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110 lines
2.2 KiB
Haxe
110 lines
2.2 KiB
Haxe
package funkin.ui.title;
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#if html5
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import funkin.graphics.video.FlxVideo;
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#else
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import hxcodec.flixel.FlxVideoSprite;
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#end
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import funkin.ui.MusicBeatState;
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/**
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* After about 2 minutes of inactivity on the title screen,
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* the game will enter the Attract state, as a reference to physical arcade machines.
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*
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* In the current version, this just plays the Kickstarter trailer, but this can be changed to
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* gameplay footage, a generic game trailer, or something more elaborate.
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*/
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class AttractState extends MusicBeatState
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{
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static final ATTRACT_VIDEO_PATH:String = Paths.videos('kickstarterTrailer');
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public override function create():Void
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{
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// Pause existing music.
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FlxG.sound.music.stop();
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#if html5
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playVideoHTML5(ATTRACT_VIDEO_PATH);
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#else
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playVideoNative(ATTRACT_VIDEO_PATH);
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#end
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}
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#if html5
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var vid:FlxVideo;
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function playVideoHTML5(filePath:String):Void
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{
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// Video displays OVER the FlxState.
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vid = new FlxVideo(filePath);
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if (vid != null)
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{
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vid.zIndex = 0;
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vid.finishCallback = onAttractEnd;
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add(vid);
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}
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else
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{
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trace('ALERT: Video is null! Could not play cutscene!');
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}
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}
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#else
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var vid:FlxVideoSprite;
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function playVideoNative(filePath:String):Void
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{
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// Video displays OVER the FlxState.
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vid = new FlxVideoSprite(0, 0);
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if (vid != null)
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{
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vid.zIndex = 0;
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vid.bitmap.onEndReached.add(onAttractEnd);
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add(vid);
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vid.play(filePath, false);
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}
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else
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{
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trace('ALERT: Video is null! Could not play cutscene!');
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}
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}
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#end
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public override function update(elapsed:Float):Void
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{
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super.update(elapsed);
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// If the user presses any button, skip the video.
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if (FlxG.keys.justPressed.ANY)
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{
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onAttractEnd();
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}
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}
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/**
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* When the attraction state ends (after the video ends or the user presses any button),
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* switch immediately to the title screen.
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*/
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function onAttractEnd():Void
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{
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#if html5
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if (vid != null)
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{
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remove(vid);
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}
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#else
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if (vid != null)
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{
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vid.stop();
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remove(vid);
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}
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#end
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vid.destroy();
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vid = null;
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FlxG.switchState(new TitleState());
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}
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}
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