mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-26 01:28:16 -05:00
419 lines
11 KiB
Haxe
419 lines
11 KiB
Haxe
package funkin.ui.mainmenu;
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import funkin.graphics.FunkinSprite;
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import flixel.addons.transition.FlxTransitionableState;
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import funkin.ui.debug.DebugMenuSubState;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.effects.FlxFlicker;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.util.typeLimit.NextState;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.input.touch.FlxTouch;
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import flixel.text.FlxText;
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import funkin.data.song.SongData.SongMusicData;
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import flixel.tweens.FlxEase;
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import funkin.graphics.FunkinCamera;
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import funkin.audio.FunkinSound;
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import flixel.tweens.FlxTween;
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import funkin.ui.MusicBeatState;
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import flixel.util.FlxTimer;
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import funkin.ui.AtlasMenuList;
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import funkin.ui.freeplay.FreeplayState;
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import funkin.ui.MenuList;
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import funkin.ui.title.TitleState;
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import funkin.ui.story.StoryMenuState;
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import funkin.ui.Prompt;
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import funkin.util.WindowUtil;
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#if discord_rpc
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import Discord.DiscordClient;
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#end
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#if newgrounds
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import funkin.ui.NgPrompt;
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import io.newgrounds.NG;
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#end
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class MainMenuState extends MusicBeatState
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{
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var menuItems:MenuTypedList<AtlasMenuItem>;
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var magenta:FlxSprite;
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var camFollow:FlxObject;
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var overrideMusic:Bool = false;
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static var rememberedSelectedIndex:Int = 0;
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public function new(?_overrideMusic:Bool = false)
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{
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super();
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overrideMusic = _overrideMusic;
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}
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override function create():Void
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{
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#if discord_rpc
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// Updating Discord Rich Presence
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DiscordClient.changePresence("In the Menus", null);
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#end
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FlxG.cameras.reset(new FunkinCamera('mainMenu'));
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transIn = FlxTransitionableState.defaultTransIn;
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transOut = FlxTransitionableState.defaultTransOut;
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if (overrideMusic == false) playMenuMusic();
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// We want the state to always be able to begin with being able to accept inputs and show the anims of the menu items.
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persistentUpdate = true;
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persistentDraw = true;
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var bg:FlxSprite = new FlxSprite(Paths.image('menuBG'));
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bg.scrollFactor.x = 0;
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bg.scrollFactor.y = 0.17;
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bg.setGraphicSize(Std.int(bg.width * 1.2));
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bg.updateHitbox();
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bg.screenCenter();
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add(bg);
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camFollow = new FlxObject(0, 0, 1, 1);
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add(camFollow);
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magenta = new FlxSprite(Paths.image('menuBGMagenta'));
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magenta.scrollFactor.x = bg.scrollFactor.x;
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magenta.scrollFactor.y = bg.scrollFactor.y;
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magenta.setGraphicSize(Std.int(bg.width));
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magenta.updateHitbox();
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magenta.x = bg.x;
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magenta.y = bg.y;
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magenta.visible = false;
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// TODO: Why doesn't this line compile I'm going fucking feral
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if (Preferences.flashingLights) add(magenta);
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menuItems = new MenuTypedList<AtlasMenuItem>();
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add(menuItems);
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menuItems.onChange.add(onMenuItemChange);
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menuItems.onAcceptPress.add(function(_) {
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if (_.name == 'freeplay')
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{
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magenta.visible = true;
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}
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else
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{
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FlxFlicker.flicker(magenta, 1.1, 0.15, false, true);
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}
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});
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menuItems.enabled = true; // can move on intro
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createMenuItem('storymode', 'mainmenu/storymode', function() startExitState(() -> new StoryMenuState()));
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createMenuItem('freeplay', 'mainmenu/freeplay', function() {
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persistentDraw = true;
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persistentUpdate = false;
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// Freeplay has its own custom transition
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FlxTransitionableState.skipNextTransIn = true;
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FlxTransitionableState.skipNextTransOut = true;
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openSubState(new FreeplayState(
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{
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character: FlxG.keys.pressed.SHIFT ? 'pico' : 'bf',
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}));
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});
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#if CAN_OPEN_LINKS
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// In order to prevent popup blockers from triggering,
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// we need to open the link as an immediate result of a keypress event,
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// so we can't wait for the flicker animation to complete.
