mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-30 03:25:47 -05:00
21f44edf1d
* A bunch of smaller syntax tweaks. * New crash handler catches and logs critical errors! * Chart editor now has null safety enabled. * Fix -W build issue. * Actually update hmm.json to use the crash handling branch * Fix issues causing crash handler to trigger
129 lines
3.7 KiB
Haxe
129 lines
3.7 KiB
Haxe
package funkin;
|
|
|
|
import flixel.FlxSprite;
|
|
import flixel.FlxState;
|
|
import flixel.graphics.FlxGraphic;
|
|
import flixel.graphics.frames.FlxAtlasFrames;
|
|
import flixel.math.FlxMath;
|
|
import flixel.math.FlxPoint;
|
|
import flixel.math.FlxRect;
|
|
import flixel.system.FlxAssets.FlxGraphicAsset;
|
|
import flixel.tweens.FlxEase;
|
|
import flixel.tweens.FlxTween;
|
|
import funkin.play.PlayState;
|
|
import funkin.shaderslmfao.ScreenWipeShader;
|
|
import haxe.format.JsonParser;
|
|
import lime.math.Rectangle;
|
|
import lime.utils.Assets;
|
|
import openfl.filters.ShaderFilter;
|
|
|
|
class CoolUtil
|
|
{
|
|
public static function coolBaseLog(base:Float, fin:Float):Float
|
|
{
|
|
return Math.log(fin) / Math.log(base);
|
|
}
|
|
|
|
public static function coolTextFile(path:String):Array<String>
|
|
{
|
|
var daList:Array<String> = [];
|
|
|
|
var swagArray:Array<String> = Assets.getText(path).trim().split('\n');
|
|
|
|
for (item in swagArray)
|
|
{
|
|
// comment support in the quick lil text formats??? using //
|
|
if (!item.trim().startsWith('//')) daList.push(item);
|
|
}
|
|
|
|
for (i in 0...daList.length)
|
|
{
|
|
daList[i] = daList[i].trim();
|
|
}
|
|
|
|
return daList;
|
|
}
|
|
|
|
public static function numberArray(max:Int, ?min = 0):Array<Int>
|
|
{
|
|
var dumbArray:Array<Int> = [];
|
|
for (i in min...max)
|
|
{
|
|
dumbArray.push(i);
|
|
}
|
|
return dumbArray;
|
|
}
|
|
|
|
static var oldCamPos:FlxPoint = new FlxPoint();
|
|
static var oldMousePos:FlxPoint = new FlxPoint();
|
|
|
|
/**
|
|
* Used to be for general camera middle click dragging, now generalized for any click and drag type shit!
|
|
* Listen I don't make the rules here
|
|
* @param target what you want to be dragged, defaults to CAMERA SCROLL
|
|
* @param jusPres the "justPressed", should be a button of some sort
|
|
* @param pressed the "pressed", which should be the same button as `jusPres`
|
|
*/
|
|
public static function mouseCamDrag(?target:FlxPoint, ?jusPres:Bool, ?pressed:Bool):Void
|
|
{
|
|
if (target == null) target = FlxG.camera.scroll;
|
|
|
|
if (jusPres == null) jusPres = FlxG.mouse.justPressedMiddle;
|
|
|
|
if (pressed == null) pressed = FlxG.mouse.pressedMiddle;
|
|
|
|
if (jusPres)
|
|
{
|
|
oldCamPos.set(target.x, target.y);
|
|
oldMousePos.set(FlxG.mouse.screenX, FlxG.mouse.screenY);
|
|
}
|
|
|
|
if (pressed)
|
|
{
|
|
target.x = oldCamPos.x - (FlxG.mouse.screenX - oldMousePos.x);
|
|
target.y = oldCamPos.y - (FlxG.mouse.screenY - oldMousePos.y);
|
|
}
|
|
}
|
|
|
|
public static function mouseWheelZoom():Void
|
|
{
|
|
if (FlxG.mouse.wheel != 0) FlxG.camera.zoom += FlxG.mouse.wheel * (0.1 * FlxG.camera.zoom);
|
|
}
|
|
|
|
/**
|
|
Lerps camera, but accountsfor framerate shit?
|
|
Right now it's simply for use to change the followLerp variable of a camera during update
|
|
TODO LATER MAYBE:
|
|
Actually make and modify the scroll and lerp shit in it's own function
|
|
instead of solely relying on changing the lerp on the fly
|
|
*/
|
|
public static function camLerpShit(lerp:Float):Float
|
|
{
|
|
return lerp * (FlxG.elapsed / (1 / 60));
|
|
}
|
|
|
|
public static function coolSwitchState(state:FlxState, transitionTex:String = "shaderTransitionStuff/coolDots", time:Float = 2)
|
|
{
|
|
var screenShit:FlxSprite = new FlxSprite().loadGraphic(Paths.image("shaderTransitionStuff/coolDots"));
|
|
var screenWipeShit:ScreenWipeShader = new ScreenWipeShader();
|
|
|
|
screenWipeShit.funnyShit.input = screenShit.pixels;
|
|
FlxTween.tween(screenWipeShit, {daAlphaShit: 1}, time,
|
|
{
|
|
ease: FlxEase.quadInOut,
|
|
onComplete: function(twn) {
|
|
screenShit.destroy();
|
|
FlxG.switchState(new MainMenuState());
|
|
}
|
|
});
|
|
FlxG.camera.setFilters([new ShaderFilter(screenWipeShit)]);
|
|
}
|
|
|
|
/*
|
|
* frame dependant lerp kinda lol
|
|
*/
|
|
public static function coolLerp(base:Float, target:Float, ratio:Float):Float
|
|
{
|
|
return base + camLerpShit(ratio) * (target - base);
|
|
}
|
|
}
|