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https://github.com/FunkinCrew/Funkin.git
synced 2024-12-12 09:11:11 -05:00
84 lines
2.1 KiB
Haxe
84 lines
2.1 KiB
Haxe
package funkin.ui.options.items;
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import funkin.ui.TextMenuList;
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import funkin.ui.AtlasText;
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import funkin.input.Controls;
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import funkin.ui.options.MenuItemEnums;
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import haxe.EnumTools;
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/**
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* Preference item that allows the player to pick a value from an enum (list of values)
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*/
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class EnumPreferenceItem extends TextMenuItem
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{
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function controls():Controls
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{
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return PlayerSettings.player1.controls;
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}
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public var lefthandText:AtlasText;
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public var currentValue:String;
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public var onChangeCallback:Null<String->Void>;
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public var map:Map<String, String>;
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public var keys:Array<String> = [];
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var index = 0;
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public function new(x:Float, y:Float, name:String, map:Map<String, String>, defaultValue:String, ?callback:String->Void)
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{
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super(x, y, name, function() {
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callback(this.currentValue);
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});
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updateHitbox();
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this.map = map;
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this.currentValue = defaultValue;
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this.onChangeCallback = callback;
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var i:Int = 0;
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for (key in map.keys())
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{
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this.keys.push(key);
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if (this.currentValue == key) index = i;
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i += 1;
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}
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lefthandText = new AtlasText(15, y, formatted(defaultValue), AtlasFont.DEFAULT);
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}
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override function update(elapsed:Float):Void
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{
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super.update(elapsed);
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// var fancyTextFancyColor:Color;
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if (selected)
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{
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var shouldDecrease:Bool = controls().UI_LEFT_P;
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var shouldIncrease:Bool = controls().UI_RIGHT_P;
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if (shouldDecrease) index -= 1;
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if (shouldIncrease) index += 1;
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if (index > keys.length - 1) index = 0;
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if (index < 0) index = keys.length - 1;
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currentValue = keys[index];
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if (onChangeCallback != null && (shouldIncrease || shouldDecrease))
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{
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onChangeCallback(currentValue);
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}
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}
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lefthandText.text = formatted(currentValue);
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}
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function formatted(value:String):String
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{
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// FIXME: Can't add arrows around the text because the font doesn't support < >
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// var leftArrow:String = selected ? '<' : '';
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// var rightArrow:String = selected ? '>' : '';
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return '${map.get(value) ?? value}';
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}
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}
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