)
{
highlightedEvent = renderedEvents.members.find(function(event:ChartEditorEventSprite):Bool {
return event.alive && FlxG.mouse.overlaps(event);
});
}
if (FlxG.keys.pressed.CONTROL)
{
if (highlightedNote != null && highlightedNote.noteData != null)
{
// TODO: Handle the case of clicking on a sustain piece.
// Control click to select/deselect an individual note.
if (isNoteSelected(highlightedNote.noteData))
{
performCommand(new DeselectItemsCommand([highlightedNote.noteData], []));
}
else
{
performCommand(new SelectItemsCommand([highlightedNote.noteData], []));
}
}
else if (highlightedEvent != null && highlightedEvent.eventData != null)
{
// Control click to select/deselect an individual note.
if (isEventSelected(highlightedEvent.eventData))
{
performCommand(new DeselectItemsCommand([], [highlightedEvent.eventData]));
}
else
{
performCommand(new SelectItemsCommand([], [highlightedEvent.eventData]));
}
}
else
{
// Do nothing if you control-clicked on an empty space.
}
}
else
{
if (highlightedNote != null && highlightedNote.noteData != null)
{
// Click a note to select it.
performCommand(new SetItemSelectionCommand([highlightedNote.noteData], [], currentNoteSelection, currentEventSelection));
}
else if (highlightedEvent != null && highlightedEvent.eventData != null)
{
// Click an event to select it.
performCommand(new SetItemSelectionCommand([], [highlightedEvent.eventData], currentNoteSelection, currentEventSelection));
}
else
{
// Click on an empty space to deselect everything.
performCommand(new DeselectAllItemsCommand(currentNoteSelection, currentEventSelection));
}
}
}
else
{
// If we clicked and released outside the grid.
if (!FlxG.keys.pressed.CONTROL)
{
// Deselect all items.
if (currentNoteSelection.length > 0 || currentEventSelection.length > 0)
{
trace('Clicked outside grid, deselecting all items.');
performCommand(new DeselectAllItemsCommand(currentNoteSelection, currentEventSelection));
}
}
}
}
}
else if (notePreviewScrollAreaStartPos != null)
{
// Player is clicking and holding on note preview to scrub around.
targetCursorMode = Grabbing;
var clickedPosInPixels:Float = FlxMath.remapToRange(FlxG.mouse.screenY, (notePreview?.y ?? 0.0),
(notePreview?.y ?? 0.0) + (notePreview?.height ?? 0.0), 0, songLengthInPixels);
scrollPositionInPixels = clickedPosInPixels;
moveSongToScrollPosition();
}
else if (currentPlaceNoteData != null)
{
// Handle extending the note as you drag.
var stepTime:Float = inline currentPlaceNoteData.getStepTime();
var dragLengthSteps:Float = Conductor.getTimeInSteps(cursorSnappedMs) - stepTime;
var dragLengthMs:Float = dragLengthSteps * Conductor.stepLengthMs;
var dragLengthPixels:Float = dragLengthSteps * GRID_SIZE;
if (dragLengthSteps > 0)
{
gridGhostHoldNote.visible = true;
gridGhostHoldNote.noteData = gridGhostNote.noteData;
gridGhostHoldNote.noteDirection = gridGhostNote.noteData.getDirection();
gridGhostHoldNote.setHeightDirectly(dragLengthPixels);
gridGhostHoldNote.updateHoldNotePosition(renderedHoldNotes);
}
else
{
gridGhostHoldNote.visible = false;
}
if (FlxG.mouse.justReleased)
{
if (dragLengthSteps > 0)
{
// Apply the new length.
performCommand(new ExtendNoteLengthCommand(currentPlaceNoteData, dragLengthMs));
}
// Finished dragging. Release the note.
currentPlaceNoteData = null;
}
}
else
{
if (FlxG.mouse.justPressed)
{
// Just clicked to place a note.
if (overlapsGrid && !overlapsSelectionBorder)
{
// We clicked on the grid without moving the mouse.
// Find the first note that is at the cursor position.
var highlightedNote:Null<ChartEditorNoteSprite> = renderedNotes.members.find(function(note:ChartEditorNoteSprite):Bool {
// If note.alive is false, the note is dead and awaiting recycling.
return note.alive && FlxG.mouse.overlaps(note);
});
var highlightedEvent:Null<ChartEditorEventSprite> = null;
if (highlightedNote == null)
{
highlightedEvent = renderedEvents.members.find(function(event:ChartEditorEventSprite):Bool {
// If event.alive is false, the event is dead and awaiting recycling.
return event.alive && FlxG.mouse.overlaps(event);
});
}
if (FlxG.keys.pressed.CONTROL)
{
// Control click to select/deselect an individual note.
if (highlightedNote != null && highlightedNote.noteData != null)
{
if (isNoteSelected(highlightedNote.noteData))
{
performCommand(new DeselectItemsCommand([highlightedNote.noteData], []));
}
else
{
performCommand(new SelectItemsCommand([highlightedNote.noteData], []));
}
}
else if (highlightedEvent != null && highlightedEvent.eventData != null)
{
if (isEventSelected(highlightedEvent.eventData))
{
performCommand(new DeselectItemsCommand([], [highlightedEvent.eventData]));
}
else
{
performCommand(new SelectItemsCommand([], [highlightedEvent.eventData]));
}
}
else
{
// Do nothing when control clicking nothing.
}
}
else
{
if (highlightedNote != null && highlightedNote.noteData != null)
{
// Click a note to select it.
performCommand(new SetItemSelectionCommand([highlightedNote.noteData], [], currentNoteSelection, currentEventSelection));
}
else if (highlightedEvent != null && highlightedEvent.eventData != null)
{
// Click an event to select it.
performCommand(new SetItemSelectionCommand([], [highlightedEvent.eventData], currentNoteSelection, currentEventSelection));
}
else
{
// Click a blank space to place a note and select it.
if (cursorColumn == eventColumn)
{
// Create an event and place it in the chart.
// TODO: Figure out configuring event data.
var newEventData:SongEventData = new SongEventData(cursorSnappedMs, selectedEventKind, selectedEventData);
performCommand(new AddEventsCommand([newEventData], FlxG.keys.pressed.CONTROL));
}
else
{
// Create a note and place it in the chart.
var newNoteData:SongNoteData = new SongNoteData(cursorSnappedMs, cursorColumn, 0, selectedNoteKind);
performCommand(new AddNotesCommand([newNoteData], FlxG.keys.pressed.CONTROL));
currentPlaceNoteData = newNoteData;
}
}
}
}
else
{
// If we clicked and released outside the grid, do nothing.
}
}
var rightMouseUpdated:Bool = (FlxG.mouse.justPressedRight)
|| (FlxG.mouse.pressedRight && (FlxG.mouse.deltaX > 0 || FlxG.mouse.deltaY > 0));
if (rightMouseUpdated && overlapsGrid)
{
// We right clicked on the grid.
// Find the first note that is at the cursor position.
var highlightedNote:Null<ChartEditorNoteSprite> = renderedNotes.members.find(function(note:ChartEditorNoteSprite):Bool {
// If note.alive is false, the note is dead and awaiting recycling.
return note.alive && FlxG.mouse.overlaps(note);
});
var highlightedEvent:Null<ChartEditorEventSprite> = null;
if (highlightedNote == null)
{
highlightedEvent = renderedEvents.members.find(function(event:ChartEditorEventSprite):Bool {
// If event.alive is false, the event is dead and awaiting recycling.
return event.alive && FlxG.mouse.overlaps(event);
});
}
if (highlightedNote != null && highlightedNote.noteData != null)
{
// TODO: Handle the case of clicking on a sustain piece.
// Remove the note.
performCommand(new RemoveNotesCommand([highlightedNote.noteData]));
}
else if (highlightedEvent != null && highlightedEvent.eventData != null)
{
// Remove the event.
performCommand(new RemoveEventsCommand([highlightedEvent.eventData]));
}
else
{
// Right clicked on nothing.
