mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-22 23:57:50 -05:00
243 lines
7.3 KiB
Haxe
243 lines
7.3 KiB
Haxe
package funkin.api.newgrounds;
|
|
|
|
import flixel.util.FlxSignal;
|
|
import flixel.util.FlxTimer;
|
|
import lime.app.Application;
|
|
import openfl.display.Stage;
|
|
#if newgrounds
|
|
import io.newgrounds.NG;
|
|
import io.newgrounds.NGLite;
|
|
import io.newgrounds.components.ScoreBoardComponent.Period;
|
|
import io.newgrounds.objects.Error;
|
|
import io.newgrounds.objects.Medal;
|
|
import io.newgrounds.objects.Score;
|
|
import io.newgrounds.objects.ScoreBoard;
|
|
import io.newgrounds.objects.events.Response;
|
|
import io.newgrounds.objects.events.Result.GetCurrentVersionResult;
|
|
import io.newgrounds.objects.events.Result.GetVersionResult;
|
|
#end
|
|
|
|
/**
|
|
* Contains any script functions which should be ALLOWD for use by modded scripts.
|
|
*/
|
|
class NGUtil
|
|
{
|
|
#if newgrounds
|
|
/**
|
|
* True, if the saved sessionId was used in the initial login, and failed to connect.
|
|
* Used in MainMenuState to show a popup to establish a new connection
|
|
*/
|
|
public static var savedSessionFailed(default, null):Bool = false;
|
|
|
|
public static var scoreboardsLoaded:Bool = false;
|
|
public static var isLoggedIn(get, never):Bool;
|
|
|
|
inline static function get_isLoggedIn()
|
|
{
|
|
return NG.core != null && NG.core.loggedIn;
|
|
}
|
|
|
|
public static var scoreboardArray:Array<Score> = [];
|
|
|
|
public static var ngDataLoaded(default, null):FlxSignal = new FlxSignal();
|
|
public static var ngScoresLoaded(default, null):FlxSignal = new FlxSignal();
|
|
|
|
public static var GAME_VER:String = "";
|
|
|
|
static public function checkVersion(callback:String->Void)
|
|
{
|
|
trace('checking NG.io version');
|
|
GAME_VER = "v" + Application.current.meta.get('version');
|
|
|
|
NG.core.calls.app.getCurrentVersion(GAME_VER).addDataHandler(function(response) {
|
|
GAME_VER = response.result.data.currentVersion;
|
|
trace('CURRENT NG VERSION: ' + GAME_VER);
|
|
callback(GAME_VER);
|
|
}).send();
|
|
}
|
|
|
|
static public function init()
|
|
{
|
|
var api = APIStuff.API;
|
|
if (api == null || api.length == 0)
|
|
{
|
|
trace("Missing Newgrounds API key, aborting connection");
|
|
return;
|
|
}
|
|
trace("connecting to newgrounds");
|
|
|
|
#if NG_FORCE_EXPIRED_SESSION
|
|
var sessionId:String = "fake_session_id";
|
|
function onSessionFail(error:Error)
|
|
{
|
|
trace("Forcing an expired saved session. " + "To disable, comment out NG_FORCE_EXPIRED_SESSION in Project.xml");
|
|
savedSessionFailed = true;
|
|
}
|
|
#else
|
|
var sessionId:String = NGLite.getSessionId();
|
|
if (sessionId != null) trace("found web session id");
|
|
|
|
#if (debug)
|
|
if (sessionId == null && APIStuff.SESSION != null)
|
|
{
|
|
trace("using debug session id");
|
|
sessionId = APIStuff.SESSION;
|
|
}
|
|
#end
|
|
|
|
var onSessionFail:Error->Void = null;
|
|
if (sessionId == null && Save.instance.ngSessionId != null)
|
|
{
|
|
trace("using stored session id");
|
|
sessionId = Save.instance.ngSessionId;
|
|
onSessionFail = function(error) savedSessionFailed = true;
|
|
}
|
|
#end
|
|
|
|
NG.create(api, sessionId, #if NG_DEBUG true #else false #end, onSessionFail);
|
|
|
|
#if NG_VERBOSE
|
|
NG.core.verbose = true;
|
|
#end
|
|
// Set the encryption cipher/format to RC4/Base64. AES128 and Hex are not implemented yet
|
|
NG.core.initEncryption(APIStuff.EncKey); // Found in you NG project view
|
|
|
|
if (NG.core.attemptingLogin)
|
|
{
|
|
/* a session_id was found in the loadervars, this means the user is playing on newgrounds.com
|
|
* and we should login shortly. lets wait for that to happen
|
|
*/
|
|
trace("attempting login");
|
|
NG.core.onLogin.add(onNGLogin);
|
|
}
|
|
// GK: taking out auto login, adding a login button to the main menu
|
|
// else
|
|
// {
|
|
// /* They are NOT playing on newgrounds.com, no session id was found. We must start one manually, if we want to.
