mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-23 16:17:53 -05:00
90 lines
2 KiB
Haxe
90 lines
2 KiB
Haxe
package funkin.ui.story;
|
|
|
|
import flixel.FlxSprite;
|
|
import flixel.graphics.frames.FlxAtlasFrames;
|
|
import flixel.group.FlxSpriteGroup;
|
|
import flixel.util.FlxColor;
|
|
import funkin.util.MathUtil;
|
|
|
|
class LevelTitle extends FlxSpriteGroup
|
|
{
|
|
static final LOCK_PAD:Int = 4;
|
|
|
|
public final level:Level;
|
|
|
|
public var targetY:Float;
|
|
public var isFlashing:Bool = false;
|
|
|
|
var title:FlxSprite;
|
|
var lock:FlxSprite;
|
|
|
|
var flashingInt:Int = 0;
|
|
|
|
public function new(x:Int, y:Int, level:Level)
|
|
{
|
|
super(x, y);
|
|
|
|
this.level = level;
|
|
|
|
if (this.level == null) throw "Level cannot be null!";
|
|
|
|
buildLevelTitle();
|
|
buildLevelLock();
|
|
}
|
|
|
|
override function get_width():Float
|
|
{
|
|
if (length == 0) return 0;
|
|
|
|
if (lock.visible)
|
|
{
|
|
return title.width + lock.width + LOCK_PAD;
|
|
}
|
|
else
|
|
{
|
|
return title.width;
|
|
}
|
|
}
|
|
|
|
// if it runs at 60fps, fake framerate will be 6
|
|
// if it runs at 144 fps, fake framerate will be like 14, and will update the graphic every 0.016666 * 3 seconds still???
|
|
// so it runs basically every so many seconds, not dependant on framerate??
|
|
// I'm still learning how math works thanks whoever is reading this lol
|
|
var fakeFramerate:Int = Math.round((1 / FlxG.elapsed) / 10);
|
|
|
|
public override function update(elapsed:Float):Void
|
|
{
|
|
this.y = MathUtil.coolLerp(y, targetY, 0.17);
|
|
|
|
if (isFlashing) flashingInt += 1;
|
|
if (flashingInt % fakeFramerate >= Math.floor(fakeFramerate / 2)) title.color = 0xFF33ffff;
|
|
else
|
|
title.color = FlxColor.WHITE;
|
|
}
|
|
|
|
public function showLock():Void
|
|
{
|
|
lock.visible = true;
|
|
this.x -= (lock.width + LOCK_PAD) / 2;
|
|
}
|
|
|
|
public function hideLock():Void
|
|
{
|
|
lock.visible = false;
|
|
this.x += (lock.width + LOCK_PAD) / 2;
|
|
}
|
|
|
|
function buildLevelTitle():Void
|
|
{
|
|
title = level.buildTitleGraphic();
|
|
add(title);
|
|
}
|
|
|
|
function buildLevelLock():Void
|
|
{
|
|
lock = new FlxSprite(0, 0).loadGraphic(Paths.image('storymenu/ui/lock'));
|
|
lock.x = title.x + title.width + LOCK_PAD;
|
|
lock.visible = false;
|
|
add(lock);
|
|
}
|
|
}
|