}
}
// Handle grid cursor.
if (overlapsGrid && !overlapsSelectionBorder && !gridPlayheadScrollAreaPressed)
{
// Indicate that we can place a note here.
if (cursorColumn == eventColumn)
{
if (gridGhostNote != null) gridGhostNote.visible = false;
gridGhostHoldNote.visible = false;
if (gridGhostEvent == null) throw "ERROR: Tried to handle cursor, but gridGhostEvent is null! Check ChartEditorState.buildGrid()";
var eventData:SongEventData = gridGhostEvent.eventData != null ? gridGhostEvent.eventData : new SongEventData(cursorMs, selectedEventKind, null);
if (selectedEventKind != eventData.event)
{
eventData.event = selectedEventKind;
}
eventData.time = cursorSnappedMs;
gridGhostEvent.visible = true;
gridGhostEvent.eventData = eventData;
gridGhostEvent.updateEventPosition(renderedEvents);
targetCursorMode = Cell;
}
else
{
if (gridGhostEvent != null) gridGhostEvent.visible = false;
if (gridGhostNote == null) throw "ERROR: Tried to handle cursor, but gridGhostNote is null! Check ChartEditorState.buildGrid()";
var noteData:SongNoteData = gridGhostNote.noteData != null ? gridGhostNote.noteData : new SongNoteData(cursorMs, cursorColumn, 0, selectedNoteKind);
if (cursorColumn != noteData.data || selectedNoteKind != noteData.kind)
{
noteData.kind = selectedNoteKind;
noteData.data = cursorColumn;
gridGhostNote.playNoteAnimation();
}
noteData.time = cursorSnappedMs;
gridGhostNote.visible = true;
gridGhostNote.noteData = noteData;
gridGhostNote.updateNotePosition(renderedNotes);
targetCursorMode = Cell;
}
}
else
{
if (gridGhostNote != null) gridGhostNote.visible = false;
if (gridGhostHoldNote != null) gridGhostHoldNote.visible = false;
if (gridGhostEvent != null) gridGhostEvent.visible = false;
}
}
if (targetCursorMode == null)
{
if (FlxG.mouse.pressed)
{
if (overlapsSelectionBorder)
{
targetCursorMode = Crosshair;
}
}
else
{
if (FlxG.mouse.overlaps(notePreview))
{
targetCursorMode = Pointer;
}
else if (FlxG.mouse.overlaps(gridPlayheadScrollArea))
{
targetCursorMode = Pointer;
}
else if (overlapsSelectionBorder)
{
targetCursorMode = Crosshair;
}
else if (overlapsGrid)
{
targetCursorMode = Cell;
}
}
}
// Actually set the cursor mode to the one we specified earlier.
Cursor.cursorMode = targetCursorMode ?? Default;
}
else
{
if (gridGhostNote != null) gridGhostNote.visible = false;
if (gridGhostHoldNote != null) gridGhostHoldNote.visible = false;
if (gridGhostEvent != null) gridGhostEvent.visible = false;
// Do not set Cursor.cursorMode here, because it will be set by the HaxeUI.
}
}
/**
* Handle using `renderedNotes` to display notes from `currentSongChartNoteData`.
*/
function handleNoteDisplay():Void
{
if (noteDisplayDirty)
{
noteDisplayDirty = false;
// Update for whether downscroll is enabled.
renderedNotes.flipX = (isViewDownscroll);
// Calculate the top and bottom of the view area.
var viewAreaTopPixels:Float = MENU_BAR_HEIGHT;
var visibleGridHeightPixels:Float = FlxG.height - MENU_BAR_HEIGHT - PLAYBAR_HEIGHT; // The area underneath the menu bar and playbar is not visible.
var viewAreaBottomPixels:Float = viewAreaTopPixels + visibleGridHeightPixels;
// Remove notes that are no longer visible and list the ones that are.
var displayedNoteData:Array<SongNoteData> = [];
for (noteSprite in renderedNotes.members)
{
if (noteSprite == null || noteSprite.noteData == null || !noteSprite.exists || !noteSprite.visible) continue;
if (!noteSprite.isNoteVisible(viewAreaBottomPixels, viewAreaTopPixels))
{
// This sprite is off-screen.
// Kill the note sprite and recycle it.
noteSprite.noteData = null;
}
else if (!currentSongChartNoteData.fastContains(noteSprite.noteData))
{
// This note was deleted.
// Kill the note sprite and recycle it.
noteSprite.noteData = null;
}
else
{
// Note is already displayed and should remain displayed.
displayedNoteData.push(noteSprite.noteData);
// Update the note sprite's position.
noteSprite.updateNotePosition(renderedNotes);
}
}
// Sort the note data array, using an algorithm that is fast on nearly-sorted data.
// We need this sorted to optimize indexing later.
displayedNoteData.insertionSort(SortUtil.noteDataByTime.bind(FlxSort.ASCENDING));
var displayedHoldNoteData:Array<SongNoteData> = [];
for (holdNoteSprite in renderedHoldNotes.members)
{
if (holdNoteSprite == null || holdNoteSprite.noteData == null || !holdNoteSprite.exists || !holdNoteSprite.visible) continue;
if (!holdNoteSprite.isHoldNoteVisible(FlxG.height - MENU_BAR_HEIGHT, GRID_TOP_PAD))
{
holdNoteSprite.kill();
}
else if (!currentSongChartNoteData.fastContains(holdNoteSprite.noteData) || holdNoteSprite.noteData.length == 0)
{
// This hold note was deleted.
// Kill the hold note sprite and recycle it.
holdNoteSprite.kill();
}
else if (displayedHoldNoteData.fastContains(holdNoteSprite.noteData))
{
// This hold note is a duplicate.
// Kill the hold note sprite and recycle it.
holdNoteSprite.kill();
}
else
{
displayedHoldNoteData.push(holdNoteSprite.noteData);
// Update the event sprite's position.
holdNoteSprite.updateHoldNotePosition(renderedNotes);
}
}
// Sort the note data array, using an algorithm that is fast on nearly-sorted data.
// We need this sorted to optimize indexing later.
displayedHoldNoteData.insertionSort(SortUtil.noteDataByTime.bind(FlxSort.ASCENDING));
// Remove events that are no longer visible and list the ones that are.
var displayedEventData:Array<SongEventData> = [];
for (eventSprite in renderedEvents.members)
{
if (eventSprite == null || eventSprite.eventData == null || !eventSprite.exists || !eventSprite.visible) continue;
if (!eventSprite.isEventVisible(FlxG.height - MENU_BAR_HEIGHT, GRID_TOP_PAD))
{
// This sprite is off-screen.
// Kill the event sprite and recycle it.
eventSprite.eventData = null;
}
else if (!currentSongChartEventData.fastContains(eventSprite.eventData))
{
// This event was deleted.
// Kill the event sprite and recycle it.
eventSprite.eventData = null;
}
else
{
// Event is already displayed and should remain displayed.
displayedEventData.push(eventSprite.eventData);
// Update the event sprite's position.
eventSprite.updateEventPosition(renderedEvents);
}
}
// Sort the note data array, using an algorithm that is fast on nearly-sorted data.
// We need this sorted to optimize indexing later.
displayedEventData.insertionSort(SortUtil.eventDataByTime.bind(FlxSort.ASCENDING));
// Let's try testing only notes within a certain range of the view area.
// TODO: I don't think this messes up really long sustains, does it?
var viewAreaTopMs:Float = scrollPositionInMs - (Conductor.measureLengthMs * 2); // Is 2 measures enough?
var viewAreaBottomMs:Float = scrollPositionInMs + (Conductor.measureLengthMs * 2); // Is 2 measures enough?
