mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-27 10:05:41 -05:00
188 lines
4.4 KiB
Haxe
188 lines
4.4 KiB
Haxe
package;
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import flixel.FlxCamera;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.addons.ui.FlxInputText;
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import flixel.addons.ui.FlxUIDropDownMenu;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.group.FlxGroup;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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import flixel.util.FlxSpriteUtil;
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import lime.utils.Assets as LimeAssets;
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import openfl.Assets;
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import sys.io.File;
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using flixel.util.FlxSpriteUtil;
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class DebugBoundingState extends FlxState
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{
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/*
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TODAY'S TO-DO
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- Refactor the animation offset menu to be in this one instead
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- Cleaner UI
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- Easier to access, test, and export data from.
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- Easier movement
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- Onion skinning
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- Mouse controls??
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- Load different characters on the fly
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*/
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var bg:FlxSprite;
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var fileInfo:FlxText;
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var txtGrp:FlxGroup;
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var hudCam:FlxCamera;
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var charInput:FlxUIDropDownMenu;
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override function create()
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{
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Paths.setCurrentLevel('week1');
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hudCam = new FlxCamera();
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hudCam.bgColor.alpha = 0;
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FlxG.cameras.add(hudCam, false);
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bg = FlxGridOverlay.create(10, 10);
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bg.scrollFactor.set();
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add(bg);
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var tex = Paths.getSparrowAtlas('characters/temp');
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// tex.frames[0].uv
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var bf:FlxSprite = new FlxSprite();
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bf.loadGraphic(tex.parent);
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add(bf);
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var swagGraphic:FlxSprite = new FlxSprite().makeGraphic(tex.parent.width, tex.parent.height, FlxColor.TRANSPARENT);
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for (i in tex.frames)
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{
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var lineStyle:LineStyle = {color: FlxColor.RED, thickness: 2};
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var uvW:Float = (i.uv.width * i.parent.width) - (i.uv.x * i.parent.width);
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var uvH:Float = (i.uv.height * i.parent.height) - (i.uv.y * i.parent.height);
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// trace(Std.int(i.uv.width * i.parent.width));
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swagGraphic.drawRect(i.uv.x * i.parent.width, i.uv.y * i.parent.height, uvW, uvH, FlxColor.TRANSPARENT, lineStyle);
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// swagGraphic.setPosition(, );
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// trace(uvH);
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}
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txtGrp = new FlxGroup();
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txtGrp.cameras = [hudCam];
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add(txtGrp);
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// charInput = new FlxInputText(300, 10, 150, "bf", 16);
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// charInput.focusCam = hudCam;
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// charInput.cameras = [hudCam];
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// charInput.scrollFactor.set();
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var characters:Array<String> = CoolUtil.coolTextFile(Paths.txt('characterList'));
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charInput = new FlxUIDropDownMenu(200, 20, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(str:String)
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{
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loadAnimShit(characters[Std.parseInt(str)]);
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// trace();
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});
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// charInput.
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charInput.cameras = [hudCam];
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txtGrp.add(charInput);
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addInfo('boyfriend.xml', "");
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addInfo('Width', bf.width);
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addInfo('Height', bf.height);
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swagGraphic.antialiasing = true;
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add(swagGraphic);
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FlxG.stage.window.onDropFile.add(function(path:String)
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{
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trace("DROPPED FILE FROM: " + Std.string(path));
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var newPath = "./" + Paths.image('characters/temp');
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File.copy(path, newPath);
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var swag = Paths.image('characters/temp');
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if (bf != null)
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remove(bf);
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FlxG.bitmap.removeByKey(Paths.image('characters/temp'));
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Assets.cache.clear();
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bf.loadGraphic(Paths.image('characters/temp'));
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add(bf);
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});
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super.create();
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}
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function addInfo(str:String, value:Dynamic)
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{
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var swagText:FlxText = new FlxText(10, 10 + (28 * txtGrp.length));
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swagText.setFormat(Paths.font("vcr.ttf"), 26, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
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swagText.scrollFactor.set();
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txtGrp.add(swagText);
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swagText.text = str + ": " + Std.string(value);
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}
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function checkLibrary(library:String)
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{
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trace(Assets.hasLibrary(library));
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if (Assets.getLibrary(library) == null)
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{
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@:privateAccess
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if (!LimeAssets.libraryPaths.exists(library))
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throw "Missing library: " + library;
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// var callback = callbacks.add("library:" + library);
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Assets.loadLibrary(library).onComplete(function(_)
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{
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trace('LOADED... awesomeness...');
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// callback();
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});
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}
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}
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override function update(elapsed:Float)
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{
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/* if (charInput.hasFocus && FlxG.keys.justPressed.ENTER)
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{
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loadAnimShit();
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}*/
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CoolUtil.mouseCamDrag();
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CoolUtil.mouseWheelZoom();
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// bg.scale.x = FlxG.camera.zoom;
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// bg.scale.y = FlxG.camera.zoom;
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bg.setGraphicSize(Std.int(bg.width / FlxG.camera.zoom));
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super.update(elapsed);
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}
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var swagChar:Character;
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function loadAnimShit(char:String)
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{
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// trace('TRYING TO LOAD - ' + charInput.text);
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if (swagChar != null)
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{
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remove(swagChar);
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swagChar.destroy();
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}
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swagChar = new Character(100, 100, char);
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swagChar.debugMode = true;
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add(swagChar);
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}
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}
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