mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-30 11:26:53 -05:00
113 lines
2.5 KiB
Haxe
113 lines
2.5 KiB
Haxe
package funkin.util;
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import flixel.util.FlxColor;
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import lime.app.Application;
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class Constants
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{
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/**
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* ENGINE AND VERSION DATA
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*/
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// ==============================
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/**
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* The title of the game, for debug printing purposes.
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* Change this if you're making an engine.
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*/
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public static final TITLE = "Friday Night Funkin'";
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/**
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* The current version number of the game.
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* Modify this in the `project.xml` file.
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*/
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public static var VERSION(get, null):String;
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/**
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* A suffix to add to the game version.
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* Add a suffix to prototype builds and remove it for releases.
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*/
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public static final VERSION_SUFFIX = ' PROTOTYPE';
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#if debug
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static function get_VERSION():String
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{
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return 'v${Application.current.meta.get('version')} (${GIT_BRANCH} : ${GIT_HASH})' + VERSION_SUFFIX;
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}
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#else
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static function get_VERSION():String
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{
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return 'v${Application.current.meta.get('version')}' + VERSION_SUFFIX;
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}
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#end
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/**
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* URL DATA
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*/
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// ==============================
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/**
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* Link to download the game on Itch.io.
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*/
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public static final URL_ITCH:String = "https://ninja-muffin24.itch.io/funkin/purchase";
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/**
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* Link to the game's page on Kickstarter.
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*/
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public static final URL_KICKSTARTER:String = "https://www.kickstarter.com/projects/funkin/friday-night-funkin-the-full-ass-game/";
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/**
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* GIT REPO DATA
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*/
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// ==============================
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#if debug
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/**
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* The current Git branch.
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*/
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public static final GIT_BRANCH = funkin.util.macro.GitCommit.getGitBranch();
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/**
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* The current Git commit hash.
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*/
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public static final GIT_HASH = funkin.util.macro.GitCommit.getGitCommitHash();
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#end
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/**
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* COLORS
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*/
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// ==============================
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/**
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* The color used by the enemy health bar.
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*/
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public static final COLOR_HEALTH_BAR_RED:FlxColor = 0xFFFF0000;
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/**
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* The color used by the player health bar.
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*/
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public static final COLOR_HEALTH_BAR_GREEN:FlxColor = 0xFF66FF33;
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/**
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* OTHER
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*/
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// ==============================
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/**
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* The scale factor to use when increasing the size of pixel art graphics.
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*/
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public static final PIXEL_ART_SCALE = 6;
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/**
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* The BPM of the title screen and menu music.
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* TODO: Move to metadata file.
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*/
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public static final FREAKY_MENU_BPM = 102;
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/**
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* The volume at which to play the countdown before the song starts.
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*/
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public static final COUNTDOWN_VOLUME = 0.6;
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public static final DEFAULT_VARIATION = 'default';
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public static final DEFAULT_DIFFICULTY = 'normal';
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}
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