// Add notes that are now visible.
for (noteData in currentSongChartNoteData)
{
// Remember if we are already displaying this note.
if (noteData == null) continue;
// Check if we are outside a broad range around the view area.
if (noteData.time < viewAreaTopMs || noteData.time > viewAreaBottomMs) continue;
if (displayedNoteData.fastContains(noteData))
{
continue;
}
if (!ChartEditorNoteSprite.wouldNoteBeVisible(viewAreaBottomPixels, viewAreaTopPixels, noteData,
renderedNotes)) continue; // Else, this note is visible and we need to render it!
// Get a note sprite from the pool.
// If we can reuse a deleted note, do so.
// If a new note is needed, call buildNoteSprite.
var noteSprite:ChartEditorNoteSprite = renderedNotes.recycle(() -> new ChartEditorNoteSprite(this));
// trace('Creating new Note... (${renderedNotes.members.length})');
noteSprite.parentState = this;
// The note sprite handles animation playback and positioning.
noteSprite.noteData = noteData;
// Setting note data resets the position relative to the group!
// If we don't update the note position AFTER setting the note data, the note will be rendered offscreen at y=5000.
noteSprite.updateNotePosition(renderedNotes);
// Add hold notes that are now visible (and not already displayed).
if (noteSprite.noteData != null && noteSprite.noteData.length > 0 && displayedHoldNoteData.indexOf(noteSprite.noteData) == -1)
{
var holdNoteSprite:ChartEditorHoldNoteSprite = renderedHoldNotes.recycle(() -> new ChartEditorHoldNoteSprite(this));
// trace('Creating new HoldNote... (${renderedHoldNotes.members.length})');
var noteLengthPixels:Float = noteSprite.noteData.getStepLength() * GRID_SIZE;
holdNoteSprite.noteData = noteSprite.noteData;
holdNoteSprite.noteDirection = noteSprite.noteData.getDirection();
holdNoteSprite.setHeightDirectly(noteLengthPixels);
holdNoteSprite.updateHoldNotePosition(renderedHoldNotes);
}
}
// Add events that are now visible.
for (eventData in currentSongChartEventData)
{
// Remember if we are already displaying this event.
if (displayedEventData.indexOf(eventData) != -1)
{
continue;
}
if (!ChartEditorEventSprite.wouldEventBeVisible(viewAreaBottomPixels, viewAreaTopPixels, eventData, renderedNotes)) continue;
// Else, this event is visible and we need to render it!
// Get an event sprite from the pool.
// If we can reuse a deleted event, do so.
// If a new event is needed, call buildEventSprite.
var eventSprite:ChartEditorEventSprite = renderedEvents.recycle(() -> new ChartEditorEventSprite(this), false, true);
eventSprite.parentState = this;
trace('Creating new Event... (${renderedEvents.members.length})');
// The event sprite handles animation playback and positioning.
eventSprite.eventData = eventData;
// Setting event data resets position relative to the grid so we fix that.
eventSprite.x += renderedEvents.x;
eventSprite.y += renderedEvents.y;
}
// Add hold notes that have been made visible (but not their parents)
for (noteData in currentSongChartNoteData)
{
// Is the note a hold note?
if (noteData == null || noteData.length <= 0) continue;
// Is the hold note rendered already?
if (displayedHoldNoteData.indexOf(noteData) != -1) continue;
// Is the hold note offscreen?
if (!ChartEditorHoldNoteSprite.wouldHoldNoteBeVisible(viewAreaBottomPixels, viewAreaTopPixels, noteData, renderedHoldNotes)) continue;
// Hold note should be rendered.
var holdNoteFactory = function() {
// TODO: Print some kind of warning if `renderedHoldNotes.members` is too high?
return new ChartEditorHoldNoteSprite(this);
}
var holdNoteSprite:ChartEditorHoldNoteSprite = renderedHoldNotes.recycle(holdNoteFactory);
var noteLengthPixels:Float = noteData.getStepLength() * GRID_SIZE;
holdNoteSprite.noteData = noteData;
holdNoteSprite.noteDirection = noteData.getDirection();
holdNoteSprite.setHeightDirectly(noteLengthPixels);
holdNoteSprite.updateHoldNotePosition(renderedHoldNotes);
displayedHoldNoteData.push(noteData);
}
// Destroy all existing selection squares.
for (member in renderedSelectionSquares.members)
{
// Killing the sprite is cheap because we can recycle it.
member.kill();
}
// Readd selection squares for selected notes.
// Recycle selection squares if possible.
for (noteSprite in renderedNotes.members)
{
// TODO: Handle selection of hold notes.
if (isNoteSelected(noteSprite.noteData))
{
var selectionSquare:FlxSprite = renderedSelectionSquares.recycle(buildSelectionSquare);
// Set the position and size (because we might be recycling one with bad values).
selectionSquare.x = noteSprite.x;
selectionSquare.y = noteSprite.y;
selectionSquare.width = noteSprite.width;
selectionSquare.height = noteSprite.height;
}
}
for (eventSprite in renderedEvents.members)
{
if (isEventSelected(eventSprite.eventData))
{
var selectionSquare:FlxSprite = renderedSelectionSquares.recycle(buildSelectionSquare);
// Set the position and size (because we might be recycling one with bad values).
selectionSquare.x = eventSprite.x;
selectionSquare.y = eventSprite.y;
selectionSquare.width = eventSprite.width;
selectionSquare.height = eventSprite.height;
}
}
// Sort the notes DESCENDING. This keeps the sustain behind the associated note.
renderedNotes.sort(FlxSort.byY, FlxSort.DESCENDING); // TODO: .group.insertionSort()
// Sort the events DESCENDING. This keeps the sustain behind the associated note.
renderedEvents.sort(FlxSort.byY, FlxSort.DESCENDING); // TODO: .group.insertionSort()
}
// Add a debug value which displays the current size of the note pool.
// The pool will grow as more notes need to be rendered at once.
// If this gets too big, something needs to be optimized somewhere! -Eric
FlxG.watch.addQuick("tapNotesRendered", renderedNotes.members.length);
FlxG.watch.addQuick("holdNotesRendered", renderedHoldNotes.members.length);
FlxG.watch.addQuick("eventsRendered", renderedEvents.members.length);
}
/**
* Handle aligning the health icons next to the grid.
*/
function handleHealthIcons():Void
{
// Right align the BF health icon.
if (healthIconBF != null)
{
// Base X position to the right of the grid.
var baseHealthIconXPos:Float = (gridTiledSprite == null) ? (0) : (gridTiledSprite.x + gridTiledSprite.width + 15);
// Will be 0 when not bopping. When bopping, will increase to push the icon left.
var healthIconOffset:Float = healthIconBF.width - (HealthIcon.HEALTH_ICON_SIZE * 0.5);
healthIconBF.x = baseHealthIconXPos - healthIconOffset;
}
}
function buildSelectionSquare():FlxSprite
{
if (selectionSquareBitmap == null)
throw "ERROR: Tried to build selection square, but selectionSquareBitmap is null! Check ChartEditorThemeHandler.updateSelectionSquare()";
return new FlxSprite().loadGraphic(selectionSquareBitmap);
}
/**
* Handles display elements for the playbar at the bottom.
