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https://github.com/FunkinCrew/Funkin.git
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171 lines
4 KiB
Haxe
171 lines
4 KiB
Haxe
package funkin.ui.freeplay;
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import funkin.graphics.adobeanimate.FlxAtlasSprite;
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import flixel.FlxSprite;
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import flixel.group.FlxSpriteGroup;
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import flixel.util.FlxSort;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxTimer;
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import flixel.tweens.FlxEase;
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import funkin.data.freeplay.AlbumRegistry;
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import funkin.util.assets.FlxAnimationUtil;
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import funkin.graphics.FunkinSprite;
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import funkin.util.SortUtil;
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import openfl.utils.Assets;
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/**
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* The graphic for the album roll in the FreeplayState.
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* Simply set `albumID` to fetch the required data and update the textures.
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*/
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class AlbumRoll extends FlxSpriteGroup
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{
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/**
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* The ID of the album to display.
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* Modify this value to automatically update the album art and title.
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*/
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public var albumId(default, set):Null<String>;
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function set_albumId(value:Null<String>):Null<String>
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{
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if (this.albumId != value)
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{
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this.albumId = value;
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updateAlbum();
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}
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return value;
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}
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var newAlbumArt:FlxAtlasSprite;
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// var difficultyStars:DifficultyStars;
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var _exitMovers:Null<FreeplayState.ExitMoverData>;
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var albumData:Album;
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final animNames:Map<String, String> = [
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"volume1-active" => "ENTRANCE",
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"volume2-active" => "ENTRANCE VOL2",
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"volume3-active" => "ENTRANCE VOL3",
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"volume1-trans" => "VOL1 TRANS",
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"volume2-trans" => "VOL2 TRANS",
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"volume3-trans" => "VOL3 TRANS",
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"volume1-idle" => "VOL1 STILL",
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"volume2-idle" => "VOL2 STILL",
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"volume3-idle" => "VOL3 STILL",
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];
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public function new()
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{
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super();
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newAlbumArt = new FlxAtlasSprite(0, 0, Paths.animateAtlas("freeplay/albumRoll/freeplayAlbum"));
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newAlbumArt.visible = false;
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newAlbumArt.onAnimationFinish.add(onAlbumFinish);
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add(newAlbumArt);
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// difficultyStars = new DifficultyStars(140, 39);
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// difficultyStars.stars.visible = false;
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// add(difficultyStars);
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}
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function onAlbumFinish(animName:String):Void
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{
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// Play the idle animation for the current album.
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newAlbumArt.playAnimation(animNames.get('$albumId-idle'), false, false, true);
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// End on the last frame and don't continue until playAnimation is called again.
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// newAlbumArt.anim.pause();
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}
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/**
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* Load the album data by ID and update the textures.
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*/
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function updateAlbum():Void
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{
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if (albumId == null)
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{
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// difficultyStars.stars.visible = false;
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return;
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}
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albumData = AlbumRegistry.instance.fetchEntry(albumId);
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if (albumData == null)
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{
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FlxG.log.warn('Could not find album data for album ID: ${albumId}');
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return;
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};
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applyExitMovers();
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refresh();
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}
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public function refresh():Void
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{
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sort(SortUtil.byZIndex, FlxSort.ASCENDING);
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}
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/**
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* Apply exit movers for the album roll.
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* @param exitMovers The exit movers to apply.
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*/
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public function applyExitMovers(?exitMovers:FreeplayState.ExitMoverData):Void
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{
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if (exitMovers == null)
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{
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exitMovers = _exitMovers;
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}
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else
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{
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_exitMovers = exitMovers;
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}
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if (exitMovers == null) return;
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exitMovers.set([newAlbumArt],
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{
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x: FlxG.width,
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speed: 0.4,
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wait: 0
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});
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}
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var titleTimer:Null<FlxTimer> = null;
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/**
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* Play the intro animation on the album art.
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*/
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public function playIntro():Void
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{
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newAlbumArt.visible = true;
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newAlbumArt.playAnimation(animNames.get('$albumId-active'), false, false, false);
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// difficultyStars.stars.visible = false;
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new FlxTimer().start(0.75, function(_) {
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// showTitle();
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// showStars();
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});
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}
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public function skipIntro():Void
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{
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newAlbumArt.playAnimation(animNames.get('$albumId-trans'), false, false, false);
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}
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// public function setDifficultyStars(?difficulty:Int):Void
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// {
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// if (difficulty == null) return;
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// difficultyStars.difficulty = difficulty;
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// }
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// /**
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// * Make the album stars visible.
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// */
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// public function showStars():Void
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// {
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// difficultyStars.stars.visible = false; // true;
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// }
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}
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