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var hasPopupBlocker = #if web true #else false #end;
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createMenuItem('merch', 'mainmenu/merch', selectMerch, hasPopupBlocker);
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#end
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createMenuItem('options', 'mainmenu/options', function() {
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startExitState(() -> new funkin.ui.options.OptionsState());
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});
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createMenuItem('credits', 'mainmenu/credits', function() {
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startExitState(() -> new funkin.ui.credits.CreditsState());
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});
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// Reset position of menu items.
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var spacing = 160;
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var top = (FlxG.height - (spacing * (menuItems.length - 1))) / 2;
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for (i in 0...menuItems.length)
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{
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var menuItem = menuItems.members[i];
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menuItem.x = FlxG.width / 2;
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menuItem.y = top + spacing * i;
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menuItem.scrollFactor.x = 0.0;
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// This one affects how much the menu items move when you scroll between them.
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menuItem.scrollFactor.y = 0.4;
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}
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menuItems.selectItem(rememberedSelectedIndex);
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resetCamStuff();
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// reset camera when debug menu is closed
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subStateClosed.add(_ -> resetCamStuff(false));
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subStateOpened.add(sub -> {
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if (Type.getClass(sub) == FreeplayState)
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{
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new FlxTimer().start(0.5, _ -> {
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magenta.visible = false;
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});
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}
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});
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// FlxG.camera.setScrollBounds(bg.x, bg.x + bg.width, bg.y, bg.y + bg.height * 1.2);
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super.create();
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// This has to come AFTER!
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this.leftWatermarkText.text = Constants.VERSION;
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// this.rightWatermarkText.text = "blablabla test";
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// NG.core.calls.event.logEvent('swag').send();
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}
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function playMenuMusic():Void
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{
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FunkinSound.playMusic('freakyMenu',
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{
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overrideExisting: true,
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restartTrack: false
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});
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}
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function resetCamStuff(?snap:Bool = true):Void
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{
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FlxG.camera.follow(camFollow, null, 0.06);
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if (snap) FlxG.camera.snapToTarget();
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}
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function createMenuItem(name:String, atlas:String, callback:Void->Void, fireInstantly:Bool = false):Void
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{
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var item = new AtlasMenuItem(name, Paths.getSparrowAtlas(atlas), callback);
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item.fireInstantly = fireInstantly;
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item.ID = menuItems.length;
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item.scrollFactor.set();
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// Set the offset of the item so the sprite is centered on the origin.
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item.centered = true;
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item.changeAnim('idle');
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menuItems.addItem(name, item);
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}
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override function closeSubState():Void
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{
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magenta.visible = false;
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super.closeSubState();
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}
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override function finishTransIn():Void
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{
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super.finishTransIn();
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// menuItems.enabled = true;
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// #if newgrounds
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// if (NGio.savedSessionFailed)
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// showSavedSessionFailed();
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// #end
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}
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function onMenuItemChange(selected:MenuListItem)
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{
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camFollow.setPosition(selected.getGraphicMidpoint().x, selected.getGraphicMidpoint().y);
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}
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#if CAN_OPEN_LINKS
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function selectDonate()
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{
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WindowUtil.openURL(Constants.URL_ITCH);
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}
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function selectMerch()
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{
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WindowUtil.openURL(Constants.URL_MERCH);
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}
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#end
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#if newgrounds
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function selectLogin()
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{
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openNgPrompt(NgPrompt.showLogin());
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}
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function selectLogout()
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{
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openNgPrompt(NgPrompt.showLogout());
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}
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function showSavedSessionFailed()
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{
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openNgPrompt(NgPrompt.showSavedSessionFailed());
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}
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/**
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* Calls openPrompt and redraws the login/logout button
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* @param prompt
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* @param onClose
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*/
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public function openNgPrompt(prompt:Prompt, ?onClose:Void->Void)
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{
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var onPromptClose = checkLoginStatus;
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if (onClose != null)
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{
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onPromptClose = function() {
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checkLoginStatus();