*/
function handlePlaybar():Void
{
if (playbarHeadLayout == null) throw "ERROR: Tried to handle playbar, but playbarHeadLayout is null!";
if (playbarHead == null) throw "ERROR: Tried to handle playbar, but playbarHeadLayout is null!";
// Make sure the playbar is never nudged out of the correct spot.
playbarHeadLayout.x = 4;
playbarHeadLayout.y = FlxG.height - 48 - 8;
var songPos:Float = Conductor.songPosition;
var songRemaining:Float = Math.max(songLengthInMs - songPos, 0.0);
// Move the playhead to match the song position, if we aren't dragging it.
if (!playbarHeadDragging)
{
var songPosPercent:Float = songPos / songLengthInMs * 100;
if (playbarHead.value != songPosPercent) playbarHead.value = songPosPercent;
}
var songPosSeconds:String = Std.string(Math.floor((songPos / 1000) % 60)).lpad('0', 2);
var songPosMinutes:String = Std.string(Math.floor((songPos / 1000) / 60)).lpad('0', 2);
var songPosString:String = '${songPosMinutes}:${songPosSeconds}';
if (playbarSongPos == null) playbarSongPos = findComponent('playbarSongPos', Label);
if (playbarSongPos != null && playbarSongPos.value != songPosString) playbarSongPos.value = songPosString;
var songRemainingSeconds:String = Std.string(Math.floor((songRemaining / 1000) % 60)).lpad('0', 2);
var songRemainingMinutes:String = Std.string(Math.floor((songRemaining / 1000) / 60)).lpad('0', 2);
var songRemainingString:String = '-${songRemainingMinutes}:${songRemainingSeconds}';
if (playbarSongRemaining == null) playbarSongRemaining = findComponent('playbarSongRemaining', Label);
if (playbarSongRemaining != null
&& playbarSongRemaining.value != songRemainingString) playbarSongRemaining.value = songRemainingString;
if (playbarNoteSnap == null) playbarNoteSnap = findComponent('playbarNoteSnap', Label);
if (playbarNoteSnap != null && playbarNoteSnap.value != '1/${noteSnapQuant}') playbarNoteSnap.value = '1/${noteSnapQuant}';
}
/**
* Handle keybinds for File menu items.
*/
function handleFileKeybinds():Void
{
// CTRL + N = New Chart
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.N)
{
ChartEditorDialogHandler.openWelcomeDialog(this, true);
}
// CTRL + O = Open Chart
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.O)
{
ChartEditorDialogHandler.openBrowseWizard(this, true);
}
// CTRL + SHIFT + S = Save As
if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.S)
{
ChartEditorImportExportHandler.exportAllSongData(this, false);
}
// CTRL + Q = Quit to Menu
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.Q)
{
quitChartEditor();
}
}
function quitChartEditor():Void
{
autoSave();
FlxG.switchState(new MainMenuState());
}
/**
* Handle keybinds for edit menu items.
*/
function handleEditKeybinds():Void
{
// CTRL + Z = Undo
if (undoKeyHandler.activated)
{
undoLastCommand();
}
// CTRL + Y = Redo
if (redoKeyHandler.activated)
{
redoLastCommand();
}
// CTRL + C = Copy
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.C)
{
// Copy selected notes.
// We don't need a command for this since we can't undo it.
SongDataUtils.writeItemsToClipboard(
{
notes: SongDataUtils.buildNoteClipboard(currentNoteSelection),
events: SongDataUtils.buildEventClipboard(currentEventSelection),
});
}
// CTRL + X = Cut
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.X)
{
// Cut selected notes.
performCommand(new CutItemsCommand(currentNoteSelection, currentEventSelection));
}
// CTRL + V = Paste
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.V)
{
// Paste notes from clipboard, at the playhead.
performCommand(new PasteItemsCommand(scrollPositionInMs + playheadPositionInMs));
}
// DELETE = Delete
if (FlxG.keys.justPressed.DELETE)
{
// Delete selected items.
if (currentNoteSelection.length > 0 && currentEventSelection.length > 0)
{
performCommand(new RemoveItemsCommand(currentNoteSelection, currentEventSelection));
}
else if (currentNoteSelection.length > 0)
{
performCommand(new RemoveNotesCommand(currentNoteSelection));
}
else if (currentEventSelection.length > 0)
{
performCommand(new RemoveEventsCommand(currentEventSelection));
}
}
// CTRL + A = Select All
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.A)
{
// Select all items.
performCommand(new SelectAllItemsCommand(currentNoteSelection, currentEventSelection));
}
// CTRL + I = Select Inverse
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.I)
{
// Select unselected items and deselect selected items.
performCommand(new InvertSelectedItemsCommand(currentNoteSelection, currentEventSelection));
}
// CTRL + D = Select None
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.D)
{
// Deselect all items.
performCommand(new DeselectAllItemsCommand(currentNoteSelection, currentEventSelection));
}
}
/**
* Handle keybinds for View menu items.
*/
function handleViewKeybinds():Void
{
if (currentLiveInputStyle == None)
{
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.LEFT)
{
incrementDifficulty(-1);
}
if (FlxG.keys.pressed.CONTROL && FlxG.keys.justPressed.RIGHT)
{
incrementDifficulty(1);
}
// Would bind Ctrl+A and Ctrl+D here, but they are already bound to Select All and Select None.
}
}
function incrementDifficulty(change:Int):Void
{
var currentDifficultyIndex:Int = availableDifficulties.indexOf(selectedDifficulty);
var currentAllDifficultyIndex:Int = allDifficulties.indexOf(selectedDifficulty);
if (currentDifficultyIndex == -1 || currentAllDifficultyIndex == -1)
{
trace('ERROR determining difficulty index!');
}
var isFirstDiff:Bool = currentAllDifficultyIndex == 0;
var isLastDiff:Bool = (currentAllDifficultyIndex == allDifficulties.length - 1);
var isFirstDiffInVariation:Bool = currentDifficultyIndex == 0;
var isLastDiffInVariation:Bool = (currentDifficultyIndex == availableDifficulties.length - 1);
trace(allDifficulties);
if (change < 0 && isFirstDiff)
{
trace('At lowest difficulty! Do nothing.');
return;
}
if (change > 0 && isLastDiff)
{
trace('At highest difficulty! Do nothing.');
return;
}
if (change < 0)
{
trace('Decrement difficulty.');
// If we reached this point, we are not at the lowest difficulty.
if (isFirstDiffInVariation)
{
// Go to the previous variation, then last difficulty in that variation.
var currentVariationIndex:Int = availableVariations.indexOf(selectedVariation);
var prevVariation = availableVariations[currentVariationIndex - 1];
selectedVariation = prevVariation;
var prevDifficulty = availableDifficulties[availableDifficulties.length - 1];
selectedDifficulty = prevDifficulty;
refreshDifficultyTreeSelection();
refreshMetadataToolbox();
}
else
{
// Go to previous difficulty in this variation.
var prevDifficulty = availableDifficulties[currentDifficultyIndex - 1];
selectedDifficulty = prevDifficulty;
refreshDifficultyTreeSelection();
refreshMetadataToolbox();
}
}
else
{
trace('Increment difficulty.');
// If we reached this point, we are not at the highest difficulty.
if (isLastDiffInVariation)
{
// Go to next variation, then first difficulty in that variation.
var currentVariationIndex:Int = availableVariations.indexOf(selectedVariation);
var nextVariation = availableVariations[currentVariationIndex + 1];
selectedVariation = nextVariation;
var nextDifficulty = availableDifficulties[0];
selectedDifficulty = nextDifficulty;
refreshDifficultyTreeSelection();
refreshMetadataToolbox();
}
else
{
// Go to next difficulty in this variation.
var nextDifficulty = availableDifficulties[currentDifficultyIndex + 1];
selectedDifficulty = nextDifficulty;
refreshDifficultyTreeSelection();
refreshMetadataToolbox();
}
}
#if !mac
NotificationManager.instance.addNotification(
{
title: 'Switch Difficulty',
body: 'Switched difficulty to ${selectedDifficulty.toTitleCase()}',
type: NotificationType.Success,
expiryMs: ChartEditorState.NOTIFICATION_DISMISS_TIME
});
#end
}
/**
* Handle keybinds for the Test menu items.
*/
function handleTestKeybinds():Void
{
if (!isHaxeUIDialogOpen && !isCursorOverHaxeUI && FlxG.keys.justPressed.ENTER)
{
var minimal = FlxG.keys.pressed.SHIFT;
testSongInPlayState(minimal);
}
}
/**
* Handle keybinds for Help menu items.
