Funkin/source/CoolUtil.hx
2021-09-01 15:34:20 -04:00

114 lines
3 KiB
Haxe

package;
import flixel.graphics.FlxGraphic;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.math.FlxMath;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.system.FlxAssets.FlxGraphicAsset;
import haxe.Json;
import haxe.format.JsonParser;
import lime.math.Rectangle;
import lime.utils.Assets;
using StringTools;
class CoolUtil
{
public static var difficultyArray:Array<String> = ['EASY', "NORMAL", "HARD"];
public static function difficultyString():String
{
return difficultyArray[PlayState.storyDifficulty];
}
public static function coolTextFile(path:String):Array<String>
{
var daList:Array<String> = [];
var swagArray:Array<String> = Assets.getText(path).trim().split('\n');
for (item in swagArray)
{
// comment support in the quick lil text formats??? using //
if (!item.trim().startsWith('//'))
daList.push(item);
}
for (i in 0...daList.length)
{
daList[i] = daList[i].trim();
}
return daList;
}
public static function numberArray(max:Int, ?min = 0):Array<Int>
{
var dumbArray:Array<Int> = [];
for (i in min...max)
{
dumbArray.push(i);
}
return dumbArray;
}
static var oldCamPos:FlxPoint = new FlxPoint();
static var oldMousePos:FlxPoint = new FlxPoint();
public static function mouseCamDrag():Void
{
if (FlxG.mouse.justPressedMiddle)
{
oldCamPos.set(FlxG.camera.scroll.x, FlxG.camera.scroll.y);
oldMousePos.set(FlxG.mouse.screenX, FlxG.mouse.screenY);
}
if (FlxG.mouse.pressedMiddle)
{
FlxG.camera.scroll.x = oldCamPos.x - (FlxG.mouse.screenX - oldMousePos.x);
FlxG.camera.scroll.y = oldCamPos.y - (FlxG.mouse.screenY - oldMousePos.y);
}
}
public static function mouseWheelZoom():Void
{
if (FlxG.mouse.wheel != 0)
FlxG.camera.zoom += FlxG.mouse.wheel * (0.1 * FlxG.camera.zoom);
}
/**
Lerps camera, but accountsfor framerate shit?
Right now it's simply for use to change the followLerp variable of a camera during update
TODO LATER MAYBE:
Actually make and modify the scroll and lerp shit in it's own function
instead of solely relying on changing the lerp on the fly
*/
public static function camLerpShit(lerp:Float):Float
{
return lerp * (FlxG.elapsed / (1 / 60));
}
/**
* Hashlink json encoding fix for some wacky bullshit
* https://github.com/HaxeFoundation/haxe/issues/6930#issuecomment-384570392
*/
public static function coolJSON(fileData:String)
{
var cont = fileData;
function is(n:Int, what:Int)
return cont.charCodeAt(n) == what;
return JsonParser.parse(cont.substr(if (is(0, 65279)) /// looks like a HL target, skipping only first character here:
1 else if (is(0, 239) && is(1, 187) && is(2, 191)) /// it seems to be Neko or PHP, start from position 3:
3 else /// all other targets, that prepare the UTF string correctly
0));
}
/*
* frame dependant lerp kinda lol
*/
public static function coolLerp(base:Float, target:Float, ratio:Float):Float
{
return base + camLerpShit(ratio) * (target - base);
}
}