mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-26 01:28:16 -05:00
261 lines
7.7 KiB
Haxe
261 lines
7.7 KiB
Haxe
package funkin.graphics;
|
|
|
|
import flash.geom.ColorTransform;
|
|
import flixel.FlxCamera;
|
|
import flixel.graphics.FlxGraphic;
|
|
import flixel.graphics.frames.FlxFrame;
|
|
import flixel.math.FlxMatrix;
|
|
import flixel.math.FlxRect;
|
|
import flixel.system.FlxAssets.FlxShader;
|
|
import funkin.graphics.shaders.RuntimeCustomBlendShader;
|
|
import funkin.graphics.framebuffer.BitmapDataUtil;
|
|
import funkin.graphics.framebuffer.FixedBitmapData;
|
|
import openfl.Lib;
|
|
import openfl.display.BitmapData;
|
|
import openfl.display.BlendMode;
|
|
import openfl.display3D.textures.TextureBase;
|
|
import openfl.filters.BitmapFilter;
|
|
import openfl.filters.ShaderFilter;
|
|
|
|
/**
|
|
* A FlxCamera with additional powerful features:
|
|
* - Grab the camera screen as a `BitmapData` and use it as a texture
|
|
* - Support `sprite.blend = DARKEN/HARDLIGHT/LIGHTEN/OVERLAY` to apply visual effects using certain sprites
|
|
* - NOTE: Several other blend modes work without FunkinCamera. Some still do not work.
|
|
* - NOTE: Framerate-independent camera tweening is fixed in Flixel 6.x. Rest in peace, SwagCamera.
|
|
*/
|
|
@:access(openfl.display.DisplayObject)
|
|
@:access(openfl.display.BitmapData)
|
|
@:access(openfl.display3D.Context3D)
|
|
@:access(openfl.display3D.textures.TextureBase)
|
|
@:access(flixel.graphics.FlxGraphic)
|
|
@:access(flixel.graphics.frames.FlxFrame)
|
|
class FunkinCamera extends FlxCamera
|
|
{
|
|
final grabbed:Array<BitmapData> = [];
|
|
final texturePool:Array<TextureBase> = [];
|
|
|
|
final bgTexture:TextureBase;
|
|
final bgBitmap:BitmapData;
|
|
final bgFrame:FlxFrame;
|
|
|
|
final customBlendShader:RuntimeCustomBlendShader;
|
|
final customBlendFilter:ShaderFilter;
|
|
|
|
var filtersApplied:Bool = false;
|
|
var bgItemCount:Int = 0;
|
|
|
|
public var shouldDraw:Bool = true;
|
|
|
|
// Used to identify the camera during debugging.
|
|
final id:String = 'unknown';
|
|
|
|
public function new(id:String = 'unknown', x:Int = 0, y:Int = 0, width:Int = 0, height:Int = 0, zoom:Float = 0)
|
|
{
|
|
super(x, y, width, height, zoom);
|
|
this.id = id;
|
|
bgTexture = pickTexture(width, height);
|
|
bgBitmap = FixedBitmapData.fromTexture(bgTexture);
|
|
bgFrame = new FlxFrame(new FlxGraphic('', null));
|
|
bgFrame.parent.bitmap = bgBitmap;
|
|
bgFrame.frame = new FlxRect();
|
|
customBlendShader = new RuntimeCustomBlendShader();
|
|
customBlendFilter = new ShaderFilter(customBlendShader);
|
|
}
|
|
|
|
/**
|
|
* Grabs the camera screen and returns it as a `BitmapData`. The returned bitmap
|
|
* will not be referred by the camera so, changing it will not affect the scene.
|
|
* The returned bitmap **will be reused in the next frame**, so the content is available
|
|
* only in the current frame.
|
|
* @param applyFilters if this is `true`, the camera's filters will be applied to the grabbed bitmap,
|
|
* and the camera's filters will be disabled until the beginning of the next frame
|
|
* @param isolate if this is `true`, sprites to be rendered will only be rendered to the grabbed bitmap,
|
|
* and the grabbed bitmap will not include any previously rendered sprites
|
|
* @return the grabbed bitmap data
|
|
*/
|
|
public function grabScreen(applyFilters:Bool, isolate:Bool = false):BitmapData
|
|
{
|
|
final texture = pickTexture(width, height);
|
|
final bitmap = FixedBitmapData.fromTexture(texture);
|
|
squashTo(bitmap, applyFilters, isolate);
|
|
grabbed.push(bitmap);
|
|
return bitmap;
|
|
}
|
|
|
|
/**
|
|
* Applies the filter immediately to the camera. This will be done independently from
|
|
* the camera's filters. This method can only be called after the first `grabScreen`
|
|
* in the frame.