*/
function handleHelpKeybinds():Void
{
// F1 = Open Help
if (FlxG.keys.justPressed.F1) ChartEditorDialogHandler.openUserGuideDialog(this);
}
function handleToolboxes():Void
{
handleDifficultyToolbox();
handlePlayerPreviewToolbox();
handleOpponentPreviewToolbox();
}
function handleDifficultyToolbox():Void
{
if (difficultySelectDirty)
{
difficultySelectDirty = false;
// Manage the Select Difficulty tree view.
var difficultyToolbox:Null<CollapsibleDialog> = ChartEditorToolboxHandler.getToolbox(this, CHART_EDITOR_TOOLBOX_DIFFICULTY_LAYOUT);
if (difficultyToolbox == null) return;
var treeView:Null<TreeView> = difficultyToolbox.findComponent('difficultyToolboxTree');
if (treeView == null) return;
// Clear the tree view so we can rebuild it.
treeView.clearNodes();
// , icon: 'haxeui-core/styles/default/haxeui_tiny.png'
var treeSong:TreeViewNode = treeView.addNode({id: 'stv_song', text: 'S: $currentSongName'});
treeSong.expanded = true;
for (curVariation in availableVariations)
{
var variationMetadata:Null<SongMetadata> = songMetadata.get(curVariation);
if (variationMetadata == null) continue;
var treeVariation:TreeViewNode = treeSong.addNode(
{
id: 'stv_variation_$curVariation',
text: 'V: ${curVariation.toTitleCase()}'
});
treeVariation.expanded = true;
var difficultyList:Array<String> = variationMetadata.playData.difficulties;
for (difficulty in difficultyList)
{
var _treeDifficulty:TreeViewNode = treeVariation.addNode(
{
id: 'stv_difficulty_${curVariation}_$difficulty',
text: 'D: ${difficulty.toTitleCase()}'
});
}
}
treeView.onChange = onChangeTreeDifficulty;
refreshDifficultyTreeSelection(treeView);
}
}
public function createDifficulty(variation:String, difficulty:String, scrollSpeed:Float = 1.0)
{
var variationMetadata:Null<SongMetadata> = songMetadata.get(variation);
if (variationMetadata == null) return;
variationMetadata.playData.difficulties.push(difficulty);
var resultChartData = songChartData.get(variation);
if (resultChartData == null)
{
resultChartData = new SongChartData([difficulty => scrollSpeed], [], [difficulty => []]);
songChartData.set(variation, resultChartData);
}
else
{
resultChartData.scrollSpeed.set(difficulty, scrollSpeed);
resultChartData.notes.set(difficulty, []);
}
difficultySelectDirty = true; // Force the Difficulty toolbox to update.
}
function refreshDifficultyTreeSelection(?treeView:TreeView):Void
{
if (treeView == null)
{
// Manage the Select Difficulty tree view.
var difficultyToolbox:Null<CollapsibleDialog> = ChartEditorToolboxHandler.getToolbox(this, CHART_EDITOR_TOOLBOX_DIFFICULTY_LAYOUT);
if (difficultyToolbox == null) return;
treeView = difficultyToolbox.findComponent('difficultyToolboxTree');
if (treeView == null) return;
}
var currentTreeDifficultyNode = getCurrentTreeDifficultyNode(treeView);
if (currentTreeDifficultyNode != null) treeView.selectedNode = currentTreeDifficultyNode;
}
function handlePlayerPreviewToolbox():Void
{
// Manage the Select Difficulty tree view.
var charPreviewToolbox:Null<CollapsibleDialog> = ChartEditorToolboxHandler.getToolbox(this, CHART_EDITOR_TOOLBOX_PLAYER_PREVIEW_LAYOUT);
if (charPreviewToolbox == null) return;
// TODO: Re-enable the player preview once we figure out the performance issues.
var charPlayer:Null<CharacterPlayer> = null; // charPreviewToolbox.findComponent('charPlayer');
if (charPlayer == null) return;
currentPlayerCharacterPlayer = charPlayer;
if (playerPreviewDirty)
{
playerPreviewDirty = false;
if (currentSongCharacterPlayer != charPlayer.charId)
{
if (healthIconBF != null) healthIconBF.characterId = currentSongCharacterPlayer;
charPlayer.loadCharacter(currentSongCharacterPlayer);
charPlayer.characterType = CharacterType.BF;
charPlayer.flip = true;
charPlayer.targetScale = 0.5;
charPreviewToolbox.title = 'Player Preview - ${charPlayer.charName}';
}
if (charPreviewToolbox != null && !charPreviewToolbox.minimized)
{
charPreviewToolbox.width = charPlayer.width + 32;
charPreviewToolbox.height = charPlayer.height + 64;
}
}
}
function handleOpponentPreviewToolbox():Void
{
// Manage the Select Difficulty tree view.
var charPreviewToolbox:Null<CollapsibleDialog> = ChartEditorToolboxHandler.getToolbox(this, CHART_EDITOR_TOOLBOX_OPPONENT_PREVIEW_LAYOUT);
if (charPreviewToolbox == null) return;
// TODO: Re-enable the player preview once we figure out the performance issues.
var charPlayer:Null<CharacterPlayer> = null; // charPreviewToolbox.findComponent('charPlayer');
if (charPlayer == null) return;
currentOpponentCharacterPlayer = charPlayer;
if (opponentPreviewDirty)
{
opponentPreviewDirty = false;
if (currentSongCharacterOpponent != charPlayer.charId)
{
if (healthIconDad != null) healthIconDad.characterId = currentSongCharacterOpponent;
charPlayer.loadCharacter(currentSongCharacterOpponent);
charPlayer.characterType = CharacterType.DAD;
charPlayer.flip = false;
charPlayer.targetScale = 0.5;
charPreviewToolbox.title = 'Opponent Preview - ${charPlayer.charName}';
}
if (charPreviewToolbox != null && !charPreviewToolbox.minimized)
{
charPreviewToolbox.width = charPlayer.width + 32;
charPreviewToolbox.height = charPlayer.height + 64;
}
}
}
public override function dispatchEvent(event:ScriptEvent):Void
{
super.dispatchEvent(event);
// We can't use the ScriptedEventDispatcher with currentCharPlayer because we can't use the IScriptedClass interface on it.
if (currentPlayerCharacterPlayer != null)
{
switch (event.type)
{
case ScriptEvent.UPDATE:
currentPlayerCharacterPlayer.onUpdate(cast event);
case ScriptEvent.SONG_BEAT_HIT:
currentPlayerCharacterPlayer.onBeatHit(cast event);
case ScriptEvent.SONG_STEP_HIT:
currentPlayerCharacterPlayer.onStepHit(cast event);
case ScriptEvent.NOTE_HIT:
currentPlayerCharacterPlayer.onNoteHit(cast event);
}
}
if (currentOpponentCharacterPlayer != null)
{
switch (event.type)
{
case ScriptEvent.UPDATE:
currentOpponentCharacterPlayer.onUpdate(cast event);
case ScriptEvent.SONG_BEAT_HIT:
currentOpponentCharacterPlayer.onBeatHit(cast event);
case ScriptEvent.SONG_STEP_HIT:
currentOpponentCharacterPlayer.onStepHit(cast event);
case ScriptEvent.NOTE_HIT:
currentOpponentCharacterPlayer.onNoteHit(cast event);
}
}
}
function getCurrentTreeDifficultyNode(?treeView:TreeView = null):Null<TreeViewNode>
{
if (treeView == null)
{
var difficultyToolbox:Null<CollapsibleDialog> = ChartEditorToolboxHandler.getToolbox(this, CHART_EDITOR_TOOLBOX_DIFFICULTY_LAYOUT);
if (difficultyToolbox == null) return null;
treeView = difficultyToolbox.findComponent('difficultyToolboxTree');
if (treeView == null) return null;
}
var result:TreeViewNode = treeView.findNodeByPath('stv_song/stv_variation_$selectedVariation/stv_difficulty_${selectedVariation}_$selectedDifficulty',
'id');
if (result == null) return null;
return result;
}
/**
* Called when selecting a tree element in the Difficulty toolbox.
* @param event The click event.