|
|
// * Note: This will cause a new browser window to pop up where they can log in to newgrounds
|
|
// */
|
|
// NG.core.requestLogin(onNGLogin);
|
|
// }
|
|
}
|
|
|
|
/**
|
|
* Attempts to log in to newgrounds by requesting a new session ID, only call if no session ID was found automatically
|
|
* @param popupLauncher The function to call to open the login url, must be inside
|
|
* a user input event or the popup blocker will block it.
|
|
* @param onComplete A callback with the result of the connection.
|
|
*/
|
|
static public function login(?popupLauncher:(Void->Void)->Void, onComplete:ConnectionResult->Void)
|
|
{
|
|
trace("Logging in manually");
|
|
var onPending:Void->Void = null;
|
|
if (popupLauncher != null)
|
|
{
|
|
onPending = function() popupLauncher(NG.core.openPassportUrl);
|
|
}
|
|
|
|
var onSuccess:Void->Void = onNGLogin;
|
|
var onFail:Error->Void = null;
|
|
var onCancel:Void->Void = null;
|
|
if (onComplete != null)
|
|
{
|
|
onSuccess = function() {
|
|
onNGLogin();
|
|
onComplete(Success);
|
|
}
|
|
onFail = function(e) onComplete(Fail(e.message));
|
|
onCancel = function() onComplete(Cancelled);
|
|
}
|
|
|
|
NG.core.requestLogin(onSuccess, onPending, onFail, onCancel);
|
|
}
|
|
|
|
inline static public function cancelLogin():Void
|
|
{
|
|
NG.core.cancelLoginRequest();
|
|
}
|
|
|
|
static function onNGLogin():Void
|
|
{
|
|
trace('logged in! user:${NG.core.user.name}');
|
|
Save.instance.ngSessionId = NG.core.sessionId;
|
|
Save.instance.flush();
|
|
// Load medals then call onNGMedalFetch()
|
|
NG.core.requestMedals(onNGMedalFetch);
|
|
|
|
// Load Scoreboards hten call onNGBoardsFetch()
|
|
NG.core.requestScoreBoards(onNGBoardsFetch);
|
|
|
|
ngDataLoaded.dispatch();
|
|
}
|
|
|
|
static public function logout()
|
|
{
|
|
NG.core.logOut();
|
|
|
|
Save.instance.ngSessionId = null;
|
|
Save.instance.flush();
|
|
}
|
|
|
|
// --- MEDALS
|
|
static function onNGMedalFetch():Void
|
|
{
|
|
/*
|
|
// Reading medal info
|
|
for (id in NG.core.medals.keys())
|
|
{
|
|
var medal = NG.core.medals.get(id);
|
|
trace('loaded medal id:$id, name:${medal.name}, description:${medal.description}');
|
|
}
|
|
|
|
// Unlocking medals
|
|
var unlockingMedal = NG.core.medals.get(54352);// medal ids are listed in your NG project viewer
|
|
if (!unlockingMedal.unlocked)
|
|
unlockingMedal.sendUnlock();
|
|
*/
|
|
}
|
|
|
|
// --- SCOREBOARDS
|
|
static function onNGBoardsFetch():Void
|
|
{
|
|
/*
|
|
// Reading medal info
|
|
for (id in NG.core.scoreBoards.keys())
|
|
{
|
|
var board = NG.core.scoreBoards.get(id);
|
|
trace('loaded scoreboard id:$id, name:${board.name}');
|
|
}
|
|
*/
|
|
// var board = NG.core.scoreBoards.get(8004);// ID found in NG project view
|
|
|
|
// Posting a score thats OVER 9000!
|
|
// board.postScore(FlxG.random.int(0, 1000));
|
|
|
|
// --- To view the scores you first need to select the range of scores you want to see ---
|
|
|
|
// add an update listener so we know when we get the new scores
|
|
// board.onUpdate.add(onNGScoresFetch);
|
|
trace("shoulda got score by NOW!");
|
|
// board.requestScores(20);// get the best 10 scores ever logged
|
|
// more info on scores --- http://www.newgrounds.io/help/components/#scoreboard-getscores
|
|
}
|
|
|
|
static function onNGScoresFetch():Void
|
|
{
|
|
scoreboardsLoaded = true;
|
|
|
|
ngScoresLoaded.dispatch();
|
|
/*
|
|
for (score in NG.core.scoreBoards.get(8737).scores)
|
|
{
|
|
trace('score loaded user:${score.user.name}, score:${score.formatted_value}');
|
|
|
|
}
|
|
*/
|
|
|
|
// var board = NG.core.scoreBoards.get(8004);// ID found in NG project view
|
|
// board.postScore(HighScore.score);
|
|
|
|
// NGUtil.scoreboardArray = NG.core.scoreBoards.get(8004).scores;
|
|
}
|
|
#end
|
|
}
|