mirror of
https://github.com/FunkinCrew/Funkin.git
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279277b18c
* Initial test suite * Fix some build warnings * Implemented working unit tests with coverage * Reduced some warnings * Fix a mac-specific issue * Add 2 additional unit test classes. * Multiple new unit tests * Some fixins * Remove auto-generated file * WIP on hiding ignored tests * Added list of debug hotkeys * Remove old website * Remove empty file * Add more unit tests * Fix bug where arrows would nudge BF * Fix bug where ctrl/alt would flash capsules * Fixed bug where bf-old easter egg broke * Remove duplicate lines * More test-related stuff * Some code cleanup * Add mocking and a test assets folder * More TESTS! * Update Hmm... * Update artist on Monster * More minor fixes to individual functions * 1.38% unit test coverage! * Even more tests? :O * More unit test work * Rework migration for BaseRegistry * gameover fix * Fix an issue with Lime * Fix issues with version parsing on data files * 100 total unit tests! * Added even MORE unit tests! * Additional test tweaks :3 * Fixed tests on windows by updating libraries. * A bunch of smaller syntax tweaks. * New crash handler catches and logs critical errors! * Chart editor now has null safety enabled. * Null safety on all tests * New Level data test * Generate proper code coverage reports! * Disable null safety on ChartEditorState for unit testing * Update openfl to use latest fixes for crash reporting * Added unit test to Github Workflow * Updated unit tests to compile with null safety enabled by inlining assertions. * Added coverage gutters as a recommended extension * Impreovements to tests involving exceptions * Disable a few incomplete tests. * Add scripts for building unit coverage reports on linux --------- Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
138 lines
3.4 KiB
Haxe
138 lines
3.4 KiB
Haxe
package funkin.util;
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import flixel.math.FlxPoint;
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import massive.munit.util.Timer;
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import massive.munit.Assert;
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import massive.munit.async.AsyncFactory;
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import funkin.util.BezierUtil;
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@:nullSafety
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@:access(funkin.util.BezierUtil)
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class BezierUtilTest extends FunkinTest
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{
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public function new()
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{
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super();
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}
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@BeforeClass
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public function beforeClass() {}
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@AfterClass
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public function afterClass() {}
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@Before
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public function setup() {}
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@After
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public function tearDown() {}
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@Test
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public function testBezier2()
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{
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var point1:FlxPoint = FlxPoint.get(1, 1);
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var point2:FlxPoint = FlxPoint.get(2, 2);
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var result:FlxPoint = BezierUtil.bezier2(0.5, point1, point2);
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Assert.areEqual(result.x, 1.5);
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Assert.areEqual(result.y, 1.5);
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result = BezierUtil.bezier2(0.25, point1, point2);
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Assert.areEqual(result.x, 1.25);
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Assert.areEqual(result.y, 1.25);
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result = BezierUtil.bezier2(0.75, point1, point2);
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Assert.areEqual(result.x, 1.75);
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Assert.areEqual(result.y, 1.75);
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}
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@Test
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public function testBezier3()
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{
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var point1:FlxPoint = FlxPoint.get(1, 1);
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var point2:FlxPoint = FlxPoint.get(2, 2);
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var point3:FlxPoint = FlxPoint.get(3, 3);
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var result:FlxPoint = BezierUtil.bezier3(0.5, point1, point2, point3);
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Assert.areEqual(result.x, 2);
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Assert.areEqual(result.y, 2);
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result = BezierUtil.bezier3(0.25, point1, point2, point3);
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Assert.areEqual(result.x, 1.5);
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Assert.areEqual(result.y, 1.5);
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result = BezierUtil.bezier3(0.75, point1, point2, point3);
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Assert.areEqual(result.x, 2.5);
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Assert.areEqual(result.y, 2.5);
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result = BezierUtil.bezier3(0.5, point1, point2, point3);
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Assert.areEqual(result.x, 2);
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Assert.areEqual(result.y, 2);
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result = BezierUtil.bezier3(0.6, point1, point2, point3);
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Assert.areEqual(result.x, 2.2);
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Assert.areEqual(result.y, 2.2);
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}
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@Test
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public function testBezier4()
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{
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var point1:FlxPoint = FlxPoint.get(1, 1);
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var point2:FlxPoint = FlxPoint.get(2, 2);
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var point3:FlxPoint = FlxPoint.get(3, 3);
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var point4:FlxPoint = FlxPoint.get(4, 4);
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var result:FlxPoint = BezierUtil.bezier4(0.5, point1, point2, point3, point4);
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Assert.areEqual(result.x, 2.5);
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Assert.areEqual(result.y, 2.5);
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result = BezierUtil.bezier4(0.25, point1, point2, point3, point4);
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Assert.areEqual(result.x, 1.75);
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Assert.areEqual(result.y, 1.75);
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result = BezierUtil.bezier4(0.75, point1, point2, point3, point4);
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Assert.areEqual(result.x, 3.25);
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Assert.areEqual(result.y, 3.25);
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}
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@Test
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public function testBezier5()
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{
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var point1:FlxPoint = FlxPoint.get(1, 1);
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var point2:FlxPoint = FlxPoint.get(2, 2);
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var point3:FlxPoint = FlxPoint.get(3, 3);
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var point4:FlxPoint = FlxPoint.get(4, 4);
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var point5:FlxPoint = FlxPoint.get(5, 5);
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var result:FlxPoint = BezierUtil.bezier5(0.5, point1, point2, point3, point4, point5);
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Assert.areEqual(result.x, 3);
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Assert.areEqual(result.y, 3);
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result = BezierUtil.bezier5(0.25, point1, point2, point3, point4, point5);
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Assert.areEqual(result.x, 2);
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Assert.areEqual(result.y, 2);
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result = BezierUtil.bezier5(0.75, point1, point2, point3, point4, point5);
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Assert.areEqual(result.x, 4);
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Assert.areEqual(result.y, 4);
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result = BezierUtil.bezier5(0.5, point1, point2, point3, point4, point5);
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Assert.areEqual(result.x, 3);
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Assert.areEqual(result.y, 3);
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}
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}
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