*/
function onChangeTreeDifficulty(event:UIEvent):Void
{
// Get the newly selected node.
var treeView:TreeView = cast event.target;
var targetNode:TreeViewNode = treeView.selectedNode;
if (targetNode == null)
{
trace('No target node!');
// Reset the user's selection.
var currentTreeDifficultyNode = getCurrentTreeDifficultyNode(treeView);
if (currentTreeDifficultyNode != null) treeView.selectedNode = currentTreeDifficultyNode;
return;
}
switch (targetNode.data.id.split('_')[1])
{
case 'difficulty':
var variation:String = targetNode.data.id.split('_')[2];
var difficulty:String = targetNode.data.id.split('_')[3];
if (variation != null && difficulty != null)
{
trace('Changing difficulty to "$variation:$difficulty"');
selectedVariation = variation;
selectedDifficulty = difficulty;
// refreshDifficultyTreeSelection(treeView);
refreshMetadataToolbox();
}
// case 'song':
// case 'variation':
default:
// Reset the user's selection.
trace('Selected wrong node type, resetting selection.');
var currentTreeDifficultyNode = getCurrentTreeDifficultyNode(treeView);
if (currentTreeDifficultyNode != null) treeView.selectedNode = currentTreeDifficultyNode;
refreshMetadataToolbox();
}
}
/**
* When the difficulty changes, update the song metadata toolbox to reflect the new data.
*/
function refreshMetadataToolbox():Void
{
var toolbox:Null<CollapsibleDialog> = ChartEditorToolboxHandler.getToolbox(this, CHART_EDITOR_TOOLBOX_METADATA_LAYOUT);
if (toolbox == null) return;
var inputSongName:Null<TextField> = toolbox.findComponent('inputSongName', TextField);
if (inputSongName != null) inputSongName.value = currentSongMetadata.songName;
var inputSongArtist:Null<TextField> = toolbox.findComponent('inputSongArtist', TextField);
if (inputSongArtist != null) inputSongArtist.value = currentSongMetadata.artist;
var inputStage:Null<DropDown> = toolbox.findComponent('inputStage', DropDown);
if (inputStage != null) inputStage.value = currentSongMetadata.playData.stage;
var inputNoteStyle:Null<DropDown> = toolbox.findComponent('inputNoteStyle', DropDown);
if (inputNoteStyle != null) inputNoteStyle.value = currentSongMetadata.playData.noteSkin;
var inputBPM:Null<NumberStepper> = toolbox.findComponent('inputBPM', NumberStepper);
if (inputBPM != null) inputBPM.value = currentSongMetadata.timeChanges[0].bpm;
var labelScrollSpeed:Null<Label> = toolbox.findComponent('labelScrollSpeed', Label);
if (labelScrollSpeed != null) labelScrollSpeed.text = 'Scroll Speed: ${currentSongChartScrollSpeed}x';
var inputScrollSpeed:Null<Slider> = toolbox.findComponent('inputScrollSpeed', Slider);
if (inputScrollSpeed != null) inputScrollSpeed.value = currentSongChartScrollSpeed;
var frameVariation:Null<Frame> = toolbox.findComponent('frameVariation', Frame);
if (frameVariation != null) frameVariation.text = 'Variation: ${selectedVariation.toTitleCase()}';
var frameDifficulty:Null<Frame> = toolbox.findComponent('frameDifficulty', Frame);
if (frameDifficulty != null) frameDifficulty.text = 'Difficulty: ${selectedDifficulty.toTitleCase()}';
var inputStage:Null<DropDown> = toolbox.findComponent('inputStage', DropDown);
var stageId:String = currentSongMetadata.playData.stage;
var stageData:Null<StageData> = StageDataParser.parseStageData(stageId);
if (stageData != null)
{
inputStage.value = {id: stageId, text: stageData.name};
}
else
{
inputStage.value = {id: "mainStage", text: "Main Stage"};
}
var inputCharacterPlayer:Null<DropDown> = toolbox.findComponent('inputCharacterPlayer', DropDown);
var charIdPlayer:String = currentSongMetadata.playData.characters.player;
var charDataPlayer:Null<CharacterData> = CharacterDataParser.fetchCharacterData(charIdPlayer);
if (charDataPlayer != null)
{
inputCharacterPlayer.value = {id: charIdPlayer, text: charDataPlayer.name};
}
else
{
inputCharacterPlayer.value = {id: "bf", text: "Boyfriend"};
}
var inputCharacterOpponent:Null<DropDown> = toolbox.findComponent('inputCharacterOpponent', DropDown);
var charIdOpponent:String = currentSongMetadata.playData.characters.opponent;
var charDataOpponent:Null<CharacterData> = CharacterDataParser.fetchCharacterData(charIdOpponent);
if (charDataOpponent != null)
{
inputCharacterOpponent.value = {id: charIdOpponent, text: charDataOpponent.name};
}
else
{
inputCharacterOpponent.value = {id: "dad", text: "Dad"};
}
var inputCharacterGirlfriend:Null<DropDown> = toolbox.findComponent('inputCharacterGirlfriend', DropDown);
var charIdGirlfriend:String = currentSongMetadata.playData.characters.girlfriend;
var charDataGirlfriend:Null<CharacterData> = CharacterDataParser.fetchCharacterData(charIdGirlfriend);
if (charDataGirlfriend != null)
{
inputCharacterGirlfriend.value = {id: charIdGirlfriend, text: charDataGirlfriend.name};
}
else
{
inputCharacterGirlfriend.value = {id: "none", text: "None"};
}
}
/**
* Handle the player preview/gameplay test area on the left side.
*/
function handlePlayerDisplay():Void {}
/**
* Handles the note preview/scroll area on the right side.
* Notes are rendered here as small bars.
* This function also handles:
* - Moving the viewport preview box around based on its current position.
* - Scrolling the note preview area down if the note preview is taller than the screen,
* and the viewport nears the end of the visible area.
*/
function handleNotePreview():Void
{
if (notePreviewDirty && notePreview != null)
{
notePreviewDirty = false;
// TODO: Only update the notes that have changed.
notePreview.erase();
notePreview.addNotes(currentSongChartNoteData, Std.int(songLengthInMs));
notePreview.addEvents(currentSongChartEventData, Std.int(songLengthInMs));
}
if (notePreviewViewportBoundsDirty)
{
setNotePreviewViewportBounds(calculateNotePreviewViewportBounds());
}
}
/**
* Handles passive behavior of the menu bar, such as updating labels or enabled/disabled status.
* Does not handle onClick ACTIONS of the menubar.
*/
function handleMenubar():Void
{
if (commandHistoryDirty)
{
commandHistoryDirty = false;
// Update the Undo and Redo buttons.
var undoButton:Null<MenuItem> = findComponent('menubarItemUndo', MenuItem);
if (undoButton != null)
{
if (undoHistory.length == 0)
{
// Disable the Undo button.
undoButton.disabled = true;
undoButton.text = 'Undo';
}
else
{
// Change the label to the last command.
undoButton.disabled = false;
undoButton.text = 'Undo ${undoHistory[undoHistory.length - 1].toString()}';
}
}
else
{
trace('undoButton is null');
}
var redoButton:Null<MenuItem> = findComponent('menubarItemRedo', MenuItem);
if (redoButton != null)
{
if (redoHistory.length == 0)
{
// Disable the Redo button.
redoButton.disabled = true;
redoButton.text = 'Redo';
}
else
{
// Change the label to the last command.
redoButton.disabled = false;
redoButton.text = 'Redo ${redoHistory[redoHistory.length - 1].toString()}';
}
}
else
{
trace('redoButton is null');
}
}
}
/**
* Handle syncronizing the conductor with the music playback.
