mirror of
https://github.com/FunkinCrew/Funkin.git
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301 lines
8.7 KiB
Haxe
301 lines
8.7 KiB
Haxe
package funkin.ui.debug.charting;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxFramesCollection;
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import flixel.graphics.frames.FlxTileFrames;
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import flixel.math.FlxPoint;
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import funkin.play.song.SongData.SongNoteData;
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/**
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* A note sprite that can be used to display a note in a chart.
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* Designed to be used and reused efficiently. Has no gameplay functionality.
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*/
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class ChartEditorNoteSprite extends FlxSprite
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{
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/**
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* The list of available note skin to validate against.
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*/
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public static final NOTE_STYLES:Array<String> = ['Normal', 'Pixel'];
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/**
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* The ChartEditorState this note belongs to.
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*/
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public var parentState:ChartEditorState;
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/**
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* The note data that this sprite represents.
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* You can set this to null to kill the sprite and flag it for recycling.
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*/
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public var noteData(default, set):SongNoteData;
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/**
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* The name of the note style currently in use.
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*/
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public var noteStyle(get, null):String;
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/**
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* This note is the previous sprite in a sustain chain.
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*/
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public var parentNoteSprite(default, set):ChartEditorNoteSprite = null;
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/**
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* This note is the next sprite in a sustain chain.
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*/
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public var childNoteSprite(default, set):ChartEditorNoteSprite = null;
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public function new(parent:ChartEditorState)
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{
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super();
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this.parentState = parent;
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if (noteFrameCollection == null)
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{
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initFrameCollection();
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}
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this.frames = noteFrameCollection;
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// Initialize all the animations, not just the one we're going to use immediately,
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// so that later we can reuse the sprite without having to initialize more animations during scrolling.
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this.animation.addByPrefix('tapLeftNormal', 'purple instance');
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this.animation.addByPrefix('tapDownNormal', 'blue instance');
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this.animation.addByPrefix('tapUpNormal', 'green instance');
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this.animation.addByPrefix('tapRightNormal', 'red instance');
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this.animation.addByPrefix('holdLeftNormal', 'LeftHoldPiece');
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this.animation.addByPrefix('holdDownNormal', 'DownHoldPiece');
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this.animation.addByPrefix('holdUpNormal', 'UpHoldPiece');
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this.animation.addByPrefix('holdRightNormal', 'RightHoldPiece');
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this.animation.addByPrefix('holdEndLeftNormal', 'LeftHoldEnd');
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this.animation.addByPrefix('holdEndDownNormal', 'DownHoldEnd');
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this.animation.addByPrefix('holdEndUpNormal', 'UpHoldEnd');
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this.animation.addByPrefix('holdEndRightNormal', 'RightHoldEnd');
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this.animation.addByPrefix('tapLeftPixel', 'pixel4');
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this.animation.addByPrefix('tapDownPixel', 'pixel5');
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this.animation.addByPrefix('tapUpPixel', 'pixel6');
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this.animation.addByPrefix('tapRightPixel', 'pixel7');
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}
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static var noteFrameCollection:FlxFramesCollection = null;
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/**
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* We load all the note frames once, then reuse them.
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*/
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static function initFrameCollection():Void
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{
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noteFrameCollection = new FlxFramesCollection(null, ATLAS, null);
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// TODO: Automatically iterate over the list of note skins.
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// Normal notes
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var frameCollectionNormal = Paths.getSparrowAtlas('NOTE_assets');
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for (frame in frameCollectionNormal.frames)
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{
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noteFrameCollection.pushFrame(frame);
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}
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var frameCollectionNormal2 = Paths.getSparrowAtlas('NoteHoldNormal');
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for (frame in frameCollectionNormal2.frames)
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{
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noteFrameCollection.pushFrame(frame);
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}
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// Pixel notes
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var graphicPixel = FlxG.bitmap.add(Paths.image('weeb/pixelUI/arrows-pixels', 'week6'), false, null);
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if (graphicPixel == null) trace('ERROR: Could not load graphic: ' + Paths.image('weeb/pixelUI/arrows-pixels', 'week6'));
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var frameCollectionPixel = FlxTileFrames.fromGraphic(graphicPixel, new FlxPoint(17, 17));
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for (i in 0...frameCollectionPixel.frames.length)
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{
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var frame = frameCollectionPixel.frames[i];
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frame.name = 'pixel' + i;
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noteFrameCollection.pushFrame(frame);
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}
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}
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function set_noteData(value:SongNoteData):SongNoteData
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{
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this.noteData = value;
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if (this.noteData == null)
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{
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// Disown parent.
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this.parentNoteSprite = null;
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if (this.childNoteSprite != null)
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{
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// Kill all children and disown them.
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this.childNoteSprite.noteData = null;
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this.childNoteSprite = null;
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}
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this.kill();
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return this.noteData;
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}
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this.visible = true;
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// Update the animation to match the note data.
