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96 lines
1.8 KiB
Haxe
96 lines
1.8 KiB
Haxe
import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.system.FlxSound;
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// different than FlxSoundGroup cuz this can control all the sounds time and shit
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// when needed
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class VoicesGroup extends FlxTypedGroup<FlxSound>
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{
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public var time(default, set):Float = 0;
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public var volume(default, set):Float = 1;
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public var pitch(default, set):Float = 1;
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// make it a group that you add to?
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public function new(song:String, ?files:Array<String>, ?needsVoices:Bool = true)
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{
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super();
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if (!needsVoices)
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{
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// simply adds an empty sound? fills it in moreso for easier backwards compatibility
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add(new FlxSound());
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// FlxG.sound.list.add(snd);
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return;
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}
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if (files == null)
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files = [""]; // loads with no file name assumption, to load "Voices.ogg" or whatev normally
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for (sndFile in files)
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{
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var snd:FlxSound = new FlxSound().loadEmbedded(Paths.voices(song, '$sndFile'));
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FlxG.sound.list.add(snd); // adds it to sound group for proper volumes
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add(snd); // adds it to main group for other shit
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}
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}
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// prob a better / cleaner way to do all these forEach stuff?
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public function pause()
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{
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forEachAlive(function(snd)
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{
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snd.pause();
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});
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}
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public function play()
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{
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forEachAlive(function(snd)
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{
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snd.play();
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});
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}
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public function stop()
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{
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forEachAlive(function(snd)
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{
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snd.stop();
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});
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}
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function set_time(time:Float):Float
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{
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forEachAlive(function(snd)
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{
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// account for different offsets per sound?
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snd.time = time;
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});
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return time;
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}
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// in PlayState, adjust the code so that it only mutes the player1 vocal tracks?
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function set_volume(volume:Float):Float
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{
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forEachAlive(function(snd)
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{
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snd.volume = volume;
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});
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return volume;
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}
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function set_pitch(val:Float):Float
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{
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#if HAS_PITCH
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forEachAlive(function(snd)
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{
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snd.pitch = val;
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});
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#end
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return val;
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}
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}
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