*/
function handleMusicPlayback():Void
{
if (audioInstTrack != null && audioInstTrack.playing)
{
if (FlxG.mouse.pressedMiddle)
{
// If middle mouse panning during song playback, we move ONLY the playhead, without scrolling. Neat!
var oldStepTime:Float = Conductor.currentStepTime;
var oldSongPosition:Float = Conductor.songPosition;
Conductor.update(audioInstTrack.time);
handleHitsounds(oldSongPosition, Conductor.songPosition);
// Resync vocals.
if (audioVocalTrackGroup != null && Math.abs(audioInstTrack.time - audioVocalTrackGroup.time) > 100)
{
audioVocalTrackGroup.time = audioInstTrack.time;
}
var diffStepTime:Float = Conductor.currentStepTime - oldStepTime;
// Move the playhead.
playheadPositionInPixels += diffStepTime * GRID_SIZE;
// We don't move the song to scroll position, or update the note sprites.
}
else
{
// Else, move the entire view.
var oldSongPosition:Float = Conductor.songPosition;
Conductor.update(audioInstTrack.time);
handleHitsounds(oldSongPosition, Conductor.songPosition);
// Resync vocals.
if (audioVocalTrackGroup != null && Math.abs(audioInstTrack.time - audioVocalTrackGroup.time) > 100)
{
audioVocalTrackGroup.time = audioInstTrack.time;
}
// We need time in fractional steps here to allow the song to actually play.
// Also account for a potentially offset playhead.
scrollPositionInPixels = Conductor.currentStepTime * GRID_SIZE - playheadPositionInPixels;
// DO NOT move song to scroll position here specifically.
// We need to update the note sprites.
noteDisplayDirty = true;
// Update the note preview viewport box.
setNotePreviewViewportBounds(calculateNotePreviewViewportBounds());
}
}
if (FlxG.keys.justPressed.SPACE && !isHaxeUIDialogOpen)
{
toggleAudioPlayback();
}
}
/**
* Handle the playback of hitsounds.
*/
function handleHitsounds(oldSongPosition:Float, newSongPosition:Float):Void
{
if (!hitsoundsEnabled) return;
// Assume notes are sorted by time.
for (noteData in currentSongChartNoteData)
{
// Check for notes between the old and new song positions.
if (noteData.time < oldSongPosition) // Note is in the past.
continue;
if (noteData.time > newSongPosition) // Note is in the future.
return; // Assume all notes are also in the future.
// Note was just hit.
// Character preview.
// NoteScriptEvent takes a sprite, ehe. Need to rework that.
var tempNote:NoteSprite = new NoteSprite(NoteStyleRegistry.instance.fetchDefault());
tempNote.noteData = noteData;
tempNote.scrollFactor.set(0, 0);
var event:NoteScriptEvent = new NoteScriptEvent(ScriptEvent.NOTE_HIT, tempNote, 1, true);
dispatchEvent(event);
// Calling event.cancelEvent() skips all the other logic! Neat!
if (event.eventCanceled) continue;
// Hitsounds.
switch (noteData.getStrumlineIndex())
{
case 0: // Player
if (hitsoundsEnabledPlayer) ChartEditorAudioHandler.playSound(Paths.sound('funnyNoise/funnyNoise-09'));
case 1: // Opponent
if (hitsoundsEnabledOpponent) ChartEditorAudioHandler.playSound(Paths.sound('funnyNoise/funnyNoise-010'));
}
}
}
function startAudioPlayback():Void
{
if (audioInstTrack != null)
{
audioInstTrack.play(false, audioInstTrack.time);
if (audioVocalTrackGroup != null) audioVocalTrackGroup.play(false, audioInstTrack.time);
}
setComponentText('playbarPlay', '||');
}
function stopAudioPlayback():Void
{
if (audioInstTrack != null) audioInstTrack.pause();
if (audioVocalTrackGroup != null) audioVocalTrackGroup.pause();
setComponentText('playbarPlay', '>');
}
function toggleAudioPlayback():Void
{
if (audioInstTrack == null) return;
if (audioInstTrack.playing)
{
stopAudioPlayback();
}
else
{
startAudioPlayback();
}
}
function handlePlayhead():Void
{
// Place notes at the playhead.
switch (currentLiveInputStyle)
{
case LiveInputStyle.WASD:
if (FlxG.keys.justPressed.A) placeNoteAtPlayhead(4);
if (FlxG.keys.justPressed.S) placeNoteAtPlayhead(5);
if (FlxG.keys.justPressed.W) placeNoteAtPlayhead(6);
if (FlxG.keys.justPressed.D) placeNoteAtPlayhead(7);
if (FlxG.keys.justPressed.LEFT) placeNoteAtPlayhead(0);
if (FlxG.keys.justPressed.DOWN) placeNoteAtPlayhead(1);
if (FlxG.keys.justPressed.UP) placeNoteAtPlayhead(2);
if (FlxG.keys.justPressed.RIGHT) placeNoteAtPlayhead(3);
case LiveInputStyle.NumberKeys:
// Flipped because Dad is on the left but represents data 0-3.
if (FlxG.keys.justPressed.ONE) placeNoteAtPlayhead(4);
if (FlxG.keys.justPressed.TWO) placeNoteAtPlayhead(5);
if (FlxG.keys.justPressed.THREE) placeNoteAtPlayhead(6);
if (FlxG.keys.justPressed.FOUR) placeNoteAtPlayhead(7);
if (FlxG.keys.justPressed.FIVE) placeNoteAtPlayhead(0);
if (FlxG.keys.justPressed.SIX) placeNoteAtPlayhead(1);
if (FlxG.keys.justPressed.SEVEN) placeNoteAtPlayhead(2);
if (FlxG.keys.justPressed.EIGHT) placeNoteAtPlayhead(3);
case LiveInputStyle.None:
// Do nothing.
}
}
function placeNoteAtPlayhead(column:Int):Void
{
var playheadPos:Float = scrollPositionInPixels + playheadPositionInPixels;
var playheadPosFractionalStep:Float = playheadPos / GRID_SIZE / noteSnapRatio;
var playheadPosStep:Int = Std.int(Math.floor(playheadPosFractionalStep));
var playheadPosSnappedMs:Float = playheadPosStep * Conductor.stepLengthMs * noteSnapRatio;
// Look for notes within 1 step of the playhead.
var notesAtPos:Array<SongNoteData> = SongDataUtils.getNotesInTimeRange(currentSongChartNoteData, playheadPosSnappedMs,
playheadPosSnappedMs + Conductor.stepLengthMs * noteSnapRatio);
notesAtPos = SongDataUtils.getNotesWithData(notesAtPos, [column]);
if (notesAtPos.length == 0)
{
var newNoteData:SongNoteData = new SongNoteData(playheadPosSnappedMs, column, 0, selectedNoteKind);
performCommand(new AddNotesCommand([newNoteData], FlxG.keys.pressed.CONTROL));
}
else
{
trace('Already a note there.');
}
}
function set_scrollPositionInPixels(value:Float):Float
{
if (value < 0)
{
// If we're scrolling up, and we hit the top,
// but the playhead is in the middle, move the playhead up.
if (playheadPositionInPixels > 0)
{
var amount:Float = scrollPositionInPixels - value;
playheadPositionInPixels -= amount;
}
value = 0;
}
if (value > songLengthInPixels) value = songLengthInPixels;
if (value == scrollPositionInPixels) return value;
// Difference in pixels.
var diff:Float = value - scrollPositionInPixels;
this.scrollPositionInPixels = value;
// Move the grid sprite to the correct position.
if (gridTiledSprite != null)
{
if (isViewDownscroll)
{
gridTiledSprite.y = -scrollPositionInPixels + (MENU_BAR_HEIGHT + GRID_TOP_PAD);
gridPlayheadScrollArea.y = gridTiledSprite.y;
}
else
{
gridTiledSprite.y = -scrollPositionInPixels + (MENU_BAR_HEIGHT + GRID_TOP_PAD);
gridPlayheadScrollArea.y = gridTiledSprite.y;
}
}
// Move the rendered notes to the correct position.