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// Animation is updated first so size is correct before updating position.
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playNoteAnimation();
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// Update the position to match the note data.
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updateNotePosition();
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return this.noteData;
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}
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public function updateNotePosition(?origin:FlxObject)
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{
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var cursorColumn:Int = this.noteData.data;
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if (cursorColumn < 0) cursorColumn = 0;
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if (cursorColumn >= (ChartEditorState.STRUMLINE_SIZE * 2 + 1))
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{
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cursorColumn = (ChartEditorState.STRUMLINE_SIZE * 2 + 1);
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}
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else
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{
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// Invert player and opponent columns.
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if (cursorColumn >= ChartEditorState.STRUMLINE_SIZE)
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{
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cursorColumn -= ChartEditorState.STRUMLINE_SIZE;
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}
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else
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{
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cursorColumn += ChartEditorState.STRUMLINE_SIZE;
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}
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}
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if (parentNoteSprite == null)
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{
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this.x = cursorColumn * ChartEditorState.GRID_SIZE;
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// Notes far in the song will start far down, but the group they belong to will have a high negative offset.
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// TODO: stepTime doesn't account for fluctuating BPMs.
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if (this.noteData.stepTime >= 0) this.y = this.noteData.stepTime * ChartEditorState.GRID_SIZE;
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if (origin != null)
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{
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this.x += origin.x;
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this.y += origin.y;
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}
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}
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else
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{
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// If this is a hold note, we need to adjust the position to be centered.
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if (parentNoteSprite.parentNoteSprite == null)
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{
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this.x = parentNoteSprite.x;
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this.x += (ChartEditorState.GRID_SIZE / 2);
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this.x -= this.width / 2;
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}
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else
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{
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this.x = parentNoteSprite.x;
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}
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this.y = parentNoteSprite.y;
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if (parentNoteSprite.parentNoteSprite == null)
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{
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this.y += parentNoteSprite.height / 2;
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}
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else
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{
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this.y += parentNoteSprite.height - 1;
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}
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}
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}
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function set_parentNoteSprite(value:ChartEditorNoteSprite):ChartEditorNoteSprite
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{
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this.parentNoteSprite = value;
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if (this.parentNoteSprite != null)
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{
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this.noteData = this.parentNoteSprite.noteData;
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}
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return this.parentNoteSprite;
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}
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function set_childNoteSprite(value:ChartEditorNoteSprite):ChartEditorNoteSprite
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{
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this.childNoteSprite = value;
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if (this.parentNoteSprite != null)
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{
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this.noteData = this.parentNoteSprite.noteData;
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}
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return this.childNoteSprite;
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}
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function get_noteStyle():String
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{
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// Fall back to 'Normal' if it's not a valid note style.
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return if (NOTE_STYLES.contains(this.parentState.currentSongNoteSkin)) this.parentState.currentSongNoteSkin else 'Normal';
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}
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public function playNoteAnimation():Void
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{
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// Decide whether to display a note or a sustain.
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var baseAnimationName:String = 'tap';
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if (this.parentNoteSprite != null) baseAnimationName = (this.childNoteSprite != null) ? 'hold' : 'holdEnd';
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// Play the appropriate animation for the type, direction, and skin.
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var animationName:String = '${baseAnimationName}${this.noteData.getDirectionName()}${this.noteStyle}';
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this.animation.play(animationName);
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// Resize note.
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switch (baseAnimationName)
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{
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case 'tap':
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this.setGraphicSize(0, ChartEditorState.GRID_SIZE);
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case 'hold':
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if (parentNoteSprite.parentNoteSprite == null)
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{
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this.setGraphicSize(Std.int(ChartEditorState.GRID_SIZE / 2), Std.int(ChartEditorState.GRID_SIZE / 2));
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}
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else
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{
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this.setGraphicSize(Std.int(ChartEditorState.GRID_SIZE / 2), ChartEditorState.GRID_SIZE);
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}
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case 'holdEnd':
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this.setGraphicSize(Std.int(ChartEditorState.GRID_SIZE / 2), Std.int(ChartEditorState.GRID_SIZE / 2));
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}
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this.updateHitbox();
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// TODO: Make this an attribute of the note skin.
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this.antialiasing = (this.parentState.currentSongNoteSkin != 'Pixel');
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}
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/**
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* Return whether this note (or its parent) is currently visible.
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*/
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public function isNoteVisible(viewAreaBottom:Float, viewAreaTop:Float):Bool
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{
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var outsideViewArea = (this.y + this.height < viewAreaTop || this.y > viewAreaBottom);
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if (!outsideViewArea)
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{
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return true;
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}
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// TODO: Check if this note's parent or child is visible.
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return false;
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}
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public function getBaseNoteSprite()
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{
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if (this.parentNoteSprite == null) return this;
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else
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return this.parentNoteSprite;
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}
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}
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