mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-23 16:17:53 -05:00
141 lines
3.9 KiB
Haxe
141 lines
3.9 KiB
Haxe
package funkin.play.components;
|
|
|
|
import funkin.graphics.FunkinSprite;
|
|
import funkin.graphics.shaders.PureColor;
|
|
import flixel.FlxSprite;
|
|
import flixel.group.FlxGroup.FlxTypedGroup;
|
|
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
|
|
import flixel.math.FlxMath;
|
|
import flixel.tweens.FlxEase;
|
|
import flixel.tweens.FlxTween;
|
|
import flixel.text.FlxText.FlxTextAlign;
|
|
import funkin.util.MathUtil;
|
|
import flixel.util.FlxColor;
|
|
|
|
/**
|
|
* Numerical counters used to display the clear percent.
|
|
*/
|
|
class ClearPercentCounter extends FlxTypedSpriteGroup<FlxSprite>
|
|
{
|
|
public var curNumber(default, set):Int = 0;
|
|
|
|
var numberChanged:Bool = false;
|
|
|
|
function set_curNumber(val:Int):Int
|
|
{
|
|
numberChanged = true;
|
|
return curNumber = val;
|
|
}
|
|
|
|
var small:Bool = false;
|
|
var flashShader:PureColor;
|
|
|
|
public function new(x:Float, y:Float, startingNumber:Int = 0, small:Bool = false)
|
|
{
|
|
super(x, y);
|
|
|
|
flashShader = new PureColor(FlxColor.WHITE);
|
|
flashShader.colorSet = false;
|
|
|
|
curNumber = startingNumber;
|
|
|
|
this.small = small;
|
|
|
|
var clearPercentText:FunkinSprite = FunkinSprite.create(0, 0, 'resultScreen/clearPercent/clearPercentText${small ? 'Small' : ''}');
|
|
clearPercentText.x = small ? 40 : 0;
|
|
add(clearPercentText);
|
|
|
|
drawNumbers();
|
|
}
|
|
|
|
/**
|
|
* Make the counter flash turn white or stop being all white.
|
|
* @param enabled Whether the counter should be white.
|
|
*/
|
|
public function flash(enabled:Bool):Void
|
|
{
|
|
flashShader.colorSet = enabled;
|
|
}
|
|
|
|
var tmr:Float = 0;
|
|
|
|
override function update(elapsed:Float):Void
|
|
{
|
|
super.update(elapsed);
|
|
|
|
if (numberChanged) drawNumbers();
|
|
}
|
|
|
|
function drawNumbers():Void
|
|
{
|
|
var seperatedScore:Array<Int> = [];
|
|
var tempCombo:Int = Math.round(curNumber);
|
|
|
|
while (tempCombo != 0)
|
|
{
|
|
seperatedScore.push(tempCombo % 10);
|
|
tempCombo = Math.floor(tempCombo / 10);
|
|
}
|
|
|
|
if (seperatedScore.length == 0) seperatedScore.push(0);
|
|
|
|
seperatedScore.reverse();
|
|
|
|
for (ind => num in seperatedScore)
|
|
{
|
|
var digitIndex:Int = ind + 1;
|
|
// If there's only one digit, move it to the right
|
|
// If there's three digits, move them all to the left
|
|
var digitOffset = (seperatedScore.length == 1) ? 1 : (seperatedScore.length == 3) ? -1 : 0;
|
|
var digitSize = small ? 32 : 72;
|
|
var digitHeightOffset = small ? -4 : 0;
|
|
|
|
var xPos = (digitIndex - 1 + digitOffset) * (digitSize * this.scale.x);
|
|
xPos += small ? -24 : 0;
|
|
var yPos = (digitIndex - 1 + digitOffset) * (digitHeightOffset * this.scale.y);
|
|
yPos += small ? 0 : 72;
|
|
|
|
if (digitIndex >= members.length)
|
|
{
|
|
// Three digits = LLR because the 1 and 0 won't be the same anyway.
|
|
var variant:Bool = (seperatedScore.length == 3) ? (digitIndex >= 2) : (digitIndex >= 1);
|
|
// var variant:Bool = (seperatedScore.length % 2 != 0) ? (digitIndex % 2 == 0) : (digitIndex % 2 == 1);
|
|
var numb:ClearPercentNumber = new ClearPercentNumber(xPos, yPos, num, variant, this.small);
|
|
numb.scale.set(this.scale.x, this.scale.y);
|
|
numb.shader = flashShader;
|
|
numb.visible = true;
|
|
add(numb);
|
|
}
|
|
else
|
|
{
|
|
members[digitIndex].animation.play(Std.string(num));
|
|
// Reset the position of the number
|
|
members[digitIndex].x = xPos + this.x;
|
|
members[digitIndex].y = yPos + this.y;
|
|
members[digitIndex].visible = true;
|
|
}
|
|
}
|
|
for (ind in (seperatedScore.length + 1)...(members.length))
|
|
{
|
|
members[ind].visible = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
class ClearPercentNumber extends FlxSprite
|
|
{
|
|
public function new(x:Float, y:Float, digit:Int, variant:Bool, small:Bool)
|
|
{
|
|
super(x, y);
|
|
|
|
frames = Paths.getSparrowAtlas('resultScreen/clearPercent/clearPercentNumber${small ? 'Small' : variant ? 'Right' : 'Left'}');
|
|
|
|
for (i in 0...10)
|
|
{
|
|
animation.addByPrefix('$i', 'number $i 0', 24, false);
|
|
}
|
|
|
|
animation.play('$digit');
|
|
updateHitbox();
|
|
}
|
|
}
|