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onClose();
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}
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}
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openPrompt(prompt, onPromptClose);
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}
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function checkLoginStatus()
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{
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var prevLoggedIn = menuItems.has("logout");
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if (prevLoggedIn && !NGio.isLoggedIn) menuItems.resetItem("login", "logout", selectLogout);
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else if (!prevLoggedIn && NGio.isLoggedIn) menuItems.resetItem("logout", "login", selectLogin);
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}
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#end
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public function openPrompt(prompt:Prompt, onClose:Void->Void):Void
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{
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menuItems.enabled = false;
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persistentUpdate = false;
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prompt.closeCallback = function() {
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menuItems.enabled = true;
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if (onClose != null) onClose();
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}
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openSubState(prompt);
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}
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function startExitState(state:NextState):Void
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{
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menuItems.enabled = false; // disable for exit
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rememberedSelectedIndex = menuItems.selectedIndex;
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var duration = 0.4;
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menuItems.forEach(function(item) {
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if (menuItems.selectedIndex != item.ID)
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{
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FlxTween.tween(item, {alpha: 0}, duration, {ease: FlxEase.quadOut});
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}
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else
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{
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item.visible = false;
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}
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});
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new FlxTimer().start(duration, function(_) FlxG.switchState(state));
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}
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override function update(elapsed:Float):Void
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{
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super.update(elapsed);
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if (FlxG.onMobile)
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{
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var touch:FlxTouch = FlxG.touches.getFirst();
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if (touch != null)
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{
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for (item in menuItems)
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{
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if (touch.overlaps(item))
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{
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if (menuItems.selectedIndex == item.ID && touch.justPressed) menuItems.accept();
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else
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menuItems.selectItem(item.ID);
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}
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}
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}
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}
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#if (debug || FORCE_DEBUG_VERSION)
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// Open the debug menu, defaults to ` / ~
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if (controls.DEBUG_MENU)
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{
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persistentUpdate = false;
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FlxG.state.openSubState(new DebugMenuSubState());
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}
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if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.W)
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{
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// Give the user a score of 1 point on Weekend 1 story mode.
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// This makes the level count as cleared and displays the songs in Freeplay.
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funkin.save.Save.instance.setLevelScore('weekend1', 'easy',
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{
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score: 1,
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tallies:
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{
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sick: 0,
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good: 0,
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bad: 0,
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shit: 0,
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missed: 0,
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combo: 0,
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maxCombo: 0,
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totalNotesHit: 0,
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totalNotes: 0,
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}
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});
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}
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if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.R)
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{
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// Give the user a hypothetical overridden score,
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// and see if we can maintain that golden P rank.
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funkin.save.Save.instance.setSongScore('tutorial', 'easy',
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{
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score: 1234567,
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tallies:
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{
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sick: 0,
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good: 0,
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bad: 0,
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shit: 1,
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missed: 0,
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combo: 0,
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maxCombo: 0,
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totalNotesHit: 1,
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totalNotes: 10,
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}
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});
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}
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if (FlxG.keys.pressed.CONTROL && FlxG.keys.pressed.ALT && FlxG.keys.pressed.SHIFT && FlxG.keys.justPressed.E)
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{
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funkin.save.Save.instance.debug_dumpSave();
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}
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#end
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if (FlxG.sound.music != null && FlxG.sound.music.volume < 0.8)
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{
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FlxG.sound.music.volume += 0.5 * elapsed;
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}
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if (_exiting) menuItems.enabled = false;
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if (controls.BACK && menuItems.enabled && !menuItems.busy)
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{
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FlxG.switchState(() -> new TitleState());
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FunkinSound.playOnce(Paths.sound('cancelMenu'));
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}
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}
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}
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