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86 lines
2.1 KiB
Haxe
86 lines
2.1 KiB
Haxe
package funkin.audio.visualize.dsp;
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/**
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A view into an Array with an indexing offset.
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Usages include 1-indexed sequences or zero-centered buffers with negative indexing.
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**/
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@:forward(array, offset)
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abstract OffsetArray<T>({
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final array:Array<T>;
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final offset:Int;
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})
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{
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public inline function new(array:Array<T>, offset:Int)
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this = {array: array, offset: offset};
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public var length(get, never):Int;
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inline function get_length()
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return this.array.length;
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@:arrayAccess
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public inline function get(index:Int):T
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return this.array[index - this.offset];
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@:arrayAccess
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public inline function set(index:Int, value:T):Void
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this.array[index - this.offset] = value;
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/**
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Iterates through items in their original order while providing the altered indexes as keys.
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**/
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public inline function keyValueIterator():KeyValueIterator<Int, T>
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return new OffsetArrayIterator(this.array, this.offset);
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@:from
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static inline function fromArray<T>(array:Array<T>)
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return new OffsetArray(array, 0);
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@:to
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inline function toArray()
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return this.array;
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/**
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Makes a shifted version of the given `array`, where elements are in the
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same order but shifted by `n` positions (to the right if positive and to
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the left if negative) in **circular** fashion (no elements discarded).
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**/
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public static function circShift<T>(array:Array<T>, n:Int):Array<T>
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{
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if (n < 0) return circShift(array, array.length + n);
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var shifted = new Array<T>();
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n = n % array.length;
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for (i in array.length - n...array.length)
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shifted.push(array[i]);
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for (i in 0...array.length - n)
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shifted.push(array[i]);
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return shifted;
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}
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}
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private class OffsetArrayIterator<T>
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{
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final array:Array<T>;
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final offset:Int;
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var enumeration:Int;
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public inline function new(array:Array<T>, offset:Int)
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{
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this.array = array;
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this.offset = offset;
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this.enumeration = 0;
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}
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public inline function next():{key:Int, value:T}
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{
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final i = this.enumeration++;
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return {key: i + this.offset, value: this.array[i]};
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}
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public inline function hasNext():Bool
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return this.enumeration < this.array.length;
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}
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