renderedNotes.setPosition(gridTiledSprite?.x ?? 0.0, gridTiledSprite?.y ?? 0.0);
renderedHoldNotes.setPosition(gridTiledSprite?.x ?? 0.0, gridTiledSprite?.y ?? 0.0);
renderedEvents.setPosition(gridTiledSprite?.x ?? 0.0, gridTiledSprite?.y ?? 0.0);
renderedSelectionSquares.setPosition(gridTiledSprite?.x ?? 0.0, gridTiledSprite?.y ?? 0.0);
// Offset the selection box start position, if we are dragging.
if (selectionBoxStartPos != null) selectionBoxStartPos.y -= diff;
// Update the note preview viewport box.
setNotePreviewViewportBounds(calculateNotePreviewViewportBounds());
return this.scrollPositionInPixels;
}
/**
* Transitions to the Play State to test the song
*/
public function testSongInPlayState(minimal:Bool = false):Void
{
autoSave();
var startTimestamp:Float = 0;
if (playtestStartTime) startTimestamp = scrollPositionInMs + playheadPositionInMs;
var targetSong:Song = Song.buildRaw(currentSongId, songMetadata.values(), availableVariations, songChartData, false);
// TODO: Rework asset system so we can remove this.
switch (currentSongStage)
{
case 'mainStage':
Paths.setCurrentLevel('week1');
case 'spookyMansion':
Paths.setCurrentLevel('week2');
case 'phillyTrain':
Paths.setCurrentLevel('week3');
case 'limoRide':
Paths.setCurrentLevel('week4');
case 'mallXmas' | 'mallEvil':
Paths.setCurrentLevel('week5');
case 'school' | 'schoolEvil':
Paths.setCurrentLevel('week6');
case 'tankmanBattlefield':
Paths.setCurrentLevel('week7');
case 'phillyStreets' | 'phillyBlazin':
Paths.setCurrentLevel('weekend1');
}
subStateClosed.add(fixCamera);
subStateClosed.add(updateConductor);
FlxTransitionableState.skipNextTransIn = false;
FlxTransitionableState.skipNextTransOut = false;
var targetState = new PlayState(
{
targetSong: targetSong,
targetDifficulty: selectedDifficulty,
// TODO: Add this.
// targetCharacter: targetCharacter,
practiceMode: true,
minimalMode: minimal,
startTimestamp: startTimestamp,
overrideMusic: true,
});
// Override music.
if (audioInstTrack != null) FlxG.sound.music = audioInstTrack;
if (audioVocalTrackGroup != null) targetState.vocals = audioVocalTrackGroup;
openSubState(targetState);
}
function fixCamera(_:FlxSubState = null):Void
{
FlxG.cameras.reset(new FlxCamera());
FlxG.camera.focusOn(new FlxPoint(FlxG.width / 2, FlxG.height / 2));
FlxG.camera.zoom = 1.0;
add(this.component);
}
function updateConductor(_:FlxSubState = null):Void
{
var targetPos = scrollPositionInMs;
Conductor.update(targetPos);
}
public function postLoadInstrumental():Void
{
if (audioInstTrack != null)
{
// Prevent the time from skipping back to 0 when the song ends.
audioInstTrack.onComplete = function() {
if (audioInstTrack != null) audioInstTrack.pause();
if (audioVocalTrackGroup != null) audioVocalTrackGroup.pause();
};
songLengthInMs = audioInstTrack.length;
if (gridTiledSprite != null) gridTiledSprite.height = songLengthInPixels;
if (gridPlayheadScrollArea != null)
{
gridPlayheadScrollArea.setGraphicSize(Std.int(gridPlayheadScrollArea.width), songLengthInPixels);
gridPlayheadScrollArea.updateHitbox();
}
buildSpectrogram(audioInstTrack);
}
scrollPositionInPixels = 0;
playheadPositionInPixels = 0;
notePreviewDirty = true;
notePreviewViewportBoundsDirty = true;
noteDisplayDirty = true;
moveSongToScrollPosition();
}
/**
* Clear the voices group.
*/
public function clearVocals():Void
{
if (audioVocalTrackGroup != null) audioVocalTrackGroup.clear();
}
/**
* When setting the scroll position, except when automatically scrolling during song playback,
* we need to update the conductor's current step time and the timestamp of the audio tracks.
*/
function moveSongToScrollPosition():Void
{
// Update the songPosition in the Conductor.
var targetPos = scrollPositionInMs;
Conductor.update(targetPos);
// Update the songPosition in the audio tracks.
if (audioInstTrack != null) audioInstTrack.time = scrollPositionInMs + playheadPositionInMs;
if (audioVocalTrackGroup != null) audioVocalTrackGroup.time = scrollPositionInMs + playheadPositionInMs;
// We need to update the note sprites because we changed the scroll position.
noteDisplayDirty = true;
}
function easeSongToScrollPosition(targetScrollPosition:Float):Void
{
if (currentScrollEase != null) cancelScrollEase(currentScrollEase);
currentScrollEase = FlxTween.tween(this, {scrollPositionInPixels: targetScrollPosition}, SCROLL_EASE_DURATION,
{
ease: FlxEase.quintInOut,
onUpdate: this.onScrollEaseUpdate,
onComplete: this.cancelScrollEase,
type: ONESHOT
});
}
function onScrollEaseUpdate(_:FlxTween):Void
{
moveSongToScrollPosition();
}
function cancelScrollEase(_:FlxTween):Void
{
if (currentScrollEase != null)
{
@:privateAccess
var targetScrollPosition:Float = currentScrollEase._properties.scrollPositionInPixels;
currentScrollEase.cancel();
currentScrollEase = null;
this.scrollPositionInPixels = targetScrollPosition;
}
}
/**
* Perform (or redo) a command, then add it to the undo stack.
*
* @param command The command to perform.
* @param purgeRedoStack If true, the redo stack will be cleared.
*/
function performCommand(command:ChartEditorCommand, purgeRedoStack:Bool = true):Void
{
command.execute(this);
undoHistory.push(command);
commandHistoryDirty = true;
if (purgeRedoStack) redoHistory = [];
}
/**
* Undo a command, then add it to the redo stack.
* @param command The command to undo.
*/
function undoCommand(command:ChartEditorCommand):Void
{
command.undo(this);
redoHistory.push(command);
commandHistoryDirty = true;
}
/**
* Undo the last command in the undo stack, then add it to the redo stack.
*/
function undoLastCommand():Void
{
var command:Null<ChartEditorCommand> = undoHistory.pop();
if (command == null)
{
trace('No actions to undo.');
return;
}
undoCommand(command);
}
/**
* Redo the last command in the redo stack, then add it to the undo stack.
*/
function redoLastCommand():Void
{
var command:Null<ChartEditorCommand> = redoHistory.pop();
if (command == null)
{
trace('No actions to redo.');
return;
}
performCommand(command, false);
}
function sortChartData():Void
{
// TODO: .insertionSort()
currentSongChartNoteData.sort(function(a:SongNoteData, b:SongNoteData):Int {
return FlxSort.byValues(FlxSort.ASCENDING, a.time, b.time);
});
// TODO: .insertionSort()
currentSongChartEventData.sort(function(a:SongEventData, b:SongEventData):Int {
return FlxSort.byValues(FlxSort.ASCENDING, a.time, b.time);
});
}
function playMetronomeTick(high:Bool = false):Void
{
ChartEditorAudioHandler.playSound(Paths.sound('pianoStuff/piano-${high ? '001' : '008'}'));
}
function isNoteSelected(note:Null<SongNoteData>):Bool
{
return note != null && currentNoteSelection.indexOf(note) != -1;
}
function isEventSelected(event:Null<SongEventData>):Bool
{
return event != null && currentEventSelection.indexOf(event) != -1;
}
override function destroy():Void
{
super.destroy();
cleanupAutoSave();
// Hide the mouse cursor on other states.
Cursor.hide();
@:privateAccess
ChartEditorNoteSprite.noteFrameCollection = null;
}
/**
* Dismiss any existing notifications, if there are any.
*/
function dismissNotifications():Void
{
NotificationManager.instance.clearNotifications();
}
}
enum LiveInputStyle
{
None;
NumberKeys;
WASD;
}