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https://github.com/FunkinCrew/Funkin.git
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90 lines
1.7 KiB
Haxe
90 lines
1.7 KiB
Haxe
package funkin.ui.story;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.group.FlxSpriteGroup;
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import flixel.util.FlxColor;
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import funkin.util.MathUtil;
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class LevelTitle extends FlxSpriteGroup
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{
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static final LOCK_PAD:Int = 4;
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public final level:Level;
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public var targetY:Float;
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var title:FlxSprite;
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var lock:FlxSprite;
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public function new(x:Int, y:Int, level:Level)
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{
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super(x, y);
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this.level = level;
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if (this.level == null) throw "Level cannot be null!";
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buildLevelTitle();
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buildLevelLock();
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}
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override function get_width():Float
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{
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if (length == 0) return 0;
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if (lock.visible)
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{
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return title.width + lock.width + LOCK_PAD;
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}
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else
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{
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return title.width;
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}
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}
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public var isFlashing:Bool = false;
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var flashTick:Float = 0;
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final flashFramerate:Float = 20;
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public override function update(elapsed:Float):Void
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{
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this.y = MathUtil.coolLerp(y, targetY, 0.17);
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if (isFlashing)
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{
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flashTick += elapsed;
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if (flashTick >= 1 / flashFramerate)
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{
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flashTick %= 1 / flashFramerate;
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title.color = (title.color == FlxColor.WHITE) ? 0xFF33ffff : FlxColor.WHITE;
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}
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}
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}
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public function showLock():Void
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{
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lock.visible = true;
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this.x -= (lock.width + LOCK_PAD) / 2;
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}
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public function hideLock():Void
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{
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lock.visible = false;
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this.x += (lock.width + LOCK_PAD) / 2;
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}
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function buildLevelTitle():Void
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{
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title = level.buildTitleGraphic();
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add(title);
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}
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function buildLevelLock():Void
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{
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lock = new FlxSprite(0, 0).loadGraphic(Paths.image('storymenu/ui/lock'));
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lock.x = title.x + title.width + LOCK_PAD;
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lock.visible = false;
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add(lock);
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}
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}
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