|
|
* @param filter the filter
|
|
*/
|
|
public function applyFilter(filter:BitmapFilter):Void
|
|
{
|
|
if (grabbed.length == 0)
|
|
{
|
|
FlxG.log.error('grab screen before you can apply a filter!');
|
|
return;
|
|
}
|
|
BitmapDataUtil.applyFilter(bgBitmap, filter);
|
|
}
|
|
|
|
function squashTo(bitmap:BitmapData, applyFilters:Bool, isolate:Bool, clearScreen:Bool = false):Void
|
|
{
|
|
if (applyFilters && isolate)
|
|
{
|
|
FlxG.log.error('cannot apply filters while isolating!');
|
|
}
|
|
if (filtersApplied && applyFilters)
|
|
{
|
|
FlxG.log.warn('filters already applied!');
|
|
}
|
|
static final matrix = new FlxMatrix();
|
|
|
|
// resize the background bitmap if needed
|
|
if (bgTexture.__width != width || bgTexture.__height != height)
|
|
{
|
|
BitmapDataUtil.resizeTexture(bgTexture, width, height);
|
|
bgBitmap.__resize(width, height);
|
|
bgFrame.parent.bitmap = bgBitmap;
|
|
}
|
|
|
|
// grab the bitmap
|
|
renderSkipping(isolate ? bgItemCount : 0);
|
|
bitmap.fillRect(bitmap.rect, 0);
|
|
matrix.setTo(1, 0, 0, 1, flashSprite.x, flashSprite.y);
|
|
if (applyFilters)
|
|
{
|
|
bitmap.draw(flashSprite, matrix);
|
|
flashSprite.filters = null;
|
|
filtersApplied = true;
|
|
}
|
|
else
|
|
{
|
|
final tmp = flashSprite.filters;
|
|
flashSprite.filters = null;
|
|
bitmap.draw(flashSprite, matrix);
|
|
flashSprite.filters = tmp;
|
|
}
|
|
|
|
if (!isolate)
|
|
{
|
|
// also copy to the background bitmap
|
|
bgBitmap.fillRect(bgBitmap.rect, 0);
|
|
bgBitmap.draw(bitmap);
|
|
}
|
|
|
|
if (clearScreen)
|
|
{
|
|
// clear graphics data
|
|
super.clearDrawStack();
|
|
canvas.graphics.clear();
|
|
}
|
|
|
|
// render the background bitmap
|
|
bgFrame.frame.set(0, 0, width, height);
|
|
matrix.setTo(viewWidth / width, 0, 0, viewHeight / height, viewMarginLeft, viewMarginTop);
|
|
drawPixels(bgFrame, matrix);
|
|
|
|
// count background draw items for future isolation
|
|
bgItemCount = 0;
|
|
{
|
|
var item = _headOfDrawStack;
|
|
while (item != null)
|
|
{
|
|
item = item.next;
|
|
bgItemCount++;
|
|
}
|
|
}
|
|
}
|
|
|
|
function renderSkipping(count:Int):Void
|
|
{
|
|
var item = _headOfDrawStack;
|
|
while (item != null)
|
|
{
|
|
if (--count < 0) item.render(this);
|
|
item = item.next;
|
|
}
|
|
}
|
|
|
|
override function drawPixels(?frame:FlxFrame, ?pixels:BitmapData, matrix:FlxMatrix, ?transform:ColorTransform, ?blend:BlendMode, ?smoothing:Bool = false,
|
|
?shader:FlxShader):Void
|
|
{
|
|
if (!shouldDraw) return;
|
|
|
|
if ( switch blend
|
|
{
|
|
case DARKEN | HARDLIGHT | LIGHTEN | OVERLAY: true;
|
|
case _: false;
|
|
})
|
|
{
|
|
// squash the screen
|
|
grabScreen(false);
|
|
// render without blend
|
|
super.drawPixels(frame, pixels, matrix, transform, null, smoothing, shader);
|
|
// get the isolated bitmap
|
|
final isolated = grabScreen(false, true);
|
|
// apply fullscreen blend
|
|
customBlendShader.blendSwag = blend;
|
|
customBlendShader.sourceSwag = isolated;
|
|
customBlendShader.updateViewInfo(FlxG.width, FlxG.height, this);
|
|
applyFilter(customBlendFilter);
|
|
}
|
|
else
|
|
{
|
|
super.drawPixels(frame, pixels, matrix, transform, blend, smoothing, shader);
|
|
}
|
|
}
|
|
|
|
override function destroy():Void
|
|
{
|
|
super.destroy();
|
|
disposeTextures();
|
|
}
|
|
|
|
override function clearDrawStack():Void
|
|
{
|
|
super.clearDrawStack();
|
|
// also clear grabbed bitmaps
|
|
for (bitmap in grabbed)
|
|
{
|
|
texturePool.push(bitmap.__texture);
|
|
bitmap.dispose(); // this doesn't release the texture
|
|
}
|
|
grabbed.clear();
|
|
// clear filters applied flag
|
|
filtersApplied = false;
|
|
bgItemCount = 0;
|
|
}
|
|
|
|
function pickTexture(width:Int, height:Int):TextureBase
|
|
{
|
|
// zero-sized textures will be problematic
|
|
width = width < 1 ? 1 : width;
|
|
height = height < 1 ? 1 : height;
|
|
if (texturePool.length > 0)
|
|
{
|
|
final res = texturePool.pop();
|
|
BitmapDataUtil.resizeTexture(res, width, height);
|
|
return res;
|
|
}
|
|
return Lib.current.stage.context3D.createTexture(width, height, BGRA, true);
|
|
}
|
|
|
|
function disposeTextures():Void
|
|
{
|
|
trace('disposing textures');
|
|
for (bitmap in grabbed)
|
|
{
|
|
bitmap.dispose();
|
|
}
|
|
grabbed.clear();
|
|
for (texture in texturePool)
|
|
{
|
|
texture.dispose();
|
|
}
|
|
texturePool.resize(0);
|
|
bgTexture.dispose();
|
|
bgBitmap.dispose();
|
|
}
|
|
}
|