Funkin/source/DebugBoundingState.hx
2021-06-04 02:01:34 -04:00

188 lines
4.4 KiB
Haxe

package;
import flixel.FlxCamera;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.addons.display.FlxGridOverlay;
import flixel.addons.ui.FlxInputText;
import flixel.addons.ui.FlxUIDropDownMenu;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxGroup;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import flixel.util.FlxSpriteUtil;
import lime.utils.Assets as LimeAssets;
import openfl.Assets;
import sys.io.File;
using flixel.util.FlxSpriteUtil;
class DebugBoundingState extends FlxState
{
/*
TODAY'S TO-DO
- Refactor the animation offset menu to be in this one instead
- Cleaner UI
- Easier to access, test, and export data from.
- Easier movement
- Onion skinning
- Mouse controls??
- Load different characters on the fly
*/
var bg:FlxSprite;
var fileInfo:FlxText;
var txtGrp:FlxGroup;
var hudCam:FlxCamera;
var charInput:FlxUIDropDownMenu;
override function create()
{
Paths.setCurrentLevel('week1');
hudCam = new FlxCamera();
hudCam.bgColor.alpha = 0;
FlxG.cameras.add(hudCam, false);
bg = FlxGridOverlay.create(10, 10);
bg.scrollFactor.set();
add(bg);
var tex = Paths.getSparrowAtlas('characters/temp');
// tex.frames[0].uv
var bf:FlxSprite = new FlxSprite();
bf.loadGraphic(tex.parent);
add(bf);
var swagGraphic:FlxSprite = new FlxSprite().makeGraphic(tex.parent.width, tex.parent.height, FlxColor.TRANSPARENT);
for (i in tex.frames)
{
var lineStyle:LineStyle = {color: FlxColor.RED, thickness: 2};
var uvW:Float = (i.uv.width * i.parent.width) - (i.uv.x * i.parent.width);
var uvH:Float = (i.uv.height * i.parent.height) - (i.uv.y * i.parent.height);
// trace(Std.int(i.uv.width * i.parent.width));
swagGraphic.drawRect(i.uv.x * i.parent.width, i.uv.y * i.parent.height, uvW, uvH, FlxColor.TRANSPARENT, lineStyle);
// swagGraphic.setPosition(, );
// trace(uvH);
}
txtGrp = new FlxGroup();
txtGrp.cameras = [hudCam];
add(txtGrp);
// charInput = new FlxInputText(300, 10, 150, "bf", 16);
// charInput.focusCam = hudCam;
// charInput.cameras = [hudCam];
// charInput.scrollFactor.set();
var characters:Array<String> = CoolUtil.coolTextFile(Paths.txt('characterList'));
charInput = new FlxUIDropDownMenu(200, 20, FlxUIDropDownMenu.makeStrIdLabelArray(characters, true), function(str:String)
{
loadAnimShit(characters[Std.parseInt(str)]);
// trace();
});
// charInput.
charInput.cameras = [hudCam];
txtGrp.add(charInput);
addInfo('boyfriend.xml', "");
addInfo('Width', bf.width);
addInfo('Height', bf.height);
swagGraphic.antialiasing = true;
add(swagGraphic);
FlxG.stage.window.onDropFile.add(function(path:String)
{
trace("DROPPED FILE FROM: " + Std.string(path));
var newPath = "./" + Paths.image('characters/temp');
File.copy(path, newPath);
var swag = Paths.image('characters/temp');
if (bf != null)
remove(bf);
FlxG.bitmap.removeByKey(Paths.image('characters/temp'));
Assets.cache.clear();
bf.loadGraphic(Paths.image('characters/temp'));
add(bf);
});
super.create();
}
function addInfo(str:String, value:Dynamic)
{
var swagText:FlxText = new FlxText(10, 10 + (28 * txtGrp.length));
swagText.setFormat(Paths.font("vcr.ttf"), 26, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
swagText.scrollFactor.set();
txtGrp.add(swagText);
swagText.text = str + ": " + Std.string(value);
}
function checkLibrary(library:String)
{
trace(Assets.hasLibrary(library));
if (Assets.getLibrary(library) == null)
{
@:privateAccess
if (!LimeAssets.libraryPaths.exists(library))
throw "Missing library: " + library;
// var callback = callbacks.add("library:" + library);
Assets.loadLibrary(library).onComplete(function(_)
{
trace('LOADED... awesomeness...');
// callback();
});
}
}
override function update(elapsed:Float)
{
/* if (charInput.hasFocus && FlxG.keys.justPressed.ENTER)
{
loadAnimShit();
}*/
CoolUtil.mouseCamDrag();
CoolUtil.mouseWheelZoom();
// bg.scale.x = FlxG.camera.zoom;
// bg.scale.y = FlxG.camera.zoom;
bg.setGraphicSize(Std.int(bg.width / FlxG.camera.zoom));
super.update(elapsed);
}
var swagChar:Character;
function loadAnimShit(char:String)
{
// trace('TRYING TO LOAD - ' + charInput.text);
if (swagChar != null)
{
remove(swagChar);
swagChar.destroy();
}
swagChar = new Character(100, 100, char);
swagChar.debugMode = true;
add(swagChar);
}
}