mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-23 08:07:54 -05:00
138 lines
4.3 KiB
Haxe
138 lines
4.3 KiB
Haxe
package funkin.play;
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import flixel.FlxBasic;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.text.FlxText;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import flixel.util.FlxGradient;
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import flixel.util.FlxTimer;
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import funkin.ui.TallyCounter;
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class ResultState extends MusicBeatSubstate
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{
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var resultsVariation:ResultVariations;
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override function create()
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{
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if (Highscore.tallies.sick == Highscore.tallies.totalNotes && Highscore.tallies.maxCombo == Highscore.tallies.totalNotes)
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resultsVariation = PERFECT;
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else if (Highscore.tallies.missed + Highscore.tallies.bad + Highscore.tallies.shit >= Highscore.tallies.totalNotes * 0.50)
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resultsVariation = SHIT; // if more than half of your song was missed, bad, or shit notes, you get shit ending!
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else
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resultsVariation = NORMAL;
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FlxG.sound.playMusic(Paths.music("results" + resultsVariation));
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// TEMP-ish, just used to sorta "cache" the 3000x3000 image!
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var cacheBullShit = new FlxSprite().loadGraphic(Paths.image("resultScreen/soundSystem"));
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add(cacheBullShit);
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var bg:FlxSprite = FlxGradient.createGradientFlxSprite(FlxG.width, FlxG.height, [0xFFFECC5C, 0xFFFDC05C], 90);
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bg.scrollFactor.set();
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add(bg);
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var soundSystem:FlxSprite = new FlxSprite(-15, -180);
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soundSystem.frames = Paths.getSparrowAtlas("resultScreen/soundSystem");
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soundSystem.animation.addByPrefix("idle", "sound system", 24, false);
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soundSystem.visible = false;
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new FlxTimer().start(0.4, _ ->
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{
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soundSystem.animation.play("idle");
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soundSystem.visible = true;
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});
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soundSystem.antialiasing = true;
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add(soundSystem);
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var difficulty:FlxSprite = new FlxSprite(680);
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var diffSpr:String = switch (CoolUtil.difficultyString())
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{
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case "EASY":
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"difEasy";
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case "NORMAL":
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"difNormal";
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case "HARD":
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"difHard";
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case _:
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"difNormal";
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}
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difficulty.loadGraphic(Paths.image("resultScreen/" + diffSpr));
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difficulty.y = -difficulty.height;
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FlxTween.tween(difficulty, {y: 110}, 0.5, {ease: FlxEase.quartOut, startDelay: 0.8});
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difficulty.antialiasing = true;
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add(difficulty);
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var blackTopBar:FlxSprite = new FlxSprite().loadGraphic(Paths.image("resultScreen/topBarBlack"));
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blackTopBar.y = -blackTopBar.height;
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FlxTween.tween(blackTopBar, {y: 0}, 0.4, {ease: FlxEase.quartOut, startDelay: 0.5});
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blackTopBar.antialiasing = true;
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add(blackTopBar);
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var resultsAnim:FlxSprite = new FlxSprite(-200, -10);
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resultsAnim.frames = Paths.getSparrowAtlas("resultScreen/results");
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resultsAnim.animation.addByPrefix("result", "results", 24, false);
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resultsAnim.animation.play("result");
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resultsAnim.antialiasing = true;
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add(resultsAnim);
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var ratingsPopin:FlxSprite = new FlxSprite(-150, 120);
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ratingsPopin.frames = Paths.getSparrowAtlas("resultScreen/ratingsPopin");
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ratingsPopin.animation.addByPrefix("idle", "Categories", 24, false);
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// ratingsPopin.animation.play("idle");
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ratingsPopin.visible = false;
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ratingsPopin.antialiasing = true;
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add(ratingsPopin);
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var hStuf:Int = 50;
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var totalHit:TallyCounter = new TallyCounter(375, hStuf * 3, Highscore.tallies.totalNotes);
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add(totalHit);
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var maxCombo:TallyCounter = new TallyCounter(375, hStuf * 4, Highscore.tallies.maxCombo);
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add(maxCombo);
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hStuf += 2;
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var extraYOffset:Float = 5;
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var tallySick:TallyCounter = new TallyCounter(230, (hStuf * 5) + extraYOffset, Highscore.tallies.sick, 0xFF89E59E);
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add(tallySick);
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var tallyGood:TallyCounter = new TallyCounter(210, (hStuf * 6) + extraYOffset, Highscore.tallies.good, 0xFF89C9E5);
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add(tallyGood);
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var tallyBad:TallyCounter = new TallyCounter(190, (hStuf * 7) + extraYOffset, Highscore.tallies.bad, 0xffE6CF8A);
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add(tallyBad);
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var tallyShit:TallyCounter = new TallyCounter(220, (hStuf * 8) + extraYOffset, Highscore.tallies.shit, 0xFFE68C8A);
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add(tallyShit);
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var tallyMissed:TallyCounter = new TallyCounter(260, (hStuf * 9) + extraYOffset, Highscore.tallies.missed, 0xFFC68AE6);
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add(tallyMissed);
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new FlxTimer().start(0.5, _ ->
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{
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ratingsPopin.animation.play("idle");
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ratingsPopin.visible = true;
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});
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super.create();
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}
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override function update(elapsed:Float)
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{
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if (controls.PAUSE)
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FlxG.switchState(new FreeplayState());
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super.update(elapsed);
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}
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}
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enum abstract ResultVariations(String)
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{
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var PERFECT;
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var NORMAL;
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var SHIT;
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}
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