mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-27 10:05:41 -05:00
30 lines
1.1 KiB
Haxe
30 lines
1.1 KiB
Haxe
package funkin.ui.debug.charting.commands;
|
|
|
|
/**
|
|
* Actions in the chart editor are backed by the Command pattern
|
|
* (see Bob Nystrom's book "Game Programming Patterns" for more info)
|
|
*
|
|
* To make a functionality compatible with the undo/redo history, create a new class
|
|
* that implements ChartEditorCommand, then call `ChartEditorState.performCommand(new Command())`
|
|
*/
|
|
interface ChartEditorCommand
|
|
{
|
|
/**
|
|
* Calling this function should perform the action that this command represents.
|
|
* @param state The ChartEditorState to perform the action on.
|
|
*/
|
|
public function execute(state:ChartEditorState):Void;
|
|
|
|
/**
|
|
* Calling this function should perform the inverse of the action that this command represents,
|
|
* effectively undoing the action. Assume that the original action was the last action performed.
|
|
* @param state The ChartEditorState to undo the action on.
|
|
*/
|
|
public function undo(state:ChartEditorState):Void;
|
|
|
|
/**
|
|
* Get a short description of the action (for the UI).
|
|
* For example, return `Add Left Note` to display `Undo Add Left Note` in the menu.
|
|
*/
|
|
public function toString():String;
|
|
}
|